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2017-11-22, 09:26
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#1
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吹毛求疵的懒汉 ![]() ![]()
Group: Sinker Posts: 4066 Joined: 2005-07-12 Member No.: 481 ![]() |
https://www.engadget.com/2017/11/21/neverwi...ced-edition-pc/
http://store.steampowered.com/app/704450/N...hanced_Edition/ 说是可以支持所有旧mod,那就不会有太多程序改动,只是提升一下画面和兼容性了。 This post has been edited by wrhunter: 2017-11-22, 09:28 |
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2017-11-22, 10:59
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#2
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turnaround ![]() ![]()
Group: Watcher Posts: 2073 Joined: 2005-07-10 Member No.: 68 ![]() |
按照B狗以前的尿性,期望度不要太高比较好.
不过,能在steam上玩总是好的,顺便到时可以去宣传一波我们的中文服务器XD |
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2017-11-22, 11:09
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#3
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吹毛求疵的懒汉 ![]() ![]()
Group: Sinker Posts: 4066 Joined: 2005-07-12 Member No.: 481 ![]() |
是啊,beamdog实力太弱,不增加新bug就谢天谢地了。原版多年前已经下架,能回归steam这个平台总是好事。
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2017-11-22, 11:11
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#4
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turnaround ![]() ![]()
Group: Watcher Posts: 2073 Joined: 2005-07-10 Member No.: 68 ![]() |
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2017-11-22, 11:17
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#5
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吹毛求疵的懒汉 ![]() ![]()
Group: Sinker Posts: 4066 Joined: 2005-07-12 Member No.: 481 ![]() |
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2017-11-22, 19:30
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#6
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特珞骑士 ![]()
Group: Builder Posts: 435 Joined: 2006-12-02 Member No.: 9538 ![]() |
肯定第一时间入。
只是,这究竟增强了哪里?我怎么感觉UI和画面和我装完UI和画面Mod之后差不多呢? 你们好歹改进下UI的使用体验吧。。。。。。。 |
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2017-11-23, 10:03
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#7
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turnaround ![]() ![]()
Group: Watcher Posts: 2073 Joined: 2005-07-10 Member No.: 68 ![]() |
肯定第一时间入。 只是,这究竟增强了哪里?我怎么感觉UI和画面和我装完UI和画面Mod之后差不多呢? 你们好歹改进下UI的使用体验吧。。。。。。。 对于自己开服务器的人来说,EE与社区自定义插件大头nwnx进行了合作,保证了nwnx的通用性,此外他们还与cpp进行了合作. https://neverwintervault.org/project/nwn1/o...y-patch-project 从这几点来看还是不错的. |
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2017-11-24, 09:17
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#8
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吹毛求疵的懒汉 ![]() ![]()
Group: Sinker Posts: 4066 Joined: 2005-07-12 Member No.: 481 ![]() |
只要别增加新bug,就算达到要求。能修一些旧bug,那是意外之喜。反正支持mod,UI可以自己选合意的。 (IMG:style_emoticons/default/dev.gif)
原先几个白金模组还要联网验证,这回应该要去掉了吧,难得EA和steam谈妥。视合作情况,说不定mass effect3都会上steam。 This post has been edited by wrhunter: 2017-11-24, 09:22 |
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2017-11-24, 20:07
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#9
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主物质者 ![]()
Group: Primer Posts: 56 Joined: 2011-02-20 Member No.: 42977 ![]() |
终于可以名正言顺的在steam上装大佬了(IMG:style_emoticons/default/shifty.gif)
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2018-01-17, 13:54
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#10
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吹毛求疵的懒汉 ![]() ![]()
Group: Sinker Posts: 4066 Joined: 2005-07-12 Member No.: 481 ![]() |
增强版的意见征求投票,虽然投票的功能也不等于会做出来……
https://trello.com/b/Lb79bbgy/neverwinter-nights-input |
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2018-01-17, 14:32
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#11
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turnaround ![]() ![]()
Group: Watcher Posts: 2073 Joined: 2005-07-10 Member No.: 68 ![]() |
不去加一个中文语言需求么-v-
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2018-01-17, 19:09
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#12
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吹毛求疵的懒汉 ![]() ![]()
Group: Sinker Posts: 4066 Joined: 2005-07-12 Member No.: 481 ![]() |
似乎也没看到其他语言的支持要求
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2018-02-11, 23:40
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#13
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主物质者 ![]()
Group: Primer Posts: 2 Joined: 2018-02-11 Member No.: 72873 ![]() |
这个很有灵性
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2018-02-16, 18:48
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#14
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主物质者 ![]()
Group: Primer Posts: 56 Joined: 2006-11-03 Member No.: 9263 ![]() |
只要别增加新bug,就算达到要求。能修一些旧bug,那是意外之喜。反正支持mod,UI可以自己选合意的。 (IMG:style_emoticons/default/dev.gif) 原先几个白金模组还要联网验证,这回应该要去掉了吧,难得EA和steam谈妥。视合作情况,说不定mass effect3都会上steam。 |
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2018-03-17, 10:14
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#15
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主物质者 ![]()
Group: Primer Posts: 61 Joined: 2005-07-05 Member No.: 48 ![]() |
普通玩家的第一感受XD 不过你说的是事实,感觉确实没怎么变.也许你只能等到发布的时候做最终确认了. 对于自己开服务器的人来说,EE与社区自定义插件大头nwnx进行了合作,保证了nwnx的通用性,此外他们还与cpp进行了合作. https://neverwintervault.org/project/nwn1/o...y-patch-project 从这几点来看还是不错的. |
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