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> dominions系列版本更新, 再开一大坑
dfc103
2020-07-21, 08:37
Post #31


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Dominions 5.47

2020年7月20日

This update makes battle replays more consistent when upgrading
Dominions or any of the mods used. It will help in future upgrades (to
version 5.48+) and when upgrading mods during ongoing games. There are
also major balance changes to Mekone and a whole lot of new minor
features, bug fixes and mod commands.

General

Battle replays less affected by upgrade to new version of Dominions or Mods

Scoregraph flashes when you keep mouse over nation flag

Shadow no longer leaves ground when a flier takes off

Ind's hiding dominions now works better with custom named provinces

Fix bug with Ind's dominion hiding effect

The Eyes of God is no longer affected by Ind's dominions hiding

Niefelheim could get duplicated greyed out giants in recruitment list

Salt could affect non-salt-vulnerable targets, fixed

Fix for cataclysm horror battles

Wrong province info was shown after Game Over

Bone Grinding cripple effect was incorrect

Icon for curse bestower

Gifts from Heaven cannot be cast in a cave province

Meteor Shower cannot be cast in a cave province

Perpetual Storm from summoning the four dwarves didn't work correctly

Storms no longer affect caves

Magic Resistance bless gained from Thrones no longer capped at 18

Battle sound effects lower volume at increased speeds

MA Caelum Citadel of Frozen Crystal now spreads cold

Summon Ghulah cost 23 -> 31

Host "Update Scoregraphs" part is now a lot faster

Magic Weapon bless didn't affect missiles

Unit recruitment wasn't always reset properly when province was conquered

Damaged helmets never got repaired

Stat bonuses from larger now stack with other enlargements

More sacred commanders can now be affected by the unaging bless

Random map mountains were not draw on large maps with much mountains

--nouseolddata switch (disable Battle Replays not being affected by upgrades)

Fix for map not adjusting to window size properly

Kurgi will now also destroy thrones while besieging a fort

Fix for Maker of Ruins fort destruction ability

Fix for monthly casting of multiple Voice of Tiamats

Host crash bug fixed

Reduced memory usage

Stat and typo fixes



Mekone

Archon slow to recruit, recruit everywhere, cost increased to 305

Geronte and Ephor slightly cheaper

Polemarch is slightly younger

Gigantomachia reduces price for giants by 10

Gigantomachia Dominion conflict bonus +2 -> +3

Gigantomachia easier to cast 5/4 -> 4/4

Blessing of the God Slayer now blesses the commander properly

Gigante reclimit increased by +1



Modding

New event commands: #req_worlditem, #req_noworlditem

New nation commands: #minprison, #maxprison

New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite

New monster/item mod commands: #shapechance

New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses

#natcom and #natmon didn't work with monster names

#drawsize wasn't shown correctly in some places

Can now use multiple #req_targpath1 etc. for a single event



Dominions 5.48

2020年8月12日

This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes.

General

Fix for 'c' showing unclickable battle reports

Fix for PD not being present in raid battle replays

Only one type of monsters were show in each province on map, fixed

Elephant Barding now has head protection as well

Updated soulless types for Life After Death

Sites with limited range were not actually range limited

EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%)

Lemuria now has more expensive mercenaries (100%)

Wishing for unique units bug fix

Magic items were not scaled properly on the F1 screen

Rounding error for heat scale info fixed

In very large battles some units could be unaffected by battlefield wide spells

Yomi can now recruit Demon Priest in all provinces

Yomi home site counts as mountain for Oni spawns

Onis didn't get rid of poison and excess damage when becoming spirits

Marid is now amphibious

Event and stat fixes



Modding

#montagweight didn't work

All commands that take a Nation Number can now take a Nation Name instead

Event command #xp didn't work properly



Dominions 5.49

2020年9月21日

This is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis.

General

Fixed bug where some items on main map could not be clicked on sometimes

Fixed occasional incorrect battle message in disciple games

Death explosion chain reactions now work properly

Make sure Phoenix Pyre is gone for swallowed beings before spitting them out

Rat Tail and some other weapons destroyed shields much too easily

Elephants now have head slots

EA C'tis Sauromancers now have invulnerability

Feast for Ghuls now produces upkeepless ghouls

The --noglfinish behavior is now default (Use --glfinish for old behavior)

stat fixes



Modding

New event commands: #setpoptype, #setxp

New monster & item command: #adeptsacr

New spell command: #strikesound

The #worldage command didn't work correctly



Dominions 5.50

2020年10月24日

Version 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them.

General
Stealthing allied forces could incorrectly take over siege, fixed.
More generous hit areas when clicking on sprites
Dominions 5 could crash during host (pillage stage)
Horror Seed could crash if more than 2000 units were in the same province
Horror Seed could sometimes horror mark mindless units
A PD unit could sometimes have the global enchantment icon, fixed.
Typos fixed


Modding
Mod Error Check can now report bad image files
Increased maximum number of researched spells 1000 -> 1500



Dominions 5.51

2020年12月9日

This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.


General
Aiming overcompensated for fast units, fixed.
Wishing for non unique items didn't work properly
Communions did not boost spell ranges properly
Iron Darts and some other spells/missiles were not properly affected by shields
A unit can now have more simultaneous effects on it (to prevent communion exploit)
Fix for hit areas when clicking on sprites
Settings window can be closed by the return key
Could use some army formation setup shortcuts when it shouldn't be possible
Desert vegetation bug fix
Problem with specstart in map file fixed
Ongoing construct palisade orders are removed when finding a fort in a site
Fix for restore recruitment queues
Cataclysm warning event now occurs one turn earlier
Fix for Ind hidden dominion exploit
Stability improvement
Stat & typo fixes


Modding
Scripted random events now resolved in random province order
req_maxdominion now works for negative values too
Documentation fixes


Dominions 5.51b

2020年12月14日

This is a quick fix for a problem the occurred when forging unique items in the previous update.

General

Forging unique items prevented any further forging that turn, fixed.

Dominions 5.53

2021年3月5日

This is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well.

General
Nation Overview now mentions if the nation can build underwater forts
Communion Masters with conservative gem usage didn't try to use spells of higher levels
Oni Spirits now have full items slots
Petrification could remain after battle ended in some rare circumstances, fixed
Fixed start location bug occurring when only a few nations had 'specstart'
Better randomization of who gets to attack an indie province first
Blood Vengeance can no longer punish its owner
Fix for Soul Slay not properly slaying the soul
Disease Demon now amphibian
Altering magic items no longer removes the Blood Hunt order
Fix for extra gems being removed from rituals when changing magic items
Faery Trod will no longer cross water boundary by mistake
Faery Trod can no be cast from kelp forests as well
Blood sacrifice bug fix
Fix for some battle effects not taking effect on very rare occasions
Fix for stats details when both blind and lost eye
Stability improvement
Event fix
Stat fixes
Typos fixed


Modding
New weapon command: #soulslaying


This post has been edited by dfc103: 2021-03-08, 10:16
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Time is now: 2021-06-21, 08:52