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> dominions系列版本更新, 再开一大坑
2015-04-08, 13:27
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dominions 1发布

* 1-14 Players. Play single player or with up to 13 friends (hotseat, PbEM, TCP/IP).
* More than 600 units.
* More than 400 unique spells.
* More than 300 magic items.
* Design your own God by choosing his physical form, magic skills and how his dominion affects the world.
* Dominion. Make sure that the dominion of enemy gods doesn't enter and corrupt your lands.
* The worlds most famous heroes will be granted heroic abilities that grows with their fame.
* Mercenaries are bought on a global market, all players can bid, but only one will get them.
* Build fortresses to protect your lands and to boost your production. Fortresses must be besieged before they can be stormed.
* Huge automatic battles with hundreds of units.
* Create your own monsters and scenarios.

Version 1.01
The first demo version released to the public.


Version 1.02
This is the completed version and it is being sold on CD through softshop. It fixes numerous minor bugs. If you are participating in a multiplayer game it is important that everyone uses the same version. So if one upgrade to version 1.02 then everyone will have to do it. Version 1.02 can read 1.01 files but the other way around doesn't work.


New Features
* Pressing 'n' takes you to the next commander without orders.
* It is now possible to stop and continue castle constructions.
* New random events
* New Ettin mercenary
* Ermorian castle is more expensive in design points
* Difficulty of the experienced AI opponents has been lowered a little
* Search for magic sites is now automatically canceled after one turn of searching.

Bug Fixes
* Impossible to cast Wrath of the Sepulchre
* Scout report could be wrong if the scout was spying on a sieged castle
* Wolf can now sneak
* Improved spell selection AI
* New graphics for the Kraken King
* The merc. Yazir could not lead undead troops
* Second Sun was way too disastrous. It now only affect the heat and has no extra effect on the income.
* It was not possible to find castles using Haruspex and similar spells.
* Green Eye description was wrong
* It was possible to get two champion's tridents in the game at once.
* Fallen Angle had no desription
* 'only xxx mages can enter this magic site' text was wrong
Windows Specifics
*It is now possible to play Dominions on windows computers without sound support and without supplying the --nosound switch.
Linux Specifics
* Dominions now has a less strict libc requirement and should run on redhat 7.0 in addition to redhat >=7.1

Version 1.03

Four fatal bugs are fixed in this version and I can highly recommend this upgrade. The save file format has also been updated, meaning that version<=1.02 games cannot read game files created on a version 1.03 game. For multiplayer games this means that everyone must upgrade at the same time.

New Features / Game Balance Changes
* Air Elementals and some other beings are now more powerful during a storm.
* Seeking arrow and some other spells can now miss their target if a perpetual storm affects the world.
寻踪箭及一些其他魔法在永恒风暴( perpetual storm)影响世界时会失去目标。
* Queen of Elemental Air can no longer create sylphs.
* Name database has been updated
* Version Number is displayed during the credits
* Command Line options are now available for setting host dates for a Dominions server.
* It is possible to delete messages written to other players
* AI players are now easier. The easy computer now has fewer resources than ordinary players, standard=same amount, difficult=more, impossible=much more.
* Ermor now get somewhat fewer troops on high dominion levels.
* Wind Ride is now one level higher and costs 2 xtra magic gems.
Wind Ride提升一个等级并增加2宝石消耗。
* Son of Niefel gets one Winter Wolf per turn when he is in a cold province
Son of Niefel在寒冷省份每回合得到一条冬狼。
* Father of Serpents gets one serpent per turn
Father of Serpents每回合得到一条蛇。
* Mother of Lions gets one Great Lion per turn.
Mother of Lions每回合得到一条巨狮。
* Returning now cost two magic gems to cast. It was too cheap compared to teleport.

Bug Fixes
* Illithids are now able to fire mind blasts even during a strom.
* Thunder Bows can now be used during a storm and under water.
* Improved dirty rectangle removal
* Problem with displaying who has played their turn when moving the fatherland file between computers.
* Province 132 and 138 did not border correctly in the cimmeria map.
* Foul Air no longer affects underwater provinces.
* Castle towers can no longer fire during a storm.
* Wind Ride didn't work properly.
* Viewing stats of Knight among others crashed the battle simulator.
* Gift of Reason did not work in a province with too many units
* Magic Overflow bug fixed
* Improved battle spell casting AI. Magic Users are now more afraid of their lives and won't let people get too close.
* Trampled units are now less likely to be flung far far away.
* A really really huge single army could cause the game to lock up (>2500 units).
* Throwing away item from lab crashed the game.
* It was not always possible to cast rituals using magic items.
* Penetration bonuses had opposite effect when used with Vengeance of the Dead
* Some spelling, grammatical errors have been fixed (Thanks Richard!).

Linux Specific Fixes
* DGA display problem for some 15bpp displays
Windows Specific Fixes
* Screwed up colours in windows fullscreen mode has been fixed.
* Windows key repeat rate is set explicitly
Solaris Specific Fixes
* Arrowkeys now work properly.

This post has been edited by dfc103: 2019-03-21, 11:34
2015-04-08, 13:50
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Version 1.05

Many bugs are fixed in this version and Dominions is now quite stable. Most new features are user interface enhancements to reduce the number of mouse clicks needed to get things done. The save file format has also been updated, meaning that version<=1.04 games cannot read game files created on a version 1.05 game. For multiplayer games this means that everyone must upgrade at the same time.

New Features / Game Balance Changes

* Spells to search for magic sites are more expensive.
* Human player made to computer becomes standard computer instead of easy computer.
* Lesser undeads have got -1 MR.
* Control the Dead is harder to resist
Control the Dead更难抵抗
* Protection of the Sepulchre is easy to resist
Protection of the Sepulchre更容易抵抗
* Network feedback has been improved.
* MR effect from magic/drain scale has been cut in half.
* Magic scale do not bring any bonuses to enemy magicians doing research.
* Effect of luck scale has been altered somewhat
* Solar Brilliance is somewhat harder to resist.
Solar Brilliance更难抵抗。
* Wyrm has got 4-eyes and some other monsters as well.
* Max nbr of units increased from 30000 to 32764
* Guardian of the Deep lobsters are not stupid any longer.
Guardian of the Deep龙虾的AI提升。
* Archers try to minimize friendly fire
* Press 's' to enable bars showing how many troops each commander leads
* Option to disable world button or just high score list
* More different random events
* More different Independents
* It is now possible to add your own monsters if you know how to use a paint program and a text editor. A new short manual explains how this is done.
* Keyboard shortcuts included in manual
* Possible to select and move multiple commanders at once
* Change speed of battle replay using keys 0-9
* Two new gods for Jotunheim
* One new god for R'lyeh
* Red boxes show estimated size of enemy armies
* Dragons etc. can now shape change at will
* Hold down ctrl to disable sneak
* No 1 turn forts for 150 gold any longer
* Reduced defence during rout
* Higher settings for independent strength is now possible
* Enter can be used to close dialogue boxes and won't end the turn.
* It is possible to view the current game settings from the escape menu
* Mid mouse scrolling works in most places now.
* Right mouse click on arrows scroll further
* Mind Blast has precision 100
Mind Blast精准100
* Forts/Labs can be demolished
* Lure of the Deep is more powerful
Lure of the Deep 更加强大
* New monster, Doom Horror
新怪物,Doom Horror
* A few spells have been subtly altered to be more effective for high level mages.

Bug Fixes
* Getting more than 125 in province defence wrapped the counter to zero.
* Afflictions received from items (like the Green Eye) cannot be healed by Gift of Health any longer.
* Improved English language in manuals and the game, thanks Richard!
* King of Elemental Fire had something to do with gnomes...
* Fairy Queen is no longer able to produce Wailing Ladies.
* Fairy Queen got a male name
* "getitemfx, bad cnr" bug fixed.
* Game crashed if you got 0 in upkeep
* Cyclops not always blind after loosing his eye
* Bloodslaves did not behave properly
* Battle when sneaker was discovered could crash the game
* No longer possible to storm castle with immobile unit
* Independents got wrong spells sometimes
* World richness is not displayed properly in the province income values
* Jotun Jarl won't loose his sword if you give him a shield
* Immobile units are not affected by army routs any longer
* Battle Simulator sometimes had invisible battles
* Patrolling could result in an empty message
* Being inamimate did not alway give the intended resistances
* The scale for laziness now affects resources by 15% per step like it was supposed to.

Linux Specific Fixes
* Switch to select DGA mode

Windows Specific Fixes
* Windows 2000 timer fix, thanks Gordon!

Version 1.06

This update to Dominions is mostly an anti-cheat update. All files are now created with a checksum that prevents dishonest players from editing them with a hex-editor. Also the intergity of files can be checked from the command line in order to make automatic host programs more feasible. There has also been some gameplay improvements, bug fixes, a few new gods and some new magic items. Files created with version 1.06 cannot be used with older versions of Dominions and gods created on older versions cannot be used with version 1.06. For multiplayer games this means that everyone must upgrade to version 1.06 at the same time.

New Features / Game Balance Changes

* Maenads are now very poor at patrolling.
* Kill-Unrest patrolling is more random than before.
* Starting positions can be randomized on fixed position maps
* Horror marked commanders can be spontaneously attacked by horrors
* Spell AI doesn't waste magic gems on overkills
* Caleum storm guard and storm general can fly during storm
* New magic items
* New pretender gods
* Sphinx/Oracle/Statue are now restricted to some nations.
* Transfer units to a new squad doesn't reset order and position
* Ba'al Chozron has got fire magic instead of astral magic.
Ba'al Chozron得到火魔法以代替星魔法
* Valkyrie cost 60 gold (old price 40 gold)
* Einhere costs 20 gold (old price 25 gold)
* Abysia's Salamander get less fatigued when attacking
Abysia's Salamander攻击时疲劳降低
* Larger armies have a greater chance of pushing back any meeting smaller armies.
* New colors for dominion. Is much better with the new map color scheme.
* Battle summaries
* Check sum for all turn files to prevent cheating
* Improved AI magic item useage
* End turn is key 'e', not 'q'
* Improved effect for Hellpower
* Demons have now got names form Abysia instead of Ermor
* Many new names
* Length of weapons is shown in the forge
* Pressing 'n' goes to first to next free commander in the current province.
* Fire shield is increased in effect for powerful fire mages
* Astral shield is increased in effect for powerful astral mages
* Regeneration is increased in effect for nature mages
* Wish understands more words
* New command line options that might be useful for an automatic e-mail host program.
* Caelum gets 5 more archers from the start.

Bug Fixes
* Random event generation was broken for network games
* Seraphine no longer looses her sneaking ability when she becomes a prophet.
* No longer possible to give units to merc commanders.
* Northern star no longer gives astral magic to non astral mages.
* Abysia's supplies is no longer affected by the death scale
* Starting two Dominions at the same time works ok now
* Improved spell AI
* Improved network stability
* Some language/description bugs removed
* Shift-I removed
* Unit2com inconsistency bug fixed
* Everything even remotely useful (for cheating) from shift-D has been removed
* Game works properly no matter how many troops you have in your garrison
* Fire closest did not work against local defense and some other troops as well.
* Dominions crashed when there was too many map files.

Linux Specific Fixes
* Linux local installation bug removed (can't open mouse.trs)

Windows Specific Fixes
* Key repeat rate now work on strange win2k computer too
* Allegro library update, unknown effects...
2015-04-08, 14:21
Post #3

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Version 1.07

This release fixes most known bugs at this point as well as adding a few new features. The save format of version 1.07 is compatible with version 1.06 but battles may be replayed incorrectly if they were generated by another version of Dominions than whatever version they are viewed on. For multiplayer games it is recommended that everyone uses the same version, especially since there is one new order in version 1.07 (move & patrol) that will not be executed if the host runs version 1.06. Before upgrading, please note that there is no demo for version 1.07 of Dominions.

New Features / Game Balance Changes
* New command for scenario creation, #poptype
* One new magic site
* Being pushed back into a castle province will generate a battle for the pushed army
* New order, Move & Patrol to be used when moving to a castle province without entering the castle
* Demolish fort/lab has been moved to the construction submenu
* New hero for R'lyeh
* Manuals have been updated
* Minor AI improvements
* Void Lurker +30 HP.
* Pressing 's' also displays an army-size-bar for the garrison

Bug Fixes
* 'out of buttons' bug fixed. Occured when one province had thousands of troops in the castle garrison.
* Army rout doesn't result in -4 def for berserks
* Summon Storm Power did not work
* Overwater AIs can no longer buy defense under water
* '... bad owner' bug fixed
* Fireeye gem generation was broken
* Spelling errors, thanks Lyno and Randall!
* Scorelist armysize no longer wraps around for absurdly huge armies

Version 1.08

This version of Dominions has got some new features as well as a few bug fixes. The save file format has also been updated, meaning that version<=1.07 games cannot read game files created on a version 1.08 game. For multiplayer games this means that everyone must upgrade at the same time.

New Features / Game Balance Changes

* Inanimate units are no longer affected by regeneration items
* Sphinx costs 100 design points
* Monolith costs 40 design points
* #addsite scenario command is no longer case sensitive (regarding site name)
* One new god and larger nagas
* 3 new independent provinces (rare ones)
* 7 new unique magic items for independents
* Variable fear strength, also cummulative with magic item fear
* Awe strength is displayed and is now cummulative with magic item awe
* Manikins and Mandragoras are immune to poison
Manikins and Mandragoras毒素免疫
* Minor changes to some magic items
* Max number of given start positions in a scenarion increased from 25 to 100
* C'tis High Priest cost changed from 180 to 120 gold.
C'tis High Priest价格降低
* Minor improvments to spell AI.

Bug Fixes
* No longer possible to get castle info on provinces you aren't supposed to see
* A few scenario and map fixes
* Routing while berserk no longer gets -4 def printed on defense info
* Money is no longer lost when deleting messages with money in them
* A few cases that could result in a bad battle replay has been fixed
* Incorrect error message when trying to start Dominions without an X-server in Linux/Solaris
* Units without upkeep cost no longer deserts when the money runs dry
* Routing immobiles no longer suffers from -4 def. penalty
* No longer possible to speed up fort construction with several workers
* Playing a new game without quitting could result in old stuff remaining on the map (like extra provinces)
* Celebrant of the faith stole all income in the province he appeared in. Thanks Jacques!
* Mists of Deception didn't work at all
2015-04-08, 14:30
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Version 1.09

This version of Dominions has got some new features as well as a few bug fixes. The save file format has also been updated, meaning that version<=1.08 games cannot read game files created on a version 1.09 game. For multiplayer games this means that everyone must upgrade at the same time.

New Features / Game Balance Changes
* "#weapon Nothing" can be used in mns files to make a monster without even a fist to attack with.
* Warning for PbEM turn generation when everyone hasn't played their turn yet
* New magic items, including some that makes it easier to get under water.
* Blood magic has got more spells that have effect depending on casters level.
* Elementals have got minor alterations to their stats.
* New magic coastal sites.
* New equipment restrictions, e.g. Father Illearth can no longer wear boots.
* New independent underwater province
* Spell King of Elemental Fire changed to Court of Flames
* Storm staff changed to research lvl 6
Storm staff改到6级装备

Bug fixes
* Monsters larger than 50x50 pixels could crash Dominions when they burned.
* Minotaur Lord encumbrance changed from 6 to 3
* In some rare circumstances it could be impossible to setup commander positions for Abysia.
* #coldblood in mns files were falsely parsed as #cold
* The werewolf amulet can now actually turn people into werewolves.
* Some tower shields could be used by mounted commanders
* Fire elementals went crazy in version 1.08 and got an 20 times more effective fireshield than they were supposed to. This has now been fixed.
* Minor stability improvements.
* Charge body never expired
* Wrath of the sepulchre fear spells didn't work properly

Windows specific changes
* Support for mouse wheel

Version 1.10

This is a minor update which mostly consists of some convenience features for Linux users and a few minor bug fixes. Save files are compatible with version 1.09.

New Features / Game Balance Changes
* Two new poptypes for scenario creation

Bug fixes
* Curse did not always work properly... actually it almost always didn't work at all
* The generation of a military strength report during siege might crash the game in some rare circumstances
* Superstition unluck event can no longer affect your enemies' dominion

Linux specific changes
* Support for scroll wheel mouses (this will probably work on Solaris too)
* Support for ESD and aRts (sound)

Version 1.11

This update fixes some newly discovered bugs and adds a few new features. Older versions of Dominions will not be able to use save files from version 1.11. This means that everyone must upgrade at the same time in multiplayer games..

New Features / Game Balance Changes
* One new random event
* Command line option to set volume of click sound
* Spell AI is less likely to override scripted item spells

Bug fixes
* Penetration bonus from magic items and high skill usually didn't work
* Earth power reinvigorated too much
* Charge body didn't expire
* Astral shield was not better for highly skilled astral mages
* Phantasmal attack didn't work
* Not quitting between playing and creating a new game could cause crash Dominions to crash
* Quitting via the escape key now disconnects from multiplayer game server in a proper way
* Level two unholy priests got too few zombies when reanimating
* Casting Seeking Arrow at a commander with arrow protection could crash the game.
* Commander overloading by adding/removing magic items is no longer possible
* Residual flying abilities from adding/removing magic items are no longer present

Version 1.12

This update fixes a serious bug introduced in version 1.11. Save files are fully compatible with version 1.11.

Bug fixes
* Huge memory leak when using non default map modes fixed
* You no longer risk loosing wished for power after a battle
Linux specific changes
* Improved sound performance

Version 1.13

This version is the first one available for the Power PC architecture. It also contains a few bug fixes and game balance fixes. Save files are compatible with version 1.12.

New Features / Game Balance Changes
* Bag of Winds creates one Lesser Air Elemental at the start of a battle and no more

Bug fixes
* Wall Shaker can be used to cast panic as it was supposed to
* #cannotwin didn't work for Abysia in scenarios
* Mists of Deception could cause the game to crash during turn generation
* Temporary files were not always removed properly

Linux specific changes
* Available for Power PC too

Version 1.14

11th January 2003

This a bug fix release. Most importantly the network for OS X now works properly and the black screen problem for Windows XP and Windows 2000 should be gone. Save files are compatible with version 1.13.

New Features / Game Balance Changes
* New map command '#seathreshold'
* More '#neighbour' commands per map file. New limit is 1500.
* More '#noneighbour' commands per map file. New limit is 1000.

Bug fixes
* Possible to have more units in a single battle without game crashing.
* Ghost ship armada had problems with forts.
* '--hosttime' switch fixed.
* Minor changes in some spell descriptions.
* Item restrictions were not always (e.g. harpies) enforced properly.
* Magic Duel was broken.

Linux specific changes
* Mousewheel now works with DGA too (fullscreen).
* Timer speed should now be correct even for modified kernels like the one used in Gentoo.

OS X specific changes
* Delete and Backspace works properly now.
* Network also works properly now.
* Arrow keys should work properly during battle replay.

Windows specific changes
* Network should be more reliable in Windows XP now.
* New graphics library, SDL, more XP and 2000 friendly.
* Use ctrl-tab to switch between window and fullscreen modes.
OS X specific changes
* First version for this OS

Version 1.15

4th February 2003

This a small bug fix release. Save files are compatible with version 1.14. Make sure everyone in pbem games use the same version or the battle replays will be incorrect.

New Features / Game Balance Changes
* Powerful mages are more conservative with their magic gem spending.

Bug fixes
* 'Out of squad nbr' bug fixed.
* Unit stats no longer pop up during turn generation (bug introduced in version 1.14).

Version 1.16

This is a new version made for release on Desura. It features support for new hardware and no longer requires a CD to get battle music. There are no patches any longer, if you want this new version you must use Desura. Contact Illwinter to get a Desura code if you own an ancient copy of this game and want it updated.

New Features / Bug fixes
* Stability improvements
* New sound & graphics system on Linux
* 64-bit linux version
* CD not required for music any longer

This post has been edited by dfc103: 2019-03-21, 11:09
2015-04-08, 14:47
Post #5

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27th October 2003 - Dominions II has gone GOLD.

dominions 2发布

* 1-17 Players. Play single player or with up to 16 friends (hotseat, PbEM, TCP/IP).
* More than 1000 different units.
* More than 500 unique spells.
* More than 300 magic items.
* Design your own God by choosing his physical form, magic skills and how his dominion affects the world.
* Dominion. Make sure that the dominion of enemy gods doesn't enter and corrupt your lands.
* The worlds most famous heroes will be granted heroic abilities that grows with their fame.
* Mercenaries are bought on a global market, all players can bid, but only one will get them.
* Build fortresses to protect your lands and to boost your production. Fortresses must be besieged before they can be stormed.
* Huge automatic battles with hundreds of units.
* Much improved user interface compared to Dominions I.
* It will be possible to mod the game after the first patch has been released.

Version 2.02

This was the first version released to the public.

Version 2.06

12th January 2004

This patch is the first patch available for the public. Version 2.06 can read save files from version 2.02 but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time.

New features / Game Balance Changes
* Modding possible for monsters, nations and scales.
* New theme for Marignon, Conquerors of the Sea.
* New theme for Ulm, Black Forest.

* Master password.
* Two new gods, Divine Glyph and Carrion Dragon.
两位新神Divine Glyph , Carrion Dragon
* (Mis)fortune affects event frequency with 5% per step.
* Order/Turmoil affects event frequency with 5% per step.
* New Divine Titles.
* New magic sites.
* Pressing 'I' on unit info shows monster/weapon/armor numbers.
* Fires of the Faith is more powerful against enemy dominions.
Fires of the Faith对抗敌方神域更加强大
* Num Pad can be used to enter numbers too.
* Symbol for recuperation.
* Map screen speedup.
* Three new independent sea provinces.
* Bonus resources for the difficult AIs now depends on the game richness setting.
* Master Alchemist -> 50 DP
* Black Bone -> pirate captain
Black Bone改为海盗队长
* Improved cheat detection
* Pangaea has different start units.
* New environment variables for maps and mods directories (DOM2_MAPS & DOM2_MODS).
* Can now hold 5 times as many maps.
* Added one more resolution setting.
* New Sauromancer for desert tombs nature-> fire
* Warning before deleting server game.
* Fatal error messages are sent to stderr.
* Queen of the Lake can no longer summon allies.
Queen of the Lake不再召唤同盟

Bug Fixes
* Bug left the highest resolutions permanently greyed out.
* Crystal Heart never expired.
* It was possible to appoint the god as prophet.
* Some afflictions couldn't heal when recalling god.
* Fires from Afar affected too many targets.
* -p works properly now.
* Send Horror works properly now.
* Fire susceptibility wasn't displayed correctly.
* Fixed temp file error with long (>500) temp dir path.
* One Comander of Ulm, strat move 1 -> 2.
* Error message if old Dominions I file is present in maps folder.
* When casting wish you didn't see what you typed.
* Niefelheim could recruit Gygjas in underwater forts.
* Fixed minor network memory leak.
* Serpent King snake form was sacred.
* Knight of avalon, hoof -> alicorn.
* Arch Censor doesn't eat any longer.
* Twin spear has serpent kryss stats, fixed.
* No more random hill forts in the sea.
* No longer possible to drown mercs by recruiting then in underwater provinces.
* Incorrect stealth value was displayed sometimes.
* Couldn't be immune to bog beast poison.
* Arcane Domination is now an alteration spell.
* Carrion Reanimation didn't work correctly.
* Raven Feast didn't bring any death gems.
* Some humanbreds had wrong equipment and movement rate.
* It was possible to bid a negative amount of money on mercs, fixed.
* Revenant no longer eats.
* Sharks had too many item slots.
* Dancing Trident resulted in attack skill reduction.
* Naga had wrong path cost.
* Fixed an error when changing victory condition.
* Fixed potential memory screw up.
* Some popups were wrong when under siege.
* Routed unit has -4 def after combat, fixed.
* Black Sorcerer doesn't change back if hit by global, fixed.
* New Era Pan had wrong weapon.
* Many typos corrected.

Version 2.08

16th February 2004

This patch is the second patch for Dominions II. Version 2.08 can read save files from older versions but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time.

New features / Game Balance Changes
* New theme for Arcoscephale, The Golden Era.

* Selectable number of starting provinces.
* Armor modding.
* Basic weapon modding.
* Basic spell modding.
* Epic messages for some global enchantments.
* Dominions can now connect to name ip addresses like mydomserver.cnn.com.
* Improved spell AI.
* Commander renaming.
* Speedup of particle effects.
* Trippled maximum nbr of particles on screen.
* Symbols for Ocean Sailing, Inquisition Bonus, Supply Bonus and more.
* New switches: --closed, --easyai, --normai, --hardai, --impai
* New switches: --preexec, --startprov.
* Sphinx cannot teleport.
* Most travel spells (all but teleport) cannot be used by immobiles.
* New battle afflictions.
* AI can use new dominion themes as well.
* New resolutions, 1600x1200, 2400x1800.
* New monster mod commands, #gemprod, #startdom, #pathcost, #noheal, #demon.
* Leadership is now moddable.
* Resistance modding (#fireres etc.) fully implemented.
* Atlantian scout protection 4 -> 2.
* Jotun Hirdman ring mail -> chain mail.
Jotun Hirdman护甲改变
* Ermorian Cultists are holy.
Ermorian Cultists神圣
* Serpent Acolyte gained 50% poison resistance.
Serpent Acolyte50%毒素抵抗
* Units with 'Hold & attack' fire during hold if possible.
'Hold & attack'的单位如果可能的话会在保持位置时射击
* Can cancel on 'enter name of god' screen.
* Cold blooded is printed among enc modifiers.
* Sphinx cost 100 -> 60.
* Nether darts dmg 20 -> 15.
Nether darts伤害降低
* Jade Emperor gets air magic.
Jade Emperor得到气魔法
* Jaguar Warriors not capital only.
Jaguar Warriors不在首都唯一
* New weapon, Light Lance.
* Charriots have lower defence
* The 'View Active Mods' button now displays the active mods.
* Witch doc, research 5 -> 3 and cost 90 -> 80.
Witch doc降低科研能力及价格

Bug Fixes
* Microsoft C-compiler upgraded 5 service packs. That should fix a whole lot of bugs according to Microsoft's change log. Also an impressive almost 1% speedup. This fix is Windows only.
* Unix systems slept for too short a time. This resulted in a non working --fps switch and a higher cpu usage than necessary.
* Caelum likes cold +3 again (bug introduced in 2.06).
* It was possible to summon many of one unique Heliophagus, fixed.
* Fixed battle weirdness when troops would refuse to attack.
* Many non area spells were twice as effective and/or hard to resist as they should be.
* No longer possible to give assassinate order to non assassins.
* AI no longer chooses a special dominion after they have been disabled in a mod.
* Shortcut 'P' didn't work for sneaking preachers.
* No more 'lost one eye' for eyeless beings.
* Local province defence is now affected by Gift of Health too.
* Flaming Arrows works with composite bows too.
* Description for Sanguin Heritage.
* One Ulm Commander had wrong weapon.
* Astral Serpent & Stone Bird no longer yield attack reduction.
* Fires of the Faith could raise dominions too high.
* No more underwater void summons overwater.
* Demons no longer affected by Burden of Time.
* Carrion dragon has wrong bless effects, fixed.
* Modding commands #startscout and #clear didn't work.
* Mod version numbers are printed correctly.
* Some typos fixed.

This post has been edited by dfc103: 2019-03-21, 11:29
2015-04-08, 15:15
Post #6

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Version 2.11

This patch is the third patch for Dominions II. Version 2.11 can read save files from older versions but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time.

New features / Game Balance Changes
* Press 'f' in battle for fast forward and 'n' to skip on turn.
* Network server is now more responsive and slow connections will no longer bog down players with fast connections.
* New stuff for Abysia's Blood of Humans.
* Possible to add new gods through modding.
* New weapon mod commands, #bonus, #flyspr.
* New monster mod command, #nametype, #female, #douse, #ambidextrous, #sailing, #pillagebonus, #supplybonus, #clearspec, #researchbonus, #forgebonus, #healer, #itemslots.
* New switch, --renaming.
* Reduced cpu requirements during text server game startup.
* New divine titles.
* New monster: Sagittarian Carcass.
新怪物:Sagittarian Carcass.
* Flying carpet now yields a map move of at least 3 in addition to the flying ability.
* More structured modding manual.
* Major cpu usage reduction on army setup screen.
* Arco priestess and others can no longer heal undead and inanimate beings.
* Carrion Woods growth requirement 2 -> 1.
Carrion Woods所需成长由2降至1
* Carrion Woods will get more and better manikins in provinces with high growth.
Carrion Woods在成长高的省份得到更多更好的manikin
* Freak Lord size 6 -> 5.
Freak Lord体型由6降至5
* Gods are sorted in decending dominion strength order.
* Dracolich has switched place with its bog mummy form. Issue a change shape order in your ongoing game and you'll get back to your previous form.
Dracolich可变身为 bog mummy
* Carrion Woods can receive mandragoras too.
Carrion Woods可以得到mandragoras
* Non blood mages are worse at finding blood slaves.
* Deviation for arrows and spells has been altered.
* Never Healing wounds affects gods relative to dom str
* Shortcut for Heal (H).
* Hama Dryad takes severe damage each month outside home province.
Hama Dryad离开家乡省每月受到伤害
* Hama dryad can sneak.
Hama Dryad能够潜行
* Cheat detection can be disabled.
* You can now set score graphs, hall of fame size, renaming and master password when creating a scenario game too.
* Miasma dominion no longer affect creatures with swamp survival.
Miasma 神域不再影响有沼泽生存的生物
* Miasma dominions spreads slightly more disease.
Miasma 散播疾病效果略提升
* AI less fond of Burden of Time.
* Improved spell repertoire for Nethgul.
* Giraffe edited text incorporated.
* Permanently blessed astral 9+ people receives one twist fate per month (in healing phase).
S9永久祝福每个月获得一次 twist fate
* Strands of Arcane Power works for holy sites too.
Strands of Arcane Power也对神圣遗迹生效
* Several weapons and some stats altered according to Saber Cherry's mod
* New switch --badmouse that inverts mouse y-coords in windowed mode. Workaround for SDL bug in OS X.
* Two new resolution settings.
* OS X: easy to use patches.
* Windows: SDL (graphics library) updated to version 1.2.7.
* Windows: A small performance increase, due to less compiler optimizations.

Bug Fixes
* Battle inconsistency problem fixed!!! Yihaaaa!.
* Fixed Jotunheim Utg錼d theme, bug introduced in 2.08.
* Fixed bug in map editor.
* Killed a battle crashing bug. (oneautomove: bad destination)
* You could lose design points by pressing cancel when entering a God's name.
* Travellers on Stygian Paths transfered their damage to the commander.
* Stygian Path report could indicate that one person too few had died.
* The Nerid is no longer a male.
* Setting a God's name in a map file works better now.
* Paralyze is not eternal any longer.
* One twin spear didn't work.
* #startdom was wrongly called #domstr in the modding manual.
* Weapon and Armor modding didn't always work correctly if you didn't restart Dominions between games.
* #animalawe, #swampsurvival, #wastesurvial didn't work properly.
* Fixed a potential countdown problem for --uploadtime.
* Fixed some gender problems with divine titles.
* It was possible to get no divine title if you had a low dominion score.
* Revelers didn't recuperate.
* Living water/earth can now be used under water too.
* Cloud trapeze did not trigger a combat on time.
* Fixed some �,�,� names.
* Tail chopped off affliction didn't work if the afflicted used magic weapons.
* #clearmagic didn't always work.
* Windows network stability improvements.
* Cannot set Heal and Summon Allies order on grouped but unable commanders any longer.
* Eliminated a slim chance of two Dominions started simultaneously getting the same temp file directory.
* Regeneration items doesn't work for inanimates any longer.
* Tower Shields no longer usable by mounted troops.
* Sea of Ice works properly now.
* Negative #fireres etc now works in order to gain susceptibility.
* Many typos corrected.

Version 2.12

6th June 2004

This patch is the fourth patch for Dominions II. Version 2.12 can read save files from older versions but not the other way around. This means that everyone in a multiplayer game must upgrade at the same time.

New features / Game Balance Changes
* Name modding.
* Master Password usable for network clients too.
* Warning before replacing existing pretender god at network game startup.
* On demand texture loading. This results in about one second faster startup and alt-tab times.
* Improved cheat detection. The host will send out messages to all players if someone has had an unexplainable increase of wealth.
* Elemental Armor yields 50% protection only.
* Vampire Queen, domininion 2->1, cost 110->150, path cost 40->50.
Vampire Queen全面弱化
* Vampire Queen cannot be used by Ermor.
Vampire Queen不再可被Ermor选择
* Some chariots are now ambidextrous to eliminate 2 weapon penalties.
* Arch Druid now has recuperation.
Arch Druid现在拥有回伤能力
* Immortal land lubbers owned by underwater nations will not rise again unless they have learned to breathe water.
* Many cost and stats changed for Pangaea (mostly New Era).
* Two new units for Desert Tombs.
Desert Tombs增加两种新单位
* Desert Tombs can no longer recruit slave lizards.
Desert Tombs不再招募奴隶蜥蜴
* Desert Tombs cost 200 -> 150.
Desert Tombs需要点数降低
* Desert Tombs starts with Terror like ordinary C'tis.
Desert Tombs和普通C'tis一样,拥有起始魔法恐惧
* Carrion Woods gets different amount of magic gems depending on world richness.
Carrion Woods根据世界的富裕程度设定拥有不同的魔法宝石
* Carrion Woods gets extra sagittarians in forest temples.
Carrion Woods在森林神庙中得到额外的sagittarians
* Improved X11 handling for PPC Linux and Solaris.

Bug Fixes
* Windows network bug fixed.
* Eliminated a minor memory leak when alt-tabbing in windows and Mac OS X.
* Squad sizes were sometimes wrong in the army setup screen.
* Crash during host fixed.
* Cheat detection is now actually togglable.
* #nametype didn't work.
* A unique independent didn't get her intended magic items.
* --preexec should work now.
* Descriptions weren't restored properly after using mods.
* It was possible to set the 'capture blood slaves' order with 'B' while sneaking.
* There could be 2 Admiral's Sword in the world at once.
* One superfluous dracolich choice removed.
* Prophets lost twist fate effect before any battle.
* Paralyze on modded units resulted in weird graphics.
* A Machaka shield was actually a body armor.
* Some typos fixed.

This post has been edited by dfc103: 2019-03-21, 11:16
2015-04-08, 16:01
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Version 2.13

This fifth patch for Dominions II is fully compatible with version 2.12. However players participating in multiplayer games should still use the same version as the host or the unfolding of battles will not be displayed correctly.

New features / Game Balance Changes
* Basic Magic Item modding implemented.
* Improved cheat detection.
* New switches: --noscoregraphs, --nonationinfo, --enablemod.
* New switches: --vicprov, --vicdom.
* New weapon modding commands: #nratt, #aoe.
* New monster modding commands: #shapechange, #secondshape, #firstshape, #secondtmpshape.
* Unit recruit lists are greyed out while besieged.被围城时,单位招募列表变灰
* Main screen commander scrolling works in full rows only to make it easier to keep track of individual commanders when there are many in the same province.
* Rehiring mercs will start bid at half the usual value.
* Possible to combine more 50% fire/cold resistance items to gain full immunity.
* Flooded province possible only during summer and in fresh water provinces.
* Some minor graphical polishing.
* Linux text output is now more redirection friendly.
* Dryad hoplite got a roundshield.
Dryad hoplite得到圆盾
* Lord Warden strat move 2.
Lord Warden移动2
* Lord Guardian castle def.
Lord Guardian守城奖励
* Mother of thuatha stealth fixed.
* Demon knigth 30 mrl.
* Adept of iron order studybonus.
Adept of iron order研究奖励
* Couatl can now wear helmet.
* Grotesque one hand equippable.
* Heliophagus sneak 20 except mabakiel who has 30.
* Heliophagus increased undead ldr.
* Burning pearl fire res 100 -> 50.
Burning pearl抗火50
* #nametype works for heroes too.
* Added an esc shortcut.

Bug Fixes
* It was impossible for some rare independents on plains to appear.
* Using the Alchemist's Stone could falsly trigger the cheat detection.
* Bows could be used after one arm was lost.
* Magic swords could be used even if one arm was lost.
* Primal forest works (summon hamadryad).
* Skratti and Great Warlock available once more.
* Changing score graphs disabled renaming as well.
* Flight and Blink works properly now.
* Juggernaut didn't spread dominion.
* --startprov, --preexec and --opacity could disturb further switches.
* It was sometimes possible to see the VP graph even it there was no VP victory condition.
* Roc ate too many elephants.
* Immigration message sometimes listed an incorrect province.
* Ulm black forest home site units not recruitable by others.
* Network changes.
* Typos fixed.

Version 2.14

15th September 2004

This sixth patch for Dominions II is a small bug fix patch. This version is fully compatible with version 2.12 and 2.13. However players participating in multiplayer games should still use the same version as the host or the unfolding of battles will not be displayed correctly.

Bug Fixes
* Network bug that could lock up Dominions has been fixed.
* Alt-tab graphics corruption fixed (Windows and Mac OS X).
* Certain magic misc items could be used twice on the same commander for twice the effect (most notably gem and xp producing items).
* Magic duel did not work properly (favored the little guy).
* It was sometimes possible to instantly transport magic items to your lab when sieging enemy castles.
* Sometimes an enchantment was not entirely wiped when dispelled with the spell Dispel.
* Casting item unique rituals with cheat detection on crashed the game.
* Removing item unique ritual orders crashed the game.

Version 2.15

17th December 2004

This version of Dominions II is fully compatible with version 2.12 to 2.14. However players participating in multiplayer games should always use the same version or the unfolding of battles will not be displayed correctly.

New features / Game Balance Changes
* Support for the new Oceania mod that replaces Atlantis with the new Oceania nation that will appear in Dominions III.
支持新Oceania mod

* New monster mod command: #reinvigoration, #siegebonus.
* New weapon mod commands: #secondaryeffect, #secondaryeffectalways, #twohanded, #fire, #cold, #shock, #explspr.
* Dispel can now be cast under water.
Dispel 可在水下使用
* Utterdark has been slightly altered.
* Numbness castable UW.
* Voidlord has become headless.
* Smoking Mirror's jaguar shape, MR 5 -> MR 18.
Smoking Mirror美洲豹形态MR 18

Bug Fixes
* Two Dominions games could get the same temp directory, resulting in errors after a crash (cannot start Dominions again) or when running two games simultaneously.
* Blood slave sacrifice (Abysia and Mictlan) could corrupt the amount of blood slaves that nation has.
* Some network fixes.
* Fixed bug concerning certain spells (e.g. Looming Hell) and sneaking commanders. This bug made the game crash when trying to view the resulting battle.
* Fixed some typos.
* Evening Star and the Shrapest Tooth didn't have correct stats.
* Holy deep one now has magic leadership.
* #nratt changed ATT instead of the nbr of attacks.
* Thunder whip did not count as a magic weapon.
* Blink, Rage, Mist of Deception and Lobsters could result in battle inconsistencies.
* Stability improvement.
* modding commands #secondarypath and #secondarylevel didn't work properly.
* No more Theurg attacks during utterdark.
* No more underwater wolves.
* No more uw snowfalls.

Version 2.16

This version of Dominions II is fully compatible with version 2.12 to 2.15. However players participating in multiplayer games should always use the same version or the unfolding of battles will not be displayed correctly.

New features / Game Balance Changes
* Ability to mod different gui looks for different nations.
* New monster modding commands, #magicboost and #castledef.
* Shape changing god automatically start with low HP form.
* Assassination victims will now override a retreat order.
* #selectitem accepts numbers too.
* Maximum number of mods increased 50->100.
* Improved error message when a mod needs to be installed in order to play your turn.

Bug Fixes
* Fixed battlefield grid.
* Destroyed local enchantments were sometimes still displayed even though they were no longer in effect.
* Fishes with 'amulet of the fish' can now retreat to land provinces.
* Goto province works on assassination messages too.

Version 2.18

This version has updated hardware support and is only available for Desura customers. The old computer used for windows patches has died, so there won't be any standalone patches made for Dominions 2 any longer. Also there is no Mac version any longer, that computer has died too.

New features / Bug fixes
* Support for modern screen resolutions.
* Default to highest screen resolution.
* Network stability and performance improvements.
* Stability improvements.
* Improved sound support in Linux.
* 64-bit linux version added.
* Fixed bug that could crash the game during turn generation.
* Message for arcane nexus was a bit off.
* Fixed Light of the Northern Star to only affect friendly units.

This post has been edited by dfc103: 2019-03-21, 11:18
2015-04-08, 16:31
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29th october 2006

dominions 3发布

Feature List
* Many monsters (1500+) and many many special abilities.
* Over 60 different nations to choose from, varying from Marignon with paladins, witch hunters and inquisitors to under water nations like the Lovecraft inspired R'lyeh.
* Three Eras to play in, Early era is most magic and the late era is more technologically advanced with good steel weapons and armors.
* Design your pretender god and how his dominion influences provinces and his sacred units.
* Multiplayer with simultaneous turns (up to 23 players).
* Network or Play by E-Mail for multiplayer.
* AI opponents for single- or multiplayer game.
* Random maps.
* An extensive magic system with over 600 spells.
* Blood magic, power your rituals with human sacrifices.
* Global ritual that affect the entire world.
* More than 300 magic items.
* Unique magic artifacts that all players compete for, once forged no one else can make it.
* Mercenaries are bought on a global market.
* Scouts, Assassins, Spies, Seducers, Corruptors, Werewolves, Illusionists and more can be sneaking in your provinces.
* Build Castles, Temples and Labs.
* Permanent battle afflictions.
* A 300 page pdf manual including a tutorial and a spell and magic item reference.
* Easy to Mod (2d graphics)
* Playable on Windows, Mac OSX and Linux.

* Version 3.01

* New map by Jason Lutes.
* Great Lion size 3.
Great Lion体型3
* Atlantian spearmen correct age and darkvision.
Atlantian spearmen更正年龄和暗视
* Shark knight have correct resource cost
* Doom horrors less common.
Doom horrors不那么常见
* Indep lizard warriors base prot ->3
* Curse of stones affects only enemies in accordance with the manual
Curse of stones根据手册只影响敌人
* Wands no longer gives Chest Wounds
* Sharpest tooth has correct stats
Sharpest tooth更正状态
* Nagini seduction fix
* Polypal mother no longer ethereal
Polypal mother不再虚体
* Event gives city and not motte-and-bailey
* Mesmerize confuses/enrages target instead of enslaving
* Triton recruitable in coastal kappa province fixed
* Blessing can affect sacred undead.
* All era gians gets longdead giants and soulless with reanimation and similar spells.
* All era caelum soulless fix
* All era ctis undead fix
* Eater of the dead fix
* Darkvision fixed

2rd november
* Monkey reanimation for Lanka, Kailasa, Bandar log and Patala
* Tir na n'Og emerging
Tir na n'Og出现

3rd november
* All Lanka units and summonables got descriptions
* Some new Lanka summons: Vetalas, Ganas
新的Lanka召唤: Vetalas, Ganas
* Kala-Mukha Warrior
* Mandahas no longer recruitable
* Mandaha got darkness
* Dakini got blood vengeance
Dakini 获得血仇

20th november
* Version 3.02

* New map by Jason Lutes
* Cave provinces supported.
* New map command #allowedplayer.
* Some typos fixed.
* Iron Walls didn't work.
Iron Walls修复
* Seduction message fixed.
* More special effects displayed in weapon info box.
* New spell mod command to restrict spells to certain nations.
* Modding manual updated.
* Mod command #defmult1b etc, didn't work with value 20.
* Fire Arrows didn't work for small bow, chakram or shuriken.
Fire Arrows对small bow, chakram or shuriken不起作用
* Can send really huge maps over network too.
* Fix for map download on linux and osx.
* Added some popups in random map creator.
* Fixed Fata Morgana crashing.
* Fixed memory overwrite bug.
* Improved handling of corrupted turn files from dom3 server.
* Doom horrors could eat people without any reason, fixed.

24th november
* Samanishade and sandyabhala weapon fix
* Dakini air 3
* Summon Mandaha gives Mandaha
* Atlantian ME heroes enabled
Atlantian ME英雄
* Deepthought agarthan EE hero enabled
agarthan EE英雄Deepthought
* Traitor Prince R'lyeh hero enabled
R'lyeh英雄Traitor Prince
* Mictlan heroes enabled
* Eagle priest removed from mid era
ME时代Eagle priest移除
* Manushya Rakshasi leadership fix
* Asara, anusara, palankasha cost lowered
Asara, anusara, palankasha降低价格
* Oni cost lowered
* Raksharaja air 2
* Rakshasa got 2 claws
* Some general rakshasa stat fixes
* Vetala touch of madness resistable
Vetala的touch of madness可抵抗
* Spectral shield for legionaires and ganas
egionaires and ganas使用幽灵盾
* Devala summon for monkeys
* Glutton icon
* Enchantment icon for rain fixed.
* Demons can see in the dark

7th december
* Version 3.04

This post has been edited by dfc103: 2019-03-21, 11:32
2015-04-09, 10:32
Post #9

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Member No.: 8604

17th december
* --mapsbcol didn't work, fixed.
* Defence commanders didn't recevive mirror image properly, fixed.
* Dragon mastery ability could disappear unexpectedly, fixed.

6th january 2007
* --noscoregraphs works.
* Dreams of R'lyeh could hang the game if cast upon a province with only mindless commanders.
* Hippocampoi Fields summoned a human soldier who immediately drowned, fixed so it summons a hippocamus instead.
* Miasma dominion affected C'tis income badly as well.
Miasma dominion降低C'tis收入bug修复
* Modding manual updated.
* Modding: Resistances can be modded to exceed 100%.
* Modding: can disable nation with #era 0.
* Modding: new commands: #seduce, #succubus, #charge.

13th january
* Darkness did not work properly regarding demons.
* Modding: new commands: #domsummon, #domsummon2, #domsummon20.
* Modding: new commands: #summon1, #summon5, #makemonster1-5.
* Modding: #copy renamed to #copyspell in manual as well.

14th january
* Name fix for some Abysian humanbreds.

15th january
* Name fixes for late era T'ien Chi.

16th january
* Universal binary working.
* New spell for Man.

17th january
* Version 3.05

27th january
* Version 3.06

* Typo fixed.
* Bad local defence bug fixed.

4th march
* Statfixes.
* Mind hunt could crash the game.
* N錱ot gick fel: No space left on bg - bug fix

6th march
* #copyspell didn't work, fixed.

21st march
* Ritual of Rebirth didn't work with 15 size Hall of Fame, fixed.
* Wild Hunt and some more spells were buggy when attacking besieging armies, fixed.
* Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes from edi's list
* Y-fix
* No looming devils under water
* Summon barghest & black dogs switched
* Province defense overflow fix
* Esc works when right side menu is hidden
* H-shortcut didn't work
* Marverni & me Man temples cost 200
Marverni和ME Man神庙价格200
* TC nation descr fix

25th march
* Can use monthly cast multiple site search spells of the same type.
* Some monsters were not always unparalyzed properly, fixed.

4th april
* Tir na n'Og - Land of the Ever Young finished.
Tir na n'Og - Land of the Ever Young 完成
* Eriu - Last of the Tuatha finished.
Eriu - Last of the Tuatha完成

* A few description fixes.
* Light weight scale mail increased res cost.
Light weight scale mail增加资源消耗
* Svartalf home only

5th april
* Some Tuatha and sidhe stat fixes.
* Some Fomoria work.
* Nemedian warrior.
* Nemedian Champion.
* Partholonian Sorcerer.
* Some sidhe magic skill fixes.
一些Fomoria的工作,Tir na n'Og和Eriu的一些修正

14th april
* Mod that modified a monster's magic skills could lock up the game, fixed.
* modding: #siegebonus didn't work, fixed.
* #defaultmapzoom saved when editing maps.
* Fixed cave symbol that disappeared in version 3.06.
* new mod commands: #spreaddom, #nobadevents, #incunrest.

15th april
* Fixed cave battlegrounds.

21st april
* Version 3.07

* Dragonflies' strength changed from 0 to 1 and they can now inflict damage.
* Burden of time caused severe damage to diseased non old people, fixed.
* LA Atlantis could not continue fort construction, fixed.
* Enforce some rules for #itemslots modding to prevent weird bugs in mods.

26nd april
* Version 3.08

28th april
* Great Boar
* Great Boar of Carnutes
* Iron Boar

29th april
* fixed mod command #secondaryeffectalways.
* Mac could crash when shift selecting units, fixed.

30th april
* #clearmagic did not work properly on monsters with more than one magic skill, fixed.

27th may
* Fomoria descriptions
* Fomoria heroes fix
* Fomoria Unmarked
* Fomoria Enabled

* Partholonian hero for sauromatia
* Partholonian longdeads
* Fir Bolg champ cost fix

29th may
* Morrigan
* Boars of Carnutes slightly buffed, described and enabled

* Hydra graphics.
* Daughter of Typhon
* Antlered one.
* Probably something else as well.

1st july
* Caelian ldr fix
* Tomb chariot reanimation enabled.

2nd july
* Dance of the Morrigans
* Great Boars of Carnutes commanders to enable domsummoning
* Unholy bless fix.
* Some PD fixes
* Some nation brief_descr fixes
* Last partholonian available to Eriu as well.
* Scathach heroine
* Summon Bean Sidhe fix.
* Hochmeister got ulmspecific name.
* Some low lvl priest MR and mrl fixes.

4th july
* MA Agartha heroes x2.
MA Agartha两位英雄
* Some shortlist fixes
* Some balancing stuff, gold costs
* MA van home only. Gold cost increase.
MA van首都唯一
* Animal and wooden names
* Hydra regeneration works
* Fomorian and Nemedian cost fix
* Fomorian prec reduction.
* Marverni tribe cost reduction and slight descr alteration.

6th july
* Lugh description.
* Lugh got enchanted sling
* Lugh priest lvl fix
* Lugh sail fix
* Fomorian descr fix.
* Some new events
* New MA Agartha hero.
* New marverni hero.
* Some initial works on pythium serpent cult.
LA Pythium的初始工作

7th july
* Serpent cult frontier soldiers.
* Serpent cult field soldiers.
* Solar bull mystic.
* Theurg.
* Serpent cult descriptions.
* Renata, renatus
* New serpenpriest sprite
LA Pythium继续开发

8th july
* Serpent cult orgy.
* New icons: Fortune teller; Dark, fire, cold power; Poisonous Barbs; Healer; Heretic (sceptic and others)
* Pythium nation descr fixed

12th july
* Some additonal icons made.
* Some more animal names.
* Ko-Oni popytpe added.
* Fir Bolg popytpe added.
增加Fir Bolg原住民
* Indep undead apes
* Several new sites addes
* Cave sites separated from mountain sites
* Cave province names

14th july
* Some additonal sites.
* Tombwyrm & chariot works
* Bean Sidhe undead enc 0.
不死Bean Sidhe负重0

25th july
* Mictlan sprited remade: Feathered warrior, smoke mirror, king of legends.
* Mictlan moon warrior (nonsacred elite).

26th july
* 2 Mictlan MA heroes.
两位MA Mictlan英雄
* Mictlan MA sky priest.
MA Mictlan天空勇士
* New hydra regen change.
* Hero dependent events.
* Maenad new sprite.
* Maenad forest survival.

27th july
* Indep grimoire slightly improved.
* Serpent lord and cataphract sprites remade.
Serpent lord图像重绘
* Mictlan MA priest added air random to reflect the arrival of the sky priests.
MA Mictlan祭司加入随机气魔法以反映天空祭司的到来
* Jade Serpent Mictlan summon.
* Horticulturist no longer harvests his crops with firebrand.
* Daughter of Typhon fear and regen corrected.
Daughter of Typhon恐惧和再生修正

28th july
* Magic units without magic leadership fixed.
* Undead units without undead leadership fixed.
* Shuten Doji friendly sleep fix.
* Shuten Doji sleep effect increase.
Shuten Doji催眠能力修正
* Tempest warriors lost ice prot.
Tempest warriors失去冰甲
* LA Mictlan hero Quetzalcoatl fix.
LA Mictlan英雄修正
* Theurgs new sprites.

29th july
* New icons: Reaper, Plague carrier, diseased.
* Conscription made more viable.
* Apothecary, Alchemist of the Five Elements, Imperial Alchemist, Imperial Geomancer.
* New sprites for celestial masters and ministers MA.
MA TC单位重绘,加入新单位
* All Mictlan troops forest survival.

30th july
* Minister of Magic.
* Ministry of Rituals and ceremonial master made fortune tellers.
* Slightly altered descr for ministers etc.
* New spells for TC: Thousand Year Ginseng, Inner Alchemy.
MA TC加入新单位,新魔法

31st july
* Lawgiver pretender.
* Fomorian pretenders.
* Pretender choices for serpent cult.
MA Mictlan,Fomoria新神

2nd aug
* T'ien Ch'i infantry sprites reamde.
* Ministry Guardsman.
TC步兵重绘,加入Ministry Guardsman

3rd aug
* Tir/man/erui pretender.
加入Tir/man/erui 神
* Rudras.

4th aug
* Slight change to sky priests.
* High priest of the sky.
* Lawgiver Descriptions.
MA Mictlan加入High priest of the sky,一些调整
* New dream horror + new doom horror.
新的dream horror及doom horror
* Brigand leader.
* New events.

5th aug
* Some new uw sites.
* Some new events.
* Jomon tengu hero.
* Lanka longdead raja hero.
* Troglodyte reduced mr.
* Soothsayer lower cost, and chance of being a charlatan (=0 magic).
* Shadow vestal cost increase
Shadow vestal价格提高
* High seraph home only.
High seraph首都唯一
* Keeper of tombs slightly less expensive, LA sauromancer slightly more expensive.
Keeper of tombs价格降低, LA sauromancer 价格提高
* Ktonian necromancer more expensive.
Ktonian necromancer价格提高
* LA Anathemant Salamander not only home anymore.
LA Anathemant Salamander不再首都唯一

10th aug
* Some new blood sites.
* Jaguar warrior 25 gold.

11th aug
* Some new sites.
* Edi's Great descr-fixing incorporated.

13th aug
* Magic scale restrictions for random events didn't work, fixed.
* New event spells: Monster Boar, Send Dream Horror.

16th aug
* Fixed battlefield location on cave battlegrounds.
* Male seducers now seduces females instead of males.

18th aug
* High seraph everywhere again.
* Huli Jing
* Rain Moddable
* 'Z' cannot be used to steal from mercs.
* New doom horror enabled
* Monster mod command #reinvigoration didn't work, fixed.
* Weapon mod command #aoe didn't work, fixed.
* Demonbreds not truly demons to disable their unthematic reanimation.
* Mod command #clearsites didn't work as advertised, fixed.
* Deva pretender increased undead leadership
* Magic items on dead people no longer prevents reforging.
* Golem cult statues got darkvision
Golem cult雕像获得暗视

29th sep
* Version 3.10

* Guru reincarnation bug fixed.
* Fomoria can choose monolith.
* Fomorian sorceror no longer priest.
* Kin-breaker got nightvision.
* Klaus enabled.
* Seer King enabled.
* Longdead partholonians enc fix.
* Wrong type of local defence under water for some nations, fixed.
* Some 3.09 heroes with wrong names fixed.
* Ammit -> commander.
* Huli Jing got her magic skills.
* Raise dead didn't work properly with corpses from plagues etc. Fixed.
* Reinvig icon resized.
* New screen resolution 1920*1200 supported.
* Unmarked cost -> 60.
* Fomorian Giants cost -> 110.
* Stone beings are now immune from stone sword petrification.
2015-04-09, 10:57
Post #10

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10th oct
* Setting 1920x1200 resolution didn't work properly, fixed.

17th nov
* Bug preventing more than a hundred sprites or so in mods has been squashed.
* New monster mod command: #patrolbonus.
* New spell mod command: #nextspell.
* Several statfixes from the shortlist.
* Some site fixes from the shortlist.
* Scathach got her magic and flight.
* Hydra sacred all the way.
* Most sites on the shortlist enabled in caves.
* Dance of the morrigans fixed.

18th nov
* Increased maximum nbr of descriptions for modding.
* New monster mod command: #onebattlespell.
* New item modding commands: #newitem, #descr, #weapon, #armor, #type, #name, #copyspr.

28th nov
* Ritual cating magic items could malfunction, fixed.

9th dec
* Version 3.12 Score graphs from old games will disappear with new version due to added nation nbrs
* Modding: Max number of nations and nametypes increased.
* New monster mod command: #darkvision.
* Dominion sometimes spread in incorrect ways, fixed.
* Spell AI: Touch of madness and Berserkers avoids casters archers to some extent.
* Legions of Steel only one nbr of effect
* Spell AI: no longer casts LoS on armorless units.
* LA Bogarus almost finished.
LA Bogarus 即将完成
* Forest shape
* 'y'-screen bug fix.
* Caster of Stygian Paths took 1 an dmg for each unit under his command instead of units taking 1 an dmg each
* Stygian Paths reported random number of lost on the way
Stygian Paths施法者对每个单位承担1an伤害,Stygian Paths报告路上失踪的随机数

15th dec
* Bogarus Priests and heroes finished.
* Bogarus Descriptions.
* Bogarus nation stats finished.

16th dec
* Bogarus Descriptions.
* Bakemono scout.

17th jan 2008
* New monster modding commands: #darkpower, #firepower, #coldpower, #stormpower, #fallpower, #winterpower, #summerpower, #springpower.
* MR bless bonus was sometimes displayed incorrectly, fixed.
* Bogarus finished.

20th jan
* Version 3.14
* Version 3.13

29th jan
* #coldpower didn't work, fixed.

30th jan
* Simargl had weapon 10 (falchion) instead of patrol 10. Fixed.

9th feb
* Late abysia slayercult.
* Late abysia hero.
* Late abysia anathemants altered.
* Warbred.
LA Abysia改版

11th feb
* Scale spread bug fixed.

14th feb
* New militia events (mostly for uw nations).
* Old militia event made rare.
* MA Black Priests.
* Black Halberds.
* Iron Darts, Iron Blizzard.
MA Ulm改版

15th feb
* Iron Angel.
* Anathamant sprite.
* Black priest sprite.
* Ghoul Guardians no longer sacred, but got black halberds instead.
* Ulrich got sacredawe, lost sacred status, recieved makemonster (ghouls) and got a slight stat boost.
* Lord Guardian got sacredawe.
MA Ulm改版
* Animal awe, halt heretic, assassin, spy icons
* Moose riders 45 -> 30 G.
* Plague scythe was not twohanded.
* Rigor mortis does not affect inanimates anymore.
* Flight is now personal.
* New spell: Gift of Flight.
* Internal alchemy works properly
* Demonbred agefixes.
* Forester and bakemono scout stealth fix.
* Grid Druzhina codresfix.
* Exarch and Kosheij dressed.
* Bloodlord got correct helmet.

17th feb
* Some mage stratmove fixes.
* Peshti got kite shields.
* Peshti spearman 2 strat move.
* Bogatyr 3 strat move.
* Censor 2 strat move.
* Malai druzhina slight barding res cost reduction.
* Fivefold Angel got stump weapon instead of fist

18th feb
* Slight changes to avalon witches.

19th feb
* Hidden in snow reworking. More units, higher cost. Turmoil, magic and luck effects.
Hidden in snow重制
* Ermor domkill effect upped from ridiculously low levels.
* First steps on Gath: LA Abysia fossilized giants.
Gath开始第一步:LA Abysia化石巨人

20th feb
* Dust Walkers.
* Hidden in Sand.
* Hidden in Sand only gives results in waste.
新增魔法Hidden in Sand
* Plate armors sligtly altered in the direction of Arralens thoughts. Plate of Ulm more so. Black plate inf descr slighy altered.

21st feb
* Version 3.15

2015-04-09, 14:50
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14th mars
* Green Lion.

15th mars
* Shattered Soul for tartarians.
* LA Gath tribes and priests.
LA Gath的部落及牧师

16th mars
* Iassacharite Sage.
* Fossil Warrior.
* Gittite, gibborim.

17th mars
* Gittite Commander.
* Seren.
* LA Gath finished.
* Warbred 35 -> 30gold.
* Ashdod (MA Gath) started.
* Human slaves.
* Emorites.
* Rephaim tribes.
* LA Abba.
* MA Zamzummite.
* EA Acha, Ammi, Avvite Soldier, Qedesim and Qedesot.

18th mars
* Avvite scout, swordsman and LI.
* Horim.
* Anakim of Ashdod.

19th mars
* Anakim slightly remade.
* Adon.
* Talmai Elder.
* Rephaite Kohen.
* Rephaite Warrior.
* Melqart.
* Ba'al.
* EA Kohen.
* Horite hunter.

20th march
* Avvite Charioteer.
* Avvite Hornblower.
* Dawn Guard.

21st march
* Ditanu.
* Longdead Rephaite.
* Emite.

22st march
* Ashdod heroes.
* Slight changes to Anakim.
* Slight changes to Ditanu.
* Malik.

30th march
* Some longdead sprites niced-up.
* Longdead rotten shields.
* Dusk Elder, Spectator sprites nicified.

8th april
* Ophanim, Chayot, Hashmallim, Arelim.
* Avvite heavy archer.
* Visible fireshield on new and some old angelc beings.

9th april
* 3 new units: Avvite archer, Giliadite archer, Rephaite sage.
* Rephaim devours population.
* 1 new hero.

10th april
* New monster modding command: #speciallook.
* Twiceborn now removed from inanimates demons and undead.
* Zamzummim dies at banquet for the dead.

16th april
* Some unit stat fixes.
* Grigori

19th april
* Each Grigori got his own sprite.
* Gath hero
* Lilin
* Mazzikim
* Shedim
* Se'irim

20th april
* New nation mod command: #hero6.
* It was possible to copy corrupt/seduce orders to ordinary commanders, fixed.
* A non-flying seducer could flee with their victim to an underwater province where they both drowned, fixed.
* Recruitment ques were not cleared from undefended conquered castles, fixed.
* No descriptions for Rain and Ark battle enchantments, fixed.
* Nephilim
* Nation descr finished
* Fire and astral shield was valued way too high by the spell AI, sometimes overruling similar scripted spells.

22nd april
* Version 3.16

26th april
* Melqart blood sacrifice and hunting bonus. Cost 500 -> 450.
* Voice of Apsu and Tiamat restricted to friendly provinces.
* EA Kohen got some magic.
* Shamblers cost reduction by 5

27th april
* Missing spell descr fixed.
* AI nonpriests no longer preaches instead of tearing down walls in sieges.
* Some recruitment fixes for the AI.

5th may
* Gittite -> 30 gold.
* Sibyl hero -> 0 gold
* Nephilim no longer old
* Some other cost fixes.
* Gileadite great bow

17th may
* Version 3.17
* Major performance boost for windows version.

18th may
* Version 3.17 again
* Reverted performance boost for windows.
2015-04-09, 15:04
Post #12

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8th june
* Modding: Fixed problem with disappearing magic abilities when enabling many mods.
* Increased maximum number of messages (for huge games).
* Increased maximum number of commanders and units (for huge games).

24th june
* New monster modding commands: #watershape, #landshape, #forestshape, #plainshape, #unique, #stormimmune, #startaff, #bloodvengeance, #stonebeing, #leper, #beckon.
* LA Atlantis uw recruitment improved.
* LA Atlantis hero.
LA Atlantis水下招募提升

28th june
* Monster modding: #cold and #heat takes an area variable.

7th july
* Increased modding limits for maximum number of monsters and descriptions.

9th july
* New weapon modding commands: #dt_small, #dt_large, #dt_raise, #dt_magic, #dt_constuctonly, #dt_demononly, #mrnegates, #mrnegateseasily, #mind.
* Weapon modding: Range -1 = strength as range, -2 = str/2, etc.

20th july
* Improved move order validation.
* Battle enchantments expire when caster retreats from battle ground.
* New switch: --nocheatdet.
* nation mods are now properly recognized when starting network games.
* Increased maximum number of maps allowed in the map folder.

17th august
* Crash during host fixed.

19th august
* Version 3.18

22nd august
* Version 3.19

26th august
* Version 3.20

30th august
* Jigami
* Gozu Mezu
* Onmyo-ji fortune teller (4)
* Onmyo-ji shikigami battle summon
LA Jomon改版

1st october
* Crash during turn generation fixed.

12th october
* New nation modding commands: #autoundead, #zombiereanim, #horsereanim, #wightreanim, #manikinreanim, #tombwyrmreanim, #domkill, #domunrest, #templecost, #labcost.
* New site modding commands: #mon, #com, #clear, #incscale, #decscale.
* Game could crash due to too many large units on the battlefield, fixed.

26th october
* Shape changing could result in incorrect magic item loss, fixed.
* Wishing for a non unique item could remove too many items from the world, fixed.
* Avvite Chariot size -> 5
* Dawn Guard -> 45
* Melqart Blood -> 3
* Ba'al Blood -> 2
* Ba'al eat Melquart event reversed.
* Hinnom PD reduced
* Hinnom start army reduced
* R'lyeh dreamlands suffered from the same problem as Ermor once did. Dom-kill rate now multiplied by 5.
LA R'lyeh神域杀人速度提高5倍
* Hinnom Popkillers gives some unrest.
* Events proof read and fixed

29th october
* Ujigami, Mori-no-kami, Kenzoku.
LA Jomon新召唤

1st november
* Version 3.21

* Battle enchantments did not expire when leaving the battlefield with the help of magic, fixed.

15th november
* Monk of the Fivefold Path.
* Signs of the Fivefold Path.
LA Jomon和尚及手印

30th november
* Tatsu.
* Shikome.
LA Jomon新召唤

6th december
* Creating new game with random map and same name without quitting resulted in wrong map graphics being displayed, fixed.
* Stealing a mercenary from another player resets the merc's turn orders. This fixes a potential false cheat alarm.
* Improved cheat protection.
* Improved spell messages for a few situations.

7th december
* Modding command #com didn't work properly, fixed.
* Monthly site searching with spells stopped targeting when no more prime suspects were available. Now it will go through the less likely locations as well after the good once are searched.

13th december
* Recruitment ques are now greyed out when unrest >= 100.

30th december
* AI cannot ignore sea of ice and similar restrictions.
* AI could ignore target restrictions for rituals like Tidal Wave in some circumstances, fixed.

1st january 2009
* Ryujin
* Shark Warrior
* Shrimp Soldier
* Crab General
LA Jomon水下招募龙王,鲨鱼勇士,虾兵蟹将

5th january 2009
* Forgotten city adventures had broken traps. E.g. the ballista only dealt 1 point of damage.

9th january 2009
* Battles in Inferno, Cocytus and the Void could not be viewed, fixed.
* Various magic items got bonuses on returning from other planes.

18th january 2009
* Increased max nbr of effects per magic item.
* Now possible to set a custom skybox for a specific province (#skybox).
* Now possible to set a certain battle map for a specific province (#batmap).
* New map commands to change the color of the battlefield in a certain province (#groundcol, #rockcol, #fogcol).

25th january 2009
* Support for battle ground look commands in map editor.

10th february 2009
* Crash during turn generation bug fixed.
* Global enchantments could incorrectly stay up if its immortal caster was permanently banished, fixed.
* Immortals could die permanently from disease, fixed.
* You could get permanently unable to appoint a new prophet in some circustances, fixed.

28th february 2009
* Version 3.22

* Hovering over an equipped item and pressing 'l' sends it directly to the lab.

7th march 2009
* AI learned how to use the seduction, lure and corrupt special abilities.

10th march 2009
* Version 3.23

18th march 2009
* Version 3.23b

* Fixed a new bug in cheat detection.

2015-04-09, 15:12
Post #13

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19th march 2009
* Dominions could crash when changing video preferences, fixed

17th july 2009
* New resolution 1024*600 (for netbooks).

19th august 2009
* New resolution 1024*576 (for netbooks).

7th november 2009
* Support for PulseAudio on linux.

4th january 2010
* Fixed crash during turn generation.
* Eliminated nations are now also shown in the graphs.

15th january 2010
* Spell AI improved regarding when to cast Arrow Fend, Gift of Flight, Legions of Steel.
* Description changed for Maggots to better correspond with its true effect.
* Djinn is now a unique monster.
* Could get some kind of mine even though all site slots were full, fixed.
* increased maximum number of messages a player can send on a given turn.

30th january 2010
* New monster modding commands: #inquisitor, #shatteredsoul, #banefireshield, #uwdamage, #popkill.
* Units with the uwdamage attribute now actually takes damage from being under water.

19th february 2010
* Version 3.24


9th March 2010
* Pulseaudio on linux used .so instead of .so.0, fixed.

16th March 2010
* Shields could parry some effects they shouldn't be able to, like fear. Fixed.
* Trampling could result in multiplying the target in some circumstances. Fixed.

24th April 2010
* Improved performance and window resposivness of the 'AI thinking' host stage.
* Maggots spell was broken, fixed.
* It was sometimes possible to continue sacrificing slaves even if your temple had burned down, fixed.
* Two monthly Voice of Tiamat spells didn't cooperate very well, fixed.

25th April 2010
* Some typos fixed.

15th May 2010
* Mighty Yari was incorrectly a missile weapon, fixed.
* Yogini was not a female, fixed.
* Some units got wrong type of names, fixed
* Horse Brothers had switched pictures with their commander, fixed.
* Tribal King now has a javelin instead of a sling, just like in the picture.
* Burned down lab/temple event messages while sieged now go to the sieged player.
* Battles caused by random events are now resolved at the end of the random event step. This should fix any problems with barbarians attacking a sieging army due to bad luck.
* The Blood Keep site now gives a mountain citadel instead of a swamp city.
* Many more sites can now be found in cave provinces.

22nd July 2010
* Modding: Maximum number of spells increased from 1200 to 2000. This will make it possible to have more spells in mods.
* Modding: Maximum number of name types increased from 60 to 100.

24th July 2010
* Trying to view a non existant battle will no longer crash the game.

1st August 2010
* Fixed crash during turn generation.

31st December 2010
* Modding: Gift of reason is subject to spec limitations on target unit.

1st January 2011
* Modding: New commands for underwater recruiting #uwcom1 ... #uwcom5 and #uwunit1 ... #uwunit5.

2nd January 2011
* --nonationinfo is now implemented.

5th January 2011
* Version 3.25

* popkill now works for non commanders as well.

11th January 2011
* Version 3.26

* Reverted: Battles caused by random events are now resolved at the end of the random event step. This should fix any problems with barbarians attacking a sieging army due to bad luck.
* Modding: new command #heretic.

21st May 2011
* Jack sound support in Linux.
* 2 x Crash during turn generation fixed.
* Fixed bug where AI would cast vengeance of the dead on empty provinces.

24th May 2011
* New fullscreen resolutions e.g. 1920*1080.

31st May 2011
* Recruitment queues are automatically reset once a fort is under siege.

2nd June 2011
* Modding: New mod commands: #clearweapons, #cleararmor, #drainimmune.
* Modding: New site mod commands: #conjcost, #altcost, #evocost, #constcost, #enchcost, #thaucost, #bloodcost.
* Modding: New site mod commands: #holyfire, #holypower, #heal, #curse, #disease, #horrormark, #lab.
* Modding: #armor accepts numbers too.
* Modding: #custommagic can be used to created linked random magic. Chance 200 = 2 on a random path.
* Utterdark did far too many attacks, fixed.
* Maximum number of mod sprites increased 1000 -> 2000.

3rd June 2011
* Maximum number of mods increased.

5th June 2011
* Improved Linux pulseaudio support.

10th June 2011
* Modding: New command #homesick.

19th June 2011
* Version 3.27

2015-04-09, 15:18
Post #14

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13th August 2011
* Mossbody and twist fate in combination could result in many many unexpected abilities, fixed.

15th October 2011
* Dominions will no longer get unresponsive during 'waiting for game info'.

31st May 2012
* ALSA sound support in Linux.

10th November 2012
* Minor stability improvements.

12th November 2012
* Performance improvement for Windows version.
* Nicer Windows icon.
* Army grouping bug fix.
* Game could crash on very large maps, fixed.

14th November 2012
* Version 3.28

* Improved scroll wheel behavior on newer Macs.

28th November 2012
* Units with seasonal powers could give a battle replay inconsistency, fixed.

13th December 2012
* Texture compression on Linux with Intel Ivybridge was buggy and has been disabled for that combination (higher graphics setting fixes problem too).

3rd January 2013
* Fixed 'killslaves' crash that could occur during combat resolution.

14th January 2013
* #custommagic will now work with higher numbers.

29th January 2013
* Pushback when two armies met each other was buggy and could result in a double pushback and no battle, fixed.
* Armies with many commanders has a too high chance of being pushed back by a smaller army, fixed.

11th February 2013
* #okleader works properly now.

16th February 2013
* Resources could sometimes be drained by fort over land/sea borders, fixed.

1st March 2013
* Magic boosting magic items fix.

10th April 2013
* Network bug fix.

13th May 2013
* Underwater encumbrance was 2 too high when no friendly currents was in play.

20th May 2013
* Battle inconsistency bug fixed.

25th May 2013
* Use .exe location to find data files if necessary.
* Typo fixes.

26th May 2013
* Preachers could take advantage of enemy temples during siege, fixed.

27th May 2013
* Do not pay upkeep for units that are not in the known world.

14th June 2013
* Crumble did not always damage the units inside the castle, fixed.
* Weapons of sharpness did not pierce shields, fixed.
* Iron Marionettes had a death 0 requirement, fixed.

29th June 2013
* Version 3.29

* Banefire strike caused plague instead of decay, fixed.
* Abomination of Desolation did not get false horrors under water, fixed.
* 2 Doom Horrors weren't immune to wishing, fixed.
* Manikin reanimating AI could make normal zombies too, fixed.

29th August 2013
* Version 3.30

(Save games from 3.29 and 3.30 are compatible.)
* Steam compatibility fixes.

3rd November 2013
* AI merc bids were incorrect.
* Caves will now get proper cave names.
* Improved pluralization.

21st December 2013
* Version 3.31

* Use link time optimization on linux for a little extra performance.
* New resolutions: 1360*768, 1600*900.

2nd June 2014
* Version 3.32

* Improved detection of dead disciples
* Special random land names for wastelands
* Sanitize file name when saving maps
* Golems etc start at an age of zero years
* Marble Oracle had an eye too much
* Site info prints healing and undead killing too
* Province population capped at 300000 inhabitants
* Bloodletting could affect inanimates
* Communion was drained too much
* Added support for many new screen resolutions including 4K
* Fixed undefined behavior in crc calculation
* Fixed heightfield clipping bug.
* Fixed bug in random numbers
* Typos fixed
2015-04-09, 15:40
Post #15

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10th October 2013

dominions 4发布

Feature List

Many monsters (2000+) and many many special abilities.
About 75 different nations to choose from, varying from Marignon with paladins, witch hunters and inquisitors to under water nations like the Lovecraft inspired R'lyeh.
Three Eras to play in, Early era is most magic and the late era is more technologically advanced with good steel weapons and armors.
Design your pretender god and how his dominion influences provinces and his sacred units.
Multiplayer with simultaneous turns (up to 28 players).
Teamplay with one Pretender player and a bunch of Disciple players per team.
Network or Play by E-Mail for multiplayer.
AI opponents for single- or multiplayer game.
Random maps with cave, mountain passes and rivers (rivers can only be passed when frozen).
An extensive magic system with over 800 spells.
Blood magic, power your rituals with human sacrifices.
Global rituals that affect the entire world.
More than 300 magic items.
Unique magic artifacts that all players compete for, once forged no one else can make it.
Mercenaries are bought on a global market.
Scouts, Assassins, Spies, Seducers, Corruptors, Werewolves, Illusionists and more can be sneaking in your provinces.
Claim the thrones of Ascension to gain special powers and eventually win the game.
Permanent battle afflictions.
Easy to Mod (2d graphics)
Playable on Windows, Mac OSX and Linux.

Dominions 4 improvements

Here's a list with the most important changes compared to Dominions 3. I have a long detailed list with about 250 points too, but it is hard to keep up to date, so here is the short list instead.

Teamplay, one pretender and one or more disciples per team.
Thrones of Ascension. Claim thrones to gain extra powers and to win the game eventually.
Many sprites have been redrawn and the 3d terrain is also improved.
Many user interface improvements.
Formations like line formation or skirmish formation.
Fire and Flee order has been replaced by Fire and Keep Distance.
Improved random map generation with wraparound maps, caves, rivers and mountain passes.
Rivers that can only be passed when frozen, mountain passes that can only be passed by special units and when it's warm.
Pierce, slash and blunt weapons have slightly different quirks. E.g. don't shoot arrows at skeletons.
Darkness and dark vision plays a more important role. Notably in deep seas, caves and sometimes during assassinations.
Range restrictions on magic rituals and items and spells that can be used to boost ritual ranges.
Improved network support, turns can be resumed from any computer and turns can be marked as only half finished.
Global random events
Can build castle improvements like extra towers or extra supply storage
Province Defence dependent on the local population and some nations have easier or harder to organize it.
Newly caught blood slaves goes to lab automatically if possible.
AI Improvements.
Hundreds of new modding commands to open up new modding possibilities.
Improved performance, very large games will run more smoothly.
And of course many new monsters, spells, magic items, sites, random events and some nations too.

Version 4.03 (Cave Patch)洞穴补丁
13th November 2013

This patch focuses on caves. Agartha has got many improvements like new units, pretender gods, national spells, heroes, unique names and improved income from cave provinces. Early Agartha has now also got the means to open the seals they guard with a new ritual and release whatever horrors are within. Caves on random maps will now sometimes be cave forests which provides more income than ordinary caves. There are also some new spells to summon cave monsters that can only be cast in caves.

Major changes to Agartha in all three ages (details at the end)
Extra income/resources in caves for some nations
Rebalancing for summoning spells
Typos fixed
Descriptions updated
New magic item: Storm Spool
Some battle sound effects where not affected by volume setting
Swallower could try to chase after already swallowed units
Ether Gate raises magic level
提高Ether Gate魔法等级
Ermor can buy 1 defence in pop 0 provinces now
Random event fixes
Dementia got cured when removing items
Fix for units with missile weapons in wrong order and a lost arm
Random caves did not get cave names, fixed
Blood sacrifices by disciples did not work properly
Medallion of vengeance improved
Medallion of vengeance改进
Spells that required a second path were not greyed out properly
No snow/rain in caves
New cave critters
New cave indeps
Indep Abysians (lava-born)
Undead cannot bleed
www.draam.com in Credits
Tough monsters would stay behind troops instead of attacking, fixed.
--quiet now prints less
Secondshape don't heal afflictions
Global event darkness works now
Improved pluralisation of unit names
--newgame for scripts that want to create new games
Innate spellcasters didn't always cast their spells
Innate spellcasters并不总是释放魔法
New graphics for Weapons of Sharpness
Weapons of Sharpness新图像
Nation restrictions persited after cancelling out of a scenario
Horrors that refuse to rout do not get -4 to att/def
Truly ethereal beings could be invisible
Bubbles in non deep water were incorrect
Never shape change into forms that drown
New terrains: Cave forests and cave seas with proper looks
Could start network game with disciples without a team
It was possible to fire rear by using shortcuts
Rectangular maps were cut off in map preview.
Network bug after you had lost and reconnected fixed
Print battle message when units flee off the battlefield
Some afflictions were not printed correctly
New god title
Commanders with priest magic are now always considered sacred
Max 50% damage in limbs now takes modified max HP into account.
Units fleeing from random events disappeared form world
Limited recruitment of 2+ different unit types at once didn't work
Mid R'lyeh can now recruit Hybrid Commander in coastal forts
Mid R'lyeh现在可以在海岸城堡招募混血将领
New spell: Unleash Imprisoned Ones
New spells: Bind Penumbral, Summon Penumbrals, Summon Umbrals, Olm Conclave
New spells: Hall of Statues, Revive Cavern Wights
New spells: Living Mercury, Nightmare Construction, Animate Mercury
New cave spells: Summon Cave Cows, Summon Cave Crab, Summon Cave Grubs, Hidden Underneath
About 35 new units and monsters, mostly related to caves and Agartha.

Fix for reanimation
AI bid for mercs was incorrect, fixed
AI recruitment priorities improved
Improved AI spell targeting
AI will recruit more spies

Fixes for BigBlackPeaks
Fixed missing connection on Frosted Lands
Map command #nonamefilter didn't work
Removed preset province names on Valanis map
Black text color for Valanis map
Fixed battle look for floating islands on Valanis map
--rugedness, to set random map rugedness from command line
Maps with #defence >100 would crash, fixed
Cave forests on random maps
Bunch of random maps now uses rugedness setting too
More names for plain and forest provinces

New monster mod commands: #indepmove, #cleanshape, #reanimator, #defector, #nohof
New monster mod commands: #reqlab, #reqtemple
Pink shadow when highligting modded units fixed
Modding: #cold... commands didn't work
Game could crash when adding names to a new nametype
Modding: Master Smith value can be negative
Modding: makemonsters work with negative values too
New mod nations could not be selected for network play
Scoregraphs for new mod nations could not be hidden
New monster and item mod commands: #deathfire, #deathparalyze
Mod banners placed at the right edge of widescreen displays too
New mod commands #deserter, #horrordeserter
It was possible to make the game freeze with incorrect shape modding commands

Changes to EA Agartha
- Earth Made Flesh
- Pillar
- Ancient Wet Ones
- Olm Sage (in caves and womb of earth)
- Great Olm (in caves and womb of earth)
- Members of the Closed Council x3 (death, forests, water)
- Deepthought descr
Sites: (a one time event should add the new sites in ongoing games)
- Womb of the Earth
- Release Imprisoned Ones.
- Barathrus & Rhuax needs site: Roots of the Earth.
- Living Mercury
- Cavern Wights (EA - no magic weapons) - altered cost and available EA
- Penumbral
- Umbral

Changes to MA Agartha
- Earth Made Flesh
- Pillar
- Defender of the Halls
- Shard Guard
- Ancient One +1 att, +1def, throw rocks, descr fix, better armor, standard +1
- Ancient Lord +1 att (IIRC)
Sites: (a one time event should add the new sites in ongoing games)
- Halls of Oracles no longer gives gems
- Roots of the Earth
- Broken Seal
- Attentive statues, sentinels lvl and cost
- Olm Conclave
- Umbral more efficient
- Penumbral more efficient
- Living Mercury
- Shard Wights - replaces cavern wights in MA and LA
- Hall of Statues (many sentinels)

Changes to LA Agartha
- Pillar
- Master Alchemist
- Alchemists
- Sappers throw cave fire
- Blindlord ldr
- Master of Alchemical Secrets
- Nightmare Reanimation
- Shard Wights
- Halls of the Dead
- Penumbral and Umbral efficient (like in MA)
- Iron Ancestor spell cost and unit statfix
- Iron corpse spell cost and numbers
- Nationrestricted Barrel of Mercury

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