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> Chris Avellone 離開黑曜石
Tokugawa
2016-01-28, 17:40
Post #16


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http://www.gameinformer.com/b/features/arc...-etiquette.aspx

本月MCA接受了一个专访,含蓄提及黑曜石管理的问题,如何结识Larian的创始人,等等
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simplewish
2016-01-29, 00:09
Post #17


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他之後有主動回答論壇RPG Codex 網友的問題 最下面gamebanshee有節入
http://www.gamebanshee.com/news/116598-chr...e-and-more.html

他目前沒辦法作全職工作他有些家庭問題要處理

This post has been edited by simplewish: 2016-01-29, 00:09
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wrhunter
2016-01-29, 15:40
Post #18


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也许又是一个可以共患难,不能共富贵的例子吧,黑曜石刚刚才发点小财,内部矛盾就上浮了。
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edigos
2016-02-17, 19:08
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我在MCA离职以后第一时间去看了他们的推特互粉情况,大概就能猜到是谁和谁的内部矛盾了
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GA_Frank
2016-02-17, 20:02
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QUOTE(edigos @ 2016-02-17, 19:08) *

我在MCA离职以后第一时间去看了他们的推特互粉情况,大概就能猜到是谁和谁的内部矛盾了

侠坐茶说
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donotgo
2016-02-25, 07:18
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QUOTE(edigos @ 2016-02-17, 19:08) *

我在MCA离职以后第一时间去看了他们的推特互粉情况,大概就能猜到是谁和谁的内部矛盾了
前排等着听八卦 (IMG:style_emoticons/default/laugh.gif)
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eason001
2016-02-27, 20:38
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MCA反正也不愁没地方去,黑曜石后续的发展不好说,其实Beth你真的不乘机升级下那个稀烂的写手团队么~ (IMG:style_emoticons/default/dev.gif) 看看人家小作坊L组多积极~
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Tokugawa
2016-06-13, 20:45
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QUOTE(eason001 @ 2016-02-27, 20:38) *

MCA反正也不愁没地方去,黑曜石后续的发展不好说,其实Beth你真的不乘机升级下那个稀烂的写手团队么~ (IMG:style_emoticons/default/dev.gif) 看看人家小作坊L组多积极~
法国人伸出了橄榄枝:
Attached Image
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simplewish
2016-06-14, 12:44
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黑曜石接過 PREY 2 不過後來被Bethesda 砍掉 MCA算是回爐製作雖然變重啟版XD
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donotgo
2017-09-11, 08:28
Post #25


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RPGamer 的最新采访里谈到

JS: I have read in interviews that it seems one of the reasons you left Obsidian was due to creative differences you had with management. First, is that correct? And if so, has going freelance helped to allowed you the creative freedom you desired?

CA: No, the departure was largely due to organizational and management aspects – not anything to do with the developers and folks who worked on the games. And please don't think this is somehow implying I'm a great manager, I'm not. I don't read tons of management books, I don't hang around with agents and business development reps, and I often feel lost around managers and CEOs because I don’t understand a lot of the jargon. In general, my management approach is more about establishing hierarchy, setting expectations, trusting people with the proper title and roles, giving consistent feedback (esp. positive feedback – which is more important when it isn't accompanied by negative feedback), don't play favorites or hire family/friends, and recognizing that if one doesn't have enough money and one doesn't have enough time to make a good game, figure out (1) how it got to that point so you don't repeat it, and (2) what can be done right now to fix both for the sake of a project – even if it means personal sacrifice of time, and your own funds to make a good game.

In terms of freedom, we did get a chance to work on a range of projects and pursue a few of our own IPs. But obviously, there’s things you are never able to do while full-time at a company, there are people you aren't allowed to work with, people you can no longer work with that got laid off, companies you can't collaborate with (pretty much almost all of them), and franchises you'll never be able to contribute to – including genres you can't contribute to, either, because that's not the studio expectation or specialty. Also, it was rare to have a chance to work with the same company twice (to completion), so it was difficult to build a lasting relationship.

Freelancing doesn't fix all these issues, but it fixes a lot of them — there's much more power over your responsibilities, how much you can affect change, the type of work you can choose and the expectations for that work, and a wide range of people, franchises, and genres you can work with. Not only have I worked on more projects in the last two years since going freelance, but I've learned more than I ever did in the last ten years as well. And even better, companies come back to you for more work because you did a good job for them the first time.

Again, I don't have a personal problem with devs at any place I've worked at – some of them I've worked with for over 15 years, and I remain in contact with many of them and see them frequently (sometimes out in the freelance world as well). I wish them all the best.


没跟谁有个人问题

This post has been edited by donotgo: 2017-09-11, 08:29
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wrhunter
2018-05-05, 10:47
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http://www.rpgcodex.net/content.php?id=10894
他在做System Shock reboot……
顺便又黑了一把包括黑曜石在内的以往公司混乱管理。果然还是不能共富贵啊……

This post has been edited by wrhunter: 2018-05-05, 11:02
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GA_Frank
2018-05-05, 12:02
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QUOTE(wrhunter @ 2018-05-05, 10:47) *

http://www.rpgcodex.net/content.php?id=10894
他在做System Shock reboot……
顺便又黑了一把包括黑曜石在内的以往公司混乱管理。果然还是不能共富贵啊……

不仅仅是黑了,他是要弄死黑曜石啊,Feagus挪用公款,挪用暴政项目基金的事都抖出来了……
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wrhunter
2018-05-05, 14:30
Post #28


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QUOTE(GA_Frank @ 2018-05-05, 12:02) *

不仅仅是黑了,他是要弄死黑曜石啊,Feagus挪用公款,挪用暴政项目基金的事都抖出来了……
口说无凭,真有证据弄死黑曜石,应该告到法院去……话都说到这份上了,就算对其他同事有旧情,不想让公司完蛋,只告Feagus也可以吧。

This post has been edited by wrhunter: 2018-05-05, 14:32
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