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2018-10-13, 21:29
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Group: Speaker Posts: 52 Joined: 2018-07-04 Member No.: 75490 ![]() |
Introduction: The First and Final Days
The Age of the Exalted The Doom Out of the Darkness The Birth of the Realm Into the Time of Tumult The Return of the Solar Exalted As the tale of the Exalted continues How to Play This Game Lexicon Suggested Resources Chapter One: The Exalted Exaltation Essence Fever Caste Marks The Tools of the Chosen The Roll of the Chosen The Exalted The Solar Exalted The Abyssal Exalted The Dragon-Blooded The Lunar Exalted The Sidereal Exalted The Liminal Exalted The Exigents And the tale of the Exalted continues… Chapter Two: The Age of Sorrows The Spirits of the World The Realm Religion and Worship Of Silver and Jade: Money in Creation The Threshold The North The Northeast The East The Southeast The South The Southwest The West Lunar Dominions The Wyld The Grave and Beyond Behemoths Chapter Three: Character Creation Preparation Step 1: Concept and Caste Step 2: Attributes Step 3: Abilities Step 4: Merits Step 5: Charms Step 6: Intimacies and Limit Trigger Step 7: Bonus Points Step 8: Finishing Touches Things to Think About Circles: Putting Things Together Character Creation Summary Example of Character Creation Chapter Four: Traits The Great Curse and Limit Break Attributes Abilities Merits Flaws Willpower Intimacies Health Essence The Anima Banner Character Advancement Chapter Five: Systems and Conflict Glossary General System Structure Stunts Action Complications Extended Actions Opposed Actions Reflexive Actions Combat How Combat Works Resolving Attacks Elements of Combat Initiative Combat Actions Combat Movement Complications Battle Groups Battle Group Traits Fighting Battle Groups Strategic Warfare Potential Modifiers Potential Stratagems Social Influence Resolve Guile Intimacies Social Actions Resisting Influence Rolls Social Complications Retrying Social Actions Social Actions in Combat Crime and Investigation Larceny Investigation Leadership What Do Leaders Do? What is a Project? Step One: Is the Project Possible? Step Two: Does the Project Succeed? Step Three: Responding to Failure Conditions Step Four: Dealing With the Result Environmental Rules Feats of Strength and Demolition Survival Environmental Hazards Poison Disease Medicine Lore Crafting Elements of Crafting Crafting Experience Basic Projects Major Projects Superior Projects Legendary Projects Repairs Craft and First Age Wonders Sailing Sailing Rules Naval Combat Sample Ships Make These Rules Your Own Chapter Six: Charms Depicting Charms Using Charms and Charm Limitations Presentation Format Excellencies Archery Athletics Awareness Brawl Bureaucracy Craft Momentum Repairing and Reforging Power Dodge Integrity Investigation Larceny Linguistics Lore Martial Arts Medicine Melee Occult Sorcery Performance Omni-Applicable Utility Oratory Music and Singing Dance Acting Voice Sex Presence Resistance Ride Sail Socialize Stealth Survival Thrown War Chapter Seven: Martial Arts and Sorcery Martial Arts Martial Arts Charms Snake Style Tiger Style Single Point Shining Into the Void Style White Reaper Style Ebon Shadow Style Crane Style Silver-Voiced Nightingale Style Righteous Devil Style Black Claw Style Steel Devil Style Sorcery Spells and Sorcerous Workings The Three Circles Becoming a Sorcerer Sorcerous Motes and the Shape Sorcery Action Countermagic Shaping Rituals Terrestrial Circle Spells Celestial Circle Spells Solar Circle Spells Sorcerous Workings Thaumaturgy Example Rituals Chapter Eight: Antagonists Quick Characters Mortal Antagonists Strange Folk and Monsters The Dead Spirits Creatures of the Wyld The Exalted Animals Chapter Nine: The Grand Panoply The Resources System Mortal Weapons Exceptional Weapons and Equipment Artifacts Hearthstones Evocations Example Artifacts and Evocations This post has been edited by Sypheros: 2018-11-24, 18:18 |
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