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> ToEE - Mod Temple+ released
swapoer
2016-04-08, 14:58
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We are pleased to announce the first release of project Temple+, an Engine Enhancement and Bugfixes mod for ToEE.

Temple+ enables replacing original ToEE C code with our own brand new 1's and 0's. This has allowed us to do things that have never before been possible with ToEE modding, such as fixing many old and stubborn hardcoded bugs, improving UI behavior, enhancing the core pathfinding algorithm, and much much more. In particular, the entire rendering system has been overhauled for compatibility with modern systems, which also fixes the graphical issues encountered by Win10 users.

We are very excited by the opportunities this opens up for gameplay and modding, and look forward to working with the community to shape the future of ToEE. For us, it is a chance to realize the GotY Edition ToEE never had It is furthermore an open-source project, hosted on GitHub - everyone can contribute, whether it be code or documentation on the on-site Wiki.

This first release of Temple+ (v1.0) is focused on laying the foundations for future expansion, replacing many of the original systems with our own. Building on this base, we have many plans for the future, including a thorough UI overhaul, new Classes, Feats and Spell Effects, smarter AI, and so on. You'll already find a glimpse of that in 1.0, and it's only going to get better! In between major releases, you'll also be able to enjoy automated updates to keep current with minor enhancements and fixes.
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wrhunter
2016-04-09, 10:17
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吹毛求疵的懒汉
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在coe的基础上又要前进一大步?coe已经添加了很多原版没有的功能。
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swapoer
2016-04-09, 11:23
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我更看重的是这里所提到的可能性:
a thorough UI overhaul, new Classes, Feats and Spell Effects, smarter AI, and so on.

我想再等个五年或十年,或许又可以逛一遍Temple了。新独立剧情Mod我感觉可能性蛮小,暂时不奢望。
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SHIFTERSUN
2016-04-09, 21:34
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我用gog版试了下,还是不太稳定,创建角色的过程中游戏就崩了,不过未来还是可以期待的。

另外heroicfantasygames的kotc2更新了不少东西,按作者的意思还要1-2年才能出来,感兴趣的可以去关注下。

QUOTE
Next for me is, first, to fix a bunch of bugs. Every time I make an update and collect screenshots for the update, I seem to harvest a number of bugs.

After that, I want to continue implementing the AI for melee attacks and ranged attacks. I can see this taking a couple of months.

Once that's done, I guess I'll continue working on spells. First by implementing the Wizard and Cleric spells of early levels and adding new visual effects for spells.

Then I need to finish implementing combat actions. I've done bull rush / grapple / melee attacks / ranged attacks, now I need to implement the remaining combat manoeuvres, and the box dedicated to automatic manoeuvres conducted as part of AOOs.

Then more work on AI - I will need to implement the AI for spellcasting.

Then more work on combat actions - Ready versus Spell, counterspell, domain powers, turn undead, spell-like abilities, breath weapon, activate item, special class abilities like those of the Ranger, special monster abilities like Death Throes, weapon enchantments and abilities associated with Feats.

Then more work on spells - notably, I need to implement spells that affect the environment like Web and Solid Fog. And spells that are more complicated than others like Dispel. And psionics which allow selecting an energy type.

Then more work on AI. I can easily see myself spending 5 months on AI and 5 months on spells. Or more, easily.

I'm planning to do a web page with screenshots, too. As for future updates, I'm hoping that they won't need to be as big as this one, since I've finished most of the web pages I wanted to do, and the game's interface might not change much anymore. So I expect that future updates are going to be mostly about spells, AI, combat rules implementation, feat implementation, environments and monsters.

Separately, I have plans to move and buy property. Those things may slow down development at some point, hopefully not too much.

Thank you for reading and, as usual, feel free to comment anywhere in the forum, on youtube, RPG Watch, RPG Codex and elsewhere.
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wrhunter
2017-08-03, 17:35
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技术支持
http://www.rpgcodex.net/forums/index.php?t...-support.98897/
日常更新
http://www.moddb.com/mods/temple1
temple+兼容coe8.1版,最终可能打包进coe
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swapoer
2018-04-02, 16:48
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我自己试了一下(1.0.62),GOG版完全可玩,没有不稳定,而且载入快很多。
安装顺序:先GOG,然后Co8 mod,最后Temple +。

当时是被下面的New Classes吸引,跑去做Build的。
Arcane Archer
Arcane Trickster
Assassin
Blackguard
Dwarven Defender
Duelist
Eldritch Knight
Mystic Theurge
Favored Soul

完整的Changelog见下面:
http://www.rpgcodex.net/forums/index.php?t...hangelog.99319/
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ogrelich
2019-06-17, 19:54
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每次运行的时候都提示c++错误……系统还是win7的,能有大佬指点一下是什么问题吗?

gog版,CO8.1,temple+1.74
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wrhunter
2019-06-20, 09:07
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吹毛求疵的懒汉
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QUOTE(ogrelich @ 2019-06-17, 19:54) *

每次运行的时候都提示c++错误……系统还是win7的,能有大佬指点一下是什么问题吗?

gog版,CO8.1,temple+1.74
各种运行库都装好了?杀软设为信任没?
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cutecat
2019-12-10, 21:41
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QUOTE(ogrelich @ 2019-06-17, 19:54) *

每次运行的时候都提示c++错误……系统还是win7的,能有大佬指点一下是什么问题吗?

gog版,CO8.1,temple+1.74


Have you updated your DirectX to version 11?
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