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> 2周年庆升级预告
dfc103
2019-11-20, 08:41
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为了庆祝11月27日发售两周年,我们将释出一个包含两个全新国家的升级。Ind,高尚美德的宏伟王国,以及Na'Ba,沙漠女王。

Ind是隐藏在无信仰者大陆的异常富有的传说中的王国,以长老王约翰的中世纪传说为基础。在Ind,每一位战士都是牧师,每一位牧师都是主教,每一位贵族都是国王。

Na'Ba是一个隐藏王国,来自那里的巧舌如簧的商人们带着灌注了远古魔法的商品四处旅行。Na'Ba的灵感来自于前伊斯兰时期的阿拉伯王国以及佩特拉城的纳巴泰人。那是人类与巨人们的土地,由Ubar精怪的后裔们统治。

这一升级还将包括幽灵舰队全球结界的重制以及一系列新的内容、修正以及新的mod能力。

Dominions 5 Jubilee Update

To celebrate the two year anniversary of Dominions 5 on November 27th, we will release an update with two brand new nations. Ind, the Magnificent Kingdom of Exalted Virtue and Na'Ba, Queens of the Desert.

Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands, based on the medieval myths of Prester John. In Ind every soldier is a priest, every priest is a bishop and every noble is a King.

Na'Ba is a hidden kingdom from which traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. Na'Ba is a nation inspired by preislamic arabic kingdoms and the nabateans of Petra. It is a land of men and giants ruled by descendants of the Jinnun of Ubar.

The update will also feature a remade Ghost Ship Armada global as well as a bunch of new features, fixes and new modding capabilities.
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dfc103
2019-11-26, 08:17
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New nations in the upcoming patch

Upcoming patch with new nations - Ind and Na’Ba

In the upcoming patch two new nations with some thematic similarities are introduced. They both share the new mechanic ‘hiding dom’ that was given to the global Fata Morgana in the last patch (the nations were not finished at the time).

Ind - Magnificent Kingdom of Exalted Virtue

Ind is based on medieval conceptions of a marvellous kingdom in a distant land ruled by a pious king called Presbyter Iohannes, Prester John. At first I envisioned the nation with later medieval ideas in mind, influenced by ethiopian kingdoms as well as Sheba/Saba of Yemen, but as ideas on Na’Ba took form Ind ended up more heavily influenced by the earliest texts on Prester John placing him in India or Ind. His kingdom in described in marvellous terms as a bastion of faith surrounded by heathen lands of wonders subjugated by the Prester King. The marvels attributed to the kingdom can unfortunately not be fully conveyed to Dominions, although we have probably gone farther to incorporate ideas into this nation than any previous one.

Hidden Kingdom: The dominion of Ind hides ownership and province names, just like Fata Morgana.
Great Mirror: Home site that allows scrying on nearby lands (range 3). Ind can’t recruit scouts in their capital.

Virtuos Piety: The inhabitants of Ind are pious in the extreme. There are priests everywhere. All regular commanders are also high ranking priests. Even regular soldiers are priests and are able to bless themselves in battle (home only units are autoblessed and don’t need priests to be blessed). Ind can also recruit one extra sacred unit per temple built.

Land of righteous virtue: Magnificent ind is a marvel of peace and prosperity. Even though the neighboring lands are savage and wild, Ind itself is a bastion of peace and piety. The order scale in Ind is always 3, regardless of the dominion settings. It is possible to dump the order scale and still get 3 order in the home province (although this might interfere with recruitment of foreign units). On the other hand the turmoil scale increases the number of auto-recruited savages.

Limited recruitment and increased sacred recruitment: Since all regular troops in Ind are sacred there is a hard limit on the number of troops that can be recruited at home. It is probably not a good idea to have a low dominion score unless you intend to focus on subservient kingdoms and heathens. On the other hand Ind can recruit one extra sacred unit per temple built.

Savage tribes: Magnificent Ind doesn’t fight their own wars, instead neighboring tribes of heathen cannibals fight for the Prester King.

Foreign-recruited Viceroy Primate (slow to recruit P3) and Bishop Vicomtes (P2) that can auto-recruit cannibals and reduce unrest where they dwell. Also taxcollectors.

Auto-recruited (by Viceroys and Vicomtes) cheap cannibals that are good at pillaging. Causes unrest. A high turmoil scale increases the number of heathens spawned.
Foreign recruitable blood mages that cause unrest and are heretic.

Subservient kingdoms: There are lesser kingdoms serving Ind. Depending on terrain one random poptype becomes available with a fort present in the province.

Plain, farm and some mountain provinces gives either:
- Queens, Lady Warriors and Sorceresses of the Great Feminie. Skilled regular troops, but probably hard to recruit in numbers if you have a turmoil dominion.
- Little horned men of Piconye. Similar to hoburgs, but do not have crossbows. Province is attacked by birds every year. Their king is supposed to take care of the birds.

Highlands, caves and some mountain provinces gives:
- Cynocephalians and the cynocephalian tribes of Gog and Magog. Gog chieftain mages and Magog shamen. Also gives Viceroys and Vicomtes. Probably the strongest/most efficient troops at Inds disposal.

Wastelands gives:
- Giants trapped by a divine decree. These are on par with anakites, but they are not sacred and suffer from home sicknesses and are ill fit for expansion or warfare.

Forests gives:
- Knights, soldiers and crossbows of Great Orionde along with enslaved satyrs and centaurs.

Marvelous beasts: Ind has access to a unique summon.
Yllerion: something like a phoenix
Great Huntresses can auto-recruit lions of strange colors.

Ancestry of Kokabel: The sages of Ind trace their lore back to the ancient lore of the Spheres once revealed by the Lords of Civilization (reference to the three chaldean magi supposed to have taught Prester John his lore). Ind has access to the celestial summons of Ashdod and Release Lord of Civilization.


Na’Ba - Queens of the Desert

Na’Ba is a nation inspired mainly by three sources, the Nabataeans who built Petra; the pre-islamic arabic kingdoms, most notably Saba with the Great Dam of Ma’Rib and Himyar; and finally some islamic ideas of the giants of ‘Ad merged with the Avvites of Hinnom to create more of a backstory in the Dominions setting. Idols and Betyls, God Blocks, appear in nabataean as well as other pre-islamic arabic religions, but I also wanted a flavor of One Thousand and One Nights and arabic ideas on the Jinn in the nation. While most of the concepts of the Jinn will appear at a later date in the early age nation of Ubar, these ideas are present in the backstory of Na’Ba. The unexpected find of the islamic prophet Hud and the giants of ’Ad made me place more focus on the Avvite/Hinnomite legacy in the backstory of the nation.

Na’Ba is a more conventional nation than Ind. They might play a bit like Vanheim, Tir na n’Og and the likes with glamoured sacreds.

Hidden Kingdom: The dominion of Na’Ba hides ownership and province names, just like Fata Morgana.
Glamour: The Jann have glamour and are undetectable in their lands.

Obfuscate: The Jiniri Queens can hide their entourage just like if they had a gossamer cloth.
Vulnerability to Iron: Jann and Jinn are vulnerable to iron and take additional damage from iron weapons (1 point for jann, 2 for Malikah and 3 for trueblooded jinn summons). This trait is also added to the Sidhe, Tuatha and Morgen (1 point). They get +1 att to compensate for their loss.

These traits are a reminiscent of the truly unseen Jinnun of Ubar, the EA predecessor of Na’Ba that might appear in the next update.

National Summons: There are several rituals to summon different forms of Jinnun. These are the remnants of Old Ubar. Some of them are summoned with blood magic, which Na’Ba doesn’t normally have access to.

Foreign recruits: stealthy human camel riders and archers. Mages and priests of lower skills.
Cheap labs: 250 gold

Idol focus: A prevalence and rebate of stone blocks and statues among possible pretenders and a rebate to the ‘stone idol’ item.

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dfc103
2019-11-26, 09:37
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New nations in the upcoming patch
Upcoming patch with new nations - Ind and Na’Ba
In the upcoming patch two new nations with some thematic similarities are introduced. They both share the new mechanic ‘hiding dom’ that was given to the global Fata Morgana in the last patch (the nations were not finished at the time).
预告补丁中的新国家
下一个补丁会带来两个新国家——印地和纳巴
在下一个补丁中,两个主题相似的新国家会加入游戏,他们都拥有同样的“隐藏神域”特殊机制,这在之前补丁加入的全球结界海市蜃楼 (Fata Morgana)中就已经出现(那时这两个国家还没完成)
Ind - Magnificent Kingdom of Exalted Virtue
Ind is based on medieval conceptions of a marvellous kingdom in a distant land ruled by a pious king called Presbyter Iohannes, Prester John. At first I envisioned the nation with later medieval ideas in mind, influenced by ethiopian kingdoms as well as Sheba/Saba of Yemen, but as ideas on Na’Ba took form Ind ended up more heavily influenced by the earliest texts on Prester John placing him in India or Ind. His kingdom in described in marvellous terms as a bastion of faith surrounded by heathen lands of wonders subjugated by the Prester King. The marvels attributed to the kingdom can unfortunately not be fully conveyed to Dominions, although we have probably gone farther to incorporate ideas into this nation than any previous one. 
印地:超凡入圣的神奇王国
印地的概念来源于中世纪时期一个在遥远土地上由名为祭司王约翰统治下的传奇王国。在一开始我已中世纪晚期的埃塞俄比亚王国和也门的示巴女王与之相比,但当纳巴这个国家的开始完善,印地的概念便开始越来越偏向于祭祀王约翰的早期记载,将其致于印度(或印地)的方位。他的王国被美化为在被征服的神奇异教土地所环绕下的真信乐土。遗憾的是,尽管我们在这个国家上投入了前所未有精力,这个王国被传唱的神迹仍然不能在Dominions里被完全体现出来
Hidden Kingdom: The dominion of Ind hides ownership and province names, just like Fata Morgana.
隐秘王国:印地的国有神域会掩盖住省份的归属和名字,就像法术里的海市蜃楼一样。
Great Mirror: Home site that allows scrying on nearby lands (range 3). Ind can’t recruit scouts in their capital.
大魔镜:可以占卜3格以内土地的起始site,印地的首都不可招募斥候。
Virtuos Piety: The inhabitants of Ind are pious in the extreme. There are priests everywhere. All regular commanders are also high ranking priests. Even regular soldiers are priests and are able to bless themselves in battle (home only units are autoblessed and don’t need priests to be blessed). Ind can also recruit one extra sacred unit per temple built. 
尚德真信:印地的住民都是狂信者,牧师遍地走。即便普通士兵也都是次等牧师并能祝福自己(体现为起始地的专属招募自身就已经进入祝福状态,因而不需要额外的牧师),同时印地每造一个神庙就能多招募一个神圣兵。
Land of righteous virtue: Magnificent ind is a marvel of peace and prosperity. Even though the neighboring lands are savage and wild, Ind itself is a bastion of peace and piety. The order scale in Ind is always 3, regardless of the dominion settings. It is possible to dump the order scale and still get 3 order in the home province (although this might interfere with recruitment of foreign units). On the other hand the turmoil scale increases the number of auto-recruited savages.
公义之地:神奇的印地是个繁荣与和平的奇迹。即便周围的土地混乱野蛮,印地自身仍然是一个虔诚于和平的堡垒。在印地首都的秩序天平被永久固定为3,所以你大可以点出混乱3,并在首都继续享受秩序3的福利(尽管对分城很不友好),同时混乱天平也会增加自动招募野蛮人的数量,
Limited recruitment and increased sacred recruitment: Since all regular troops in Ind are sacred there is a hard limit on the number of troops that can be recruited at home. It is probably not a good idea to have a low dominion score unless you intend to focus on subservient kingdoms and heathens. On the other hand Ind can recruit one extra sacred unit per temple built. 
招募限制和神圣招募加成:因为所有印地的部队都是神圣单位,在首都能招募的部队有一个明显的硬性上限。除非你打算寄希望于仆从国和异教徒,你最好把神域蜡烛定高点。另一方面,印地每造一个神庙就会增加一个神圣招募上限。
Savage tribes: Magnificent Ind doesn’t fight their own wars, instead neighboring tribes of heathen cannibals fight for the Prester King. 
Foreign-recruited Viceroy Primate (slow to recruit P3) and Bishop Vicomtes (P2) that can auto-recruit cannibals and reduce unrest where they dwell. Also taxcollectors.
Auto-recruited (by Viceroys and Vicomtes) cheap cannibals that are good at pillaging. Causes unrest. A high turmoil scale increases the number of heathens spawned.
Foreign recruitable blood mages that cause unrest and are heretic.
野蛮人部落:神圣的印地才不会事必躬亲,周边异教食人族的部落会替祭祀王而战。
只能在外地征召的主教总督(招起来很慢的H3)和主教子爵(H2)能在自己所在之地自动征召食人族并减少动荡值。
从外地主教处自动征召的食人族很擅长劫掠,还会增加动荡值。高混乱天平会增加招到的食人族数量
Subservient kingdoms: There are lesser kingdoms serving Ind. Depending on terrain one random poptype becomes available with a fort present in the province.
Plain, farm and some mountain provinces gives either: 
- Queens, Lady Warriors and Sorceresses of the Great Feminie. Skilled regular troops, but probably hard to recruit in numbers if you have a turmoil dominion. 
- Little horned men of Piconye. Similar to hoburgs, but do not have crossbows. Province is attacked by birds every year. Their king is supposed to take care of the birds. 
Highlands, caves and some mountain provinces gives: 
- Cynocephalians and the cynocephalian tribes of Gog and Magog. Gog chieftain mages and Magog shamen. Also gives Viceroys and Vicomtes. Probably the strongest/most efficient troops at Inds disposal.

Wastelands gives: 
- Giants trapped by a divine decree. These are on par with anakites, but they are not sacred and suffer from home sicknesses and are ill fit for expansion or warfare. 
Forests gives: 
- Knights, soldiers and crossbows of Great Orionde along with enslaved satyrs and centaurs.
仆从国:一些次级王国侍奉着印地。根据地形不同,各异的兵种组会在城堡建成后开放招募
平原,农田和部分山地会给予下列之一:
女儿国的女王,女术士和女战士,她们是技艺精湛的战士,但是在混乱天平神域中招不到太多。
皮科涅的角矮人。跟霍伯格人很像,但没有弩兵。省份每年都会被鸟群攻击,虽说这本该是他们国王的份内之事。
高地,洞穴和部分山地会给予:
高戈和马高戈的犬头人部落,高戈有酋长法师而马高戈有萨满。同时也会允许招募总督和子爵,可能是印地治下最好用的部队。
废土会给予:
被神圣判罚所禁锢的巨人,他们和亚那人一样,但是他们并非神圣,受思乡病所折磨,并不能打。
猎户国的骑士,士兵和弩手,以及被奴役的半羊人和半人马。
Marvelous beasts: Ind has access to a unique summon. 
Yllerion: something like a phoenix 
Great Huntresses can auto-recruit lions of strange colors.
神奇动物:印地拥有一些独有召唤:
夜来恩:跟不死鸟差不多的玩意
大猎女能自动召唤彩色狮子

Ancestry of Kokabel: The sages of Ind trace their lore back to the ancient lore of the Spheres once revealed by the Lords of Civilization (reference to the three chaldean magi supposed to have taught Prester John his lore). Ind has access to the celestial summons of Ashdod and Release Lord of Civilization. 
科卡贝尔的遗产:印地的贤者们将他们的传承追述到由文明之主(译者:没错,就是欣嫰的那六个大天使)(来源于传说中教育了祭祀王约翰知识的三个迦勒底贤人)所传授的古老天界知识。印地可以召唤阿什杜德的那些国有召唤,同时能在MA唤回六大天使

-Na’Ba - Queens of the Desert
Na’Ba is a nation inspired mainly by three sources, the Nabataeans who built Petra; the pre-islamic arabic kingdoms, most notably Saba with the Great Dam of Ma’Rib and Himyar; and finally some islamic ideas of the giants of ‘Ad merged with the Avvites of Hinnom to create more of a backstory in the Dominions setting. Idols and Betyls, God Blocks, appear in nabataean as well as other pre-islamic arabic religions, but I also wanted a flavor of One Thousand and One Nights and arabic ideas on the Jinn in the nation. While most of the concepts of the Jinn will appear at a later date in the early age nation of Ubar, these ideas are present in the backstory of Na’Ba. The unexpected find of the islamic prophet Hud and the giants of ’Ad made me place more focus on the Avvite/Hinnomite legacy in the backstory of the nation.
纳巴这个国家原型主要有三个来源,建造了佩特拉古城的纳巴泰人,伊斯兰时期以前的阿拉伯国家,主要是拥有着马里卜和希木叶尔大坝的示巴人,以及一些从伊斯兰神话中阿德巨人与欣嫩亚文人所混合的产物,来让dominions世界的背景故事更有意义。神像和圣石在纳巴泰和其它早期阿拉伯宗教中都有出现,但我在这个国家中更想要一种一千零一夜故事和阿拉伯文化中精怪的风格。这些关于精怪的概念会在未出的早期国家乌巴中更多地体现出来,而在纳巴这里只会以背景故事的形式阐述。对伊斯兰呼德先知和阿德巨人的惊奇发现也启发我把更多精力放在背景故事中亚文人/欣嫩人的内容上。

Na’Ba is a more conventional nation than Ind. They might play a bit like Vanheim, Tir na n’Og and the likes with glamoured sacreds.

纳巴比起印地更加常规,他们玩起来可能会跟华纳海姆和提尔纳诺这类虚影神圣国家很像。
Hidden Kingdom: The dominion of Na’Ba hides ownership and province names, just like Fata Morgana.
隐秘王国:印地的国有神域会掩盖住省份的归属和名字,就像法术里的海市蜃楼一样。
Glamour: The Jann have glamour and are undetectable in their lands. 
虚影:潜灵有虚影特质并且在友军领土不可见。
Obfuscate: The Jiniri Queens can hide their entourage just like if they had a gossamer cloth. 
乱象:精怪女王能像装备了蛛丝布一样减少他们部队的目视数量
Vulnerability to Iron: Jann and Jinn are vulnerable to iron and take additional damage from iron weapons (1 point for jann, 2 for Malikah and 3 for trueblooded jinn summons). This trait is also added to the Sidhe, Tuatha and Morgen (1 point). They get +1 att to compensate for their loss.
惧铁:潜灵和精怪在遭受铁制武器攻击时会受到额外伤害(潜灵额外受1点,马利克头目额外受两点,纯血精怪召唤物额外受三点),这个特质也会加给仙德西,图阿萨和莫艮人(1点额外伤害),而这些单位会额外获得一点攻击技巧作为补偿。
These traits are a reminiscent of the truly unseen Jinnun of Ubar, the EA predecessor of Na’Ba that might appear in the next update.
这些特质是来自于乌巴的不可视精怪,也就是纳巴在ea的祖先。乌巴可能会在下个更新中发布。

National Summons: There are several rituals to summon different forms of Jinnun. These are the remnants of Old Ubar. Some of them are summoned with blood magic, which Na’Ba doesn’t normally have access to.
国有召唤:新加入几个仪式法术用来召唤不同形态的精怪,他们都是旧乌巴的遗民,有些召唤是血系魔法,而纳巴并没有这个道系。
Foreign recruits: stealthy human camel riders and archers. Mages and priests of lower skills.
野外召唤:有潜行能力的人类骆驼骑兵和弓箭手,能力较差的法师和牧师
Cheap labs: 250 gold
实验室半价

Idol focus: A prevalence and rebate of stone blocks and statues among possible pretenders and a rebate to the ‘stone idol’ item. 
神像专注:更多更便宜的雕像伪神,石质神像这个装备也会减价



This post has been edited by dfc103: 2019-11-26, 12:03
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wufei
2019-11-27, 05:47
Post #4


主物质者
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感谢老大之前的汉化,希望老大这次能更新steam64位启动器的汉化。好像之前无法直接从steam直接启动汉化后的游戏,只能在文件夹里手动启动。
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Frend
2019-11-27, 07:47
Post #5


本季缪斯        Her Majesty and Princess Sandwich
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感觉ind会很依赖首都阿。其他省份随机出从属的话,即使从属有可用的法师积累数量也比较慢,因为地形限制而且可能随不到想要的从属。

Jinn 的那个额外伤害不知道是直接加在伤害上然后减掉防护值还是受伤后额外+1,+2,+3。EA的时候还行,MA的铁器已经广泛应用了的说。。。
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