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> dominions系列版本更新, 再开一大坑
dfc103
2015-04-10, 12:00
Post #16


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Version 4.04

2014年1月7日

This patch fixes a whole bunch of bugs and also improves the performance and reliability of very large games. A Wait command has also been added to remove a commander from the 'n' (next commander) cycle.

这个补丁修正了一大堆bug并提升了大规模游戏时的表现及稳定性。这个版本还加入了等待命令“W”使将将领移出下一个将领命令“n”的循环。

Game
Message for assassination failed due to no commanders
由于无将领造成的刺杀失败消息
Memory overwrite during merc creation fixed (could affect research on Mac).
Rivers and mountain passes are taken into account for team clustering
队伍聚堆时考虑河流和山脉的通过
Reanimatied units etc are now put in garrison if the reanimator doesn't already command units.
复苏等得到的生物在使他们复苏者没有带领部队时直接进入要塞
Experience bonus for HP and Enc shown in details
经验加成的生命值和负重在细节中显示
Banefire strike was a fire attack
冥火攻击是火焰攻击
Many huge skirmish squads could lead to a "no space left on bg" crash.
New order 'wait' to be removed from 'n' cycle
新命令“wait”以从“n”循环中移除
New shortcut 'J' for seduce
新魅惑快捷键“J”
Changed shortcut 'Q' for capture slaves and 'W' for wait
捕捉血奴快捷键改为“Q”,等待快捷键“W”
Event fixes
事件修正
Many typos fixed
拼写修正
Dominion no longer shown when browsing disciples
Orania map fixes
Imprisoned was not printed in "View Created Pretenders"
囚禁情况不显示在“观看已有伪神”栏目中
Ermor could spawn Lictors that drowned.
修复Ermor会生产淹死的Loctors
Siege progress report was incorrect for castles with extra buildings.
修复城堡有额外建筑时攻城进程报告显示不正确
Healers no longer affect inanimates
治疗者不再影响无生命单位
Make sure units never start with bleeding
确认单位不会有流血的起始状态
Fixed increasing popup on spell info page
Slow aging and affliction removal from Gift of Health didn't work on allies.
修复Gift of Health对盟友无降低衰老及去除伤病效果问题
Lawgiver (feathered serpent form) had wrong path cost.
修复Lawgiver羽蛇形态新魔法点数错误问题
Improved cd key violation message
It was not possible to strike ethereal units inside walls.
修复无法攻击在墙内的虚体生物问题
Arcane Nexus didn't work if it was the first global.
修复Arcane Nexus为第一个全球结界时无法工作的问题
Area effect from Unquenched Sword didn't work.
修复Unquenched Sword区域效果无效问题
It was possible to attack across unfrozen rivers sometimes
修复偶尔可跨越未冻结的河流进攻的问题
--verify will also work for modded nation now
Astral mages no longer cuts off cords from allies
星法师不再打断盟友的记录
Swamp survival from boots didn't help against Quagmire
修正鞋的沼泽生存对于对抗Quagmire无效问题
Global overpopulation can affect commanders too
修复全球人口过剩同样影响将领问题
It was not possible to inspect commanders near the end of the global limit
Disbelieve was broken
修复Disbelieve
Fixed missing connection on frostlands map
Fixed map error in Glory multiplayer
An event could incorrectly bring zero gems
修复某事件给予0宝石问题
Mindless units did not get any castle defence penalty
修复无意识单位不受城堡防御惩罚问题
About 25% faster host time when there are no or few battles
在没有战斗或战斗很少时提高约25%计算速度
Maximum amount of messages increased, should fix missing scout reports
消息数量上限提高
Bodyguards could disappear after assassination
修复保镖可能在刺杀后消失的问题
Weakness was never cast
修复Weakness不被使用问题
Vengeance of the Dead didn't work
修复Vengeance of the Dead
Djinn now looks correct
修复Djinn图像
Maximum number of commanders slightly increased 9900 -> 9990
将领数量上限略微提高9900 -> 9990

AI
AI performance improvement
AI players less likely to have a very low dominion score
Some AI tweaks
AI players could recall imprisoned gods
AI processing uses multiple cpus by default on Linux and Mac

Modding
More summoning rituals support montag
New nation mod command #uwbuild
Item mod commands called #spr... didn't work

Linux
Added raspberry pi build
Uses link time optimization for a little extra performance


Version 4.05

2014年4月9日

Game
Story events
故事事件
Press 'i' for province info and history
按“i”键显示省份信息及历史
New pretenders: Maharishi, Raksharani and the Celestial Carp
新伪神:Maharishi, Raksharani and the Celestial Carp
Shrinked affliction was not properly permanent
修复缩小战伤不永久保持问题
A map could appear twice in load maps, fixed
Map fixes (wrong terrains and incorrect connections)
地图修复
No seperate messages for items found after battle
战斗后找到的装备不再分别显示
New weapon effect: Lesser swallow (can only be used on human size or smaller)
新武器效果:次级吞噬(只能在人类体型或更小的单位上使用)
Hill Giant got 'grab and swallow' attack
山岭巨人得到“抓起并吞噬”攻击
Vafur flames improved
Vafur flames改进
Items in forge that are too high level are shown, but greyed out
需要更高等级构造的装备灰色显示
Shift+tab to go backwards in graphs
Shift+tab回到上一张图表
Shift+click to reverse AI difficulty selection
Shift+click更改AI难度
Dark skies had -1 penalty in non dominion too, fixed
修正Dark skies在无神域时也有-1惩罚问题
Press 9 to show province names on map in map editor
在地图编辑器中按9显示省份名称
Button to change province name color in map editor
Volume setting no affects 'new turn ready' sound too
Gave a lot of maps black province names
Green highlight on allies when choosing receiver for message
选择接受者时盟友以绿色高亮显示
Description fixed for Oceania and more
Oceania等描述修正
Message when God is recalled
召回神时的消息
Forest Troll Tribe summons 15 trolls and cheaper
森林巨魔部落召唤15个巨魔,价格下降
Celestial Chastisment didn't enslave
修正Celestial Chastisment无奴役效果问题
Lifeless weren't immune to Bloodletting
修正无生命单位不免疫Bloodletting问题
Umbral summons corrected
修正Umbral召唤
Speed up particle effects too when fast forwarding
Ice weapons are not affected by fire bless
冰武器不受火焰祝福影响
Whip of command commands more but gives morale penalty
Whip of command给予更高的领导力但受到士气惩罚
Scale Walls ability for some assassins
一些刺客获得翻墙能力
Improved information for targets of Wrath of God and some other powerful spells
Wrath of God及其他一些强力魔法的目标信息改进
Boots of the Messenger reinvigoration 2 -> 3
Boots of the Messenger 回复精力提升2 -> 3
Red numbers for Vortex of Unlife too
Vortex of Unlife显示为红色数字
Fixed starting age for Golem and some other constructs
Golem及一些构造体的起始年龄修正
Bunch of maps didn't support wrapping properly
The hero Sialuk got his proper name now
英雄Sialuk有了合适的名字
Fix scrollbar when choosing nation to play
Need not eat canceled gluttony and supply bonuses, fixed
修正Need not eat取消贪吃及补给奖励效果问题
New look for elf shot
elf shot新外观
Sprites from summon sprites shoots instead of doing a flying charge
召唤的sprites射击而不是飞行冲锋
Wraith Lord commander for ghost riders is back
ghost riders的指挥官Wraith Lord回归
Improved weapon info
武器信息提升
HP capped at 10000.
生命值上限10000
T'ien Chi will no longer get land troops in underwater PD.
T'ien Chi 不再在水下省份防御中得到陆地单位
T'ien Chi also gets indep commander at PD 20.
T'ien Chi同样在20省份防御时得到原住民指挥官
Swallowed units are killed hard at end of battle.
修正被吞噬部队在战斗结束后难以杀死的问题
It was possible to start underwater with overwater nation on Talis map.
Print heal effect in site info.
显示遗迹的治疗效果
Never create provinces with no exits
不再产生无出路的省份
More restricitive showing of the map raid symbol.
Alt+home = select prophet
Alt+home选择先知
Robe of Caelium the Druid resistances 5 -> 10
Robe of Caelium the Druid抗性提升5 -> 10
The Iron and Silver throne spreads 2 dominion
铁和银王座扩散2点神域
Print actual worth of thrones from when game was started
游戏开始后显示王座的实际价值
Seasonal mages
四季法师
Fire and death bless arrows now requires a hit to take effect
火及死亡祝福的箭矢需要击中生效
Banfire bow no longer armor piercing
Banfire bow不再为AP攻击
Starting client with --ipadr cleared old connections.
Improved detection of dead prophets
侦测死亡先知的方式改进
Don't get an arena prize you already have
修正竞技场奖励无法再次获得问题
Make sure old arena prizes don't get put in the lab
确认旧竞技场奖励不会回到实验室
Ethereal didn't help vs maggots spell
修正虚体无法对抗maggots问题
Hidden in snow can now be cast in border mountains too
Hidden in snow也可以在border mountains地形施展
Added a few names for Marverni females
为Marverni女性增加新姓名
Victims of random event assassins didn't disregard orders
修正随机事件中被暗杀的受害者不会放弃原有指令问题
Flags and timer shown during network play
联网游戏时增加旗帜和倒计时
Pretenders and some unique monsters knows more spells when independent
当作为原住民出现时,伪神及一些唯一怪物会使用更多魔法
Can click on flags on network screen, right click gives info
Improved victory screen
胜利屏幕改进
Transformation ritual could result in a shapeshifter eagle
修正变形术会给出变形者鹰问题
Support for fancy 4K resolutions
Improve event message for curses
改进诅咒事件的消息
Made two magic raising sites unique
两个提升魔法的遗迹唯一
Thrones are now sorted by dominion spread
王座按照神域传播能力排序
Sea province size didn't work for Bunch of random maps.
New tips
新的提示
Grey out all spells that cannot be cast due to terrain requirements.
由于地形限制无法使用的魔法灰色显示
Battle music did not stop when pressing 'q' during zoom in.
AI forge improvements
AI构造提升
Population cap to prevent overflow
Aging remade so magic items can protect from magic aging effects
衰老重制,使得一些装备可以防御魔法衰老效果
2 magic items will now accelerate aging
2件魔法装备加速衰老
Dementia could not be healed, fixed
修正Dementia无法治疗问题
Item levels were incorrectly added regarding random event magic boost.
修正随机事件魔法提升造成的魔法等级错误问题
Battle orders weren't ignored during manifestation
Blood feast affliction wasn't permanent.
修正Blood feast战伤不永久问题
New province names
Draw size fix for retinue
Choose item from magic item treasury screen when sending message
发送信息界面可以从魔法装备库中选择装备
Very easy research setting
增加非常简单研究选项
Disabling animated background removes nebulas too
Better era sorting in View Pretenders screen
Sanitize filenames before saving maps
Fixed heightfield clipping bug (visible on the lower planes)
Fixed bug in random numbers
Krakens got recuperation.
Krakens得到回伤能力
Sea Trolls and Sea Dragon got darkvision
海巨魔和海龙得到暗视能力
Fixed darkvision for water queens.
修正水元素女王的暗视
Many stat fixes
许多属性修正
Many typos fixed
许多拼写修正

AI
AI improved item distribution
AI improved thug creation
AI improved research item creation

Mac
Changed OSX priority for finding data directory
Mac version no longer default to multiple cpus for AI processing

Modding
#defector should work now
New commands: #deathpower and #deathrec
Different maxages for shape changer forms now only prints a warning
possible to combine e.g. #nodemon and #noundead
#iceprot always had 2 as value
Commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work

This post has been edited by dfc103: 2019-03-21, 11:06
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dfc103
2015-04-14, 14:47
Post #17


特珞祭司
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Member No.: 8604



Version 4.07

2014年6月26日

This update adds a new version called Ragha to the late era and also updates Caelum in all eras. There are also a lot of bug fixes and various new features.

这个更新加入了叫做Ragha的LA国家,并升级了全时代的Caelum。还进行了许多bug修正并加入新的特色。

Game

New nation called Ragha
叫做Ragha的新国家

Caelum nations have got some new/altered units, equipment, descriptions and sites
Caelum得到改动并新增了一些单位,装备,说明和遗迹
Ice Crafting for MA Caelum
MA加入冰之构造
Ice Lances have charge ability
冰矛得到充分能力
Many new Pretenders for Caelum and Abysia
Caelum和Abysia得到许多新伪神
New Summons for Caelum/Ragha
Caelum/Ragha得到新的召唤
New national spells for Caelum/Ragha
Caelum/Ragha新的国有魔法
Can only blood sacrifice in own lands
只能在自己的国土上血祭
Just Man's Cross is now armor piercing
Just Man's Cross现在是穿甲AP伤害
Event fixes and new events
事件修正及新事件
Could transform into a ... with Transformation ritual
可以通过变形术变形
Awe now printed among bless effects
祝福获得的敬畏效果显示
Never healing wound now gives -20% of start HP instead of -20% of modified HP
战伤Never healing wound现在给予-20%起始HP而不是修正过的HP
Chi Kick is now a bonus weapon
Chi Kick现在是额外武器
Improved error detection for map loading
Fixed unit2com inconsistency bug when viewing casualty reports
Increased chance of getting the better divine titles
提高得到更好的神圣头衔的几率
New divine titles
新的神圣头衔
HTML status page divided by teams
HTML状态页分队显示
Smooth scrolling for GUI
Fliers get size*2 as charge damage if it exceeds the old AP/3
当超过AP/3时,飞行者得到 体型x2的伤害
Added 2048*1152 and 2880*1800 screen resolutions.
Fixed undefined behaviour in CRC caclulation
Typos fixed
High level Thrones didn't spread more dominion
高等级王座并不散播更多的神域
'l' to send item to lab didn't work properly
快捷方式'l'将物品放回实验室修复
Wraith Lord from Ghost Riders looked wrong
Ghost Riders中的Wraith Lord图像修复
Crystal Throne and Throne of Knowledge had wrong dominions spread
水晶王座和知识王座散播神域效果错误修正
Reduced chance of starting behind rivers or mountain passes
降低初始位置在河或山口的几率
Tainted Presence affliction
被腐蚀的灵魂战伤
Transformed priests could not be blessed
修复变形后的牧师无法被祝福问题
Unclaiming of thrones now happens before victory and before income
取消王座宣称现在发生在计算胜利和收入前
Bless effects were not always removed when losing a throne
修正失去王座后祝福效果并不总是移除的问题
Set name of home province even on maps with fixed province names
Fixed UW shark knight defence
修正UW鲨鱼骑士防御
Removal of smouldercones that could be created by incorrect random events in 4.05
移除4.05中不正确的随机事件产生smouldercones的问题
Don't print 'army routed' for Vengeance of the Dead
在 Vengeance of the Dead不显示部队撤退
Wrong popup text for Dispel ritual
Helheim can no longer trace income across oceans
Helheim不再跨海得到收入
Special random names for wastes and farm coasts.
荒地和海岸农田的特殊随机名称
More random province names
更多的随机省份名
Random maps with <500 provinces will never have any duplicate names.
小于500省份数的随机地图不再产生重复的省份名称
Tower of the Moon changed to summon Dire Wolves
月亮塔改为召唤Dire Wolves
Serpent King got nature 1 in snake form too
Serpent King在蛇形态同样得到1自然
Innate Spellcasters skipped every other scripted spell
Innate Spellcasters间隔所设置列表施法
Events can yield horror marks
事件能够消退horror marks
Select unit shows more of the more interesting targets and at least 2
选择单位时显示更多有趣的目标
Floating units were not immune to Earth Attack
修正漂浮单位不免疫Earth Attack问题
Lure of the Deep could crash the game
修正Lure of the Deep导致游戏崩溃
Battle log details for Ethereal, luck, etc.
战斗记录显示Ethereal, luck等细节
Non artifact items can be unique
非神器宝物可以是唯一的
Poison from poison dagger ignored etherealness
毒匕首的毒素无视虚体
Improved spell info for some spells
一些魔法改进魔法信息
Lance is now before second weapon
骑兵矛现在总在第二武器前
Population capped at 300000
人口总数300000
Enchantment and dispel strength was calculated incorrectly
修复Enchantment及驱散强度计算不正确问题
Tome of High Power boosts ritual range
修复Tome of High Power提升仪式范围
Ichtytaur had wrong shape change
修正Ichtytaur错误变形形态
Arcane Nexus got more basic income
Arcane Nexus有基础收入
Acorn Neclace shockres 5 -> 15
Acorn Neclace电抗5 -> 15
Ice forging icon
冰之构造图标
Multiple secondary spell effects works now
Communion slave/master icons
Ambdextrous icon
New monster: Flame Spirit
新怪物:火之灵
Magic for some secondary shapes for gift of reason purpose
Raiding could crash the game
修正劫掠导致游戏崩溃问题
Trade Wind could be cast on non coastal provinces
修正Trade Wind可在非海岸省施法问题
No items found in messages for defeating sneaking enemy
修正击败潜行部队后无获得装备信息问题
Wrong message when a third party fights outside a castle
修正当第三方在城堡外战斗时错误信息问题
Added missing description for Cleansing Chime
增加Cleansing Chime的说明信息
Certain effects (e.g. blood vengeance) are no longer affected by mirror image
一些效果(如血仇)不再作用于镜像
Reinvigoration now removes all (up to 200) fatigue
Reinvigoration现在去除全部疲劳(最高200)
Burning ground should look correct on fast forward now
Shape changing back to original form after battle didn't work
'c' to view combat spells only
快捷键'c',仅显示战斗魔法
'g' to view globals only
快捷键'g',仅显示全球魔法
Can no longer yank Monument with harpoon
无法再用鱼叉移动Monument
Ziz couldn't fly during storms
Ziz无法在风暴中飞行
Give pretender capital as home province
伪神以首都为家乡省
Shapechange starting pretenders if necessary
More + info on spells
Improved popup info for storm power
Heroes get capital as home province
英雄以首都为家乡省
Improved pluralisation of unit names
Red warning when having an impossible throne setting
New start options for random maps: --mapdscol, --mapccol
Air Bless gives range bonus
气系祝福给予范围奖励
Slave Markets and some other sites are less common
奴隶市场及其他一些遗迹降低出现概率
Fix for slow rec with limited resources
修正慢速招募资源有限时的问题
Vine Bow now has on hit effect instead of on damage
Vine Bow现在击中生效而不需要造成伤害
Black bow of Botulf now affects on damage
Black bow of Botulf现在需要造成伤害生效
Some magic bows got 1 increase in damage
一些魔法弓增加1点伤害
Units without headslots didn't die from soulslay
修正无头部装备位的单位不会被soulslay杀死的问题
Monster fish can damage large targets
Monster fish能够对大型目标造成伤害
Icons for dominion scale changing effects
改变神域特性能力的图标
More likely to use gems against small armies of only mages
更容易对只有法师的小规模部队使用宝石
Some spells will never be cast unless scripted (communions + VoR)
一些魔法除非设置,否则将不会施展(communions + VoR)
Improved battle log details
提升战斗记录细节
3rd player assassins could assassinate besieged units too
第三方刺客也可以刺杀被围城的部队
Items of enslaved commanders have a chance of being found now
被奴役的将领身上的装备现在也有几率被捡到
Gelatinous Cube now got an Acid Splash defensive ability
Gelatinous Cube现在获得了 Acid Splash的防御能力
Swallow on trample no longer swallows those who evade the trample
Swallow on trample不再吞噬躲开碾压的单位
Vile Water ritual cost 8 -> 4
Vile Water仪式消耗8 -> 4
New Worm Mage sprite
新的虫法师图像

AI
Don't charge with centaur archers
centaur archers不再冲锋
AI can now upgrade forts
AI现在会升级城堡
Spell AI less likely to target immobilized units
施法AI不再倾向于瞄准不能移动的单位

Modding
Automatic mod downloading of mods in network games
New sitch: --nodownlmods to skip automatic mod download
Improved mod error checking
New nation mod commands: #cavenation, #coastnation
Changed names to #restricteditem and #userestricteditem
Removing a secondary path from an existing spell made it unchoosable
Fixed random priest level
Command #undeadonly didn't work
New commands: #guardspirt, #guardspiritbonus, #restricted, #userestricted
Mod sanity check button to check for missing files

Version 4.07b

Game
Slow to Recruit commanders didn't work properly
Wrong PD commander for Ragha

Version 4.07c

Game
Slow to Recruit commanders still didn't work properly


Version 4.10

2014年8月11日

Game

Disciples now have half the prison time of pretenders
信徒现在囚禁时间为相应伪神的一半
Turn generation performance improvements
Coast & cave income bonus for forts printed
海岸与洞穴收入奖励在城堡处显示
Wooden towers could not be built
无法建造Wooden towers
No coast fort income bonus during storms or ice
在风暴或结冰时无海岸城堡收入奖励
Some pretender cost changes
一些伪神设计点数改变
Caelum can no longer have the Virtue
Caelum不再拥有Virtue
Berytos coast income bonus 25 -> 10
Berytos海岸收入奖励值下降25 -> 10
Star of Heroes can destroy magic armors too
Star of Heroes现在也能够摧毁魔法装甲
Flails extra bad underwater
Flails在水下表现非常差
Spenta and Gannag lost invulnerability
Spenta and Gannag失去invulnerability
Ahura of water has reduced retinue
Ahura of water减少了随从数量
Improved siege message
提升围城信息
Casting Iron Walls on sieged castles adds to defence
在已被围城的城堡施展Iron Walls可增加防御
Regain AP up to at least 2 each round
每回合得到至少2点的行动点
Some sites can no longer appear in caves
一些遗迹不再出现在洞穴中
Black Mirror ritual can now only be cast by astral mages
Black Mirror的仪式现在只能由星法师施展
Impassable border type
无法通过的边界类型
Crown of Overmight autocasts its spell
Crown of Overmight自动施展法术
New magic items: Champion's Cuirass and Armor of Knights
新魔法装备: Champion's Cuirass and Armor of Knights
Spectral Shield protection 7 -> 15
幽灵盾护甲提升7 -> 15
Flying units never get more fatigue than for 20 squares
飞行单位飞越超过20格不需要更多的疲劳
New hero for Ragha
Ragha新英雄
Random artifacts removed from random events
移除随机事件中的随机神器
Temple gem income shown in temple info
神庙宝石收入在神庙信息中显示
New spells known for independents
原住民掌握新的魔法
Arm loss removal from Picus's axe didn't result in drop of magic weapons
修正Picus's axe造成的Arm loss不会导致魔法武器的去除问题
'V' to pool blood slaves to a commander
快捷键'V'将血奴转移给一名将领
Click pretender name to goto pretender
点击伪神名称找到伪神
Moloch can be chosen by Abysia
Abysia可选择Moloch
Axes of rulership only 1 attack, but improved stats
Axes of rulership只有一次攻击,但提升了属性
Iron blizzard increased fatigue
Iron blizzard 增加了疲劳
Some more spells got blunt/slash/pierce damage
更多魔法得到钝击/挥砍/穿刺的伤害类型
Magma Bolt got a secondary burn effect
Magma Bolt 获得燃烧的副效果
Berytos Summon Se'ir now only summons one being
Berytos召唤Se'ir现在一次一只
Plants cannot be turned into soulless
植物无法转化为僵尸
Scrying from sites now happens before rituals and battles
遗迹的侦查效果发生在仪式魔法及战斗前
Some spell effects were not affected by some scale altering effects
修正一些魔法效果不受神域变化影响问题
Proper fly rules regarding earthquake immunity
考虑到地震免疫的飞行原则
Throne of Air airshield 20 -> 40
气之王座提供气盾20 -> 40
Burn damage dependent on size
燃烧伤害取决于体型
Improved spell sorting
Transformation Alt 7->6, nature 3->2
Transformation ritual improvements
变形术提升,级别降低 7->6,宝石减少 3->2
Knight & Knight Commander sprites updated
骑士和骑士将领图像升级
Lost eyes and arms did not always heal properly
失去眼睛和手臂并不总能适当的治疗
Scoregraphs can go higher
Shrunken gnomes now get reduced Str/HP as well
缩小的gnomes现在也降低力量和生命值
Improved sacred rules
升级祝福规则
Encased in ice could last after battle
Encased in ice会持续到战斗之后
Mexican female gods didn't get proper names
Descriptions for Sobek heroes
Sobek 英雄描述
EA Caelum defense no longer has Iron Crows
EA Caelum的防御不再包含Iron Crows
Missing slave guardian added for R'lyeh
失去的slave guardian回到R'lyeh
Rain enchantment now makes it snow in cold provinces
雨的结界在寒冷省份会下雪
Rain and snow fixes
Rain only doubles the spell's fatigue (not enc) for fire battle spells
雨仅加倍火焰魔法的施法疲劳(而不是负重)
Rain heat aura reduction 3 -> 2
下雨时发热减值3 -> 2
New spell: Vermin Feast
新魔法: Vermin Feast
Item already forged takes priority over insufficient skill level
已经完成的装备(神器)显示在因能力不足无法打造的装备之前
Network tried to download nonexisting file after your were eliminated
Communion fatigue drain fix
Scrollbar in province chronicles works now
Rain of Toads research 4->5, cost 10->20, unrest 40->30
Forest Dome research 7->6
Gift of Health research 6->7, nature 5->6
Summon Se'ir -> Scapegoats (summons 2 se'ir)
一些魔法的研究等级及消耗变动
Dome of Flaming death has a chance of destroying lab
Dome of Flaming death有几率烧毁实验室
Error if failing to delete old game in network game as well
Death Curse has no magic resistance roll
Death Curse无法魔法免疫
Return keypress can exit view throne screen
回车键退出显示王座界面
Fata morgana affects team mates too
Fata morgana PD only works in friendly dominion
Fata morgana对队友生效,只在友方神域生效
Mechanical Militia and Guardians of the Deep affects team mates too
Mechanical Militia and Guardians of the Deep对队友生效
Improved weapon info for lesser swallow
次级吞噬的武器信息提升
Summon giant rituals cheaper
召唤巨人的仪式降价
Unburied corpses decay slightly faster
未埋葬的尸体腐烂的稍微快了一些
Resistances against shock/cold stun didn't work properly
修正对于闪电/寒冷眩晕的抗性
Gift of Kurgi protective force 10 -> 20
Gift of Kurgi护甲提升10 -> 20
Typos fixed
Many stat fixes

AI
Improved AI spell targeting regarding MR
提升AI施法时考虑MR的目标选择

Modding
Auto mod download didn't work while setting up a new game.
Automatic mod error check after enabling a mod
#nofemale and #onlyfemale removed
New nation command: #templegems
New monster commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff, #fixedresearch
New monster commands: #slothresearch, #startitem, #iceforging, #scalewalls, #heatrec, #coldrec
New monster commands: #aciddigest, #acidshield, #drake, #dungeon
New monster commands: #plant, #transformation, #...attuned
New item commands: #clearallitems, #command, #magiccommands, #undcommand, #noimmobile
New item commands: #onlyimmobile, #slothresearch, #iceforging, #scalewalls, #aciddigest, #acidshield
New weapon commands: #dt_aff, #uwok, #nouw
New spell command: #clearallspells
Modding: can use 0 values on magic items
Modding: max length for descriptions 1000 -> 2000
Modding: #restricted didn't work properly on magic items
Improved error messages for modding

This post has been edited by dfc103: 2019-03-21, 11:04
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dfc103
2015-04-15, 10:06
Post #18


特珞祭司
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Member No.: 8604



Version 4.14

2014年11月4日

Game

2 completely new nations: Xibalba (EA, MA & LA) and Nazca (MA)
两个全新国家:三时代Xibalba和MA Nazca

Mace dmg 4 -> 5
锤子伤害提升4 -> 5
Horror improvements
Horror提升
Improved battle reports for some attacks with temporary monsters
升级临时怪物攻击时的战斗报告
Icons for Disease Res and Dominion Spreader
疾病抗性和神域传播者标签
Network protocol updated, server & client must be updated at the same time
Better enforcement of magic item rules
Wrong icon for battle menu
Typos and stat fixes
Star of Heroes only strikes one magic armor part at a time
Star of Heroes每次只会击中一件魔法装甲
Wrong range for multiple missile weapons
修正多件远程装备的射程错误
Transformation bug fixed
修正变形术bug
Internal damage (e.g. incinerate, disintegrate) always hits body
内部伤害总是击中躯体
Event update
事件升级
New epithets
Pretender and disciple blesses all units every round
伪神与信徒每回合祝福所有单位
Added some descriptions that were missing
增加一些遗失的说明
Improved magic item info
提升魔法装备信息
Updated insanity orders
升级疯狂行为列表
Could not use magic item rituals while sieging
修正在围城时无法使用魔法装备的仪式魔法问题
Enforce no orders for undisciplined squads
确认无纪律部队无指令
One unit too much from certain send spells
一些投送指令多给一个单位
Onaqui random S -> random F
Onaqui随机星魔法改为随机火魔法
Some rituals could pass through domes unhindered, fixed
修正一些仪式魔法可以穿过dome的问题
New ability: Poisonous Skin
新能力:毒液皮肤
Units target random squares in battle more often
单位更容易瞄准随机方阵
Spell name change: Blood Vengeance -> Damage Reversal
魔法名称改变: Blood Vengeance -> Damage Reversal
Coastal income bonus info bug fix
海岸收入加成信息bug修复
Scrying from sites was broken
修复遗迹的占卜能力
Squad size not updated after 'remove unable units'
修复方阵大小不随移出无效单位而更新问题
Heart Finding effect now an internal damage
寻心效果现在是内部伤害
Changes to Erinya's weapons
更换Erinya的武器
Wild Hunt conj 9 -> 7
Kindly Ones conj 9 -> 8
魔法等级调整
Sorcerer pretender for MA Machaka was missing
Bouda pretender for EA Machaka was missing
Machaka伪神添加
Barrier (artifact) cannot be used by mounted units
Barrier 无法被骑兵单位装备
Nonmounted units -2 def / attack, mounted -1 def / attack
非骑兵单位每次被攻击降低2防御能力,骑兵单位每次被攻击降低1防御能力
New mod command: #limitedregen
Cannot steal mercs blood slaves with 'V'
无法用'V'偷取雇佣兵的血奴
Graphics for Seraphine/High Seraph prophets were missing
修复Seraphine/High Seraph先知形态图像
Overpopulation improvement
提升人口过剩表现
False cheat detection during fort construction fixed
Random event monster count bug fix
Vengeance of the dead did not ignore orders like other assassinations
修正Vengeance of the dead不忽视指令问题
Too much info in F1 in certain circumstances
File handle leak fixed
Theurg communicants did not work properly
修正Theurg communicants不正常工作问题
Negative forge bonus did not work
修正负的构造加值无法工作问题
Valkyrie got light lance like other flyers
Valkyrie得到轻骑兵矛

AI
AI war states now reset between games

Modding
Event modding added (over 200 new mod commands)
Possible to make global ritual and nation effects with event modding
Modding: #holyboost didn't work properly
New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane
New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor
New mod command: #diseaseres
Mod downloading during game setup could lock up the game
Modded nations with nation number > 127 didn't work with network play
Mod #dmg can take higher numbers
Modding: Heat-/Coldrec 0 now works


Version 4.16
(Pretender patch)
伪神补丁
2015年2月24日

This version has revised costs for all pretenders and the amount of design points available has been increased by 150 for pretenders and 100 for disciples. There are also a bunch of new pretenders to choose from and the dominion spread mechanic has been tweaked to make it easier to play with a low dominion score. There are also various performance improvements, bug fixes, new mod commands and new random events.

这个版本重写了所有伪神的构造点,而可用的设计点数对于伪神增加了150点,对于信徒增加了100点。版本还增加了一众新伪神以供选择。神域传播机制也进行了调整以便更容易去使用较低的神域值进行游戏。另外还有许多表现提升,bug修复,新的mod命令和新的随机事件。

Game

More varied pretender costs and +150/+100 design points
更多变的伪神设计点数及 +150/+100的设计点数
Pretender cost auto calculation
伪神点数自动计算
Dominion spread chance changed to 50% + dom str*5%
神域传播几率改为 50% + dom值*5%
Shape changing units can die in one strike if it's powerful enough to kill the next shape too.
变形单位也会因强力一击杀死下个形态而死亡
Auto kill occurs 20 rounds later to give more time for auto rout.
自动死亡的发生推迟了20回合以给出更多时间自动撤退
Rainbow didn't affect allies, fixed
修正彩虹不影响盟友问题
New monster pretenders
新怪物伪神
Some new pretender titles
新伪神头衔
Changed the selection of pretenders for some nations
更改一些国家的伪神选择
New graphics/sounds for some spells
一些魔法改版图像和音效
Adding thrones to .map files automatically adds ascension points too
Independent wizards got more spells researched
原住民巫师得到了更多的法术
Can select players with only 1 nation in era
在纪元中可以只选择一个国家
New throne effect 'Dominion conflict bonus'
新王座效果“神域冲突奖励”
Mercenaries no longer drown when unhired
雇佣兵在未被雇佣情况下不会淹死
Siren's lure didn't work, fixed
Siren的引诱不工作问题修复
Monolith could blink and use stygian paths
Monolith使用blink和stygian paths问题修复
Wish fix
Wish修复
Nicer handling of corrupted turn files
Geoglyph didn't reduce MR properly
修复Geoglyph无法正常降低MR问题
Supaya reanimation changes
Supaya复苏机制改变
Print 'defence negates' on those weapons
在武器中显示防御值抵抗
Void Lord cannot have helmet
Void Lord无法使用头盔
Serpent tailed pretenders can wear armor
蛇尾伪神可以使用盔甲
Battle performance improvement
Host performance improvement
uw stat, spells and item fixes
水下属性,魔法装备修正
Dragons did not use ammo for breath weapon in melee
Dragons不再在肉搏中使用额外的吐息
Slash/Pierce weapons only gets -1 penalty under water
挥砍/穿透武器在水下受1的减值
Underwater non pierce penalty fix
修正水下无穿刺减值
Stone beings not affected by plague or disease
石头生命不再受瘟疫和疾病影响
New magic item for Nazca
Nazca获得新魔法装备
Crumble was way too effective
Crumble太过高效
Send horror resulted in one horror too many
修正投送horror会带来多一个horror的问题
Theft of the Sun now affects resources too
Theft of the Sun现在同样影响资源
Don't auto summon units when you have fled the field
撤出战场后不再自动召唤单位
Max number of commanders increased 9990 -> 20000
将领数量上限9990 -> 20000
Max number of units increased 160000 -> 250000
单位数量上限160000 -> 250000
New option: --maxunits to limit number of units
Disease effect on death blessed arrows didn't work
修正死亡祝福箭矢上的疾病效果不正常问题
Ethereal did not offer protection against some non damaging spells
虚体不提供一些不造成伤害的魔法的防护
Xibalba UW defence fix
Xibalba水下防御修复
Improved gem cheat detection
Cheat detection fix for mercs
Random map generation speedup
Improved dirt generation on random maps
New switches for random maps: --mapdirt, --mapdirtcol, --mapdirtsize
Minor memory leak fixed
Game info says whether story event are enabled or not
游戏信息说明故事事件是否开启
Snow/Rain/Sea graphics performance improvement
Altered snow and rain fall
Site power that kills undead & demons only affected undead
修复遗迹杀死不死/恶魔只影响不死问题
Swamp survival boots didn't help against miasma
修正沼泽生存装备对miasma无效问题
Azi and Drakon have 3 head slots
Azi and Drakon有三个头部装备位
Demonic Locusts
新魔法Demonic Locusts
Dementia didn't heal correctly
Dementia 无法正常治疗
Gossamer Cloth etc didn't give properly rounded scout reports
修正Gossamer Cloth等无法给予适当的探报问题
Bug fix for shape shifting units starting with magic items
Flying raiders needed 10000 patrollers to get caught
修正飞行掠夺者需要10000个巡逻者才能抓到的问题
Xibalba dart throwers in towers has dmg value 12 instead of 0
塔中的Xibalba飞镖现在是伤害12而不是0
Corpse Eater icon
食尸者图标
Pretender discounts can now be set per nation
伪神折扣现在可以在国家中设置
Stat fixes
Site fixes
Events updated
Typos fixed

AI
AI lab building improvements
AI Mictlan more likely to blood sacrifice
AI gem usage fix

Modding
New poptype mod commands: #defunit1, #defmult1, #defcom1, etc.
New mod commands: #disableoldnations, #clearallevents
New mod commands: #batstartsum6d6 ... sum9d9
New mod commands: #req_targitem, #req_gold, #killpop, #removesite
Event mod command renamed #newsite -> #addsite
New unlimited always event (rarity 5) for modding
Rarity 13 events also happens at low population levels
New nation mod commands: #cheapgod20, #cheapgod40

Version 4.17

2015年2月27日

This patch mainly fixes a few bugs introduced in the previous update.
这个补丁主要修复上个更新引入的一些bug

Game
Alchemy cheat detect bug fixed
Deadeater bug fix
Pretender autocalc tweaking
Pretender cost tweaking
National pretender cost reductions shown in popup
国家伪神减值显示
Description fixes
Supaya reanimation gave wrong info on numbers reanimated
Man-Eater got flick barb attack
Criosphinx no helmet slot
Some start troop fixes
Ghost Riders and some similar rituals didn't work properly

Modding
Fixed bug in new poptype modding that made many commands useless

This post has been edited by dfc103: 2019-03-21, 11:03
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dfc103
2016-03-04, 08:44
Post #19


特珞祭司
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Joined: 2006-08-07
Member No.: 8604


Version 4.20
2015年8月25日

This update focuses on the underwater part of Dominions. A new underwater nation is available as well as a bunch of new underwater pretenders to choose from. Many of the old underwater nations have also got some new recruitment options. There has also been some work to make the AI better as well as more modding, more random events and the usual bug fixes.

这次更新重点在神域中的水下部分。增加了一个新的水下国家以及一系列新的水下候选神。许多原有水下国家也得到了新的招募选择。 此外,还有一些优化AI的工作,同时增加更多模组命令,随机事件,当然还有bug的修复。

Game


New nation: Therodos
新国家赛洛多斯


UW resources increased 25%
水下资源增加25%

Press 'r' when designing pretender to get a random design
建神界面按“r”得到随机设计

Dominion less likely to spread across sea-land borders
神域传播更难跨越海陆边界

Horror chances altered
Horror几率变化

Being dead will make horror marks fade away over time
死亡使Horror标记随时间消退

New summon spells: Flame Jelly, Bishop Fish
新召唤咒语:火焰水母,主教鱼

Oceanian lore rewritten
俄刻阿尼亚背景重制

Oceania turmoil in coastal provinces, order in land/sea provinces
俄刻阿尼亚在海岸省混乱,在陆地/海洋秩序

Haliades replaces Bishop Fish as oceanian priests
Haliades取代主教鱼成为Oceania的牧师

Initiates of the Deep, deep seer: lore remake
深海学徒,深海先知背景故事重写

Witness of the Deep, Soldier of the Deep
深海见证者,深海战士

Capricorn and Siren coastal recruits and chaos rebate
摩羯和塞壬海岸招募并有混乱折扣

New unique items for Marignon and R'lyeh
Marignon和R'lyeh新专有宝物

Improved magic item info
改进魔法装备信息

UW pretender rebates and nation restrictions
水下伪神折扣及国家限制

Dagon remade (grab and swallow instead of trample)
Dagon 重制(抓住并吞噬代替践踏)

New story events

Save and exit also marks turn as unfinished
Save and exit也将回合标记为未完成

Pelagian/oceanian name lists
Pelagian/oceanian姓名列表

Replaced some iron with meteoritic iron
陨铁取代了一些铁制品

Starting position improvements
起始位置优化

Mummy Nazca Arena fix
木乃伊Nazca竞技场bug修复

Chakram flysprite
环刃飞行道具

Double flysprite bug removed
双飞行道具bug移除

Academy underneath didn't produce lab
下界学院不提供实验室

Rainbow enchantment now affected buy own luck effect
彩虹结界限制受自身幸运影响

Bodyguard mrl bonus bug fixed
护卫士气奖值bug修复

Philosopher icon
哲学家图标

Fullscreen resolution defaults to desktop resolution instead of highest
全屏模式默认为桌面解析度而不是最高

Updated tip of the turn
更新回合小提示

Some new bronze and iron weapons and armors
一些新的青铜及铁制武器盔甲

Some more units got weapons and armors changed
更多的单位更换了武器和盔甲

Giants reanimated into correct shape
巨人复生为正确的形态

Berserk bless (war-dance)
狂暴祝福(战舞)

Lanka description now mentions blood hunt bonus/malus in turmoil/order
Lanka的描述现在提到混乱/秩序时的血猎奖励/惩罚

Couldn't cast spells if you had two 'life long protection' items
当你有两个“毕生守护”时无法释放咒语

Send Dream Horror castable at UW provinces
在水下可以施展发送梦之惊惧

Assassins must be stealthy to be able to assassinate
刺客必须拥有潜行能力以进行暗杀

The four Balams are now unique
四个Balam现在是唯一单位

EA/MA Pelagia nation descr changes
EA/MA Pelagia国家描述改变

Pelagian Mystic

Iron armaments rust in the sea
铁制品在海洋中生锈

Rust permanent until repaired
生锈效果在修复前永久存在

Damaged weapons/armors lower dmg/prot
毁坏的武器/盔甲降低伤害/防护

New poptypes: Ichtyid shaman, Bone Tribe barbarians
新省份类型:Ichtyid shaman, Bone Tribe barbarians

New mermen/ichtyid sites
新人鱼/鱼人遗迹

Mermage & Pelagian Mermage remake
人鱼法师,Pelagia人鱼法师重制

Pelagian Explorer
Pelagia探索者

Enkidu Headhunter & Bone Tribe Headhunter Club -> Skull Club
Enkidu Headhunter & Bone Tribe Headhunter武器改为骷髅棒

EA Pelagia Hero
EA Pelagia英雄,Pelagia魔法导师

Turtle Warriors Javelin -> Coral Tipped Javelin
海龟勇士标枪更换为珊瑚头标枪

New Pelagian coastal recruits
新Pelagia海岸招募

Mermage/priest sprite remade
人鱼法师/牧师图像重绘

New 'rusty armor' icons
新“生锈盔甲”图标

UW indeps a bit weaker
水下原住民变弱

Lower throne no longer appears UW
下层王座不再出现在水下

Divine Glyph and Baphomet magic beings
Divine Glyph 和 Baphomet现在是魔法生物

Can't compete in arena while sneaking
潜行中无法参与竞技场

Ancient kraken doesn't lose Ink attack if equipped with weapons
远古海怪装备武器后不会失去墨汁攻击

Abomination doesn't lose tentacles if equipped with copper arm and weapons
Abomination装备铜臂及武器后不会失去触手

Macaw and Condor got headslots
Macaw 和 Condor 得到头部装备位

New switch: --listnations

Some new throne defenders can appear now
一些新的王座防御者现在能够出现

Some nations got pretender discounts
一些国家得到伪神折扣

Many typo, stat and event fixes
许多拼写,状态,事件修复

Non-commander communion possible
Theurg Communicant -> not commander
Theurg Communicant rec-limit 1
Theurg Communicant cost 35 -> 50

非将领共享可行,神术共享者非将领,限制招募1,价格提升到50

Option --partamount didn't work properly

Battlefield spell didn't affect everyone in enormous armies
军队规模极大时,战场咒语无法影响每个人

Particles effects didn't look properly in huge battles

Minor memory leak fixed

National underwater PD takes precedence for local UW PD
国有水下省份防御优先级高于地方省份防御

Faster battle deployment for huge skirmish armies

Murdering Winter less effective vs commanders
Murdering Winter cost 50 -> 40
杀人冬对将领效果降低,价格下调至40

Flames from the Sky cost 35 -> 30
天空之焰价格下调至30

Thetis Blessing research level 9 -> 7
Thetis祝福研究等级下降为7

Therodos got proper names
Therodos得到适当的姓名

Music can now start with a rare tune

Sirens are cheaper to recruit when Lure of the Deep is up
当深海诱惑结界生效时,塞壬的招募价格降低

Looming Hell slightly harder to defend against
Looming Hell 强度略增

Vengeful Water less effective and cost 50 -> 70

Vengeful Water效果减弱,价格提升至70
More ability modifiers printed

更多的能力显示

Shambler base cost 25 -> 20
Shambler 基础价格降低为20 (所有相关单位价格下降)

Cannot try to send more than 32 messages
无法试图传送超过32条信息

Friendly Currents didn't affect encumbrance properly
Friendly Currents未能正确影响负重

Soul Leech and Consume Soul cannot be repelled
Soul Leech 和 Consume Soul 无法击退

New network option (--maxholdups) to run over serial stallers
New network option (--timeleft) to set nbr of hour to first host
Auto refresh for html statuspage

Auspex could be pathed though the sea, fixed
Auspex 应该能够跨海作用,修复

Looming Hell vs stealthy didn't work properly
Looming Hell对潜行单位工作不正常

Berytian Melqarts reduced blood sacrifice
Berytos的Melqarts降低血祭将领

Land/Water shape recruitment fix

AI

Certain nations more likely to go for good bless effects
一些国家更倾向于使用较好的祝福效果

Smarter pretender god design
智能伪神设计

Can make pretenders with high levels of blood magic now
现在也能够设计高血魔法的伪神

Fixed bug where AI for blood and death nations could waste up to 80 DP

More likely to buy holy units when having a good bless
当有好祝福时更倾向于购买神圣单位

Army and PD strength evaluation improved
军队及省份防御评价系统升级

Higher score for scripted spells
设定的咒语有更高的评分

Modding
#aigoodbless, #aimusthavemag
#aifirenation, #aiairnation, #aiwaternation, #aiearthnation
#aiastralnation, #aideathnation, #ainaturenation, #aibloodnation
Deserter abilities now work for non commanders too
New unit mod commands: #incscale, #decscale, #reform, #domrec, #haltheretic
New item mod commands: #incscale, #decscale, #reform, #haltheretic
New nation mod command: #noforeignrec
Eventmodding #req_notnation didn't work
#blessbers, #uwheat, #hpoverslow, #poisonskin, #xploss, #enchrebate50

Linux
no multi processes on low memory machines

Version 4.21
2015年8月26日

Just a small bug fix patch.

Game
Event fixes
Stat fixes & typos
Battle music didn't stop when exiting battle with 'n'
Don't bail out when someone uses an empty nametype
CD-key check fixed

Version 4.22
2015年9月4日

This is a bug fix patch that makes sure Asphodel can reanimate again and that the music fades properly.

Game
Purgatory doesn't affect allies
Wrath of the sea didn't affect coastal provinces
Asphodel reanimation works again
Music fading out didn't work properly on many computers
Missing descriptions added
Monthly casting of certain rituals didn't work
Vengeful water fix
Underwater teleport fix
Stat and description fixes
Various nation fixes


Version 4.23
2016年2月22日

General

New monsters for early R'lyeh: Grandmother, Androleth, Androdai, Abodai
early R'lyeh增加新单位

New ritual for Aboleths: Mind Vessel
魔鱼得到新的魔法:脑容器

Turn limit for arrival of the more powerful heroes
强力英雄最早到来回合限制

Event fixes & new events
UW units for MA/LA Xibalba and LA Mictlan
MA/LA Xibalba and LA Mictlan得到水下招募单位

Fort PD for MA/LA Xibalba and LA Mictlan
MA/LA Xibalba and LA Mictlan水下城堡防御

Slaves now have halved upkeep
奴隶限制只消耗一半维护费

Fix for incorrect seduction message
Remove floating text when exiting battle replay
Description for Favored of Enki
Favored of Enki背景故事

Solar Brilliance cannot be cast in caves
Solar Brilliance无法在洞穴中使用

Cursed items changed width of magic item treasury
Changed temple picture for Ur
改变Ur神庙图标

Rebate for shape shifter gods wasn't shown correctly
Gorgon can no longer petrify stone beings
Gorgon不再石化石头单位

g can now be used instead of # for goto province number
g 代替 # 成为前往某省份数字的快捷键

Foul Vapors got wrong enchantment icon in battle
Fixed host crash involving Strands of Arcane Power
File handle cleanup
Fix for potential battle inconsistency with Vafur Flames
Another potential battle inconsistency fixed
Therodos popkill lowered
Therodos死亡人口速度下降

Therodos spectres increased/decreased with death/growth
Therodos幽灵数量随死亡/生长神域增加/减少

Therodos slight increase in freespawn spectres
Therodos reduction in freespawn sacreds
Therodos略微增加幽灵数量,降低神圣比例

Ephor cost 8 -> 7
Therodian Philosopher cost 8 -> 11
Therodos召唤价格调整

Morale malus from dominion does not affect undead
神域造成的士气减值不影响不死生物

Ermor and Lemuria morale malus
Ermor and Lemuria士气减值

Dancers size 2 -> 3
舞者体型提高到3

Korybantes recruited in couples (limit 2)
Korybantes descr changed
招募数量限制2,背景故事改变

Polypal spawn could not deal damage at all. Got new tiny tentacle with dmg 1.
More bronze weapon stat fixes
Less iron equipment on underwater troops
Memory cleanup after using lists
Make sure incorporate cannot give negative effects
Fix potentially weird host bug
More responsive random map creation
Typos and stat fixes

Map Editor
Insert/remove province didn't move along names and special borders

Linux
Smaller icon for pulseaudio

Modding
Better cleanup after mods
Some commands take 64-bit values
No more 'pointless ...fx' after setting an ability to zero
First/secondshape can now use negative montag values
New weapon commands: #natural, #internal
New spell commands: #nogeosrc, #onlyatsite, #notfornation, #farsumcom
New monster commands: #slothpower, #mindslime
New item commands: #sneakunit, #mindslime
New nation command: #killcappop
New event mod command: #transform

Details for new Mod Commands

#farsumcom "monster name" | [monster nbr]
(sets the commander for farsummoned units to somthing other than the normal units)

#notfornation [nation nbr]
(restricts a spell so that it cannot be used by this nation)

#transform "monster name" | [monster nbr]
(transforms commander determined by target requirements into another type of monster)

#slothpower [nbr]
(becomes more powerful in sloth dominion)

#mindslime [area]
(grants the mindslime ability)

#sneakunit [stealth value]
(this item will grant stealth to nonstealthy units)

#natural
(natural weapons are not affected by flaming arrows and weapon blesses)

#internal
(internal damage hits inside the body and cannot be negated by effects like mirror image, mist form, mossbody, etc)

#nogeosrc [terrain mask]
(spell cannot be cast from any of these terrains)

#onlyatsite "site name" | [site nbr]
(ritual can only be cast in a province with this site)

#killcappop [percent]
(kills a percentage of the capital's population when the game starts. Value can be negative to increase population instead)

This post has been edited by dfc103: 2019-03-21, 11:01
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dfc103
2016-03-22, 08:17
Post #20


特珞祭司
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Member No.: 8604


Version 4.24
2016年3月20日

This is a small bug fix update that mainly fixes a few annoying bugs with modded game that were introduced in version 4.23.

General
Event fix
Fix for caster only losing a limb when he should die instead
Fixed bug preventing mod .trn files from being found
Remove keyfiles on fail.

Modding
Fix for reading 64-bit values on windows
Game crashed when running a game after running a modded game

Version 4.25
2016年6月7日

Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.

General
New nation: Ys (middle ages)
Performance improvement for battles
Viewing enormous battles could crash the game
Fixed graphical glitches for enormous battles
Can now delete old network connections with Del
Number of old network connections saved increased, 6 -> 8
Typos fixed
Event fixes
Stat and description fixes
Balance changes, many units have tweaked costs or stats
Master Smith info printed on magic items
Age 10 years after Bind Demon Lord didn't work
Casters will spread out Encase in Ice more
Therodos dominion now creates ghosts for disciple forts as well
Ermor/Lemuria random gods starts with sloth 3
Mindless are not affected by feeblemind
Mindless cannot get feeblemind/dementia from ordinary means
Mind Hunt & Astral Projection cannot be cast by mindless
Split Teleport icon into Teleport/Blink

Modding
Fix for reading 64-bit values from mods on Mac OSX
Master ritualist fixes
#twohanded should work now
Modding nametypes cleared Oceania names

This post has been edited by dfc103: 2019-03-21, 10:59
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dfc103
2017-02-06, 08:46
Post #21


特珞祭司
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Member No.: 8604


Version 4.26
2016年7月22日

This is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts.

General
God & nation popup in global enchantment screen
Darkvision from throne bless was counted twice
Fixed some bonuses when viewing att/def details
Goto province for scout attacked messages
Goto province for more ritual messages
ctrl+s to view saved orders (army setup screen)
Message for fort construction completed
Shift transfers 5 gems at a time
Keyboard shortcuts f/a/w/e/... to transfer gems to commander
Gem transfer box can be closed by Return as well
Shift changes PD 5 steps at a time
+/- can also be used to change PD
Ice Strike now causes slashing damage
Transformation & feeblemind/mindless fix
Strands of Arcane Power cannot be cast by mindless casters
Blind & losteye fix
Stat & cost fixes
Typos fixed

AI
Be less willing to do suicidal attacks
Recruitment improvements
Learned to cast a few more type of rituals
Forge item choice improvements
Improved magic item distribution
Dedicated ritualist for improved high level ritual casting
Empowerment tweaks
Improved preaching behavior
Spell AI no longer targets destruction/rust at units with only natural protection

Modding
Multiple same type of event effects didn't work
Removed false warning for #flagland

Version 4.27
2016年10月10日

This update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI.

General
Domes and some other enchantments are no longer visible in battles
Communion single target spells didn't affect non commander slaves
Strength enchantment bonus from some spells now printed in stats
Battle log fix for protective force
Therodos Kourete didn't spawn under ally's control
Stream of Life now causes internal damage
Faster setting up start positions for games with huge number of players
Slothpower didn't work correctly
Description fixes
Event fixes
Stat fixes

AI
AI don't cast sea globals when there are too few sea provinces
Spell AI improvements

Modding
Increased max number of descriptions with about 2000
Increased max number of events 4000 -> 5000
Increased max number of magic abilities with 2000
Max nation number increased 199 -> 249
Mod parsing no longer sees e.g. #berserker as #bers
#clearrec also clears all terrain dependent recruitment for a nation
New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations

Details for new Nation Mod Commands

#landrec "monster name" | [monster nbr]
(This unit can be recruited in overwater forts. Only use this command for underwater nations)

#landcom "monster name" | [monster nbr]
(This commander can be recruited in overwater forts. Only use this command for underwater nations)

Version 4.28
2016年11月30日

This update has some bug fixes and tweaks as well as some new modding features. It should also fix the sound that stopped working for Mac users that updated to OSX version 10.12.

General
Can change battle log details from battle menu
A few wishes got improved effects
Added a few missing adjustments when viewing strength details
Curse of Stones now affects units when they fly as well
Don't remove slave/master-vessels from overpopulation
Army of rats didn't result in the battle fright it was supposed to
Potential crash during host fix
Memory leak fixed
Description fixes
Stat fixes

Modding
Now possible to start dominions even when a mod is missing its name
New monster commands: #homeshape, #foreignshape, #addrandomage
New monster/item command: #blessfly
Can use #nextspell 0 to remove nextspell
#berserk fix
#slothpower now works for monsters too

Mac OSX
Portaudio support
Portaudio is default for OSX 10.12 and later

Details for new Monster Mod Commands

#homeshape "monster name" | [monster nbr]
(unit becomes this type of monster when it is located in its home province (province where it was summoned or recruited))

#foreignshape "monster name" | [monster nbr]
(unit becomes this type of monster when it is located outside its home province (province where it was summoned or recruited))

#addrandomage [years]
(adds a die of 1-years (open ended) to the age for new units of this monster)

#blessfly
(will be able to fly when blessed)


Version 4.29
2017年2月2日

This update comes with new commands for modders, bug fixes and some other small improvements.

General
Incorrect value for darkvision shown in stats
AI could construct forts under water even with land nations that shouldn't
Blood Vortex incorrectly gave events in non-blood vortex provinces.
Fort repair strength for mindless units was incorrect
Start options --mapdirt/col/size didn't work
Transformation can no longer transform to the same creature
Potential battle inconsistency fix
Removed false warning in debug log
Increasing PD could result in negative gold left
Added popups in map filter menu
Make sure CPU doesn't sleep unnecessarily
Error checks for write failure to fatherland file
Better error handling for missing or corrupted files
Blood Slaves are now properly tagged as females
Shade Beast size 1 -> 2
Dog size 2 -> 1
Event fixes
Description fixes
Stat fixes

Modding
New event modding command: #exactgold
New item/monster commands: #airshield, #overcharged
New item commands: #heat, #cold
New monster commands: #monpresentrec, #ownsmonrec
New site commands: #summonlvl2, #summonlvl3, #summonlvl4
Death power can be negative for growth power
#req_fornation couldn't be used many times
#req_gold didn't work
#req_cave didn't work
#guardspirit can now use negative values

Details for new mod commands

#exactgold [gold amount]
(like the event command #gold, except that this amount is exact and does not vary at all)

#airshield [0-100]
(airshield stops incoming missiles)

#overcharged [stun dmg]
(overcharges will give AN shock stun damage to attackers)

#heat [aoe]
(heat aura)

#cold [aoe]
(chill aura)

#monpresentrec [monster nbr] | "monster name" | [-montag]
(this monster can only be recruited if a unit of "monster name" type is present in the recruiting province)

#ownsmonrec [monster nbr] | "monster name" | [-montag]
(this monster can only be recruited if a unit of "monster name" type is owned by the recruiting player)

#summonlvl2 [monster nbr] | "monster name" | [-montag]
(like #summon, except that the mage summoning must be at least level 2)

#summonlvl3 [monster nbr] | "monster name" | [-montag]
(like #summon, except that the mage summoning must be at least level 3)

#summonlvl4 [monster nbr] | "monster name" | [-montag]
(like #summon, except that the mage summoning must be at least level 4)

Version 4.30
2017年4月4日

This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding.

General
Drowning will now trigger immortality and similar effects
Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.
2 friendly currents will now cancel each other out
Cheat check for non researched rituals & forging
Autohealer will now result in high pretender cost
Protection of Geryon immune to forge rebates
nohomelandnames resulted in too much population in Ermor
More mobile friendly status page for network games
Set correct home province for far summoned commanders
Impassable borders no longer counted for start locations
Bug fix for melee range weapon aiming
Improved weapon info
Metal armor fixes
Stat fixes
Event fixes

Modding
Execute mods before browsing pretenders
New monster mod commands: #nowish, #springshape (x4)
New monster/item mod command: #addupkeep
New monster mod commands: #almostundead, #almostliving
Create temporary units in their correct shape
Fix for temp summonings with montags
Show icon for negative mastersmith ability too

Linux / Mac OSX
Flush gl queue before forking

Details for new mod commands

#nowish
(this monster cannot be wished for)

#springshape | "monster name"
#summershape | "monster name"
#autumnshape | "monster name"
#wintershape | "monster name"
(changes into another monster when this season is active)

#addupkeep
(upkeep will be calculated as if the unit cost this much more to recruit)

#almostundead
(unit will require undead leadership to lead)

#almostliving
(unit will not require undead leadership to lead, even if undead. This command must come after the undead command.)


Version 4.31
2017年6月19日

This updated fixes two circumstances that would result in the battle replay diverging from what actually happened. There are also a few crash fixes and the usual stat fixes and improvements to modding.

General
Choose ritual target did not remember old province names
Battle inconsistency involving Nazca fixed
Fix for battle inconsistency involving reincarnation units
Large turn files (>10 MB) could crash network game server
Host crash bug fix
New frame rate setting (120 fps)
Clear the orders of mercenaries when changing ownership
Called Horrors are summoned at edge of battlefield
Item rules are enforced immediately after polymorph
Slave vessels get rid of feeblemind
nowish (monster wish immunity) didn't work
Dragon girl is no longer cold blooded
More Stat fixes
Typos fixed

Modding
PD can use montags
Season shapes take effect earlier
Unique commander summoning can use montag
Polymorph caster ritual effect (10127)
Couldn't give orders to troops with nation IDs over 200

Linux/Mac OSX
Sleep 10 ms before forking each process

This post has been edited by dfc103: 2019-03-21, 10:58
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dfc103
2018-02-12, 10:08
Post #22


特珞祭司
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17年11月27日

dominions 5发布

Feature List

Many monsters (3000+) and many many (300+) special abilities.
Over 80 different nations to choose from, varying from Marignon with paladins, witch hunters and inquisitors to under water nations like the Lovecraft inspired R'lyeh.
Three Eras to play in, Early era is most magic and the late era is more technologically advanced with good steel weapons and armors.
Design your Pretender God and how his dominion influences provinces.
Design your Pretender's blessing will affect his sacred units.
Multiplayer with simultaneous turns (up to 32 players).
Teamplay with one Pretender player and a bunch of Disciple players per team.
Network or Play by E-Mail for multiplayer.
AI opponents for single- or multiplayer game.
Random maps with cave, mountain passes, rivers, bridges and snow when it's cold.
An extensive magic system with over 900 spells.
Blood magic, power your rituals with human sacrifices.
Global rituals that affect the entire world.
More than 400 magic items.
Unique magic artifacts that all players compete for, once forged no one else can make it.
Mercenaries are bought on a global market.
Scouts, Assassins, Spies, Seducers, Corruptors, Werewolves, Illusionists and more can be sneaking in your provinces.
Claim the thrones of Ascension to gain special powers and eventually win the game.
Permanent battle afflictions.
Easy to Mod (2d graphics)
Playable on Windows, Mac OSX and Linux.

New Features

Real time combat
Per unit combat logs
Design your pretender's bless effect
Priest's banishment and smite spells will depend on what type of god he follows
History playback when game is over, see how dominion spread and provinces changed owners
New random maps with bridges and better looking terrains
New resource system with recruitment points that encourages recruiting in highly populated areas
Fortifications built by starting at the basic type, then upgrading it later
New research queue, researching is now one school at a time
New movement system
Winter shown on map and affects movement
Dominion overlay on map to clearly show its boundaries
New retreat system, good leaders can prevent units from dispersing in all directions
Updated user interface with information more clearly presented than before
New 3d-engine with better looking terrain, huge performance increase for good graphics cards
More reliable network, now works on less than perfect connections too
Improved UI and AI
New nations
Many old nations have been reworked and updated
More spells, magic items, special abilities, events, monsters, titles, thrones, ....


Dominions 5.02
2017年11月28日 - JOHAN
This is a mostly a quick fix for some problems with the Mac OS X version.

General
Stat fixes
Fort stats fixes for some nations

Mac OS X
Fixed file paths
Fixed crash when starting new game

Dominions 5.03
2017年11月29日 - JOHAN
This patch mostly fixes a few crash bugs as well as some problems with the Windows version.

General
Fix for crash during battle replay
No description for 2 heroic abilities
Too many exploding sacred could crash the game
Typo

Windows
Use directsound by default
Sound options didn't work
--sdlsound to force default sdl sound
Set window position to prevent it from starting with top bar outside screen


Dominions 5.04
2017年11月30日 - JOHAN
This is hopefully the last of the one per day patches. It fixes a serious bug where the game would continue to crash after an Allfather pretender had been created.

General
Enlarge battlefield more for large armies (fixes very slow to resolve battle)
Don't use a np2 texture
Creating an Allfather would crash future game creations


Dominions 5.05
2017年12月6日 - JOHAN
This update fixes a bunch of bugs and has a few changes under the hood that will hopefully improve both performance and reliability.

General
Recruit point multiplier when creating new game (--recruitment)
Lance could be used many times, fixed
Breath weapons tweaked
Lingering effects take effect twice as often at half the strength
Secondary missile effect didn't always take effect
New ability: stun immunity
Don't draw a white map after failing to create dominion overlay
Reduced random map max size to 7500x7500
Man PD fix and new unit (Logrian Slinger)
Gossamer Cloth and Cauldron of the Elven Halls got national rebates
Could not use Magic Lamp and Atlas of Creation
Dwarves & Gnomes slower
--simpgui for a simple GUI
Mercs cannot use Guard Commander order
Hunter Spider new rider in home and no longer undisciplined
Ice Lance couldn't be equipped by the proper units
Increased chance for Lemurian Lictors
New special recruits for some sites
The Throne of Churning Ocean is now UW only
Carrion Reanimation crashed during host
Don't recalculate host time left all the time
Scrolling in nation selection didn't work
Reduced memory usage
Speedup of AI phase
New tips
Stat & description fixes

Linux
Raspberry Pi executable added (untested)


Dominions 5.06
2017年12月7日 - JOHAN
This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.

General
Could not enter 0 for Cave Clustering or Island Chance
Elixir of Life didn't work
Smoother font scaling for map province names
Commanders could lose their names and orders in multiplayer games, fixed
Help screen for Battle Orders
'r' will repeat last single round battle order
Shade Beasts killing size 1 units resulted in huge gods popping up
Changing resource multiple didn't work
Slightly reduced memory usage
Never use real texture compression on fonts
Prioritize steam key over manually entered key


Dominions 5.07
2017年12月14日 - JOHAN
Man, Tower of Avalon now gets Chorus Communion spells, but mainly this update fixes a lot of bugs and improves performance of the battle replays. There are also some new features and fixes for modders.

General
New chorus communions spells for Man
Defence and increased range on walls
Half Dead bless didn't work
Battle performance improvements
Particles speed up more
--borderless to start up in borderless fullscreen mode
Game remembers fullscreen type for next startup
Fixed dominion spread info for disciples
Limping units risk getting crippled (not dying) on long marches
Lemuria can create Shade Beasts under water too
Commanders got 1 point too powerful fire shield bless
Prevent dead commanders from showing up in next commander
Chest wound printed in strength info
Trinity god gets praised properly
Trinity god gets 3 random names
Small random delay at start of battle for squads & commanders
Battle log fix for weapons with 2 attacks
Reduced memory consumption
Fix mod loading memory leak
Upgraded protection for some artifact shields
Income box greys out resources and recruitment when used
Early Agartha AI don't choose cold scales
Fix for undying
Cu Chulainn can go berserk even though he is mounted
New color for Ark effect
Curse of Stones now slows movement and encumbers flying and melee too
Grow Fortress can grow kelp forts under water
Repeat last order key changed r -> x
Can scroll commanders in choose commander box
Mirror of Earths Memories fixed
New icons for blood bond, affliction resistance, etc.
New unit: Bogarusian Scout with winter move
Oceania pretender rebate fixed
Misbred had random recruitment cost
More names for Ur & Uruk
Merc fix
Event fixes
Stat fixes
New tip
Typos fixed

Modding
Modding: montags acceptable for more commands (e.g. batstartsum)
New spell mod commands: #casttime, #godpathspell
New monster mod commands: #domimmortal, #snow, #swimming
Modding a weapon could result in a spell getting the name "end"
Modding: forest & mountain foreign recruits displayed properly
Mod command #supply was capped at 100
More Mod fixes
Element- & Sorcery range boosts now printed in site info

Mac OS X
Switch to borderless fullscreen by default on alt+return


Dominions 5.08
2017年12月16日 - JOHAN
Last update made supplies and berserk not work properly. This update fixes that and a few other things as well.

General
Berserk didn't work
Starvation & Supplies didn't work properly
Random Gods not purged properly
Limit dominion overlay size for less capable graphics cards
Recruitment mult not saved with ctrl-s
God Epithet fix
Typos fixed

Modding
Network mod download didn't download item sprites
Modding doc update: flag size 64 -> 128


Dominions 5.09
2017年12月20日 - JOHAN
This update mostly consists of a bunch of UI updates. There are also a few bug fixes, some improved graphical effects and more modding commands.

General
Draw affliction and temp effects on square unit selection
1-6 to switch between units in square unit selection
Nation overview details show recruitment list
Water amount setting for quick random maps
Poison damage does not awaken sleeping targets
d -> q for Clear all orders
New graphics for bog beast poison spit and frost arrows
New graphics for some spell effects
Frost Bow didn't work
New message for The World has Fallen
Print "Current Map move with units" in stats
Show army map move in com stats
c = select crippled
l = select limping
New wish
Fix for pretenders with too long names
Stat fixes

Modding
New mod commands: #mapteleport, #blink, #bringeroffortune, #combatcaster
New nation/site commands: #wallcom, #wallunit, #wallmult, #uwwall...
Modding: #domunrest now 0.1 point per value*dominion
Icon for XP promotion

Dominions 5.11
1月21日 - JOHAN
A new nation appears, Mekone is a nation of giants that have unfinished business with the Gods. The random map creation has also been improved together with new features for the map editor. There are also new modding commands, some new contents for other nations, battle AI improvements, performance improvements and a whole bunch of bug fixes and minor tweaks.

General
New nation: Mekone
New god epithets
New Hero for EA Ermor
New spell: Sow Dragon Teeth
New item: Boots of water walking
MA Man recruitment cost tweaks
Attack rear now less reliable
Leper effects only results in one message per province
Battle performance improvement
Huge battles start in slow motion
'x' for super slow motion
Skip turn (n) speeds up more and returns to old playback speed
Raise/lower camera in battle with mouse wheel
Champion's Skull 10 -> 5 death gems
Battle AI slightly more willing to use gems at all
Sun awe more effective during Second Sun and Solar Brilliance
Events cannot occur if affected nation isn't in play
Limit number of units for commanders in events automatically
Fatigue 25 -> 50 for dmg
Took too little damage from communions
Smoother text scaling for income boxes
Too many combat recordings could crash the game
Network clients can change team nbr and pretender/disciple settings
Fix for multimove out of besieged castle
Fix for random gods with 3 in sorcery/element
Fix for communion damage
Fix for battle teleport
Fix for Hunter of Heroes crashing the game
Awe works against trample
Charge bonus is strength limited
Improved message for farstrike spells
Cannot view battlelogs outside combat
Communion fix (Masters casting slave)
Skirmisher trait for Ulm and Mekone
Fix for ranged target prediction
Unholy Weapons now affect pretenders too
Fix for Erytheian princesses and unaging
Fix for Throne of Creation
Shock damage could stun even when no damage was inflicted
Blood slaves started on walls
Fix for host time skew
Stupid units no longer attack themselves
Spellcasters in drawn out single combat will advance eventually
Fix for Mace of Eruption weapon info
Event unrest has a random variation
Chorus communion restricted properly
Prevent events causing negative population
God Vessels unwishable
Network showed disabled nations
Immortal now works when dying from some more unusual circumstances
Higher chance to remove some afflictions when reforming body
Fix for resource computation on multi turn commanders
Ardmon's Soul Trap didn't work
Hall of Fame size didn't wrap around properly
Wait now counts as Defend regarding siege strength
Typos fixed
New events
Stat fixes


Map Related Changes
Can set team start positions in map editor
Can hide flags in map editor
Tweaked filters in map editor
Better island and small sea creation for random maps
Use swapfiles during random map generation (less memory usage)
C'tis doesn't mind starting next to many rivers, others do
Mapeditor: Ctrl-b = load border pic and autocalculate areas
New map command: #teamstart
randommap progress bar improvement


Modding
temporary blood slaves create real blood slaves in battle
event #exactgold didn't work
Fix for modding fly- and explosion particle effects
Armor modding: #magicarmor, #woodenarmor, #ironarmor
Event modding: #req_2monsters, #req_5monsters, #2d3units - #4d3units
Event modding: #cleartag, #claimthrone, #poison, #xp, #kill2d6mon

Dominions 5.12
1月30日 - JOHAN
This update fixes a problem where battle reports could get mixed up and attach to the wrong message. There are also a few new things like more heroes and random events as well as a bunch of other bug fixes.

General
Battles could overwrite previous battles resulting in confusing reports
New heroes (Members of the Third Tier)
New divine epithets
New random events
End turn warning also on expiring mercs and empty research queue
Quickness was too quick when attacking
Global message for Theft of the Sun
New prophet proclamation message
More popups
Don't show inspirational icon for non-commanders
Don't show spell singer icon for non-spellcasters
Lower combat speed in swamps
Rearmost target more reliable (but still not perfectly reliable)
Fields of the Dead was only half working
It was possible to target rearmost with hold and fire
Fix for text highlighting in commander tokens
Small delay before firing missile weapons
Improved early movement anticipation for ranged units
Innate casters no longer cast spells after battle has ended
Far Caster blessing works properly now
The last killing poison damage (green numbers) was not show in battle, fixed
Fix for load/save with many maps in map editor
Unique titles for disciples as well
Mekone can cast Sow Dragon Teeth too
Event fixes
Stat fixes
Typos fixed

Modding
Fix for #divineins


Dominions 5.13
1月30日 - JOHAN
A quick fix because Fire at Closest got broken in the previous update.

General
Fire at closest didn't work
Man non-spellsingers could not always cast spells properly

Dominions 5.14
2月8日 - JOHAN
This update offers performance improvements for huge games, new spells, more modding commands as well as a few new features and bug fixes. One of the more noticeable new features is that the map will now be drawn as snowy during winter if you don't know the actual temperature of the province (likely a better guess).

General
New arena fights (2 different and foreseeable by fortune tellers)
New unit: Orphic Mystic
New spells: Bind Keres, Curse Tablet & Seith Curse
Unknown map parts shown as snowy during winter
Ctrl+t to setup army for selected commanders only
Better performance in army setup for very large armies
Lightning bolts weren't drawn when they hit an empty square
Fix for battle with 10000 soulless hanging the game
Random map creation multithreaded
Winter overlay didn't work properly for very large maps
Cataclysm shown in Thrones of Ascension box
Cataclysm setting shown among other game settings
Immortals try to never rout
Out of ammo archers didn't attack
Sound effects slowdown during time stop
Units always face proper direction when striking
Red coloring of orders now take Power of the Spheres into account
Turn number shown in season popup
Improved stat info
AI item distribution improvements
Fire shield never works under water
Mercenary bidding box supports shift for +/- 10
Same start of message for castle battles regardless of defender/attacker win
Curses shown on commander tokens
Curses show when holding Tab on army setup screen
Fix for unique monsters & Lord of the Hunt aging every turn
Pluralization fix
Stat fixes and tweaks
Typos fixed

Modding
Using default flag with different color didn't always work
Spell modding: #friendlyench, #hiddenench, #onlycoastsrc,
Spell modding: #nocastmindless, #spellreqfly, #onlymnr
Spell modding: #polygetmagic, #nextingeo
Nation modding: #aicheapholy, #homefort, #buildfort
Nation modding: #builduwfort, #buildcoastfort, #nationinc, #aiholyranged
Nation modding: #halfdeathinc, #halfdeathpop, #noundeadgods, #domdeathsense
Nation modding: #uwallmult, #uwallcom, #recallgod, #forestlabcost
Nation modding: #foresttemplecost, #fortunrest, #riverstart
Event modding: req_nomnr, req_code & req_anycode can be used multiple times
Event modding: #inccorpses

This post has been edited by dfc103: 2019-03-21, 11:27
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dfc103
2018-03-01, 10:09
Post #23


特珞祭司
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Dominions 5.15
27 FEBRUARY - JOHAN

This update has two new middle age nations Phlegra, Deformed Giants and Phaeacia, Isle of the Dark Ships. There are also new spells and tweaks mainly for the greekish nations.

这次更新包括两个中期国家 普列格拉,畸形巨人和费阿刻斯,黑船之岛。同样还有主要是希腊相关国家的变更和新魔法。

There is also a more detailed and logical hit location system. The shape of the monster will influence what body parts are reachable. A size 6 giant snake will be much easier to reach and hit in the head than a size 6 giant humanoid, an elephant will be somewhat in between.

New Throne defenders and measures have been taken to make throne defenders get enough supplies even when playing on high independent strength settings. There are also be some UI improvements, new minor features and the usual bug fixes and modding improvements.


General
2 new middle era nations: Phlegra and Phaeacia
两个新的中期国家Phlegra 和 Phaeacia
Bodytypes for monsters (more logical hit locations)
怪物的身体部位变化(击打部位更合逻辑)
LA Agartha gets extra entrance guards in cave PD and none otherwise
LA Agartha在山洞省份有额外的省份防御
LA Arcoscephale +1 divine title
New heroes for Erytheia
Erytheia新英雄
Erytheia got national fort defenders over water too
Ritual messages have both 'goto commander' and 'goto targeted province'
Late Arcoscephale has the new Syncretism ability
Late Arcoscephale新能力融合(Syncretism)携带牧师的军队夺取省份后直接转化敌方神庙。
New spell for greeks: Forge Brass Bull, Craft Keledone
新的希腊系魔法:铸造铜牛,制作Keledone
New spell for late Pythium: Taurobolium
late Pythium新魔法Taurobolium,在一年内提升一名HeliodromusF2N1等级的魔法
Spell for Mekone: Blessing of the Godslayer
Nekone新魔法Blessing of the Godslayer,一年内提升一名Polemach的属性
New look for some spells
Improved Spell AI for sacred spells
New commander for late Arcoscephale: Cerulean Commander
late Arcoscephale新指挥官 Cerulean Commander
New spells for Phaeacia and Erytheia: Call Ladon, Contact Hesperide
Phaeacia 和 Erytheia新魔法: Call Ladon, Contact Hesperide
New spell Summon Hound of Twilight for all Greek nations
所有希腊国家新魔法Summon Hound of Twilight
Golden Apple event for Phaeacia and Erytheia
Phaeacia 和 Erytheia金苹果事件
Summon Hekateride & Summon Daktyl for Erytheia too
Erytheia获得Summon Hekateride 和 Summon Daktyl
New layout for menu in battle
Another message level that is basic log, but with dark background
Removed change battle graphics detail with 5-9
Some units from rituals causing battles did not show up in battle summaries
Send Horror rituals never resulted in a horror mark
Send Horror仪式现在能够导致 horror mark
Mekone: Geronte and Ephor cheaper
Mekone: Basileus +1 water magic
Mekone价格和魔法微调
Devils from Soul Contracts could disturb the bodyguard squad
Blood Vengeance effect more visible over long distances
Removed nostart on Silent Sea islands
Chill Aura was not printed among bless effects
Tweaked spell terrain restrictions
Events stealing provinces destroys temple too
Merc units could be transferred to garrison in one circumstance
Can no longer interact with random events while sneaking
潜行将领不再触发随机事件
Vastness better at obeying scripted orders
Flame Jelly has fire shield that works under water
火焰水母的火盾在水下生效
Fire shield doesn't strike on secondary attacks
火盾对附加效果无效
Dragon Teeth, number of effects 5 -> 10
Dragon Teeth数量由5提高到10
Cyclops Shepard Shaman with Muflons
Shrunken commanders drawn smaller on commander tokens
Small elementals drawn smaller outside battle too
Army rout less affected by PD and slaves dying
军队撤退受PD和奴隶死亡的影响降低
Suitable throne defenders for more wild and death thrones
Return gems before changing spell to make it easier to switch between spells
Hit location details printed under Size
击打部位细节显示在体型一栏
Gigantes affliction resistance and cheaper
Gigantes of Mekone more skillful
God Slayer Spear +1 att & dmg
巨人的一些属性增强
Greyed out order for search/preach when they aren't useful
无效时,搜索遗迹和传播信仰灰色显示
Inspirational Presence no longer gives leadership to sacred scouts
Inspirational Presence不再为神圣的密探提供领导力
Dragon could not fire after voluntarily changing shape
Fix for flippering berserkers
Riches from Beneath gives more gold too and is extra good for mines
Riches from Beneath提供更多金钱并在矿藏省份提供额外金钱。
New dual colored team squares
Invisible units could be seen in scout reports
Only one spy message from multiple spies doing instill uprising in same land
Proper reincarnation for late Arcoscephale
Graph knowledge spreads to all allies
曲线信息在所有盟友间共享
Less defenders in waste
Supply items for some throne defenders
More orders remain during item redistribution
Don't cast petrify on petrified targets
More space for commander tokens on map screen if playing on widescreen monitor
It was possible to use undisciplined as bodyguards
Fix for disease spreader not affecting units
Can change between different event interactions directly
Stability improvement
Stat fixes
Event fixes
Typos fixed

Modding
Mod command #eyeloss works on items too
New monster/item mod commands: #unsurr, #skirmisher
New spell mod command: #nogeodst
New mod command: #commaster
Autocost takes 25-75% randoms into account as well
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dfc103
2018-06-29, 10:25
Post #24


特珞祭司
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Dominions 5.16
Dominions 5 - Warriors of the Faith - johan
3月4日

Phaeacia's expeditions to the blessed gardens will now occur yearly if the guardian is no longer there. But most importantly this update fixes a few problems with underwater province defence that appeared in the previous update.

General
Death Curse didn't work vs immortals
Golden Apple expeditions happen once per year
Arena deathmatch more common
Better checking for illegal moves
Light effects for fire elementals and similar units
Invisibility didn't work fully on scout reports
PD didn't get commander under water
Better messages from Purgatory
Vengeance of the Dead can target sneaking commanders
Print info on rituals that can target sneaking units
Forts do not get extra integrity if upgraded same round as sieged
Some auto found site locations on maps didn't come with an auto found site
2 new magic sites
Damage info for poison spells
Stability improvement
New look for Master Enslave

Modding
PD works with montags again
New monster mod commands to set bodytype
New monster/item commands: #insanify, #nomovepen

Dominions 5.17
Dominions 5 - Warriors of the Faith - johan
3月6日

There was a bug in the scheduling that made the arena death match much too common. This update also brings new independents with bronze armaments to the early ages and Twiceborn now has more suitable chassis for some non-humans. Also a bunch of new mod commands and minor fixes.

General
New independents with bronze armament for the early ages
More type of chassis for the Twiceborn ritual
Setting to disable click sound
Arena too common fix
Fix for purgatory message
Castles without any units must still be conquered in a battle
Battle performance improvement

Modding
Globals can occur in indep provinces by default
Event with no effect can occur too
New weapon commands: #dt_realstun, #dt_interrupt, #dt_bouncekill
Fix for #bird and #djinn bodytypes
New monster commands: #minsizeleader, ...tattoo
Item type 9 = crown
New site commands: #recallgod, #domwar
New nation commands: ...labcost, ...templecost
New event commands: #req_notanycode, #req_mnr, #req_deadmnr

Dominions 5.19
Dominions 5 - Warriors of the Faith - johan
3月29日

This update comes with Steam Workshop support for maps, a few new arch-mage pretenders, a new spell, some AI improvements and a whole bunch of tweaks and bug fixes.

General
Workshop for maps
3 new Arch Mage pretenders
New twiceborn shapes
Blood slaves are usually not present during assassinations
New spell: Awaken Jotun Draugar
Maps can have all files in its own subfolder
Download maps in savegame dir when playing via network
Luck no longer affects dead people
Size modified weapon lengths now works properly versus damage shields
Ulm shields got increased resource cost
Old Dominions 4 start option --passmount removed from --help
Spell scripting takes Strength of Gaia into account
More bronze weapons for Pangaea
Utgård, Phaeacia and T'ien Chi now starts with max upgraded forts
Poison Slings had incorrect graphical effect
Fire at closest with mindblasts could target non-mindless units
Wrong PD in new bronze indep poptype fixed
Mercs will desert if their leader is dead for unknown reasons
Twiceborn no longer affects demons
Smaller less likely to be hit than larger if in same square
Goto commander replaced with goto province when commander is dead
Parting of the Soul didn't produce any birds
Ravenous Swarm didn't work
Growing Fury didn't work
Foul Air didn't work
No fort upgrade construction can be performed if fort is or becomes under siege
Magic Duel more likely to be cast in huge battles
'P' for preach shortcut didn't work in allied provinces
AI can sail
AI use a second slot in research queue too
Events can now send a message to a second affected player too
Event fixes
Stat fixes
Typo fixes


Modding
Fix for sites with wallunits
New event commands: #req_nonation, #req_notforally, #extramsg
New commands for UW PD
New commands: #defunit1c..d & #defmult1c..d
New monster command: #twiceborn
Using mods could result in "No Name" commanders for Phlegra

Dominions 5.19b
Dominions 5 - Warriors of the Faith - johan
3月30日

This small update fixes two bugs that came as unforeseen side effects of the new workshop support introduced in 5.19.

General
Creating random maps didn't work
Starting games via command line didn't work
Added missing dlls to get workshop working

This post has been edited by dfc103: 2018-06-29, 10:29
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dfc103
2018-06-29, 10:37
Post #25


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Dominions 5.20
Dominions 5 - Warriors of the Faith - johan
4月5日

This update fixes a few map and workshop related things as well as having a few other random improvements. One new thing is shadows to province names on the map, making it easier to read the names when on a winter background.

General
Shadow for province names on map
Create New Map didn't work
No random sea players on land only maps
Error message for too many underwater players for chosen map
Delete Map disabled on workshop maps
Workshop maps are remembered for later upstarts without steam
Ladon can only be summoned once
Eyes of God helps disciples too
Workshop config file no longer requires an extra newline at the end
Limit number of open fonts (stability improvement for Windows)
added --nosteam to --help
Typos fixed

Modding
Polymorph now accepts montags
#worldincscale and similar didn't work for scale numbers higher than 3

Dominions 5.22
Dominions 5 - Warriors of the Faith - johan
5月30日

This patch updates the Greekish nations with new features and pretenders. Also a whole bunch of fixes and improvement for random things.

General
Foul Air didn't work in combat
Battle inconsistency fixed
New ability: Spring Immortality
Cloud Trapeze had wrong distance shown when selecting target
New summoning ritual for Greek nations: Procession of the Underworld
Battle performance improvements
New Gods for Greek nations: Titan of the Spring, Titan of Growth, Titan of the Hunt
New Gods for Greek nations: Titan of the Crossroads, Grey Ones
Destruction spells destroy one level at a time but helmets and shields too
Magic armors have partial resistance against destruction spells
Don't lose teleport ability from old age
Unique summons get orders cleared when resummoned
Broken helm had wrong info icon
New map editor feature, ctrl-x, expand area of all provinces
Fixed purging of failed random gods
LA Arcoscephale got Hydrophoros
Therodos forts prevent the last population from dying
Improved mouse click hit locations when recruiting and transferring units
Increased number of old network connections that are saved
ctrl-9 to show province numbers on map
Blinking units auto succeed at freeing from earth grip/web/tangle vines
Hell Power updated
Most horrors are now floating
All blood spells requiring blood slaves not castable under water
Death sound effects when immortals die too
g for goto province in map editor too
Ethereal crossbow now properly soul slays the target
Passwords replaced with ***
Dome of Corruption less horror marking and granting +2 magic scale
New look for soul vortex
New look for Drain Life and Leech
New spell for LA Ulm: Gift of the Moon
New ritual for late Arco: From Death Comes Life
2 new spells for late Arco
New priestesses for Arcoscephale
AI got better understanding of trinity gods
More popups for item abilities
Mistform will never negate more than 25 points from a single hit
More rituals got "goto targeted province"
Gore attack from horns will be lost when wearing a helmet
Can no longer seduce over unfrozen river
Goto province was missing on some assassination type messages
AI item distribution improvement
Capped damages will no longer damage shields
Spells affecting only demons didn't work properly
New layout for empowerment screen
Shadow on modified map text colors was inverted
UW castles now have triton defenders when owned by land nations
The Ark blesses wielder if he's sacred
Constructs can no longer heal in enemy labs
Spell casting AI more likely to cast resistance buffs to boost existing resistance
Poison res from spells increased 5 -> 10
Illithids didn't target single non mindless correctly
Reported deaths from Wrath of God, Purgatory, etc. didn't work properly
Leadership penalty from feeblemind and dementia now rounded down
Graphics for banefire strike
Destroyed temple message when conquering forts
Blood Fecundity enchantment no longer shown in battles
New divine titles
Event fixes
Typos fixed

Modding
Spell numbers for modding 1100-2999 -> 1300-3999
#nextingeo works for single target spells too
Event modding: #req_targminmorale, #req_targmaxmorale
Event modding: #req_targnoitem
New commands: #uwfireshield, #farsail, #templetrainer, #islandnation, #syncretism
New commands: #fireblessbonus, etc.
New command: #domwar for nations
Event modding: #req_targforeignok
Event modding: #req_domowner
Event modding: #req_targinanimate, #req_targmindless, #req_targimmobile, #req_targanimal
Event modding: #req_targmagicbeing, #req_targowner, #req_targundead, #req_targdemon
#multihero.. goes up to 7
Do not count dom5ws_pfid when counting number of files for workshop
New commands: #manikinreanim, #supayareanim, #greekreanim, #ghostreanim
Better error codes from workshop failures
#reanimpriest never requires an argument now
Can now mod descriptions for exiting spells/units/items
Fix for #defunit... commands

Dominions 5.23
Dominions 5 - Warriors of the Faith - johan
6月5日

This is mainly a bug fix update, most importantly it fixes the slowdown when rendering lots of province names on the map that was introduced in the previous version. It also fixes an event for Arcoscephale that inadvertently raised the province income permanently instead of giving a small amount of extra gold for a single turn.

General
Numpad enter resulted in an 'X'
Reverted the reduced text cache size
Fatigue damage printed in battle log
Fatigue damage will not sever head on 50% damage
Arco Hydrophoria event increased province income instead of just giving gold
Spell AI could cast movement speed spells on immobiles
Undead cavalry is now slightly faster
Golden Horns attack wasn't disabled when putting on a helm
Pretender blessed everyone after a while even outside his dominion
Trinity gods 2 & 3 gained XP before they awoke
Cut of too long pretender names on message screen
Proper default names for Titan of the Crossroads
--nomaster to disable master password
Crash bug for maps with fixed start positions fixed

Modding
New nation mod command: #islandsite

Dominions 5.23b
Dominions 5 - Warriors of the Faith - johan
6月13日

This update only fixes an issue where games using mods would crash during host due to the changes in spell numbers in the previous patch. Non-modded games are not affected by this patch and savefiles are fully compatible with 5.23.

Dominions 5.24
Dominions 5 - Warriors of the Faith - johan
6月18日

This update fixes a crash that could occur when using modded nations. Also some improvements to the spell AI, map editor, modding and more.

General
Spellcasters may overrule scripted battlefield wide damage spells in some circumstances
Fixed bad ...cannot lead magic beings message
Earthquake graphics shakes more
Pretender's start items weren't always shown when choosing form
Press 'del' to remove orders on setup army screen too
Map editor no longer wraps brush on non-wrap maps
Fixed map image corruption when exiting/reentering map editor
"No throne" can be set in map editor
Bitch queen got invulnerability
Stat fixes

Modding
Dominions could crash on recruitment screen with modded units, fixed
Keep event numbers stable for mods and version upgrades
Modded nations shown as white flags when choosing game to continue
#poisonarmor takes a dmg argument
New item mod command: #nationrebate
New event mod command: #req_domchance
Two modded nations with same main name didn't work, fixed

Dominions 5.24b
Dominions 5 - Warriors of the Faith - johan
6月22日

Since a few versions back Dominions could crash when using perfectly good mods, this small update takes care of that.

Modding
Dominions could still crash on recruitment screen with modded units, fixed.
Dominions could crash when creating a game with many modded nations, fixed.
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dfc103
2019-03-21, 10:52
Post #26


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Dominions 5.26
Dominions 5 - Warriors of the Faith - johan
2018年9月13日

This update has a new late age nation called Phlegra, Sleeping Giants. There are also many bug fixes, UI improvements, tweaks and improvements for modders.

General
New nation: Phlegra, Sleeping Giants

If two players can win with the same amount of Ascension Points most dominion wins
Can change password during the game
Replaced PD info with total unit count in army setup screen
Number of eyes show in 'hit locations' (size stat details)
Free map memory before creating new random map
Increased minimum random map size
Chariots become giant soulless when they died
Oni cave province defence now gets a demon priest at PD level 1
Petrification only worked about 50% of the time
Summoning enchantments are now somewhat less effective
Scrollbar when viewing premade gods is not reset
Earth elementals are now stone beings (immune to petrification)
Golem start age is now 0
Random river tweak
More detailed dispel global enchantment message
Fixed bug where you could select an illegal formation
Drowning blood slaves message was incorrect
Removed debug print from finding start position, making it a bit faster
Fire as default for flying archers
Fix for tramplers trampling one square too much
Heat and Chill aura bless gives increased resistance 5 -> 10
Fateweaving harder to resist
Cheat detection takes blesses into account too
AI pretender design sometimes didn't spend all points
Lingering effects with strength modified damage didn't work
Improved feedback for wind ride
Fix for site 'The Highest Peak'
Sprite fix for Titan of Growth and Spring
Stay dead after losing head and changing shape
Ryujin didn't always get their pearl
Immigration message mentions amount of people
Too many ability icons could overflow
Don't show swimming icon for amphibians
Trinity god 2 & 3 didn't auto bless units
Don't crash for assassination attacks in unforeseen places
Fixed crash when viewing history replay before viewing map
Battle log fix
Event fixes
Typos

Modding
#req_targowner didn't work
New monster & item commands: #corpselord, #ivylord, #dragonlord, #lamialord
New monster & item commands: #alchemy, #warning, #deadhp
Monster commands: #indepspells, #corpseeater
Item commands: #hp, #recuperation, #noforgebonus, #stealthboost
Item commands: #yearaging, #noaging, #noagingland
nation description for nations with same name didn't work
res_targundead...req_targmagicbeing didn't work
fix for info on items with #batstartsum
pregame events that occur when game is created
poisonarmor without value didn't work
Increased maximum number of new descriptions
Better load PNG support

Dominions 5.27
Dominions 5 - Warriors of the Faith - johan
2018年10月2日

This update fixes the incorrect battle replays that could occur when mixing Windows and Linux computers. There was also a false cheat report when using trinity pretenders in the last patch that has now been fixed. Read the list below for more fixes and features that made it into the patch.

General
Battle inconsistency between Linux & Windows fixed
Cheat detection was incorrect for newly made trinity gods
Master Password can be used when changing password
Only one message for killed immortal non-commanders reappearing
Border summon spells no longer shows AoE in spell info
Mounted commanders could get wrong sized mummy after Ritual of Rebirth
Too slow map move for some rare mages
Early Arcoscephale got new PD commander
Sailors' Death and Blood Boil now causes internal damage
Sun Awe printed on magic item info
Slimed now slows the victim
Commander minimum size printed in morale info
Hydras had wrong number of eyes
Cyclopes now require size 4 commanders
Stat and event fixes
Typos

Modding
Don't show Conjuration Bonus 0 etc.
New event command: #req_thronesite

2019
Dominions 5.29
Dominions 5 - Warriors of the Faith - johan

2月13日

This Balance patch alters scale effects, bless effect costs, pretender costs, summoning rituals, many of the powerful spells and much more. Maximum Dominion Strength is no longer capped at 10, meaning that temples can increase it above 10. This high dominion will help when trying to push weaker dominions and when you want to recruit even more sacreds. Global blood rituals now have their strength value required for dispelling divided by two, because blood slaves are easier to get than normal gems. It is also easier to permanently kill immortal beings, any soul slay effect will do it now. Hopefully all of this should make more strategies viable when trying to win the game. There are also a lot of minor changes, bug fixes and modding improvements.


General
Many balance changes
Dominion Strength no longer capped at 10
Phantasmal Attack now gets archers too
Mechanical Militia got more men and an iron fly
Phantasmal province defence for Fata Morgana improved with new phantasmal archers
Teleporting units can now cross Sea of Ice
New look for Wailing Winds and some other battle enchantments
Normal Soul Slaying also kills immortals permanently
Spell AI improvements
Blood globals only use half amount of blood slaves to determine strength
Two Bracers of Defence no longer stack
Vampire Queen creates vampires once per winter
New disciple titles
Do not create incorrect status dumps during network host
Increased maximum message length
Spies can no longer infiltrate own capital when it is besieged
Ring of Returning removed afflictions when used
Knight who lost both arms lost their hoof attack, fixed
--nocrashbox to disable crash dialogue box on Windows
--renaming didn't work with --newgame game creation
Site searching warning now takes level 4 sites into account as well
AI will now longer send mercs to the arena
AI got same name for all 3 gods in a trinity
Centaur commanders can now equip magic lances
Mirror image no longer removed by poison, blood vengeance and similar
Scrollbar could not be grabbed at top of army setup screen
AI performance improvement
AI bug fix
Fix for Ritual of Rebirth giving mummies of the wrong size
Small bugs now have poison damage only
New sound for trampling gelatinous cube
Could not see all PD in extreme cases
Blood Surge is printed in combat stats
Improved castle info for Ulm and Agartha
Fateweaving bless effect was not shown
Fix for incorrect road on Biddyn map
Event fixes
Stat fixes
Typo and description fixes

Bless Balance Changes
Bless Magic Weapons cost 2 -> 4
Death Explosion size dependent
Swiftness bless, cost 2 -> 3, def +1
Frost Weapons bless, cost 5 -> 4
Quickness bless, magic scale 1+
Larger bless, cost 5 -> 4, no longer incarnate only
Fortitude bless, cost 7 -> 8
Luck bless, cost 8 -> 9
Reforming Flesh bless, cost 7 -> 6
Berserker bless, now for non blessed sacreds too

Scale Balance Changes
Scale changes: order income 2->3, order resources 2->3
Scale changes: growth income 4->2

Other Notable Balance Changes
Altered cost for pretenders, most monsters a bit more expensive and most titans a bit cheaper
Horde of Skeletons has a lower number of effects
Demon Bane easier to make
Holy Scourge more expensive
Wailing Winds gem cost 1 -> 2
Fire Storm 5 -> 3 gems
Rigor Mortis 1 -> 3 gems
Solar Brilliance 5 -> 3 gems
Condor got reduced siege bonus

Modding
Delay 0 events now prevents following events from happening normally
req_monster... uses original shape for both monsters
Maximum number of mods files downloaded increased
Spell number of attacks 500+ = one extra per two extra levels
New monster command: #lanceok
New item command: #islance
#req_nopath... didn't work
Fix for Gigantes being called No Name when using mods
Mod and event manual fixes

This post has been edited by dfc103: 2019-03-21, 10:53
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dfc103
2019-06-05, 12:29
Post #27


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Dominions 5.32

5月15日上午12:17 - JOHAN

This update adds new heroes for a number of nations and new summons for the Japanese inspired nations. Other notable improvements are unique vampire summons for Ulm, user interface improvements, additional details shown for many rituals. There is also the usual bug fixes, minor tweaks and improvements for modders. The manual has been updated as well.

General
New heroes for Rus, Vanarus, Shinuyama, Man and MA Xibalba.

上述各国新英雄

Spell details printed as yellow text

咒语详情以黄字列出

Late age Ulm can now summon a limited amount of unique vampires

LA Ulm现在招募数量有限的唯一吸血鬼

Sneaking commanders have grey backgrounds on Army Setup screen
New layout for Host Schedule for network games
New layout for Select Nations during network play
View statistics in Map Editor
Army affecting rituals will now target the largest enemy army if multiple are in the same province.

当多支敌军部队在同意省份时,以军队为目标的仪式魔法将以规模最大的敌方军队为目标。

New summons for some of the Japanese nations: Araburu-kami, Omukade, Bakeneko, Tanuki, Okami

日本国家新召唤:

Oni Generals can command more regular units

鬼将军能率领更多常规部队

Bakemono Sho size 2 -> 1
Bakemono have mountain rebate
Shuten-doji now has invulnerability
Kappa has land encumbrance instead of negative land reinvigoration
Recruitment rebates now affect the price directly
Some heroes got older in later eras

一些英雄在较晚的时代年纪更大

Fix for Siren's lure message
Forge item screen now remembers the selected item type

铸造装备界面现在记忆选择的道具类型

Burning Mountain site can now only appear in the capital of Phlegra

燃烧之山遗迹现在只在Phlegra首都出现

Master of the Games starts with a random heroic ability

竞技大师拥有起始英雄能力

The detailed Dominion info now takes hostile dominion penalties into account

神域详情信息现在会考虑敌方的神域惩罚

Fix for some bad 3d backgrounds in main menu
Try harder to create temporary file
Improved Combat Speed info on monsters

提升怪物的战斗速度信息显示

Plate Hauberk defence penalty -3 -> -2

胸板甲防御技巧惩罚 -3 -> -2

Combining multiple PD rituals didn't work properly
Seduction could result in incorrect message when no commander was found
Grey Ones got too many eyes when imprisoned
Rec Points is no longer capped at 40000 population
Bless effects sorted properly
Make sure not too many render commands get buffered up
Fix for disciple design points after pressing 'r'

Pangaea White Minotaur is now a multi hero

潘佳亚的白色米诺陶现在是多重英雄

Fall damage from Wind Ride is now size dependent

Wind Ride的摔落伤害现在由体型决定

Perpetual Storm increases map movement cost

永恒风暴Perpetual Storm增加地图移动消耗

PD have home province

PD有故乡省份

Toad Tribe PD fixed
Fire Shield values slightly raised

火盾值略微提高

Bane Venom Charm less deadly

毒符不那么致命

A mage will refuse to cast communion slave when it is the only caster left

只有一位施法者时会拒绝施放共联奴隶

Fix for potential double host when using schedule with fixed host times
Add/remove pretender 2h files manually on server during network game creation and the game status will be updated accordingly

Numbness will no longer affect units with cold res 5+

Numbness不在影响寒冷抗性5+的单位

Error messages when trying to cast Twiceborn on undeads and similar
Chaos Power, Magic Power, etc. now affects stealth value too

混乱力,魔法力现在也影响潜行值

A New special troll province

一种新的特殊巨魔省份

A commander's auto spawned units appears in squad with same units

指挥官的自动增殖单位会出现在同样单位的方阵里

Nametype bug fix for new heroes
Network game would crash if no nation was selected the first time
Chak Muuch Dart Thrower now has a poisoned spear
Description and typo fixes
Biddyn map fix
Stat fixes
Site fixes

Modding
New commands: #reqspellsinger, #reqtaskmaster, #reqseduce
New commands: #enchrebate25p, #enchrebate50p
New commands: #noreqlab, #noreqtemple, #sleepaura, #startheroab
New commands: #bugreform, #reformtime, #springimmortal
New event commands: #req_targnomnr, #req_targprophet, #assowner
#onlymnr can be used with montags
#poisonarmor and #berserk for items didn't work
Improved modding error messages
#newweapon and #newarmor no longer requires a number
Event Modding: delay 0 events will now be resolved in the same turn
Event Modding: #delayskip

Dominions 5.34

6月8日下午6:40 - JOHAN
This update contains various bug fixes as well as new contents for Man and Pythium. There has also been some performance improvements and new features for modders.

General
New unit for MA Man: Landless Knight
New Pythium rituals: Katabasis, Epopteia
Serpent Priests can train Hydras in swamp temples
Mother of Avalon reduced in price
R'lyeh dreamland dominion didn't spawn mad men for disciples
LA Pythium has automatic 10 poison res bless effect
Increased AoE on Gift of the Sacred Swamp
Increased magic on Renatus and Renata
Hydras cheaper
Serpent Assassin now costs 2 Rec.Points and can be recruited everywhere
Army targeting rituals got broken in the last update, fixed.
Icon for Temple Trainer
Battle performance improvement
Map scroll wheel zoom is now frame rate independent
New independent poptype
Time limit for battle auto rout increased, 75 -> 90 rounds
--mapprov didn't set number of provinces in map editor
It was no longer possible to turn off host time interval completely
Find starting position speedup
Check for bless effect scale restrictions when starting a new game
Turn limit for some severe emigration events
Wishing for Dominion slightly more effective
Gold +xxx message showed the wrong number
Summon Spirits shortcut 'A' didn't always work
If castle is besieged 'y' only shows units that will participate in a break siege
You were too likely to fail finding your own items after a battle
Wrong message after freeing your own castle without a battle
Some Bakemono were not changed to size 1, fixed
Spell AI could cast fear spells on berserking units
It is now possible to a network host to force a cataclysm
New layout for network host screen
File handle leak on Corrupt Turn File fixed
Vampire Event fix
Stat and typo fixes

Modding
New monster mod command: #notsacred
New event modding commands: #req_targnoorder, #req_targnoaff
Mod .sgi files can now be automatically downloaded too

Dominions 5.35


6月19日下午9:21 - JOHAN

This update comes with a 64-bit version for Windows. It is not used by default, but can be used if you want to try it. It should be a bit faster than the 32-bit version and if no major problems arise it will be made the default one for 64-bit systems. There are also a few bug fixes and a few new features such as the Fata Morgana enchantment hiding who owns the province and which buildings it has.

General
64-bit Windows version (beta)
New shortcut 'K' for Blood Sacrifice
Fixed spell AI bug where battlefield wide spells (e.g. divine blessing) would not be cast when the enemies were outnumbered.
Fata Morgana now uses a province ownership hiding effect
--research 4 didn't work
Serpent Acolyte's Hydra summoning was not terrain restricted
Epopteia raised Dominion instead of lowering it
Fix for twiceborned lizards
Improved cheat detection
Start position tweaks
Description and typo fixes


Dominions 5.36

9月12日 - JOHAN

This update brings Performance improvements, bug fixes as well as some new features. Also the 64-bit version for Windows will now be used by default if possible. Modders also get a few new commands to use.

General

Earliest time for the eruption of the Burning Mountain delayed by one year

Spell AI Improvements

Battle performance improvement

Blood mages smarter at sharing blood slaves

Icon for Slaver

Sorting of units/commanders from sites

Solar Brilliance and Solar Rays can no longer be cast without a sun presence

Fix for incorrect temple destroyed message

New launch option: --noglfinish

Out of time sound warning during network play

New launch option: --timerwarn (set seconds before hosting for a warning sound)

Improved cheat prevention

Magic duel now only affects one target

Precision 100 spells could miss in some rare cases

Attack rear now behaves better when targeting flying units

Speedup of map editor area editing

Immobile units can no longer be seduced

Automatic site searching no longer targets captured capitals

Scrying sites now have a default range of 6 provinces

Fix for arena winner getting an unusable item

Innate Spell Caster and Time Stop didn't work properly

Province owner hiding effect no longer hides from neighboring provinces

AI fix


Windows

64-bit win version is now HiDPI aware

Recreate temp dir if it has been deleted while the game is running

Put an empty file in temp dir to prevent it from looking deserted


Modding

Remember scrollbar position when selecting mods

Increased maximum nbr of abilities by 4

Minor mod related memory leak fixed

Spell commands: #ainocast, #aibadlvl, #aispellmod, #details

Event commands: #req_targminsize, #req_targmaxsize

Unit & Item commands: #uwregen

Item commands: #minsize, #maxsize

Site commands: #scryrange

This post has been edited by dfc103: 2019-09-12, 14:17
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dfc103
2019-11-29, 08:20
Post #28


特珞祭司
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Dominions 5.38 (2 year anniversary)

11月27日 - johan

This two year anniversary update comes with two brand new nations Na'Ba, Queens of the Desert and Ind, the Magnificent Kingdom of Exalted Virtue.

Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands. In Ind every soldier is a priest, every priest is a bishop and every noble is a King.

Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a middle eastern inspired nation where the rulers are descendants of a race of mighty Jinn.

There are also a bunch of new features, improved modding capabilities and bug fixes. Among the new features is an improved Ghost Ship Armada and prior searches being shown while selecting target province for site searching rituals.



General
New nation: Ind, Magnificent Kingdom of Exalted Virtue
New nation: Na'Ba, Queens of the Desert
New pretenders: Bronze Colossus, Wooden Colossus, Statue of Beginnings, Ilahat of Fate, Ilahat of Might
New ability: Iron Vulnerability
New ability: Unseen
Improved battle log for missiles/spells
Increase maximum length of battle log for 64-bit versions
Maximum nbr of installed maps increased in 64-bit versions 300 -> 1000
Battle enchantment popup shows who has cast it
Less filtering of main map, making it sharper when zoomed out
Prior searches shown for site searching rituals
New keyboard shortcuts in Forge screen
Flyers could get stuck when trying to attack units on walls
Ghost Ship Armada is now a real ghost armada of growing strength
Patrol Strength shown under the Precision stat
Undisciplined units now have halved patrol strength
Fix for advancing multiple rounds of combat with the 'n' key
Fix for God Vanquished message
Routing units sometimes failed to run in fort battles
Routing units will now sometimes take a slightly non-straight route
Winter Wolves now have frost breath
New longdeads for some nations
Dragon tail slap was used too often
Fixed memory leak in map editor
Expand all province borders (ctrl-x) much faster now
Improved spell details
New icons for kelp forest & gorge
Icon for Obfuscate ability
Icon for Corruptor
Improved cheat detection
Fix for commander queue resource exploit
Shortcut help screen for Unit Overview and Gem Transfer (press ?)
Commander only filter for Unit Overview ©
Red background in searched gems for untraceable gem income
Statistics in map editor now includes Team Starts
Sometimes a unit losing an arm could retain his magic 2-handed weapon
Magic Duel could miss in some circumstances
--tcpquery together with --nodonwlmods will not enable/require any mods
Sites affecting aging rate will now affect all recruited commanders
Unstealthy units can no longer raid out of besieged forts
Fix for item equip rules not being enforced properly
Black Hawks got Dive Attack
Event fixes
Typo and stat fixes

Modding
The commands #notfornation and #onlymnr can now be used multiple times
New spell commands: #notmnr, #sethome
New item commands: #clear, #unique
New nation command: #domsail
New monster & item command: #batstartsum1d3, #ironvul
New event commands: #req_targnotowner #req_targnotally #req_targally
New event commands: #req_targnopath1...#req_targnopath2
New event commands: #arena, #resolvearena1, #resolvearena2
New event commands: #codedelay, #codedelay2, #resetcodedelay, #resetcodedelay2
Random event text length increased 1200 -> 1400 characters
New special event texts: ##natname##, ##profname##
The '%' character can now be used in descriptions
Non commanders can also have retinues
#undeadreanim didn't work
Maximum nbr of events increased 6000 -> 6500
Speedup for random events
Maximum number of outstanding delayed events increased
Fix for shapeshifters in random event triggers

Dominions 5.39

11月29日- johan

A small update that fixes a few annoying bugs that were introduced in the Jubilee update released previously.

General
Ind no longer has national PD in swamp fort provinces
Not possible to recruit more than one commander per turn & fort
Game crashed when giving items from lab to a commander
Balance tweaks for Na'Ba summons
Na'Ba stat fixes
Description for Birds of Splendor
Typos fixed

Modding
#req_targowner was broken

This post has been edited by dfc103: 2019-11-29, 08:21
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dfc103
2020-03-11, 20:52
Post #29


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Dominions 5.41

2020年3月6日

Dominions 5 - Warriors of the Faith - johan

All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders.

所有北欧巨人国家已经升级,并加入了一个叫做Vaettiheim的全新国家。Vaettiheim是主要由被成为Vaettir的小地精组成的国家,但也有少量巨人生活在那里。还有一些小的修正、平衡调整、bug修复以及新的mod命令。

General

New late age nation: Vaettiheim

新晚期国家:Vaettiheim

Niefelheim, Jotunheim and Utgård have been updated

Niefelheim, Jotunheim and Utgård更新

New heroes for Jotunheim and Utgård

Jotunheim and Utgård获得新英雄

New rituals: Summon Dwarf of the Four Directions and Winter's Call, Summon Rimvaetti

新仪式魔法:召唤四方矮人以及冬之召唤,召唤Rimvaetti

Illwinter global now enables a limited recruitment of Niefel Giants in all Forts

全球结界Illwinter允许所有的城堡限制招募Niefel巨人

Illwinter cold spread didn't work correctly

Moose Riders leave behind a rider when the moose die

驼鹿死亡后,驼鹿骑手留下骑手。

More Nordic names

更多的北欧姓名

Curse Tablet is now difficult to resist

Curse Tablet现在难以抵抗

New Pretender Gods: Great Archon, King in Yellow, Serpent of the Underworld and Demiurge

新候选神:Great Archon 大执政官, King in Yellow 黄衣之王, Serpent of the Underworld 冥界巨蛇, Demiurge 造物主

New unit for LA Marignon: Plague Doctor

LA Marignon新单位:瘟疫医生

New twiceborn chassis

新的双生结果

Twiceborn ritual cost is now size dependent

双生仪式花费现在取决于体型

Option to close windows by clicking outside them

Speedup when selecting commander with sail ability

Icon for Summon Allies

召唤盟友标签

Ind hidden dominion information leakage fixed

Flame Jelly fireshield didn't work under water

火焰水母水下火盾修复

Squad size was not always updated correctly after setting guard commander order

lumber construct increased prot

原木构装增加甲防

Mictlan jaguar pretender cost fix

New icons for some underwater sites

Contact Jinn & Summon Jinn Warrior more expensive

联系Jinn,召唤Jinn勇士更贵

Na'Ba lab cost 250 only in wastes

Na'Ba的实验室只在荒地花费250

Hit locations did not take Larger bless into account

Supply usage did not take Larger bless into account

Weapon damage no longer capped to 50% on head hits on a being that cannot live without its head

头部武器伤害不再50%上限,生物失去头部无法存活

Unique non-artifacts could be mass produced on one turn, fixed

Minor fatigue damage vs immune beings no longer shown in log (chill/heat auras)

Automatically found sites are now found on turn 0 (for games with extra start provinces)

Crossbows and Arbalests had infinite ammo, fixed

修复弩和弩炮的无限弹药问题

Beam Weapons no longer hit the user

射线武器不再击中使用者

Fix for battle summonings from retreated units

Break Siege now lasts for the entire turn (also vs. random events)

It was possible to keep reanimating Supayas when besieged

Wrong popup for Supaya reanimation

Most heroes are now unique, i.e. there can be only one of each

大多数英雄现在是唯一的

Kavi Archer cheaper

Kavi弓箭手降价

Zhayedan more expensive and -1 Att skill

长生军更贵且-1攻击技巧

Caelum could sometimes get guardian angles for non-priests, fixed.

Commander recruitment point fix

New random pretender title

新的随机候选神称号

Improved spell info for certain combat spells

Recruitment greyed out when province has 0 resources

省份无资源时招募变灰

Faery Queen now has Iron Vulnerability

妖精女王现在怕铁

Message when a commander dies from old age

指挥官由于衰老死亡的信息

Items didn't go to lab when dying from old age due to ritual, fixed

Assassination targets now don't care about conservative gem usage

刺杀目标现在不再保守使用宝石

Some battlefield wide offensive spells will never be cast against few opponents in order to save gems (especially when on conservative gem usage)

一些战场范围的攻击咒语不再对少量敌人施放以节省宝石(特别是当选择保守使用宝石时)

Huntress for Ind 2 rec points

Ind的大女猎需要2招募点

Perpetual Storm now always has a visible snow/rain effect in battle

永恒风暴总是在战场上出现可见的雪或雨效果

Undo for Alchemy

Help screen for Alchemy

Arena combatants could refuse to fight when they wore the slave collar

Net and Web are now separate effects

Possible game freeze fix

Ghost Ship Armada wasn't removed properly when the last armada was defeated

Mictlan Slave Warrior got a Stone Spear

Darkvision bless effect from sites wasn't shown properly

Ind Lord of Heathen Tribes ability is no longer restricted to one per province

Ind 的未开化部落之主能力不再限定每省份1人

Ind Lord of Heathen Tribes ability now increases unrest slightly

Ind 的未开化部落之主能力现在稍微增加不满

Ind Bishop Vicomte & Viceroy Primate now reduces less unrest

Game Victory message is now written to debug log

New random events

新的随机事件

Event fixes, stat fixes, typo fixes


Modding

New nation commands: #defchaos, #defsloth, #defdeath, #defmisfortune, #defdrain

New nation commands: #badindpd, #coastrec, #coastcom

New site commands: #nat, #natcom, #natmon

New monster commands: #domshape, #notdomshape

New monster & item commands: #dompower, #slaver, #slaverbonus

New item command: #deathpower

Maximum number of descriptions increased

#snaketattoo didn't work

New event commands: #req_arenadone, #req_godismnr

Don't crash when the maximum number of researched spells for a player has been exceeded

Fix for #noreqlab getting the wrong popup

#req_targnotowner and similar new commands didn't work

#tempscalecap now caps all scales

Dominions 5.42

2020年3月6日

Dominions 5 - Warriors of the Faith - johan

A minor bug fix release, that fixes some problems with the last patch.

General
Breaking down forts didn't take place on the first turn, fixed
Soul slay now prevents twiceborn too
Twiceborn chassis fixes
Fix for --tcpquery (broke in previous update)
Stat fixes

Dominions 5.44

2020年4月27日

This update comes with various improvements, bug fixes and new mod commands. The mod parser has also been slightly remade, hopefully making it less likely to parse things incorrectly in the future.


General
Improved automatic site search behavior for rituals
Magic item battle spells could not be scripted unless also researched
Mind Hunt will no longer attempt to target mindless commanders
Infiltration, Lure, etc. now has normal assassin wall climbing restrictions
Plant beings cannot use twiceborn
Hotkey for fire & keep distance didn't work on commanders
Nordic name commanders could get an empty name
Fix for resource accounting bug during repeat recruitment
Soul Slay also prevents Phoenix Pyre, Reincarnation and the Nazca Mummify ability
Directional Dwarf global effect no longer delayed
Directional Dwarf hurricanes will no longer affect underwater provinces
It was not possible to wish for the Directional Dwarves, fixed
Fix for wrong province name in Wish spell
Site cheat mitigation
--blindlog to create a special blind friendly log
ctrl-c print connections for current province to blind log
ctrl-o move to a province by entering the province number
Popup for formation fighter now shows the value of the ability
Fixed Vaetti ages
Nemedian Mages got increased Magic Resistance
Moose are now cold resistant
More popups
More stat & typo fixes

Modding
More robust mod parsing
New monster command: #drawsize
New item command: #itemdrawsize
New spell mod commands: #reqplant, #reqnoplant
Fix for linked randoms with +4

Dominions 5.45

2020年5月9日

This is a small patch that fixes a gold exploit introduced in the previous update. Cheating this way would be discovered by the cheat detection, but it was still serious as the exploit could be triggered by mistake.

General

Recruitment was not reset properly when a fort was besieged, fixed
Lands initiated in a random order to prevent skewing of unique sites
Cheat detection/prevention can now sell gems to pay gold debts

This post has been edited by dfc103: 2020-05-26, 10:05
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dfc103
2020-06-04, 08:16
Post #30


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Dominions 5.46

2020年6月2日

A brand new nation called Ubar is now available for the Early Age in Dominions. Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. However the paradise was sealed off by the previous Pantokrator and cannot be accessed until the Pretender God trapped inside manages to break free.

There are also new random events, new features and the usual bug fixes.

General

New EA nation Ubar

Ritual Spells are now preserved if possible when changing magic items

New random events

Bug fix for 'x' to restore recruitment

Network couldn't handle really large turn files, fixed.

New item for Na'Ba: Jinn Bottle

Icon for Minimum Leader Size

Commanders stats in recruitment screen now also shown as if in a neutral province

Stat and typo fixes


Modding

Parsing fix for commands with numbers, e.g. #range050

New nation command: #futuresite

New monster and item command: #saltvul




Dominions 5.46b

2020年6月3日

This is a quick fix for a problem with disciples for awake pretenders in the previous patch.

General

Disciples for Awake Pretenders were not awake, fixed

Wrong secondary shapes for some of Ubar's Ghuls

Marids can now be summoned under water as well

Ubar's Marid summoning was incorrect

Typos fixed

This post has been edited by dfc103: 2020-06-04, 08:17
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