Posted by: 劳伦斯·塔利斯曼 2023-03-17, 14:39
第三章:角色与特质
Chapter Three: Character and Traits
“当我第一次尝到树上的禁果,感受到生命与知识之种在我体内燃烧时,那日我便发誓不再回首。”
——摘自莉莉丝的誓言» Click to show Spoiler - click again to hide... «
"When first I tasted the fruit of the Trees, felt the seeds of Life and Knowledge burn within me, I swore that day that I would not turn back..."
- From the Oath of Lilith
作为一名《吸血鬼》规则的玩家,你需要创建一名角色——一具使你得以与游戏世界交互并且参与故事的化身。就像一本小说或是一部电影里的角色那样,这名角色将成为你所讲述的故事的主角。与其为每次游戏都从头制作一名角色,不如创造一名唯一的,细节丰富的角色,然后在每一次游戏中都试着去扮演这名角色。当你的队伍讲述故事时,你会亲眼见证你的角色的成长与发展。最终,你创造的这名角色会像一部文学作品中的主角(或是配角)们那样栩栩如生,且永垂不朽。
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As a player of Vampire, you create a character — an alter ego through which you interact with the game world and take your part in the story. Like a character in a novel or movie, this character becomes a protagonist in the stories you tell. Rather than making up a new character for each session, you create a single, richly-detailed character, then assume the role of that character every time you play. As your troupe tells its stories, you watch your character grow and develop.Ultimately, the character you create becomes as real and as timeless as one of the great protagonists (or antagonists) in a literary work.
该章节描述了如何去创建一名吸血鬼角色,从一个整体的概念开始,而后将这一概念转化为应用在实际游戏中的特质与数据。尽管这一过程相对简单,但最好还是在说书人(ST)的监督下创建角色,因为这样她才能回答问题,以及指导整个角色创建的过程。
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This chapter describes how to create a vampire character, beginning with a general concept and translating that concept into the Traits and statistics that are used in the game. Though the process is relatively simple, it is best to create characters under the Storyteller’s supervision, so that she can answer questions and guide the creation process.
特质 Traits
角色人生的一大部分来自你描述以及扮演这名角色的方式。比方说,你设定的吸血鬼角色的日常性情,以及对于吸血的态度,可能会对他在故事中的演绎有所贡献。
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Much of a character’s life comes from the way you describe and roleplay him. For example, your vampire’s general disposition and attitude toward feeding, as decided by you, might contribute to his role in the story.
然而,一个角色的某些部分——比如说他的身体力量,他的外貌以及他作为吸血鬼的特殊能力,是以数字的形式表现,并且与游戏的系统一同运用的。这些特征被叫做特质(Trait),特质量化了你的角色的长处与弱项,在同其他玩家与说书人(ST)创造的角色互动时指引着这名角色。比方说,你的角色可能拥有高等级的心智相关特质,这使得他在需要脑力活动和小聪明时会非常有用。然而他在生理相关的特质上的数据可能比较低,这使得他在需要暴力或者蛮力时得靠朋友的角色搭把手。
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However, certain aspects of a character — his physical prowess, his looks and his vampiric powers, for example — are described in numerical terms and used in conjunction with the systems of the game.These features are called Traits. Traits quantify your character’s particular strengths and weaknesses, guiding the character in his interactions with other players’ characters and the characters the Storyteller creates. For example, your character might have high Mental Traits, making him invaluable when brains and cunning are required.However, he might have low Physical Traits, forcing him to rely on a friend’s character when violence or brute force is necessary.
特质通常以数字表现,等级以”从1到5“的形式划分。(人性/心路的等级还有意志力不适用于这条指导,并且一些相当古老且强大的吸血鬼拥有其他超过等级5的特质。)这些数字表现了具有一项特质的角色能力的质和量。1点被认为是在这项特质上表现恶劣,而5点则是表现卓越。把特质等级想成给酒店和餐厅的评星那样——一颗星是勉强够格,而五颗星则是绝佳。当需要为施展动作而掷出骰子时,特质等级就会变得很重要。(详情见http://45.79.87.129/bbs/index.php?topic=73140)
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Traits are commonly described in numerical terms with ratings from 1 to 5.(Humanity/Path ratings and Willpower are exceptions to this guideline, and some particularly ancient and powerful vampires have other Traits exceeding 5.) These numbers represent the quantity and quality of the character’s prowess with a given Trait.One dot is considered poor, while five dots indicate superiority. Think of Trait ratings as similar to the stars with which restaurants and hotels are rated — one is barely adequate, while five is excellent. Trait ratings become important when rolling dice to perform actions (see Chapter Five for specifics).
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 14:49
通用特质与术语 Common Traits and Terms
《吸血鬼》规则的角色们由以下特质组成:
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Vampire characters are comprised of the following Traits:
- 姓名 (Name):角色的姓名——这可能是从角色的出生姓名到假名的任何名字。一些古老的吸血鬼因有许多名字而为人所知,而其他的一些则岌岌无名。
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Name: The character’s name — this may be anything from the character’s birth name to a pseudonym.Some ancient vampires are known by many names, while others are no longer known by names at all.
- 玩家名 (Player):这是演绎了这一角色的玩家的名字。
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Player: This is the name of the player portraying the character in question.
- 编年史 (Chronicle):这是角色参与的一系列互相关联的故事名称。你的说书人(ST)会告诉你编年史的名字(但他可能也需要你帮忙起名!)。
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Chronicle: This is the series of linked stories in which the character participates. Your Storyteller will provide you with the name of the chronicle (though he may need your help in deciding!).
- 属性 (Attributes):属性决定了你的角色的天生能力与潜能。见P.96。
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Attributes: Attributes define your character’s inborn aptitudes and potential. See p. 96.
- 技能(Abilities):技能是指那些你的角色先天凭直觉习得或是后天学习获得的能力。见P.100。
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Abilities: Abilities are those proficiencies your character possesses intuitively or has learned. See p. 100.
- 超凡特性 (Advantages):表示吸血鬼优越于凡人的数项益处的一个总称术语。
超凡特性指代的是这三项特质的集合:
- 律能(见P.127)指一名角色因为初拥而获得的吸血鬼力量。
- 背景(见P.110)决定了角色的物质资产与社交网络。
- 美德(见P.119)表现了角色的精神以及道德品行——或是在这方面的缺陷。
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Advantages: A catchall term for the numerous benefits a vampire has over normal folk,Advantages refers to a collection of three other Traits:
Disciplines (p. 127) refer to the vampiric powers a character possesses as a result of her Embrace.
Backgrounds (p. 110) define the character’s material assets and social network.
Virtues (p. 119) show the character’s spiritual and moral fiber — or lack thereof.
- 人性/心路 (Humanity/Path):这些特质决定了你的角色对于不死生命的看法,一名角色要么在特定的心路中有等级,要么有"人性"等级,不能两者皆有。(尽管一名角色也可以在这方面进行伪装)人性是默认特质(见P.311),但在第七章人性与其他心路都有详细记载。
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Humanity/Path: These Traits define your character’s outlook on unlife. A character has either a Humanity rating or a rating in a specific Path, never both (though a character may pretend). Humanity is the default Trait (see p. 311), but both Humanity and the Paths are presented in Chapter Seven.
- 本性 (Nature):这是你的角色内心深处人格的“真实”一面。见P.87
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Nature: This is the “true” personality of your character-who she is deep down. See p. 87.
- 表性 (Demeanor):这是你的角色人格展现给世界的那一面。本性与表性通常是不一样的,尤其是考虑到吸血鬼在精神上的表里不一。见P.87。
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Demeanor: This is the personality your character presents to the world. More often than not, Nature and Demeanor are different, especially given the deviousness of the vampire mind. See p. 87.
- 角色概念(Concept):概念是你的角色在被初拥之前的形象概述——从疯掉的义警到过气色情片演员的一切形象。
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Concept: Your character’s concept is a brief “sketch”of who your character was prior to the Embrace — anything from Crazed Vigilante to Aging Porn Star.
- 氏族(Clan):你的角色的氏族决定了她的血脉以及她同始祖吸血鬼该隐之间的联系。氏族还决定了你的角色的吸血鬼专属能力与弱点。氏族相关的详细内容见P.48。
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Clan: Your character’s Clan defines her lineage and her relationship to Caine, the progenitor vampire.Clan dictates your character’s vampiric powers and weakness. The Clans start on p. 48.
- 世代(Generation):同氏族密切相关,你的角色的世代决定了她血液的效力以及她与该隐的差距有多大。见P.28。
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Generation: Closely related to Clan, your character’s Generation defines the potency of her blood and how many steps removed she is from Caine. See p. 28.
- 健康 (Health):尽管一名吸血鬼已经不再“活着”,但她死尸般的躯体仍可能经受使她失去行动能力的创伤,还有甚至可能“杀死”一名吸血鬼的伤害。(令你不得不重新创建一名人物)。健康特质决定了你的角色已受到了多少伤害。见P.121。
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Health: Although a vampire is no longer “alive,” her corpse-body may still suffer sufficient trauma to incapacitate her, and a sufficient quantity of damage can even “kill” the vampire anew (forcing you to create a new character). The Health Trait measures how much injury the character has suffered. See p. 121.
- 经验点(Experience):你的角色的经验特质表现了从被初拥时起她的阅历增加了多少。所有角色在最开始游戏时的经验点都是0。经验点可被用于购得新特质。见P.122。
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Experience: Your character’s Experience Trait represents how much she has learned since her Embrace. All characters begin the game with an Experience Trait of zero.Experience is spent to purchase new Traits. See p. 122.
- 意志 (Willpower):这种特质反映了你的角色在她承担的任务上取得成功的内在力量和渴望。见P.120。
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Willpower: This Trait reflects your character’s inner drive and desire to succeed at tasks she undertakes. See p. 120.
- 血池 (Blood Pool):你角色的血池决定了她被喂的有多饱,或者反之,有多饿。
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Blood Pool: Your character’s blood pool dictates how well fed she is, or, conversely, how hungry. See p. 268.
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 14:57
初步了解 Getting Started
《吸血鬼》规则的角色创建系统是围绕着五个基本原则设计的。当你在创建一名会被用于《黑暗世界》世界观的角色时,请牢记这些规则。
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The Vampire character-creation system is designed around five basic precepts. Keep these in mind while generating the persona you will assume in the World of Darkness.
- 你可以创建来自任何时代、任何文化和任何民族的人物,但要获得说书人(ST)的允许。然而,所有角色在最开始游戏时,都会被设定成刚刚离开他们尊长的保护,作为血族的经验不超过25年的新生儿。除了他们的尊长告诉他们的那些以外,他们对于血族社会知之甚少。如此以来,角色可以体验到黑暗世界的秘辛与谜团在他们眼前一点点展开,而不是在一开始就对这个世界数个时代的学识了如指掌。一名角色的外表年龄是她被初拥并且成为血族一员时的年龄。
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• You may create a character of any age, from any culture and from any nation, subject to the Storyteller’s approval. However, all characters are assumed to begin the game as neonate vampires who have only recently left the safety of their sires’ protection with no more than 25 years of experience as Kindred. They know relatively little of Kindred society, other than what their sires have told them. This allows characters to experience the World of Darkness as it unfolds before them in all its mystery, rather than having the lore of ages already under their belts.A character’s apparent age is the age at which she was Embraced and became one of the Kindred.
- 角色创建系统更多的是作为用于角色开发的工具,而非一个严格,机械的系统。谁会想以一个有趣的角色或一个好故事为代价来制定更多的规则?角色不能仅仅作为纸面上的点数存在——角色扮演总是比数据要更加重要的。
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• The character-creation system is intended more as a persona development device than as a strict mechanical system. Who wants more rules at the expense of an interesting character or a good story? The character cannot exist as mere dots on a page — roleplaying is always more important than numbers.
- 玩家有一定数量的点数可以花在他们希望他们的角色拥有的特质上。玩家还会在角色创建的最后一步得到“自由点数”;他们可以通过这些点数来刻画他们的角色形象,增加独特个性,并进一步使得他们自己与其他玩家的角色比起来更为独特。
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• Players have a certain number of points to spend on Traits they would like their characters to have.Players also get “freebie points” at the end of character creation; they may spend these to round out their characters, add personality and further differentiate their characters from those of other players.
- 等级为1的特质代表“很差”,而等级5的特质代表“绝佳”。所以,一个在某项特质上只有1点的角色代表她在那项特质上要么并不擅长,要么刚入门。别因为你的角色在操控这项特质上只有1点就觉得很烂。P.122展示的经验系统允许角色们可以成长并提升他们的特质。特质以人类的标准分级(除了像超凡特性与血池这样,以血族为准的吸血鬼特质)。
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• A Trait rating of 1 is poor, while a rating of 5 is excellent. Thus, a character with a single dot in a Trait is either not very good with that Trait or is a beginner.Don’t think that your character sucks because she’s only got one dot in Manipulation. The experience system presented on p. 122 allows characters to grow and improve their Traits. Traits are rated according to a human scale (except vampiric Traits like Advantages and blood pool, which are rated on a Kindred standard).
- 玩家有责任去扮演一名不会危害自己血族圈子的角色。吸血鬼们是群孤立无援的生物,所以要让你加入你的血族伙伴(其他玩家的角色)的话,必定有些理由。尽管《黑暗世界》中”世界充满敌意“这一事实让人们团结在一起,但血族仍不会因为一起溜街就聚在一起。
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• It is your responsibility to take on a role that’s not detrimental to the coterie. Vampires are solitary creatures, so there has to be some reason you’ve joined up with your Kindred companions (the other players’ characters). Despite the fact that the hostile World of Darkness forces coteries together, Kindred don’t just hang out for the hell of it.
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 14:59
QUOTE
提升新角色 Advancing New Characters
说书人(ST)可以允许玩家创造更加富有经验与阅历的角色。诚然,《吸血鬼:避世潜藏 20周年纪念版》的玩家或许更喜欢一场由辅者组成的游戏或是完全属于长老的编年史。但在这里,我们推荐最初创建一名新生儿角色,然后给予玩家一定数量的经验点来让他们去把角色的特质提升到适合编年史和角色年龄的状态。» Click to show Spoiler - click again to hide... «
Storytellers may choose to allow players to create more experienced and knowledgeable characters.Indeed, players of Vampire: The Masquerade 20th Anniversary Edition may prefer an “ancilla game” or an all-elders chronicle instead.In this case, we recommend first building a neonate character and then granting players a number of experience points that allows them to increase their characters’ Traits to levels suitable to the chronicle and the age of their vampires.
作为最基本的规则,“闲散”血族应该拥有等同于她年龄平方根的律能点数。要记住,玩家的角色很少会像说书人(ST)的角色那样“闲散”,所以他们会很快超过这个准则。» Click to show Spoiler - click again to hide... «
As a basic rule of thumb, “idle” Kindred should have a number of Discipline dots equal to the square root of her age. Remember that players’ characters are rarely “idle” like Storyteller characters, so they’ll rapidly outpace this guideline.
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 15:06
角色创建进程 Character Creation Process
- 第一步:角色概念
选择角色概念,氏族,本性与表性。
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• Step One: Character Concept
Choose concept, Clan, Nature, and Demeanor.
- 第二步:选择属性
为三类属性(体能,社交,以及心智(7/5/3))设定优先等级。
你的角色在每一项属性上天然拥有1点。
- 为体能特质设定等级:力量,敏捷,耐力。
- 为社交特质设定等级:魅力,操控,外貌。
- 为心智特质设定等级:感知,智力,机智。
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Prioritize the three categories: Physical, Social, Mental (7/5/3).
Your character automatically has one dot in each Attribute.
Rate Physical Traits: Strength, Dexterity, Stamina.
Rate Social Traits: Charisma, Manipulation, Appearance.
Rate Mental Traits: Perception, Intelligence, Wits.
- 第三步:选择技能
为三类技能:天赋,技艺,学识(13/9/5)设定优先等级。
选择天赋,技艺,学识。在这一步不能有技能高于3点。
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• Step Three: Select Abilities
Prioritize the three categories: Talents, Skills, Knowledges (13/9/5).Choose Talents, Skills, Knowledges.No Ability higher than 3 at this stage.
- 第四步:选择超凡特性
选择律能(3),背景(5),为美德(7)设定等级。
你的角色在美德的每一项上天生拥有1点。
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• Step Four: Select Advantages
Choose Disciplines (3), Backgrounds (5), and rate Virtues (7). Your character automatically has one dot in each Virtue.
- 第五步:收尾
记录人性(等于良知+自控),意志(等于勇气),以及血池。
如果你的角色选择一条心路,见第七章。
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• Step Five: Finishing Touches
Record Humanity (equal to Conscience + Self-Control), Willpower (equal to Courage), and Blood Pool.If your character is on a Path, see Chapter Seven instead.
- 花费自由点数(15)。
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Spend freebie points (15).
- 可选:选择优势与缺陷(上限7点)。
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Optional: Choose Merits and Flaws (max. 7 points).
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 15:12
角色概念范例 Sample Concepts
- 罪犯 — 囚犯,黑手党,毒贩子,皮条客,劫车贼,小混混,小毛贼,黑市贩子
- 浪子 — 走私者,妓女,瘾君子,朝圣者,骑行客,赌徒
- 艺人 — 音乐家,影星,艺术家,夜店仔,模特,网红。
- 知识分子 — 作家,学生,科学家,哲学家,社会评论家
- 调查员 — 侦探,条子,政府特工,私家侦探,猎巫人。
- 顽童 — 孩童,离家出走的,遭弃儿,流浪汉,街头痞子
- 外来者 — 城市原始主义者,难民,少数群体,阴谋论者,瘾君子
- 政治人士 — 法官、公职人员、委员、助手、演讲撰稿人
- 专业人士 — 工程师,医生,程序员,律师,工业主义者
- 记者 — 新闻记者,博主,狗仔队,脱口秀主持人,媒体专家
- 追逐潮流者 — 夜店常客,哥特仔,光头党,朋克,酒鬼,嬉皮士,药物滥用者
- 社交达人 — 业余爱好者,主持,花花公子,马屁精,花瓶妻子
- 士兵— 贴身保镖,打手,佣兵,雇佣杀手。
- 工人— 卡车司机,农民,工薪族,仆人,建筑工人。
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• Criminal — jailbird, Mafioso, drug dealer, pimp, carjacker, thug, thief, fence
• Drifter — bum, smuggler, prostitute, junkie, pilgrim, biker, gambler
• Entertainer — musician, film star, artist, club kid, model, web celebrity
• Intellectual — writer, student, scientist, philosopher, social critic
• Investigator — detective, beat cop, government agent, private eye, witch-hunter
• Kid — child, runaway, outcast, urchin, gangbanger
• Outsider — urban primitive, refugee, minority, conspiracy theorist, junkie
• Politician — judge, public official, councilor, aide, speechwriter
• Professional — engineer, doctor, programmer, lawyer, industrialist
• Reporter — journalist, blogger, paparazzo, talkshow host, media expert
• Scenester — clubgoer, goth, skinhead, punk, barfly, hipster, substance abuser
• Socialite — dilettante, host, playboy, sycophant, trophy wife
• Soldier — bodyguard, enforcer, soldier of fortune, killer-for-hire
• Worker — trucker, farmer, wage earner, manservant, construction laborer
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 15:16
氏族 Clans
- 阿刹迈 — 一个鲜血密教的正直选民,这些刺客精于带来无声死亡以及一项与感知相关的秘法传统。
- 布鲁赫 — 这些疯狗是叛逆者也是反乱分子,饱含激情地为他们各自的事业而战。布鲁赫氏族以怒火对实行暴政者掀起反旗——有时甚至包括他们自己。
- 赛特信徒 — 世间最黑暗的秘密的看守者,这些毒蛇因他们守护的事物而为人畏惧,并且他们也时常以此诱惑他人。
- 冈格罗 — 这些流浪的野人粗野且狂放。而这些独行的流浪者也是许多把吸血鬼比作黑暗野兽的传说的来源。
- 乔凡尼 — 狭隘且排外,这些死灵师以鲜血,金钱,以及死者的灵魂进行交易。
- 勒森魃 — 在名义上领导魔宴的,阴暗邪恶的守护者。勒森魃氏族优先考虑自身,其次则是他们的内在黑暗。
- 末卡维 — 危险的精神错乱者,然而这些疯子却拥有不可思议的洞察力。
- 诺斯费拉图 — 容貌被毁且鬼鬼祟祟,这些下水道老鼠发现他们自己被血族社会所鄙视,但他们也从藏身的黑暗之中收集秘密。
- 雷伏诺 — 这些骗子精于幻术与诡计的技艺,并且时常证明那些针对他们的偏见。
- 妥芮朵 — 感性与美学的爱好者,被束缚于不死带来的停滞之中的凋花。
- 睿魔尔 — 一个由巫术性的血魔法师组成的氏族,他人普遍不信任…或是普遍恐惧这些术士。
- 棘秘魑 — 一个由来自东欧的堕落贵族们组成的氏族,这些显赫却如怪物般的魔鬼如今为魔宴服务。
- 梵卓 — 矫揉造作的血族贵族,这些蓝血贵族通过执行诫律与避世以弥补他们被诅咒的命运。
- 贱民 — (名义上)不归属于任何氏族,贱民之间没有任何共同的特征,他们也经常是来自不同氏族的“弃婴”。
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• Assamite — The righteous chosen of a blood cult, the Assassins are masters of silent death and an arcane tradition of wisdom.
• Brujah — The Rabble are rebels and insurgents, fighting passionately for their disparate causes. The Brujah rage against tyranny — occasionally even their own.
• Follower of Set — Guardians of the world’s blackest secrets, the Serpents are feared for what they protect, and all too often seduced by it.
• Gangrel — The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.
• Giovanni — Insular and incestuous, the Necromancers ply their trade in blood, money, and the souls of the dead.
• Lasombra — The shadowy, wicked Keepers nominally lead the Sabbat. Clan Lasombra serves itself first and its inner darkness second.
• Malkavian — Dangerously deranged, the Lunatics nonetheless possess uncanny insight.
• Nosferatu — Disfigured and skulking, the hideous Sewer Rats find themselves shunned by Kindred society, but gather secrets from the darkness that hides them.
• Ravnos — The Deceivers are adept with the craft of illusion and guile, and often come to embody the prejudices held against them.
• Toreador — Lovers of the sensuous and the aesthetic, the Degenerates are trapped in the stagnancy of undeath.
• Tremere — A Clan of sorcerous blood magicians, the Warlocks are widely distrusted… and just as widely feared.
• Tzimisce — A Clan of fallen nobles from Eastern Europe, the brilliant but monstrous Fiends now serve the Sabbat.
• Ventrue — The reluctant aristocracy of the Kindred, the Blue Bloods atone for their damnation by enforcing the Traditions and the Masquerade.
• Caitiff — Claiming no Clan at all, the Caitiff exhibit no common characteristics, and often find themselves outcast by vampires of distinct pedigree.
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 15:21
人格范式(本性与表性)
Archetypes (Nature and Demeanor)
- 建设者 — 你能建设有长久价值的事物。
- 独裁者 — 你渴望控制。
- 享乐主义者 — 不死便是为了享乐。
- 亡命徒 — 强权即正义。
- 资本家 — 当你有利可图为何要白白送出?
- 关怀者 — 每个人都需要扶持。
- 推崇者 — 你的事业令你欢愉。
- 变色龙 — 你能够伪装混入任何情景之中。
- 孩童 — 总有人为你伸出援手,不是吗?
- 竞争者 — 你力求成为最好。
- 遵奉者 — 你遵从并协助他人。
- 阴谋家 — 他人为你的利益而存在。
- 作秀鬼 — 令周遭视线为之厌恶能让你愉悦。
- 悲观主义者 — 什么事都有点问题。
- 半吊子 — 总是在意下一件大事。
- 离经叛道者 — 只有懦夫才会接受现状。
- 指导者 — 你会监督那必将完成之事。
- 谜团 — 当人们认为自己猜透你心中所想时,你便扭转局势。
- 风暴眼 — 混乱与浩劫如影随形,却无法触及你。
- 狂热者 — 事业即是一切。
- 表现狂 — 你并非搅局者,你就是局势本身!
- 宗教导师 — 人们发现你在灵修悟道上令人叹服。
- 理想主义者 — 你相信某些更为伟大的事物。
- 评判员 — 你的评判能够改善情况。
- 独行侠 — 你要开辟自己的道路。
- 殉道者 — 你为大局而受难。
- 受虐狂 — 痛苦能提醒你,你仍存在。
- 怪物 — 你是个受诅者!所以不妨表现出来!
- 教育家 — 你以自己的学识拯救他人。
- 忏悔者 — 不死即是诅咒,而你必须为之赎罪。
- 完美主义者 — 你为一项无法触及的目标而奋斗。
- 叛逆者 — 你不遵从于任何人的规则。
- 无赖 — 一切都与你有关。
- 施虐狂 — 你活着就是为了制造痛苦。
- 科学家 — 万物皆是函待解决的谜题。
- 反社会分子 — 次等人理应被消灭。
- 士兵 — 你遵守命令,不过是以自己的方式遵守。
- 幸存者 — 没有什么能放倒你。
- 好事鬼 — 冲劲即是一切。
- 传统主义者 — 一如既往,必定如此。
- 诡术师 — 欢笑可以减轻痛苦。
- 远见者 — 某些事物存在于万物之上。
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• Architect — You build something of lasting value.
• Autocrat — You need control.
• Bon Vivant — Unlife is for pleasure.
• Bravo — Might makes right.
• Capitalist — Why give it away for free when you can sell it?
• Caregiver — Everyone needs nurturing.
• Celebrant — Your cause brings you joy.
• Chameleon — You manage to blend into any situation
• Child — Won’t somebody be there for you?
• Competitor — You must be the best.
• Conformist — You follow and assist.
• Conniver — Others exist for your benefit.
• Creep Show — Disgusting the straights makes you smile.
• Curmudgeon — Everything has its flaws.
• Dabbler — It’s always about the next big thing.
• Deviant — The status quo is for sheep.
• Director — You oversee what must be done.
• Enigma — Just when people think they’ve figured you out, you change the game.
• Eye of the Storm — Chaos and havoc follow you,
but it never gets to you.
• Fanatic — The cause is all that matters.
• Gallant — You’re not the showstopper: you’re the show!
• Guru — People find you spiritually compelling.
• Idealist — You believe in something greater.
• Judge — Your judgment will improve things.
• Loner — You make your own way.
• Martyr — You suffer for the greater good.
• Masochist — Pain reminds you that you still exist.
• Monster — You’re Damned, so act like it!
• Pedagogue — You save others through knowledge.
• Penitent — Unlife is a curse, and you must atone for it.
• Perfectionist — You strive for an unattainable goal.
• Rebel — You follow no one’s rules.
• Rogue — It’s all about you.
• Sadist — You live to cause pain.
• Scientist — Everything is a puzzle to solve.
• Sociopath — The inferior must be destroyed.
• Soldier — You follow orders, but in your own way.
• Survivor — Nothing can keep you down.
• Thrill-Seeker — The rush is all that matters.
• Traditionalist — As it has always been, so it must be.
• Trickster — Laughter dims the pain.
• Visionary — Something exists beyond all this.
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 15:23
律能 Discipline
- 兽性术 — 超自然的动物亲和与控制能力。
- 观占术 — 超越感官的感知力、超感与预知能力。
- 迅捷术 — 超自然的敏捷与反射能力。
- 梦幻术 — 创造幻象与幻觉的能力。
- 疯狂术 — 令受害者狂乱的能力。
- 支配术 — 通过锐利视线施展的精神操控。
- 坚韧术 — 超凡的坚韧,甚至可以抵御火焰与阳光。
- 死灵术 — 召唤与控制亡者的超自然力量。
- 模糊术 — 维持模糊与隐形状态的能力,哪怕在人群中也是。
- 暗夜术 — 超凡地控制阴影的能力。
- 巨力术 — 属于生理活力与力量的律能。
- 威仪术 — 吸引、动摇、并且控制大众的能力。
- 变形术 — 化形能力,从长出利爪到融入土地都囊括其中。
- 寂灭术 — 暗杀之技艺。
- 巨蛇术 — 爬虫类力量的律能。
- 奇术 — 鲜血法术的研究与技法
- 易变术 — 塑造肉体之技艺。
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• Animalism — Supernatural affinity with and control of animals.
• Auspex — Extrasensory perception, awareness and premonitions.
• Celerity — Supernatural quickness and reflexes.
• Chimerstry — The ability to create illusions and hallucinations.
• Dementation — The ability to inflict madness upon a victim.
• Dominate — Mind control practiced through the piercing gaze.
• Fortitude — Unearthly toughness, even to the point of resisting fire and sunlight.
• Necromancy — The supernatural power to summon and control the dead.
• Obfuscate — The ability to remain obscure and unseen, even in crowds.
• Obtenebration — Unearthly control over shadows.
• Potence — The Discipline of physical vigor and strength.
• Presence — The ability to attract, sway and control crowds.
• Protean — Shapechanging, from growing claws to melding with the earth.
• Quietus — The art of assassination.
• Serpentis — The Discipline of reptilian powers.
• Thaumaturgy — The study and practice of blood sorcery.
• Vicissitude — The art of flesh-shaping.
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 15:24
背景 Backgrounds
- 盟友 — 凡人同伙,通常为家庭或是朋友关系。
- 备用身份 — 一个文件记录完备的虚假身份,。
- 黑手成员(魔宴特质)— 你能够号召的黑手成员数目。
- 线人 — 角色所能够接触的信息源。
- 领地 — 被血族社会所认可的猎食场地。
- 名声 — 你的角色在凡人中有多出名。
- 世代 — 你的角色距离该隐有多少差距。
- 畜群 — 角色可以自由且安全获取的容器*。
- 影响力 — 角色在凡人社会中的政治力量。
- 导师 — 指导并且支援角色的血族监护人。
- 资源 — 财富,随身物品,以及收入。
- 侍从 — 追随者,护卫,以及仆从。
- 仪式(魔宴)— 这名该隐子嗣已知晓并且能够施展的祭礼数量。
- 地位 — 角色在不死者社会之中的声望。
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• Allies — Mortal confederates, usually family or friends. • Alternate Identity — A false identity, complete with documentation.
• Black Hand Membership (Sabbat) — The number of Black Hand members you can call on.
• Contacts — The information sources the character possesses.
• Domain — Feeding grounds acknowledged by Kindred society.
• Fame — How well-known the character is among mortals.
• Generation — How far removed from Caine the character is.
• Herd — The vessels to which the character has free and safe access.
• Influence — The character’s political power within mortal society.
• Mentor — The Kindred patron who advises and supports the character.
• Resources — Wealth, belongings, and income.
• Retainers — Followers, guards, and servants.
• Rituals (Sabbat) — How many ritae the Cainite knows and can perform.
• Status — The character’s standing in undead society.
Posted by: 劳伦斯·塔利斯曼 2023-03-17, 15:31
自由点数购点表格 Freebie Points |
---|
特质 | 花费 |
---|
属性 | 5 |
技能 | 2 |
律能 | 7 |
背景 | 1 |
美德 | 2 |
人性/心路 | 2 |
意志 | 1 |
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Freebie Points
Trait Cost
Attribute 5 per dot
Ability 2 per dot
Discipline 7 per dot
Background 1 per dot
Virtue 2 per dot
Humanity/Path 2 per dot
Willpower 1 per dot