Posted by: 蓝天鸿云 2023-11-12, 19:37
观占术 Auspex
2级
如影随形 UNERRING PURSUIT
组合血律:支配术1
吸血鬼能通过与目标对视,引出自身与受害者之间的超自然联系。在之后的几晚里,只要目标在反射表面上看到了自己的倒影,使用者就能够瞥见目标及其周围环境的影像。目标通常不会意识到正有人以这种形式观察自己,而是会在倒影中看到追踪者正站在自己的身后。虽然这一能力并非魔宴专属,但它常被用于追猎,无论对方是被标记为猎物的吸血鬼还是需要被灭口的凡人目击者。
激活消耗:一次唤醒检定
骰池:决心+观占术
系统:使用者与目标进行对视——瞬间的眼神相交即可——并进行决心+观占术检定。检定成功后,该能力的效果将会持续一晚,每有一点额外成功数则可延长一晚。(对吸血鬼使用时检定难度为3。)
在能力激活期间,使用者可以用一回合时间集中注意力,通过目标自身倒影的视角查看目标的最后所在地。从本质上讲,使用者看到的是受害者最近一次在镜子或类似镜子的表面(包括抛光的铬板、购物橱窗,甚至某人的墨镜)上有意或无意地看到自己的那一刻的心理印象。请注意,模糊术并不能保护目标免受这一能力的影响,因为它借由受害者的自我认知生效。
使用者可以通过一次智力+街头(适用于城市地区)或者智力+生存(适用于乡村地区)检定认出目标身处的环境,难度取决于目标周围的景象,例如是否在室内,但难度应当设在2到4之间。目标可以在通过一次难度4的机智+觉察检定后从自己的倒影中瞥见追踪者,但只有在暴击成功时才能认出对方的身份;如果并不认识对方,则会在暴击成功后想起自己在什么地方与其进行过眼神接触。
持续时间:一个晚上,每有一点额外成功数则延长一晚(如果目标为吸血鬼,每有一点胜利余数则延长一晚)
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UNERRING PURSUIT
Locking eyes with a subject, the vampire coaxes forth a supernatural bond between themselves and the victim. For a number of nights, the user is able to view glimpses of the target and their environment whenever the target sees themselves on a reflective surface. The target is generally unaware of the being so observed, but witnesses the presence of their pursuer as someone standing just behind them in their own reflection. While not exclusive to the Sabbat, this power is frequently used to track quarry, whether vampires marked as prey or mortal witnesses requiring silencing.
Cost: One Rouse Check
Dice Pool: Resolve + Auspex
System: The user locks eyes with the target, if only for a split second, and rolls Resolve + Auspex. On a win, the effect lasts for one night, plus one for each success in the margin. (If used against a vampire, the Difficulty of the roll is 3.)
While the power is active the user can concentrate for a turn to gain a view of the last position of the target from the perspective of the target’s own reflection. Essentially, they view a mental impression of the most recent moment the victim saw themselves, intentionally or unintentionally, in a mirror or mirror-like surface (including polished chrome, shopping windows, or even someone’s sunglasses). Note that Obfuscate provides no protection from this power, as it relies on the victim’s self-perception.
The user can recognize the surroundings of the target with an Intelligence + Streetwise (for urban areas) or Intelligence + Survival (for rural areas), the Difficulty depending on circumstances, such as being indoors, but should range from 2 to 4. The target can get a glimpse of their pursuer in their own reflection on a Wits + Awareness test at Difficulty 4, and only on a critical win will recognize their face, or recall it from where the individual saw them if they don’t know them personally.
Duration: One night plus one for each success (or in the margin, in the case of a vampire target)
兽性术 Animalism3级猎物气息 SCENT OF PREY 意识到自己沦为猎物的麻木恐惧是独一无二的,精于感知心兽的吸血鬼可以学会识别任何经历过此种恐惧的人。这一能力允许吸血鬼在一定范围内发现散发出猎物与捕食者面对面时产生的独特恐惧感的凡人,并得以迅速追踪并灭口这些可能暴露他们的隐秘存在的人。
激活消耗:一次唤醒检定
骰池:决心+兽性术
系统:吸血鬼嗅闻空气,进行决心+兽性术检定。每有一点成功数,使用者都能感知和追踪一名曾目睹秘盟血族所说的“打破避世戒律”的凡人的位置。(使用者会首先感知到离自己最近的人,对象多于一人时会由近到远依序感知。)这一效果会持续一个场景,暴击成功时则会持续一晚。这一能力对熟悉吸血鬼并适应了这份恐惧的凡人无效,比如血仆、吸血鬼仆从,或是专业猎人。
持续时间:一个场景或一晚。
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SCENT OF PREY
The mind-numbing fear of realizing one’s role as prey is unique, and vampires versed in sensing the Beast can learn to recognize it in those who experience it. This power allows a vampire to become aware of any mortal in an area projecting the distinct note of fear produced by prey animals having come face to face with their predator, allowing them to quickly track and silence those who would threaten their clandestine presence.
Cost: One Rouse Check
Dice Pool: Resolve + Animalism
System: The vampire sniffs the air and rolls Resolve + Animalism. Each success on the roll allows them to sense and track the position of a mortal who has witnessed what a Camarilla Kindred would call a “Masquerade violation.” (The user senses the closest mortal first if there are more than one and order matters.) The effect lasts for one scene, or one night on a critical win. The power is ineffective on mortals who are familiar enough with vampires to sublimate the note of fear, such as ghouls, vampire retainers, or dedicated hunters.
Duration: One scene or night
支配术 Dominate4级遗形忘性 TABULA RASA 这一残酷无情的能力与其说是对记忆进行操纵,不如说是将其彻底根除;它能消除受害者的个性,抹去他们的每一道记忆,只留下一具任人摆布的空壳。虽然受害者能保留大部分所学技能,但他们会忘记其他的一切——过去的经历、朋友、家人、需求和愿望——大多数情况下这些记忆会被永远遗忘。非魔宴成员极少使用这一能力,因为即使是最无情的不死者也会觉得这么做太过分了。但黑手并不介意走这条捷径,以使俘虏做好被调教为仆人的准备,或者将有前途的子嗣改造成心仪的样子。
激活消耗:两次唤醒检定
骰池:决心+支配术对抗沉着+决心
系统:使用者唤醒自身的血液,凝视受害者,并开始一场长期冲突,用决心+支配术对抗受害者的沉着+决心,必须在当前场景中累积10次成功。这一过程不能被干扰,受害者必须受到约束或者以其他方式保持屈服,双方的集中状态一旦被打断,或者受害者取得了一次暴击胜利,冲突就必须重头开始(并且使用者需要再进行两次唤醒检定)。
这一过程完成后,受害者会沦为一具迷惑、呆滞的躯壳。他们会失去对自己的姓名、过往和大部分个性的记忆。他们会失去信念、触石和野心,他们的大部分背景会变得无意义,因为他们忘记了如何动用这些背景。(背景以及其他优势的具体情况皆由说书人决定——比如说联系人可能会在与他们再遇以后还记得他们。)另一方面,属性、技能和血律保持不变。记忆丧失是永久性的,但受害者在面临与过去触石相关的创伤性事件时,有时会恢复一些过去的记忆。(进行一次难度5的决心+沉着检定,此种事件可以是一名前任触石在他们的面前受到了威胁、伤害,或者被杀,具体由说书人决定。)
被抹除记忆的受害者通常会被灌输各种谎言以保持忠诚,或者被迅速施以道途的教化。使用这一能力是极其残忍的行为,在大多数编年史中都应该给使用者留下污点。
持续时间:永久
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TABULA RASA
Less memory manipulation than eradication, this callous power does away with subtlety and wipes every trace of memory from a victim, leaving them a pliant effigy of themselves. While they retain most of their learned skills, they forget everything else –their experiences, friends, family, wants and wishes – in most cases, forever. Use of this power outside the Sabbat is rare, as even the most ruthless of the undead find it excessive. The Black Hand isn’t above taking this shortcut to ensure that a captive servant is made ready for conditioning or that a promising childe is remade to their tastes.
Cost: Two Rouse Checks
Dice Pool: Resolve + Dominate vs. Composure + Resolve
System: The user Rouses their Blood, holds the gaze of their victim, and must then engage in an extended conflict of Resolve + Dominate versus the victim’s Composure + Resolve, accumulating ten successes during an entire scene. The process must not be disturbed, and the victim must be restrained or otherwise submit during the act, as any break in concentration requires the conflict to be restarted (and another two Rouse Checks), as does a critical win on the part of the victim.
Once the process is complete, the victim is left a confused, slack-jawed shell. They lose memories of their name, history, and most of their old personality. They lose Convictions, Touchstones, and Ambition, and most of their Backgrounds become moot, as they forget how to access them. (These, together with other Advantages, are left to the Storyteller’s discretion – a Contact may remember them if they cross paths again, for example.) Attributes, Skills, and Disciplines remain, however. The memory loss is permanent, though on occasion a victim has regained some of their past when faced with a traumatic event involving a past Touchstone. (Test Resolve + Composure at Difficulty 5, for example when a former Touchstone is threatened, hurt, or killed while in their presence, at the Storyteller’s discretion.)
A wiped victim is usually fed whatever lies are needed to keep them loyal, or quickly subjected to Path indoctrination. Use of this power is exceedingly cruel, and should merit Stains in most chronicles.
Duration: Permanent
模糊术 Obfuscate3级孤立假面 MASK OF ISOLATION组合血律:支配术1
前置能力:千颜假面 Mask of a Thousand Faces
这一隐秘但有效的能力能将千颜假面的效果强加于不知情者身上。受害者不再被视为本人,即使是最亲近的人也认不出他们。使用者通常会长期施加这一能力,用它来隐秘但彻底地击溃目标,将对方的经济和社交渠道彻底切断,迫使其为了摆脱这样的命运走上绝路。
激活消耗:一次唤醒检定
骰池:操控+模糊术对抗魅力+洞悉
系统:使用者与受害者对视,并进行一次对抗检定,用操控+模糊术对抗受害者的魅力+洞悉。检定成功后,能力效果将持续一晚,每有一点胜利余数则延长一晚。在能力生效期间,受害者被视为施加了千颜假面,无法被任何人认出。(受害者可以尝试通过沉着+说服检定来说服朋友与家人,但即使出示了相关的证据,这一特殊能力所引起的疑虑也会使对方难以被说服。)
一旦目标意识到有人对自己使用了这一能力,其效果便会结束;并且这一能力不能施加在意识到了其效果的人身上:它依赖于受害者的无意识不自知来维持生效。由于该能力的施放并不明显,只要使用者不暴露自己的意图,就可以重复使用该能力。
在大多数编年史中,将这一能力用于击溃他人应当产生污点。
持续时间:一个晚上,每有一点胜利余数则延长一晚
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MASK OF ISOLATION
Amalgam: Dominate 1
Prerequisite: Mask of a Thousand Faces
Subtle but effective, this power forces the effect of Mask of a Thousand Faces on an unwitting subject. The victim will no longer be seen for who they are, even by those closest to them. Often employed over a longer period of time, the power is used by those who want to break their subject subtly but utterly, cutting them off from means and society to the point that they’ll do anything to escape such a fate.
Cost: One Rouse Check
Dice Pool: Manipulation + Obfuscate vs. Charisma + Insight
System: The user locks eyes with the victim and must then succeed at a Manipulation + Obfuscate vs. Charisma + Insight test. On a win, the effect lasts for one night, plus one for each success in the margin. While under its effect, the victim is treated as employing Mask of a Thousand Faces, and is unable to be recognized by anyone. (The user can try to persuade friends and family with a Composure + Persuade test, but even when presenting proofs, the apprehension caused by this particular power will make it hard to convince them.)
If the subject is ever made aware of the power being used on them the effect ends, and the power cannot be employed on someone aware of its effects: It relies on the unconscious ignorance of the victim to remain active. As use of the power isn’t overt, it can be reapplied repeatedly though, so long as the user doesn’t reveal their intent.
In most chronicles, use of this power to break someone should merit Stains.
Duration: One night plus one additional night for each success in the margin
变形术 Protean3级内脏吸收 VISCERAL ABSORPTION组合血律:血魔术2
这一能力十分罕见,但用于清理现场却非常有效;它能让吸血鬼的身体获得半透性,并将附近的惰性血液和脏器吸入体内,喂养心兽并满足饥渴。尸骸的剩余部分在失去血液后便会粉碎成尘埃或变成一团油烟。在吸血鬼使用这一能力将尸体内外的血吸走后,周围会变得非常干净;掌握这一能力的魔宴将其作为掩盖自身踪迹的极其有效手段。
激活消耗:一次唤醒检定
骰池:力量+变形术
系统:使用此能力需要在使用者周围约五米内有至少一具尸体。吸血鬼进行力量+变形术检定,每掷出一次成功便能吸收一具尸体的血液并将其消除。尸体需要是新鲜的,但对其形态并无要求;即使只剩一滩肉泥,使用者也能将其吸收。
使用者每吸收一具尸体,便能满足一点饥渴,但每次施放此能力时满足的总饥渴数不能高于血魔术等级,也不能通过此能力将饥渴降至0。使用此能力时,每具尸体都需要一回合进行吸收。此外还需要注意的是,虽然这一能力能非常有效地消除证据,但使用者在施放过程中会变得极度显眼:他们会变成一个灌满血液和内脏的漩涡。
吸血鬼的遗骸不受该能力影响。
持续时间:每有一具尸体便持续一回合
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VISCERAL ABSORPTION
Amalgam: Blood Sorcery 2
A seldom-seen but unmistakably effective way to clean up a mess, this power turns the body of the vampire semi-permeable while drawing inert blood and viscera in the vicinity inside them, feeding their Beast and sating their Hunger. Other bodily remains, bereft of blood, crumble to ash or vanish in greasy smoke. While the vampire using the power draws blood and gore to themselves, the surrounding area is left remarkably clean, and the Sabbat able to employ this ability use it as a way to cover their tracks with great effect.
Cost: 1 Rouse Check
Dice Pool: Strength + Protean
System: Use of this power requires at least one dead body in the area of effect, roughly an area extending 5 meters in all directions from the user. The vampire rolls Strength + Protean, and is able to absorb the blood and eradicate the remains of one body per success rolled. The state of the body is of no significance so long as it is fresh, and even “somebody” whose remains are little more than a red smear will be consumed.
The user sates one Hunger per body affected, but cannot sate more Hunger per use than their Blood Sorcery rating, nor can they reduce it below one through this power. Using this power takes one turn per body absorbed. It should also be noted that, while efficient in getting rid of evidence, the power is extremely overt while in use, as the user becomes a literal vortex of blood and viscera.
Vampire remains aren’t affected by this power.
Duration: One turn per body
湮灭术 Oblivion4级暗影攫取 UMBROUS CLUTCHN 使用者将受害者自身的影子变为临时的门扉,让他们经由湮灭落入使用者的掌控。受害者会掉进自己的影子,并从使用者的影子里掉出。前往万物尽头的短暂旅程通常足以对受害者造成精神创伤并迫使其屈服,但使用者同样需要防备猎物在恐惧中可能做出的暴力反应。
激活消耗:一次唤醒检定,产生一点污点
骰池:机智+湮灭术对抗敏捷+机智
系统:吸血鬼需要清楚看见受害者和他们的影子以使用这一能力。吸血鬼或者说书人进行一次机智+湮灭术检定对抗受害者的敏捷+机智,以操控受害者身下的影子,创造一道足以让其掉进去的超自然裂隙。根据说书人的判断,一个静止不动、心不在焉的受害者可以跳过检定直接被抓。
被此能力抓走的受害者会立即重新出现,从使用者投射的阴影中掉出来。(与类似的能力一样,如果使用者没有投射阴影,该能力就不起作用。)没有心理准备的凡人受害者会陷入恐惧,并且很可能患上紧张性精神症;吸血鬼则必须进行一次难度4的愤怒或恐惧狂乱检定,由说书人进行选择。
持续时间:瞬间
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UMBROUS CLUTCH
The user creates a temporary gate out of the victim’s own shadow, causing them to fall through Oblivion and into the waiting arms of the user. The victim will appear to fall into their own shadow, only to reappear falling out of the one cast by the user. The brief journey through the end of everything is usually enough to traumatize the victim into submission, though one must be prepared if the quarry responds violently in fear.
Cost: One Rouse Check, Gain one Stain
Dice Pool: Wits + Oblivion vs. Dexterity + Wits
System: In order to use this power, the vampire needs clear sight of both the victim and their shadow. The vampire’s player or Storyteller then rolls Wits + Oblivion vs. Dexterity + Wits to maneuver the victim’s shadow beneath them, creating a supernatural rift into which they appear to fall. At the Storyteller’s discretion, a stationary victim not paying attention can be automatically caught.
A victim caught by this power will then reappear, falling out of the shadow cast by the user. (As with similar powers, the power does not work if the caster is without a shadow.) An unprepared mortal victim will be terrified and likely catatonic, while a vampire must test for fury or fear frenzy, Storyteller’s choice, at Difficulty 4.
Duration: Instant
血魔术 Blood Sorcery3级间接血缚 TRANSITIVE BOND 使用者能够拓展自身绯血的血缚特性,使其在体外储存时,甚至在血仆体内流动时都能保持束缚力。任何饮用储存的绯血或吸食血仆的人都会受到影响,效果和直接从使用者的手腕上啜饮时一样。这一能力最初由睿魔尔氏族在一次试图消除氏族祸根的失败尝试中研发,并在血律相对不受氏族世系限制的魔宴被发扬光大;这一能力在他们的一些长期计划中发挥了巨大作用。
激活消耗:一次唤醒检定
骰池:无
系统:使用者在给出自身血液时激活这一能力,将血液储存起来或是喂给血仆皆可。每次激活都能强化等效于三次唤醒检定的血液。受到间接血缚影响的人在见到自己未来的主人之前都不会意识到自己被血缚,但他们可能会感到焦躁不安,并于昼眠期间在类似梦境的幻象中瞥见主人的容貌。间接血缚的其他机制和通常的血缚相同。
持续时间:无
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TRANSITIVE BOND
The user is able to extend the Blood Bonding properties of their vitae, enabling it to retain its ensnaring properties when stored, or even when present in the body of a ghoul. Anyone drinking the stored vitae or from the ghoul will be affected just as if they’d imbibed it directly from the user’s wrist. Developed by the Tremere in a failed attempt toalleviate their Bane, the power has resurfaced in the Sabbat, where the Discipline is less limited by clan lineage, and has been used to great effect in some of their longer schemes.
Cost: One Rouse Check
Dice Pool: None
System: The user activates this power when calling upon their Blood, either for storing or when giving it to a ghoul. Each use empowers three Rouse Checks’ worth of Blood. Anyone ensnared by the Transitive Bond will be unaware of its effect until they lay eyes on their eventual Regnant, but they might become restless and catch glimpses of them in dream-like visions during daysleep. The Blood Bond otherwise functions as described in Vampire: The Masquerade, pp. 233-234).
Duration: N/A
5级催命讨血 RECLAMATION OF VITAE 无论距离多远,血液都在呼唤彼此。这个能力利用了这一原理,允许吸血鬼收回当初用于创造血仆的血液,讨回曾经的施舍。该吸血鬼的血仆无论身在何处,都会突然发现体内赖以为生的绯血开始忤逆,经由神秘途径返回源头,并对其身体造成灾难性伤害。众所周知,魔宴的长老们会为此饲养血仆,将他们作为可以在任何地方使用的紧急储备,这么做的代价不过是几条微不足道的人命。
激活消耗:产生一点或更多污点(唤回绯血时)
骰池:无
系统:使用者用一回合时间集中注意力,选择一名仆人,让其偿还欠下的血债。血仆无需在场,并且该能力没有距离限制。每个血仆能让吸血鬼满足两点饥渴,同时血仆会受到五点恶性伤害,他们的身体会不规则地快速衰老,仿佛体内的不死之血正在试图猛烈地清空他们。
虽然这一能力不需要吸血鬼唤醒血液,但它应当在被非魔宴吸血鬼学习并使用时产生污点。
持续时间:无
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RECLAMATION OF VITAE
No matter the distance, Blood calls to Blood. Working on that principle, this power allows a vampire to reclaim Blood that has been yielded to create ghouls, reclaiming that which has been given. Regardless of where they are, ghouls of the vampire will find the life-giving vitae in their veins rebelling within them, returning through mystical means to its source, while their bodies suffer catastrophic damage. Sabbat elders have been known to keep ghouls for this express purpose, an emergency reserve available anywhere at any time, at the trifling cost of a few mortal lives.
Cost: One or more Stains (when called to return)
Dice Pool: None
System: The user concentrates for a turn and choses which of their servants are to repay their Blooddebt. The ghouls do not need to be present, and distance doesn’t matter. The vampire sates two Hunger for each ghoul, while the ghoul suffers five Levels of aggravated damage as their body ages irregularly and rapidly, the undead Blood inside them feeling as if it were attempting to violently vacate them.
While the power does not require the vampire to Rouse the Blood it should, if ever learned by someone outside the Sabbat, merit Stains to employ.
Duration: N/A
Posted by: 蓝天鸿云 2023-11-12, 19:41
仪式 Rituals
1级
蝇王结界 BEELZEBEATIT
这个仪式会让低等生物对仪式区域感到反感。动物避开此地,昆虫成群逃离,就连植物也会萎蔫。这个仪式不仅是对兽性术间谍的低级预防措施,还能防止有生物被血腥、腐肉和魔宴经常遗留的各种残骸吸引并侵扰现场。
所需材料:醋或酒精
施放方法:行仪者将醋或酒精洒在地板上,然后逆时针旋转,用视线划定要驱逐小生物的区域
系统:如果仪式成功,动物及智力更低的生物会匆忙撤离至约一百平方米的区域外。效果持续期间,被赶走的小生物不会自愿返回该区域,除非被激怒或没有其他路可走;受指挥或控制的生物可以正常返回该区域(但可能会被发现,它们在该区域缺少其它生物的情况下十分显眼)。效果持续一个场景,或者持续至该场景的当前夜晚结束。
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BEELZEBEATIT
This ritual causes lower-order living creatures to find the ritual area repellent. Animals avoid the area, vermin scuttle away from it, and even plants may take on a pitiful appearance. Used as a low-Level precaution against Animalism spies, this ritual also prevents infestations of the sorts of creatures who would be drawn to gore, carrion, and the other sorts of remains the Sabbat often leaves in its wake.
Ingredients: Vinegar or alcohol
Process: The ritualist sprinkles the vinegar or alcohol on the floor and turns counterclockwise, visually circumscribing the area in which the lesser creatures are to be expelled.
System: If the ritual is successful, living creatures of animal intellect and below hastily vacate the area of about a hundred meters square. Thereafter, nothing prevents a directed or controlled creature from returning (but such things may be visible, and stand out due to their active expulsion), but such creatures won’t do it of their own volition unless enraged or no other option to traverse it exists. The effects last for one scene or one night, whichever comes first.
3级共享活力 COMMUNAL VIGOR 这个仪式基于与歃血(Vaulderie)相似的嗜血特性构建,允许一名猎群牧师将自身的血权分享给猎群成员,同时增强自身对这些猎群同胞的管束力。
所需材料:一名猎群牧师的指甲
施放方法:牧师从手指上扯下一片指甲,将它撕成碎片,一人一片地分发给猎群成员。牧师将自己保留的那片指甲放入歃血圣杯中,其余成员则将分到的指甲放在舌下。如果仪式成功,指甲碎片就会被饮下的杯中之血溶解。
系统:除了歃血的全部效果以外,猎群成员的血权也会提升到和主持仪式的牧师相同的等级。此外,牧师在任何使用支配术或威仪术对抗猎群成员的检定中获得额外三枚骰子。效果持续一晚。
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COMMUNAL VIGOR
Based on sanguinary properties similar to the Vaulderie, this Ritual allows a Pack Priest to share their Blood Potency with their pack, while strengthening their own ability to keep those packmates in line.
Ingredients: One fingernail of the Pack Priest
Process: The Priest tears a nail from their finger and breaks it into pieces, one for each member of the Pack. They place their own portion of the torn nail in the Vaulderie chalice, while the other members place theirs under their tongue. If the Ritual is successful, the pieces of nail dissolve into the Vaulderie blood consumed.
System: In addition to the effects of the Vaulderie, the members of the Pack have their Blood Potency raised to the same Level as the officiating Priest. Additionally, the Priest gains three dice on any Dominate or Presence tests against other members of the Pack. The effects last for one night.
毁灭电流 GALVANIC RUINATION 这个仪式能剧烈扰乱一定范围内的电流,将附近的所有线路短路或熔断。虽然能用于消除警报、监视器和人工照明,但这么做带来的潜行优势通常都很短暂,因为电路故障经常会伴随着起火。不过,许多魔宴猎群都认为这一连带损害并非缺陷,而是一大亮点。
所需材料:一枚铜币
施放方法:施术者将自己的血液涂在硬币上,将硬币扔在地上,并像是踩灭烟头一样碾上两脚。如果仪式成功,硬币就会像瓷片一样破碎,血中产生的电流会破坏周围的电力系统。
系统:该仪式会瞬间破坏周围的电路,使周围所有电气设备停止运作。运行中的,或在仪式生效后的一分钟之内启动的独立电路,比如汽车电池和备用发电机也会受此效果影响。受影响的范围相当于一个大仓库或一栋三层建筑,并且可以在举行仪式时增加检定难度来增加范围,每增加一个难度便会多影响一栋上述的建筑,或者与建筑空间相当的范围。暴击成功时停电会相对平缓,否则便会导致至少一处起火,并且随机爆发的静电会让扬声器、汽车报警器和其它电器的响声此起彼伏。
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GALVANIC RUINATION
This Ritual violently disrupts electrical currents in the area, shorting out or fusing all wiring in the vicinity. Used to kill alarms, surveillance, and artificial lighting, the element of stealth is often short-lived, as collateral damage in the form of fires usually follows. Many Sabbat packs consider this less a flaw than a feature, though.
Ingredient: A copper coin
Process: The caster smears their Blood on the coin, drops it to the ground and grinds their foot on it, as if they were extinguishing a cigarette. If the Ritual is successful, the coin shatters like porcelain as a Blood-borne current ravages the electrical systems of the surrounding area.
System: The Ritual instantly wrecks wiring in the vicinity to the extent that all electrical equipment ceases to function. This includes isolated circuits such as cars on batteries and any backup generators running or starting up within a minute of the casting. The area affected is equivalent to a large warehouse or a three-story building, though it can be extended at casting by adding a Level of Difficulty for each additional building or building-equivalent. On a critical win the outage is relatively discreet, but will otherwise cause at least one fire, together with random bursts of static electricity raising hell with speakers, car alarms, and other loud electrical objects.
5级模拟门扉 SIMULACRUM GATE 这个仪式是一项耗时且复杂的庞大工程,行仪者可以建起一座跨越空间的传送门,让多名吸血鬼瞬间穿越遥远的距离。虽然目前已知的实例只有一处,但魔宴的血术士们认为,只要时间允许,他们就能建起更多的传送门,对敌对派系领地的核心区域发动打了就跑的突袭。
所需材料:复制目标场所环境所需的一切建材,包括但不限于沙子、砂浆、混凝土、金属和泥土。献祭一个吸血鬼以及等同于传送者数量的凡人。
施放方法:门扉需要精确复制目的地的构造才能生效,目的地可以是楼房、地窖、阁楼或者其他配备了可指定为传送门的物理结构的地点。复制工作需要间谍花数周时间对目的地进行记录,暗中对目的地的建材进行取样,并在目的地拍摄无数照片或者绘制草图。在复制品建成后(保险起见,位置越偏远越好),用血液对其进行祝圣——耗血量极大。为传送做准备需要在入口处献祭数量至少等同于传送人数的凡人,将他们分尸以后洒落在模拟建筑的各处。激活传送门需要献祭一名吸血鬼。行仪者通常会提前初拥一名凡人当成祭品,但如果找不到合适的受害者,那么在场的最弱者可能会被迫承担这一角色。
系统:如果仪式成功,门扉就会允许等同于凡人献祭者数量的吸血鬼通过,并允许相同数量的吸血鬼——不需要是同一人——返回。在往返人数相匹配以前,门扉将无限期地打开,但无法看见另一侧的情况。凡人不能使用门扉;在他们看来,它只不过是一座令人反感的纪念碑。
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SIMULACRUM GATE
A time-consuming and elaborate Ritual, this colossal undertaking allows the construction of a distance-defying portal allowing multiple vampires to cross vast distances in mere moments. While only one instance is known so far, Blood-sorcerers of the Sabbat suspect that it is only a matter of time before they may construct more as means to perform devastating hit-and-run attacks in the heart of rival sects’ domains.
Ingredients: Anything required to build a copy of the target destination, including but not limited to sand, mortar, concrete, metal, and dirt. One vampire sacrifice and a number of mortal ones equal to the number of travellers.
Process: In order to function, the gate needs to be an exact copy of the target location, whether a building, cellar, attic, or some other location equipped with a physical structure that can be designated as a portal. This requires spies to spend weeks documenting the target location, smuggling examples of materials and taking countless pictures or making sketches of the place. Meanwhile, the replica is built (the more remote, the more secure), and the area consecrated with blood – vast amounts of it. Preparing the portal requires at least one mortal sacrifice per intended traveler, their remains to be scattered about the simulacrum edifice. The final activation calls for a vampire sacrifice. If a suitable victim isn’t on hand, the lot probably falls to the vampire present who’s the least able to resist being forced into the role, though ritualists have proposed Embracing a mortal sacrifice for this purpose.
System: If the Ritual Test is successful, the gate allows the desired number of vampires passage outward, and an equal number – not necessarily the same individuals – to return. Until that number has been matched, the gate remains open indefinitely, though nothing reveals the target location as such. Mortals cannot use the gate; to them it appears as nothing more than a repulsive monument.
祭礼 Ceremonies2级蒙蔽电子眼 BLINDING THE ALLOY EYE前置能力:暗影投射 Shadow Cast
施法者与死亡灵体结下契约,命令这一异界实体扰乱周围的摄像头,让自己在短时间内免于被监视。
所需材料:一小片铝网
施放方法:使用者花费一整个场景独处,与幽灵进行沟通,并将其联结至铝网上。铝网存放在不透光容器中,待准备激活效果时再取出。取出铝网并将其贴在施术者未被遮挡的肉体或衣服上,效果便会激活。
系统:在效果激活前无需进行仪式检定。如果可能的话,检定结果应当对玩家保密。如果仪式成功,附近摄像头录下的施术者影像会被干扰,同时画面中的其他部分保持正常。效果持续至场景结束或铝网被移除。
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BLINDING THE ALLOY EYE
Prerequisite: Shadow Cast
Striking a pact with a death-spirit, the caster buys themselves a short time of immunity to surveillance, as the otherworldly entity scrambles cameras around the vampire.
Ingredient: A small piece of aluminum mesh
Process: The user spends a scene in isolation, contacting the spectre and bonding it to the aluminum mesh. The mesh is then placed in a light-proof container, to be taken out when the effect is to be activated. Once removed and attached to a visible piece of flesh or garment of the caster, the effect is initiated.
System: Do not make a Ritual roll until the effect is activated. If possible, the result of the test should be kept secret from the player. If successful, cameras around the caster will end up scrambling their image, though they will pick up everything else normally. The effect lasts for a full scene, or until the mesh is removed.
3级地缚怨魂 HARROWHAUNT 有些貌似闹鬼的地方会让凡人和吸血鬼毛骨悚然,但它们和被地缚怨魂影响的地方比起来简直是小巫见大巫。举行过这一祭礼的场所会弥漫着一股瘴气般的恐怖气息,以至于大多数会呼吸的生物都难以在此,嗯,呼吸,更不要说逗留了。魔宴吸血鬼经常利用这个祭礼阻止不受欢迎的访客接近他们的公共庇护所。虽然它不会吓跑入侵的吸血鬼,但大多数凡人都会无意识地为了避开那里而绕上一大圈,或编造借口来解释自己为什么打算“明天再来……吧大概。”。
前置能力:朽坏灵光 Aura of Decay
所需材料:遭受极度恐怖和痛苦的凡人。人越多越好。
施放方法:祭礼通过举行一场“派对”开始。将一些凡人限制在祭礼场所,对他们遭受惊吓和折磨致死。但死亡并不能带来解脱。他们灵魂的破碎残片,如今只剩下本能的恐惧和极度的憎恨,被绑定在了场所中;他们的骸骨被埋入地下,被迫与任何不请自来者分享痛苦。
系统:进入附近区域(范围约等于一栋两层楼高的建筑)的凡人都会被一种非理性的恐惧所困扰,每回合都需要进行一次沉着+决心检定,检定成功才能留下来。如果检定失败,他们便会寻找一切借口离开此地,如果彻底失败的话就会尖叫着逃跑。吸血鬼受到的影响较小,但在该地点中每度过一个场景都需要进行一次恐惧狂乱检定。
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HARROWHAUNT
Some places seem haunted, raising the hackles of mortal and vampire alike. A place Harrowhaunted is in a different league. Places subjected to this Ceremony convey a sense of such miasmic dread that most breathing creatures find it hard to, well, breathe, let alone stay. Sabbat vampires often use this to discourage unwanted visitors from lingering in the proximity of their communal havens. While it won’t scare away encroaching vampires, most mortals will unconsciously take the long road around it, or make up excuses for why they’ll check up on the rumors surrounding the place “tomorrow... probably.”
Prerequisite: Aura of Decay
Ingredient: Mortals subjected to abject terror and suffering. The more the merrier.
Process: It starts with a “party.” A number of mortals are confined to the place and inflicted with terror and torture that ends with their death. But this is no mercy. The broken remains of their souls, scarcely more than fear-urges and sublime revulsion, are bound to the place, their bones buried in the ground, and made to share their torment with anyone who enters uninvited.
System: Mortals entering the vicinity (anything up to a two-story building) are beset by an irrational terror, requiring a Composure + Resolve test each turn to remain. If they fail they will indulge any excuse to leave, or run shrieking on a total failure. Vampires are less affected, but each scene spent in the location requires a test for fear frenzy.
4级污邪血皿 BEFOUL VESSEL 虽然大多数湮灭术的熵效应只对凡人生效,但这一祭礼允许行使者感染血皿体内的血液,让这些表面上依然健康的凡人成为对该隐后裔们有害的纯粹毒药。
前置能力:死灵瘟疫Necrotic Touch
所需材料:吸血鬼的唾液
施放方法:吸血鬼只需要将一滴唾液滴到受害者的皮肤上,可以通过吸血实现,也可以通过身体接触将唾沫涂抹在对方身上。
系统:以这种方式被污染的受害者不会表现出任何症状,也不会意识到自身受到的伤害以及自己现在对不死者的危险性。吸食受害者血液的吸血鬼除了尝到一种奇怪的异味以外不会发现到任何异常。(仁慈的说书人可以允许玩家进行一次难度3的机智+生存检定,在成功后意识到不对,并停止吸血。)效果会在吸血结束时触发:吸血鬼无法减少饥渴值,反而是会以一比一的比例增加饥渴值(一个本应减少三点饥渴的吸血鬼反而会增加三点饥渴)。这可能会导致饥渴狂乱。
无论是否有被吸食,受感染的凡人都会在第二天夜里睡觉时死亡;他们死因的唯一线索是身上的一片——霉斑?——以及刺鼻的盗汗。
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BEFOUL VESSEL
While many of the entropic effects of Oblivion are restricted to mortals, this Ceremony allows the wielder to infect the blood of a vessel, making an otherwise healthy-appearing mortal into pure poison to the children of Caine.
Prerequisite: Necrotic Touch
Ingredient: The vampire’s saliva
Process: The vampire needs only introduce a drop of their spittle to the skin of their victim, either by feeding on them or by smearing it upon them through physical contact.
System: A victim befouled in this way shows no symptoms, and is unaware of the harm done to them or the danger they pose to the undead. Anyone feeding on them will likewise be unaware of the effects apart from a rancid strangeness to their Blood. (Generous Storytellers can allow a Wits + Survival test at Difficulty 3 to notice that something is amiss, allowing the player to abort their feeding.) Once the feeding is done, the effect occurs: The feeding vampire gains Hunger instead of sating it, on a 1-for-1 basis. (A vampire who would’ve sated three Hunger would gain three Hunger.) This will likely risk hunger frenzy (see Vampire: The Masquerade p. 220).
No matter if they are fed on or not, the infected mortal dies in their sleep the following night, the only clue to their fate a patch of – mildew? – and acrid night-sweat.
薄血炼金术 Thin-Blood Alchemy1级便携式荫庇 PORTABLE SHADE 便携式荫庇,更不体面的叫法是“防晒霜”,是一种由走上太阳之道的该隐子嗣们研发的配方,它能将薄血既有的阳光抗性提升至接近凡人的水平。虽然它不能让使用者完全免疫阳光,但能延长他们忍受日光的时间,同时暂时性掩盖被阳光灼烧的伤势。
激活消耗:一次唤醒检定
所需材料:炼金术士的血、多血质血液、新鲜的植物叶片。部分炼金术士还会在炼制时加入市面上的各种防晒霜,尽管目前还不清楚这对配方是否有显著影响。
骰池:耐力+炼金术
系统:服用配方混合物后进行一次耐力+炼金术检定。使用者能够忍受阳光照射而不受到伤害的小时数与检定成功数相等。日落时,使用者用同一骰池进行另一次检定,该次检定的难度等同于受到日光照射的小时数。检定失败代表体内的血液被白天时积累的日晒烧至沸腾,导致使用者承受一点恶性伤害,彻底失败则承受两点恶性伤害,
持续时间:等同于耐力+炼金术检定成功数的小时数,或直到下一次日落为止,以先到者为准。
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PORTABLE SHADE
Portable Shade, or even more irreverently, “suntan lotion,” is a formula developed by Cainites on the Path of the Sun to augment a thin-blood’s already substantial resistance to sunlight to near mortal Levels. While it doesn’t render the subject completely immune, it extends the time they can endure daylight while masking immediate burns sustained by the sun.
Activation Cost: One Rouse Check
Ingredients: Blood of the Alchemist, sanguinic mortal blood, fresh plant leaves. Some alchemists also use various off-the-shelf sunblock ointments in the mix, though it is unknown whether they contribute significantly to the formula.
Dice Pools: Stamina + Alchemy
System: Make a Stamina + Alchemy test when ingesting the formula. The user is able to endure sunlight without taking damage for a number of hours equal to the number of successes on the test. At sunset, make another test with the same pool, this time with a Difficulty equal to the number of hours spent in daylight. A failure causes the user to sustain a Level of aggravated damage, while a total failure has them sustain two, as the accumulated sunlight boils the Blood in their veins.
Duration: A number of hours equal to a Stamina + Alchemy test, or the next sunset, whichever comes first.
3级可控晒伤 ON-DEMAND SUNBURN 可控晒伤是太阳之道的一种可怕道具,它能将日光困在使用者体内,再经由皮肤放出,让使用者在滋滋作响的拥抱中将自身和猎物一同灼伤。虽然单个使用者造成的伤害不足以将吸血鬼烧成灰烬,但成群结队自焚的嗜日者能给任何吸血鬼带来毁灭,无论对方是稚儿还是长老。
所需材料:炼金术士的血、胆汁质血液、金屑、汞,以及各种卤素(通常用氯或溴)。这一配方还需要使用者在阳光下晒上几个小时,炼金术士通常会先在身上涂满便携式荫庇(见上文)。
激活消耗:一次唤醒检定
骰池:无
系统:配方一旦被激活,炼金术士就会变成一颗不死的太阳能电池,血管里充盈着沸腾的能量。他们可以随意释放这股能量,对自身和发生肉体接触的其他吸血鬼造成恶性伤害,让双方的皮肤都被阴燃碳化。使用者受到两点恶性伤害,受害者则视作在阳光下暴露了一整个回合,受到等同于祸根严重度的恶性伤害。受害者可以使用能抵抗日照伤害的能力(比如坚韧术)抵抗这一伤害。如果该配方一直没有被激活,这股能量会在服用后的第一次日落时自动施放,对使用者造成两点恶性伤害。
持续时间::直到释放或下一次日落为止,以先到者为准。
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ON-DEMAND SUNBURN
A dread tool of the Path of the Sun, On-Demand Sunburn traps sunlight in the very body of its user, enabling them to unleash it as a destructive force through their own skin, searing themselves and their prey in a sizzling embrace. While the damage done by a single user is not enough to incinerate a vampire, a group of self-immolating Heliophiles can spell doom for fledglings and elders alike.
Ingredients: Blood of the Alchemist, choleric mortal blood, gold shavings, mercury, as well as assorted halogens (usually chlorine or bromide). The formula also needs to be subjected to sunlight for several hours before use, and alchemists employing athanor corporis usually “juice up” on Portable Shade (see above) for this.
Activation Cost: One Rouse Check
Dice Pools: None
System: On activation, the alchemist becomes an unliving battery of sunlight with a single charge seething in their veins. They can unleash this charge at will, inflicting aggravated damage upon themselves and another vampire whom they’ve successfully achieved skin contact with, as their own skin smolders and blackens. The user takes two Levels of aggravated damage, while the victim suffers an amount equal to their Bane Severity, as if exposed to daylight for a full turn. If the victim has the means to reduce the damage (such as through Fortitude) they can do so. If the formula isn’t activated before then, the power automatically activates at the first sunset after ingestion, causing two Levels of aggrvated damage to the user.
Duration: Until unleashed or next sunset, whichever comes first.