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> COE系列版本更新
dfc103
2021-05-28, 09:16
Post #1


特珞祭司
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Joined: 2006-08-07
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CoE 3 progress

6th May 2015
* Version 3.25
* Added some missing special power descriptions
* Two music tracks could play at once after game over, fixed
* Minor bug fixes
* Linux: smaller icon for pulseaudio

September 2015
* Gelatinous Cube got poison resistance
* Fixed bug with weapons reloading forever
* Tokens could flicker when moving, fixed

16th January 2015
* Version 3.23
* Faster world generation
* Team placement bug fixed
* Speed up large area effects (row or more targets)
* Income wouldn't always update at once, fixed
* Fixed black border around map glitch
* Some bug fixes

28th September 2014
* Gates to pandemonium etc did not spawn demons correctly
* Senator Revelry didn't work for network play
* Scorgraphs nations were all disabled by default for network screen
* Various network fixes
* Fix modding mastery for negative numbers
* Incorrect distance between rows on attackers side
* Hellhound summoning improved

11th August 2014
* Minor bug fix for druid AI.

23rd July 2014
* Slightly larger popups at larger text settings.

15th July 2014
* Android CoE3 works with bluetooth keyboards now

30th May 2014
* Version 3.21

19th May 2014
* Text size setting on PC
* --textsize

6th May 2014
* --autosave no longer takes a filename
* New load game layout
* Faster mouse wheel zoom

24th April 2014
* Can view the entire battle log by pressing on it.

16th April 2014
* Tablet fixes.

9th April 2014
* Smooth scrolling menus.
* Added text size setting
* Don't scroll map when scrolling a menu on a tablet
* Put com orders right below kingdom box
* Make clustered start the default
* Removed advanced options from tablet
* Remove resolution settings and FPS limit from tablet
* --clicksound option
* --noclusterstart option

6th April 2014
* Performance improvements.

5th April 2014
* Performance improvements.
* Dark borders were sometimes transparent, fixed.
* AI can now stumble into stealthy units.

31st March 2014
* Android fixes.
* Removed --simpgfx.
* 3 tabs on preferences screen.
* Added quality setting and frame rate limit to preferences.

28th March 2014
* Battle units are zoomed up a bit when possible.
* Press F1 (or menu button) in transfer units screen to bring up a menu.
* Andorid fixes.

27th March 2014
* Pinch to zoom on map.
* Android fixes.

26th March 2014
* Game can now be built for the android platform.

25th February 2014
* Fixed freeze at start of battle bug.

21st February 2014
* Many new sea and coastal creatures.
* New coastal behavior that keep the monster close to the shore in the water or on land.

20th February 2014
* Version 3.20

18th February 2014
* New capital in Dawn of a new empire.
* Counsilors in new capital.

16th February 2014
* Improved Apocalypse.

14th February 2014
* More differentiation for societies.
* Empire got an emperor in the capital.
* Capital emperor part produces soldiers and peddlars.

2nd February 2014
* A new small fire effect with less sound and particles.
* Changed sound effect for summon serpent spells.
* Text fixes.
* Non-burners can enter burn screen (b) too.

30th October 2013
* Version 3.19

27th October 2013
* A second demon mastery did not always result in more spells, fixed.
* New graphics for some units.
* Necrotod only hypnotizes every second round.
* Winged Monkeys.
* Improved pluralization.
* Support for new screen resolutions.
* Network bug fix.
* Reduced memory usage.
* Serial number shown on preferences screen.
* Linux: ALSA playback could stop after an underrun, fixed.
* Mac: Retina displays could get wrong fullscreen size, fixed.

20th May 2013
* Market village became sea when loaded in map editor.

11th March 2013
* The amount of Hands of Glory wasn't cleared between games, fixed.

8th March 2013
* Version 3.18
* News screen that shows changes between versions.
* New independent monsters.

7th March 2013
* Cost of send greater horror reduced 50 -> 40.
* Linux: Raspberry PI defaults to max texture size 512.

6th March 2013
* If the first player was not present when starting a network game the second player would get a blank world to look at, fixed.
* Faster disconnects from network server.
* Confirmation for turning player into AI in network game.
* Performance improvements.

15th February 2013
* Linux: JACK sound support was broken since last version, fixed.

24th January 2013
* Event messages written to debug log as well.

15th January 2013
* Get to choose between load/random even after canceling out of a loaded map.

14th January 2013
* Mapediting: Triggers didn't work with negative location values, fixed. Triggers with random locations will get a different trigger location each turn.
* Fungus growth event was not saved, fixed.

7th January 2013
* Version 3.17 (released 8th January)

6th January 2013
* Map screen performance improvements.
* Shortcut 'c' for create random map.
* Typos fixed.

3rd January 2013
* --simpgfx for simple graphics (for slow computers).
* Faster and more responsive new turn generation.
* Linux: Support for Raspberry Pi ($30 computer).
* Linux: Fixed bug in ALSA shutdown and error handling.

7th December 2012
* Fixed flickering terrain info popup.
* Boosted gold mine attacks.
* Number of units at current recruit location shown on recruitment screen.
* Keyboard shortcuts 1-9 to recruit units.
* Ctrl + 1-9 to switch locations on recruitment screen.

24rd November 2012
* Version 3.16 (released 26th)
* Option to make sure no random player becomes the same class as another player.

23rd November 2012
* Allied stack without a commander are drawn without square.

10th November 2012
* Trade reform, max tradeable amount depends on the price of the item traded. So you can buy twice as much iron compared to human sacrifices.
* Relics can now be traded.
* Corrected number of eyes on plants, spiders, scorpions and some more critters.
* New terrain: Market Village.

9th November 2012
* Network: Disconnected players during 'enter name' get a random name.
* Network: Disconnected players are no longer skipped if they aren't connected.
* Network: --noturnintoai switch to disable the 'turn into ai' option for disconnected players.

2nd November 2012
* Map screen performance improvement.

31st October 2012
* Ophan got a proper attack.
* Arch Angel got a real firebrand.

29th October 2012
* Message for Pontiff donations said John Doe instead of real name, fixed.
* Converted squares remained converted even if altered to a non settlement, fixed.
* Mad Cultist left his gate, fixed.
* +1 armor for riders of the apocalypse.
* Altered movement behavior of El troops. Saints and Angels move full speed now.

22nd October 2012
* Version 3.15 (released 23rd oct)
* Network bug fixes.

18th October 2012
* Version 3.14
* Updated SDL library for OSX version resulting in much better scroll wheel behavior on new macs.

3rd October 2012
* Easier to get rid of 'repeat ritual'.

26th September 2012
* Version 3.13
* New class: Voice of El.

31st August 2012
* Added battle and transfer unit shortcut lists to misc menu.
* Modding: Unique is taken into account for mastery powers.
* New modding command: loner (same type of units take damage if in same square).

30th August 2012
* Did not get to see last turn when winning a network game, fixed.
* No quit confirmation required after someone has won the game.

2nd July 2012
* Version 3.12
* 'j' = previous commander.
* Descriptions for Demonologist and Witch powers.

29th June 2012
* Modding: ritualevent, making it possible to trigger an event after a ritual.
* Modding: event no longer requires the -1 number afterwards.

24th June 2012
* Weapon modding implemented.

23nd June 2012
* Modding: Multiple mastery rituals possible.
* New modding commands: masteryname, masterycostB, masterycosttypeB, sumcostB, sumcosttypeB.
* Mouseover 'lvl' in attacks will show what path the spell comes from.
* Shorter delay for reload.
* Animate Armor shortcut changed to 'R'.

22nd June 2012
* New modding command: startitem.
* Symbol for Spawn Monsters ability.
* Shift can be used to select a range of units.
* Terrain symbol shown when selecting terrain in map editor.

15th June 2012
* Mapediting: clusteredstart, commoncause and scoregraphs can be turned on/off by map commands.
* Modding: Maximum abilities per monster increased.

14th June 2012
* --nomods and --loadmod switches.
* --graphs and --commoncause now works for non random maps too.

6th June 2012
* AI is now more likely to create large armies if necessary.
* Mapediting: classterrevent.
* Mapediting: pos -5,-5 = trigger position.

4th June 2012
* Modding: Changing dose names for summoning rituals could crash the game, fixed.
* Modding: Changing ritual names did only take effect after a load game, fixed.

30th May 2012
* Version 3.11
* Increased maximum nbr of recruitables 48 -> 128.

28th May 2012
* Maps: New triggers, chanceevent, onechanceevent.
* Modding: Can now add map events to mod (event, endevent).
* Modding: masteryterreq, sumterreq.

25th May 2012
* During evil times bandits will now pop from brigand lairs even if they are owned.
* Front row pikeneers are now placed in the rearmost front rows.
* Modding: rearpos.

24th May 2012
* Modding: Copystats no longer copies the name of the monster.
* Modding: Mastery rituals will now give a full set of spells to monsters that increase their spell casting ability more than one level.
* Auto spawned monsters were not added to retinue automatically if spawner was under the command of another commander, fixed.
* Old weapon masters should not appear in the sea any longer.
* Drought shown in income details for herbs and weed.

20th May 2012
* Ettin was missing from troll king's recruitment offers, fixed.
* Gateways are now ownable by everyone.

17th May 2012
* Monthly ritual possible for Enchanter and Slave Hunting.
* Modding: lucky, ritualname, dosename

14th May 2012
* Sound is now started before graphics.
* Linux: Timeout when connecting to pulseaudio server. Should fix freeze for people who have pulseaudio installed but not active and with autospawn off.

12th May 2012
* Modding: Explicitly setting summoning cost type to gold would cause an error message, fixed.
* Doubled the amount of special abilities a single monster can have. It was possible to run out when giving lots of summoning powers to a commander.

10th May 2012
* Version 3.10 (Linux only)
* Fixed glibc dependency problem introduced in 3.09 that prevented the game to run on older Linux distros.

8th May 2012
* Version 3.09
* Baron starts with longbowmen instead of archers.
* Most horrors are now immune to disease.
* Certain earth spells like earthquake no longer affects flying and/or no longer deals magic damage.
* Fishes will drown if they stay on land.
* Modding: Replacing sprites from copystated monsters replaced sprite of original monster as well, fixed.
* Modding: classdescr, libbonusdescr, templebonusdescr.
* Changed sound effect for Rain of Blood.
* Chosen of Dvalin is now a front rank unit.

7th May 2012
* Modding: Leaders could not be combined with newmonster, fixed.
* Modding: Modded sprites were drawn too small, fixed.
* Modding: With addstartunits it was possible to assign an immobile unit to a commander, fixed.

1st May 2012
* Version 3.08 sent to Desura and Gamersgate. Can be downloaded as soon as they have made it available which might take a day or so.
* Manuals updated to version 3.08. Can be downloaded from the coe3 page.

27th April 2012
* Version 3.08
* 8 players with clustered start and tiny map could crash during world creation, fixed.
* Revelry spawns slightly more monsters.

26th April 2012
* New mod commands: allitemslots, weaponslots, noslots, nobootslot, miscslots.
* Modding: selectmonster can take an offset to alter monsters with the same name.
* Some switches no longer had precedence over loaded settings, fixed.

24th April 2012
* Maps: Triggers ownsterrevent and hasmonevent with player -1 can now be used with events depending on player triggering the event.

23rd April 2012
* Version 3.07
* Global trade bonus printed in income details.
* Class modding: goldbonus, ironbonus, tradebonus didn't work on classes that already had these advantages, fixed.

22nd April 2012
* switch: -m = no music
* Mod banners are packed towards the top.

20th April 2012
* Maps: Coordinates -4,-1 can be used for home position of player triggering the event.

19th April 2012
* Modding: 18 new commands to make moddable summoning/mastery commanders possible.
* Modding: siegeweapon, assassinweapon, prebatweapon.
* Modding: guibartex didn't take effect until restart, fixed.

18th April 2012
* Captain and scout offers were missing for Baron, fixed.
* Bakemono General was missing from Bakemono's start units, fixed.
* Modding: Adding a sprite to a newmonster didn't work (ConvArmyNbr error) making the newmonster command useless, fixed.
* Modding: newmonsters now start with sane default values to stats.
* Modding: Added resource gathering abilities to enable e.g. a new kind of demonologist to gather sacrifices.
* Modding: newclass could crash the game, fixed.
* Modding: setclassname didn't work properly, fixed.
* Modding: guiborderthintex only affected the terrain popup and not the other popups, fixed.
* Shock aura did cold damage instead of shock damage, fixed.
* Drop boulder did wrong type of damage, fixed.

17th April 2012
* Modding: 53 new commands for monster special abilites. That should cover most of what is possible to do with a monster in CoE3. * Modding: copystats.

16th April 2012
* Manuals updated to version 3.06. Can be downloaded from the coe3 page.
* Fire spell casters could not really burn forests after all, fixed.
* Shift+B burns forest directly.

14th April 2012
* Max event message length increased 127 -> 2047 characters.
* Support for 1280x768 resolution.

13th April 2012
* More differentiation of different societies.
* Some Iron Arcana spells had wrong stats, fixed.

12th April 2012
* New random events.

11th April 2012
* Version 3.06
* Warning: when upgrading to 3.06 old save files will no longer work.
* Outpost, cloud castle and desert palace are siegeable.

10th April 2012
* Some southern terrain could appear despite it being disabled, fixed.
* Burn forest spells didn't work for leaders, fixed.
* Sometimes there was missing halberdiers in the King's castle, fixed.
* Archmage was missing from his citadel, fixed.
* Added cancel button to 'choose participants' screen.

10th April 2012
* Version 3.05
* Modding: berserker, spellweapon, spellweaponbonus, spellweapon50, spellweaponsingle

9th April 2012
* Knowing certain spells grants the burn forest ability.

5th April 2012
* Modding: clearstartunits, addstartunits, addstartcom, setmaincom, setclassname.
* Modding: hometerr, clearstartterr, addstartterr, newclass.
* Mod banners not shown after a game has started.

4th April 2012
* Map editing: Event pos -4,p to have event at home of player p.

3rd April 2012
* Catapult icon for siegable locations
* AI: improvement for Enchanter
* Improved message when no commander can receive a found item.
* Will o'the Wisp now only floating with no flying.
* Villages around King's castle could in rare circumstances produce gems, fixed.

1st April 2012
* Barbarian AI improvements.
* Tab to show items in army screen.
* Poison cloud spells target random row instead of first row.
* Old save file no longer compatible, due to new El priest stuff.

31st March 2012
* No assassinations at failed summoning battles.
* New ability: combatcaster.
* New magic item.

30th March 2012
* Space = Mark commander as done for the current turn only and goto next commander.
* Map editing: chainevent, maybechainevent.
* Mac OSX version now saves stuff in ~/.coe3 instead of in application bundle.

29th March 2012
* Always get to reenter key next time if you get an 'invalid serial key' message.
* Map command: ownslocterr
* Class modding: goldbonus, ironbonus, tradebonus, reqterr
* AI: improved army strength assessments. Now takes army composition and more special abilities into account.
* AI: AI slightly more aggressive.

28th March 2012
* Class modding: selectclass, clearrec, addunitrec, addmercrec, addcomrec, templerec, libraryrec.
* Class modding: nostdtroops, stdtroops, recwizchance, recherochance, recasschance.

27th March 2012
* Game exits with error message on unknown mod command.
* 'b' exits burn forest screen.
* No message when pressing 'b' for people who cannot burn forests.
* Map editing: Event position -1,-1 = last location, -2,-2 = random location, -3,-3 = random land location.
* Max number of events for a map increased 1000 -> 3000.
* Demo version uploaded to Desura.
* Game remembers old ip address.

26th March 2012
* Modding: titletextcolor
* Modding: tablecolor
* Modding: guibordertex, guiborderthintex, guititletex, guibordersquaretex, guiborder2tex, guiborder3tex, guibartex, guisbartex, guibardarktex, guihbartex

24th March 2012
* Bumper harvest could happen during a drought, fixed.

23rd March 2012
* Added a shortcut icon for this page.
* Modding: newmonster.
* Background fade when viewing commander stats from main map.

22nd March 2012
* New monster modding commands, including many special abilities and weapons.

21st March 2012
* Version 3.04
* Ice Devil had incorrect MR, fixed.
* Battle screens from independent fights that shouldn't be seen could sometimes flash by quickly, fixed.
* Etherealness spells was sometimes targeted at ethereal beings, fixed.
* Using extremely small map sizes would cause random map creation to hang, fixed.
* Help screen updated.
* The order of menu items in the misc menu was wrong, fixed.
* Certain undead creatures now have the inanimate ability.
* Typo fixes.
* New mod commands: lighttextcolor and darktextcolor.
* All special power shortcuts for Druid and Necromancer didn't work from map screen, fixed.

10th March 2012
* Version 3.03
* Fixed spell save file breakage from 3.00.
* Hellhound can no longer bite and breathe at the same time.

9th March 2012
* Shortcuts for necromancer powers.
* Ghoul claw replication power printed in weapon info
* Mummy has an equipable touch of the dead.
* Sound effect for vampire transformation.
* Some shortcuts changed so they can work from map screen too.

8th March 2012
* Version 3.02

7th March 2012
* Vampire could not upgrade, fixed.
* Bad default TEMP directory on Windows if environment variable is not set, fixed.
* Some new or altered sprites.

5th March 2012
* Version 3.01
* Get to play one turn after defeat when using --battlereports in order to see the last battles.
* Boar Warrior is unique reqruitment, Epona cavalry is not.
* F5 to view score graphs (if enabled) during 'Conan is playing' in network play.
* Faster scroll wheel zoom speed.

4th March 2012
* Totem poles.
* Mounted scout for barbarian.
* Year shown in season popup.
* No terrain popup when mouse is inside income or commander box.
* Season show on network wait screen.
* One new spiritism spell.
* Werebear is now a unique reqruitment.

3rd March 2012
* Barbarian starts with a random totem pole.
* Necromancer sensed dead animals too, which does not correspond with what can be raised, fixed.

2nd March 2012
* Dots showing AP left were not always correct, fixed.
* 's' and 'f' can now be used to both select and deselect.
* Performance improvements.
* Effigy.
* Rune Smith now requires dwarves of appropriate type to create elite dwarves. No more force growing from the Dvala, so she no longer needs to be present.
* Daughter of Dvalin now pops 3 dwarves per months.
* Dwarf income penalty was incorrect, fixed

1st March 2012
* Reanimated target didn't always follow reanimator automatically (bolt of unlife, doppelgangers), fixed.
* Meteor crash site is now revealed to the entire world.
* New Hero messages has a goto commander button.
* Single player games no longer have a 'Conan's turn' message before every turn (old games are not affected).
* Income overview shows modified income per terrain type too.

29th February 2012
* Game Over reveals score graphs and map.
* Experienced Retiarius got disease causing net attack, fixed.
* Very limited modding support is starting to appear.
* It is now possible to plant Shadow Trees in cannibal villages.

28th February 2012
* Optional score graphs.
* Mindless beings can no longer get mental afflictions.
* Less bright player colors.

27th February 2012
* Map commands: Player -1 on events used for the player that triggered the event.
* Troll forests could not be burned down, fixed.
* Mounted Ancestral Barbarians are now fast.

26th February 2012
* Portals could cause game to crash during AI movement, fixed.
* Command line switch passed through the Desura start script on Linux.

25th February 2012
* Ettin replaced both weapons with one magic weapon, fixed.
* Archmage citadel got extended vision.
* Manticore flick barb had wrong sound effect, fixed.
* Improved file name sanitation.
* 's' changed to remove slow units.
* 'f' changed to remove fast units.
* +/- to select/deselect 10 unit of a specific type at once.

24th February 2012
* 2 new random events.
* Deserted town could not be sieged, fixed.
* Dragon did not cost gold, fixed.
* Sound system shut down properly on exit now.

23rd February 2012
* Removed flicker when moving with keyboard.
* Typos.
* Mages will no longer cast fire resistance on fire elementals and similar.
* Graphics performance improvements.

22th February 2012
* Longdead triarius didn't have a long pike, fixed.
* Moving on very large maps was slow, fixed.
* New ability: Non magical invulnerability.
* Demilich.
* Mind Slime Horror had broken confusion, fixed.

21th February 2012
* There was a small chance for a stop/junk sprite to appear in mountains, fixed.
* Manflayer is now fast.
* Mound king can start with magic items.
* Watchtower sightings not updated correctly to allies in network game, fixed.
* Player out messages will say who defeated the player.

20th February 2012
* Not possible to make druid major summon in brigand lair, fixed.

15th February 2012
* All textures loaded on demand.
* Some stat changes.
* Map editor map size incorrectly limited to 127, fixed.

11-13th February 2012
* Version 3.00
* Updated title tune.
* Updated dragon sprite.
* Right click descriptions for necromancer rituals.
* Minor fixes.
* Deleting a save game with a strange symbol in it could crash the game, fixed.
* Save file name sanitation.
* Map editor creates sea in new territory.
* New magic item.

10th February 2012
* Scepter of the goblin king does Flame Burst.
* Slight magic item info layout changes.
* Right click descriptions for troll rituals.
* Typo fixes.
* Frozen bridge updated.

9th February 2012
* --showallies, --noshowallies.
* Setting to show/hide move of allied AI players.
* View independent move was broken, fixed.
* Stat fixes.

8th February 2012
* Version 2.96
* Added river exits to the north/south/west.
* Connect river function can create river exits too.
* Manual can be opened from main menu.
* Lowered high xp levels.
* Adjusted some sound effect volumes.
* Minor typo and stat fixes.
* More short style command line options.

6th February 2012
* Fixed game over message for network games.
* Bolt of Unlife doesn't reanimate undead and constructs.
* New bakemono descr.

5th February 2012
* Flickering in network play fixed
* Slave hunt only for commanders
* Some magic effect descriptions
* Magic item spell text fix
* Old raise dead sound
* Fairy circle
* Bad attacker name during summoning, fixed
* Spell fix

4th February 2012
* New sprites and stats for ancient presence, swamp god and wyrm.
* Androphag cavalry is fast
* Could see first AI movement when playing two human players, fixed.
* Switches affect starting options with load map
* --rename
* Name sanitation
* Secondary poison effect was not armor negating, fixed
* Can scroll viewarmy screen.
* Description fixes.
* Mac shortcuts for quit and minimize should work better now.

3rd February 2012
* Version 2.95
* ä didn't print correctly, fixed.
* Num pad can be used for movement.
* Mercenaries (that can be recruited instantly) are colored green.
* Winter move penalty doesn't affects the sea.

2nd February 2012
* Wizards will no longer cast fear spells on mindless beings.
* Independents could move into impassable mountains, fixed.
* Fix to prevent multiple unique monsters to appear by map commands.
* A trebuchet sprite.

1st February 2012
* Slight reduction of gold mine guards.
* 2 new stats in monster info. Kills and ranks.
* Helpful popups for all monster stats.
* Murder of Crows got a ranged attack.
* Regenerating creatures must be killed 125% or they may rise after the battle.

31st January 2012
* It was possible to see stealthy units while they moved, fixed.

30th January 2012
* Fixed missing high priestess starting troops.
* AI fix.
* Version 2.94
* Pictures and information on recruitables.

29th January 2012
* Doom Horrors.

28th January 2012
* Default AI level changed to Jester (no resource bonus).
* Dwarves got proper dwarf names.
* Dwarf Councilor.

27th January 2012
* Settings for AI move delay and show independents.
* New switch --noshowindeps.
* A remove all fancy terrains button in the map editor.
* Creating a new random map clears all square names.

26th January 2012
* Some missing descriptions fixed.

25th January 2012
* Can see AI moving when playing single player.
* New switches: --movedelay, --aidelay.
* New illusion spell.
* Troll AI improvements.
* Revelry slightly improved.
* Version number moved from preferences to credits screen.

24th January 2012
* Magic Cave gem income changed 3 -> 2.
* Typos fixed.
* Movement animation.
* class 0 in fixedplayer command now results in a fixed random player.
* New illusion spell: Displace Self.

23rd January 2012
* Version 2.93
* Updated SDL version on Windows.
* Alt+F4 to quit in windows.
* Improved attacks on gold mine.
* Senator could use bridge as citadel, fixed.
* AI players receive more suitable names.
* Popup for damage types.
* Typos fixed.

22nd January 2012
* Elder Dragon
* Troll mum can summon dragon
* New graphics for Colossus, Centaur
* AI Troll Mum could freeze, fixed.
* New graphics for some terrains
* Deserts fit together better
* Colossus moves on its own.

21st January 2012
* Version 2.92
* Sound effect volume saved.
* Crash bug fixed.
* New graphics for some terrains.
* Dragons.

20th January 2012
* Game available for preorder
Conquest of Elysium 3 is now available for preorder on Desura. The game will be released on 20th February at the latest and there is a 15% discount on preorders.
Desura Digital Distribution
* Fixed missing dwarf queen description.

19th January 2012
* Version 2.91
* Gold rain on game over screen.
* Setting for sound effect volume too.
* cmd+q to quit on mac.
* quit confirmation required after playing a turn.
* Removed debug information and debug console.

18th January 2012
* Most of the music in place.
* OSX had Linux sound device options, removed.
* Credits can be exited by mouse click too.
* Version 2.90
* Cancel button on enter serial key.
* Some new particle effects for spells.
* Need no longer stand in coe3 directory to start game.

17th January 2012
* Mac OSX version created.

16th January 2012
* Gamelog missing a few commas, fixed.
* Air shield no longer cast against non archers.
* Some class descriptions updated.
* You could get many spoils of war from 1 merchant, fixed.

13th January 2012
* Proper ALSA sound support in Linux.
* Libraries give increased chance of getting wizard offers.
* Temples give more offers from shamans, priests etc.
* Snowy Credits.

12th January 2012
Screenshots have been updated and CoE3 has been added to indiedb.com.
* Version 2.89
* New fire look for arch devil.
* Lord of Corruption's corruption is instant.
* Enslave is instant i.e. enslaved unit will participate in same battle but on the other side.

11th January 2012
* Druid horse uses old horse sprite.
* Some spell changes.
* --gamelog to get a log file with statistics every turn.
* File name sanity checks.

10th January 2012
* Improved jack sound support.

8th January 2012
* Can scroll screen with up/down arrow keys in order to setup really huge armies.

7th January 2012
* Commander box rezoomed when you have very many commanders in the same square.

5th January 2012
* Gets a message proclaiming game winner in network game.
* Descriptions for all classes.
* More coal mines.
* New gold golem sprite
* Gold Golem got gaze of Midas
* Symbol for gold bonus
* Pale Ones got 1 eye

3rd January 2012
* Invoking Baal will create a two year red moon and drought.
* Improved game over behavior in network games.
* Star Spawn can become Elder Star Spawn.
* New sprites for Star Spawn and Iron Golem.

2nd January 2012
* Gold mine converts defending workers into better dwarves over time.

1st January 2012
* Reduced summoning costs for High Priestess.
* Invoke Baal button only appears for Anointed Priestess.

30th December 2011
* Version 2.88
* Placeholder music.

29th December 2011
* Support for compressed stereo music.
* Minor stat and typo fixes.
* Max memorized spells increased to 30.

28th December 2011
* Summonings did not strike first in network games, fixed.
* Shopped units are now immediately visible for allies in network games.
* Version 2.87
* Doppelganger did not get item slots from target he looked like, fixed.
* Minor stat fixes.
* Monsters can now have boot slots disabled (for nagas and cavalry)
* Fire brand fire attack affects 3 enemies.
* Weakness affected spell casting, fixed.
* Max known spells increased to 40 to accommodate boosted beholders.
* Shock aura didn't work, fixed.

14th December 2011
* Dwarves get their current HP upgraded as well when bought.
* Minor stat fixes.
* Prince of Death summons both longdead and soulless before battle starts.
* Wide units will no longer cause extra holes in battle lines.

13th December 2011
* Description for high priestess.
* Invoke Baal ability.

12th December 2011
* A dmg 1 attack has a 20% value of becoming a dmg 2 attack, enabling snakes a small chance to damage armored units.
* Network fixes.

9th December 2011
* Icon and application type set for Pulseaudio.
* Having only 2 fixedplayer resulted in an unwanted third player as well, fixed.

8th December 2011
* 'b' selects diseased units too.
* Oracle scrying now also exits menu after scrying.
* Demonologist limited in sacrifice sizes.
* Cultist can summon greater demons, but only with small sacrifice size.
* Air shield now only affects missiles.
* Awe now only protects from front row attacks.
* Visual effects when awe and air shield protects.
* Various air elementals have permanent air shield.
* Deselect all 'a' didn't work in square with immobile, fixed.
* --autosave.
* Dead were not always removed when they were zombified in a network game, fixed.

7th December 2011
* Network stability improvement.
* Disconnecting and reconnecting no longer gives you extra Action Points.
* Enchanter can create portals.
* AI warlock let the apprentice do all the work, fixed.

6th December 2011
* Version 2.86
* Gems weren't removed from destroyed mines, fixed.
* More types of spell casters counts as potential fire threats.

5th December 2011
* Summonings and square conquests can been seen instantly by allies in network game.
* Minor fixes.

2nd December 2011
* Common Cause option, causes all allies to be eliminated simultaneously.

1st December 2011
* Elementals have no misc slots.
* Toned down borders on item slots.
* You can get info on adjacent square by pressing one of QWEASDZXC.
* Manikins could start fight against allies and themselves at once, fixed.

30th November 2011
* Version 2.85
* More effects do not awaken units.
* Sleeping targets are immune to fear.
* Own commanders are always shown on map if in same square as ally.

29th November 2011
* Network games must be saved on server.
* Sound effect for 'hide heart' ritual.

28th November 2011
* 'Select next commander automatically' works better now.
* Next commander preference saved.
* You are not awakened by pure poison attacks like poison cloud.
* Misc menu on map screen that lists all menus not otherwise clickable.
* Can access character description when playing.
* max map size -> 159x159.

27th November 2011
* Summoning of unique beings that where already dead resulted in too many demon lords, fixed.
* A Major demon was incorrectly unique.

25th November 2011
* Raise dead at an ally's location now works like it should.
* AI improvements.

24th November 2011
* 'l' to deselect landlubbers.
* Special power shortcuts can be used directly from map screen.
* Swamp summonings for druid.
* More spells for undead and demons.

23rd November 2011
* Strength reform.
* Help screen (?) for map editor.
* New map commands.
* New graphics for Demonologist's castle, pyramids, skull cave, ballista.

22nd November 2011
* Eye in a pyramid symbol for squares you can see extra far from (e.g. watch towers).
* Fixed class descriptions.
* Description for High Cultist.
* Season prolonging sites can now be turned on and off and will prolong its season automatically but not more than an extra month or two.
* New old castle
* Some unused terrains remade for map editing purposes.

21st November 2011
* Get error message if client is too old in network game.
* Allied simultaneous turns is now the only type of network game.
* Item slots are shown even when empty.

20th November 2011
* Can see further from towers.
* Forests do not see outside themselves.

19th November 2011
* New units for Troll King.
* Library is now free to use but has limited nbr of uses.
* Network load game bug fix.

18th November 2011
* Water breathing items added.
* Dwarf AI implemented.
* Most larger horrors can now move underwater too.
* Ally could steal allied's square by participating in a fight there, fixed.

17th November 2011
* Dwarf Workers no longer follow their queen when they are popped.
* Easy to see where dwarf workers can be converted.

16th November 2011
* --randommap didn't work.
* Save files are now saved with proper names in a 'saves' directory.
* --loadgame to enable text only servers to continue on old games.
* max map size -> 127x127.
* --clusterstart.
* Confirmation required to exit network game.
* AI improvements.

15th November 2011
* Friendly error message if serial key is missing when using --textonly.
* Version 2.84
* Simultaneous allied turns is now the default for network games.
* AI improvements.
* Map editor reconnect rivers no longer destroys delta.
* Map editor create coastline no longer destroys coastal villages.
* Auras can no longer be negated by awe and some similar fixes.
* Mapeditor removes spaces from filenames.
* Barbarian AI could make Army of Legends anywhere, fixed.

14th November 2011
* Battle replays perfect.
* New spell effect: confusion.
* New spells.

13th November 2011
* New character: Dwarf Queen.
* Senator can buy ballistas.
* Siege engines cost more iron and less gold.
* Can see fights in scryed territories.
* Get a small scry on send horror location.
* New graphics for some monsters.
* New graphics for castle.
* 'v' to view first battle.
* New monster: Gelantineous Cube.

12th November 2011
* Bakemono O Kunshu now gets 2 level 3 spells.
* 2 bugs with incorrect battle replays fixed (caused by poison and wide monsters).

11th November 2011
* Crossalpha can be set in settings menu.
* AI less likely to burn himself to death.
* Some class descriptions got improved.
* New skull cave graphics.

10th November 2011
* Scrying reveals invisible troops.
* Golems have updated stats.
* Scrying helps allies too.
* Scrying and terrain changes are shown for simultaneous players too.

AI vs AI competition update. The Baron is still at the top but the Druid, Burgmeister and Warlock seem to do a lot better now. But most importantly the game is still very stable when it comes to AI vs AI matches.
AI smackdown chart

9th November 2011
* AI improvements for burgmeister and enchanter.
* More familiars.
* Network bug fixes.
* Warlock cave now produces 2 gold & 3 gems.
* Pale one summoning costs 100 -> 70.
* Oak golem cost 20 -> 40.
* Barbarians could remain berserked from disease damage, fixed.
* Mapeditor selectable from main screen.
* Maps loadable via a menu.
* Create dancing sword 2AP -> 1AP.

8th November 2011
* Spells that shouldn't affect undead didn't work that way, fixed.
* Ritual of necromantic mastery now costs 1 AP too.
* Stupidity affliction replaced by temporary insanity.
* Volcano, Cloud Castle.
* Serial codes.

7th November 2011
* Map editor map bug fixes.
* Missing descriptions, typos and cosmetic fixes.
* Monument of order couldn't be owned, fixed.
* Cannibal queen could sometimes cast spells from both her paths in the same round, fixed.
* Game crashed when recruiting on long and narrow maps, fixed.
* Can now see allied movements during 'waiting for your turn'.
* Adjustable transparency on follower marks, default 50%.
* --opacity, --crossalpha.

3rd November 2011
* Can see when allies move.
* Sound and look improvements for some attacks and spells.

1st November 2011
* Snake charmer and fakir got abilities.
* Version 2.83
* Option to have all team members do their turns simultaneously in a network game.
* Bug with secondary secondary effects fixed.

31st October 2011
* 2 new map event triggers implemented.

30th October 2011
* --maxfps.
* Port trade reduced to 2.
* Network fixes.
* Terrain popups active during 'waiting for your turn'.
* New river part.

29th October 2011
* Network stability improvements.

27th October 2011
* Basic map editor working.
* Multiple gold mines possible.
* Impassable mountains added for map making purposes.
* Rudimentary scenario map commands implemented.

26th October 2011
* Can zoom out further.
* Max map size 255*255.
* Warlock has a few more starting troops.
* Descriptions for most classes.

24rd October 2011
* New animals and druid summonings.
* More horrors.
* Astrology was bugged, fixed.
* New spell: mirror image.
* Cannibal queen only casts one spell per round.

23rd October 2011
* Version 2.82
* Advanced setup options including clustered start for team members.
* Single right click to view enemy armies.
* Long right click on citadel to recruit there.

22nd October 2011
* More horrors.

20th October 2011
* Mummy causes disease.

19th October 2011
* You could see light effect from AI scryings, fixed.
* Hopefully old weapon masters will appear in farms now.
* Vampires will no longer drown when consuming a coastal village.
* Higher level spells for warlock apprentice, just in case.
* Improved graphics for some terrain squares.

17th October 2011
* Wooden towers can be owned by everyone.

16th October 2011
* Magic weapon only replaces first type of weapon.
* Minor summoning fixes.

15th October 2011
* Improved demon lords
* New hoburg constructions
* New elemental beasts
* Water creatures
* Nametypes didn't work, fixed
* New attacks: swallow, acid
* New resistance: extra life
* Mages didn't cast resist poison against units with poison bite, fixed.
* Many minor fixes.

12th October 2011
* Some icons for battle effects have changed into pentagrams.
* Pale ones have bad sight.
* Ports are siegeable.
* Slightly reduced spawn rate of independents.

10th October 2011
* Can turn disconnected players into AI.
* Can reenter an ongoing network game.
* Minor stat fixes.
* Missing description added.

8th October 2011
* Frog and cat were too strong, fixed.
* Rakshasa.
* Network colossus fix.

7th October 2011
* Carrion can no longer lead units.
* Guard tower looked wrong when recruiting, fixed.
* Baron starts with slightly fewer spearmen.
* Minor sprite fixes.
* -> 0 AP when failed summoning.
* Too many HP when polymorphing back from stronger form, fixed.

5th October 2011
* Version 2.81
* Improved magic item info.
* AI will no longer see through doppelgangers, werewolves, etc.
* AI improvements for enchanter.
* Performance improvements.

4th October 2011
* Werebear for barbarian.
* Cannot burn forests during winter.

3rd October 2011
* Fixed network weirdness when waiting for other player to enter name.
* Skipping battles with mouse could result in permanently skipped battles, fixed.
* Sound effect for enchanter mastery.
* Cannot burn forests during winter.

27th September 2011
* Updated screenshots page.

26th September 2011
* Stability improvements.
* Improved society descriptions.
* New guard tower.

25th September 2011
* Mages will no longer cast sleep spells on undead.
* Cannot place insane commanders under another commander while insane.
* Fixed some minor map graphics bugs.
* You got no battle reports when you were attacked, fixed.
* --northpart.
* Shortcuts for some enchanter summonings.
* More magic items.
* Slightly thinner crosses when selecting followers.

23rd September 2011
* Version 2.80
* Network fixes for windows. You can have server and client on same computer in Windows too now.

22nd September 2011
* Descriptions for all societies.
* Societies now in chronlogical order.
* Senator can use wooden towers as citadels.
* Troll King can use ancient forests as citadels.
* Updated wooden tower.
* Highlighting of scryed squares.
* Dark knowledge exits necromancy screen.

21th September 2011
* Reveler can perform a reveling in an ancient forest.
* Stupid units have own section in F1 unit overview.
* Game crashed when not setting all options in a text only server, fixed.
* Game server used 100% cpu when running in text only mode, fixed.
* Sentried commanders are greyed out on F1 and will be unsentried if clicked on.
* Insane commanders are redded out on F1.
* AP left shown on F1 screen.

20th September 2011
* Version 2.79
* Old weapon masters will only appear if you own a farm.
* Unexpected heroes will only appear if you own a village.
* Chill of the Dead was wacko, fixed.
* Meteor random event.
* Fallen Empire has a fallen capital with undead and horrors.
* Pressing tab shows map without icons on it.
* Updated cannibal village.

Here are the results from the latest AI vs AI competion in CoE3. It shows how many times each class won in an automated test that consisted of a few thousand games. This AI competiton is quite useful in order to find bugs that crash or freeze the game. It is also useful to see how the AI performs with all classes. The baron looks a bit better than the rest, but that's ok, the baron should be an easy class to play for the AI.
AI smackdown chart

19th September 2011
* Wither wood fixed.
* Disease resistance.
* Updated graphics for some start locations.
* Unit overview on F1.

18th September 2011
* Messages are now cleared between games.
* Necromancer couldn't raise dead when only 1 AP left, fixed.
* Iron income overview fix.

17th September 2011
* Immortals could cause an infinite amount of battles, fixed.

16th September 2011
* Version 2.78
* Multiple battles can now occur in the same square, one after another.
14th September 2011
* Typos fixed.

12th September 2011
* Names should be correct now.
* There should be descriptions for all special abilities now.

11th September 2011
* Troll King tweaks.
* AI improvements.
* Enslave
* Terrain popup cosmetic fix
* Firbolg beginning

10th September 2011
* q no longer skips multiple battles.

9th September 2011
* --textonly disable sound too.
* Fatigue replaced with XP on unit stats screen.
* Don't cast charm on charm immune targets.

8th September 2011
* Version 2.77
* High Cultist and the horror summonings should work now.

6th September 2011
* Message when drowning
* Saving keeps old name if not changed
* Illwinter logo
* Version number shown in preferences
* New symbol for floating

5th September 2011
* Monster stat fixes.
* Demon whip (and similar weapons) didn't work, fixed.
* Iron wasn't saved/loaded properly.
* Skipping battle now skips it instantly.
* Performance improvement.

3rd September 2011
* Recruitment offers merged into one message.
* z = slow motion in battles.
* ? to see keyboard shortcuts in battle.
* Ceremony of Mastery for Deep Cultist didn't work, fixed.

2nd September 2011
* Earth grip could result in all manner of affliction and weirdness, fixed.
* Text mode can be used on server.
* Proportional portrait size when viewing unit stats.
* Augur can scry.
* Beholder info scaled down so all spells will fit on the stats screen.
* Canceling out of network menus doesn't quit the game.
* Default port is 7272.
* Typos fixed.
* Ghouls cannot reproduce on ethereal beings.
* Heroes won't start in allied's farms.
* Minor stat fixes.

1st September 2011
* Version 2.76
* Network fixes, should work now.
* Command line switches for new game creation.

31st August 2011
* High Cultist not always able to get a proper start position, fixed.
* Graveyard was wrong size, fixed.
* New swords to indicate battle.
* Horror and death realm events are more rare.
* New event: Fungus Year.
* Redesigned message screen.
* Dragon, Horror etc. now actually has to fight the dwarf king to get the gold mine.

30th August 2011
* Enchanter's coal mine contained no gems, fixed.
* Battle summonings appear instantly and don't reorder units more than necessary.
* Player colors shown on the choose participants screen.

29th August 2011
* Window opacity setting now affects window title too.
* Add new player didn't get greyed out properly, fixed.
* New player copies settings from previous player.
* New symbol for magic damage.
* Hill giant increased damage on boulder (siege attack).
* Roc also increased damage on siege attack.
* Minor stat fixes.
* Symbol for invisibility.

28th August 2011
* Version 2.75
* New coastline generation
* F2 for player overview
* Can delete saved games
* Load game is greyed out when no games can be loaded
* No longer forget what's in squares on the same turn.
* Spell Rupture updated.
* CoE3 logo and version number on main menu background.
* Can no longer view armies in shaded squares
* Classes printed on "has been eliminated" messages
* Load screen has updated design
* Wood golems can be made in jungles

25th August 2011
* Improved coastline connectivity
* Burgmeister and druid get a guaranteed ancient forest on map
* Red cross on commander chits unable to lead troops
* Move improvements printed on magic items
* Some blood spells won't affect constructs.
* Max save slots -> 100
* New shortcuts and features for transfer troops screen
* Cannot buy more spells in library when you known all

24th August 2011
* AI fixes
* AI can create fast squads
* Improved playerinfo
* Ghouls can no longer reproduce on animals
* Enchanter gets "constructed" message instead of summoned
* Baron ability screen updated
* Fixed some summonings that weren't reachable
* Enchanter's weakness spell can now affect undead
* Splint fixes.
* Barechested scout -> no leader
* Some income symbols look wrong on map popup, fixed.
* Cannot bring along stupids any longer.

23rd August 2011
* Typos in class descriptions, fixed.
* Got merchant gold message if you died on him, fixed.
* Minor monster fix.
* Redesigned recruitment screen.
* Redesigned trade admin screen.
* Redesigned screens for special powers.
* Fixed warlock summoning.

22nd August 2011
* Redesigned dialogue boxes for Preferences and Random Map Settings.

21st August 2011
* New higher resolution window border.

20th August 2011
* New sprites for slow and necro citadel
* Werewolves not revealed on popup.
* Auto select commander
* to show shortcuts
* typos fixed
* Mountain move
* Improved weapon info
* Zoom map with page up/down
* home goto home citadel
* Magic items look poisoned, fixed.

19th August 2011
* Stability improvments
* Running with -dd enables a very demanding bugcheck
* MR +- fixed
* Minor monster fixes
* Less scorpion beasts

18th August 2011
* Zoom level per player.
* Many typos fixed.
* New sprite for sleep immunity.
* Colossus square remained owned even though it had been used up, fixed.

17th August 2011
* Transparent icon in windows.
* Added corpse count for animals.
* Troll Mum now creates single troll forests that auto spawns manikins, blood fungus and such.
* Manikins are stupid and moves independently.
* Scrollable battle text
* Old weapon master now appears in a farm if possible.
* Temporary pics for slow and forest stealth.

16th August 2011
* Rivers are frozen during winter
* AI troll doesn't go for fungus as much
* Added goblin murderer
* Death fungus reproduce if there are corpses in the same square
* Better attack info
* You do not conquer allied squares if they have troops in them

14th August 2011
* Corpse Eater
* Doppelganger not shown on chit.
* AI only prolong seasons that are useful.
* Blobs doesn't ruin coastline.
* Totem pole for barbarian.
* AI improvements
* Arch mage and beholder can only appear on high difficulties
* Barbarian can buy mounted chief

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dfc103
2021-05-28, 09:26
Post #2


特珞祭司
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2015年11月17日周二
Conquest of Elysium 4.01
This small update should make the game more friendly to old versions of Windows, like XP and Windows Server 2008.

Fix description for Witch rituals
Sacrifice amount bar didn't always work
Improved support for old Windowses


2015年11月24日周二
Conquest of Elysium 4.02
The update has higher quality music files, a more starlike look for the void as well as a bunch of bug fixes.

Higher quality music files
Fix for potential 2 tunes at once.
New void map look
Eagle warrior not recruitable multiple times
Recruited Ghost captains and Elemental Champions are now commanders
Missing ability descriptions fixed
Flying units no longer fly out of castles unless gates are opened
Sacred spring not invisible
Item effect description for scrolls
Improved weapon info
Bucket of frogs no longer an edge summoning
Warning for incorrect amount of memorized spells
Desert Sun will be reborn in sun
AP cost shown for convert settlement
Fire Brand now has a visible area fire effect
Fewer sound effects for sleep cloud
Get correct start spells on converted units
Shift select units works now
Smoother spell animations for large fights
Shortcut for Plane Shift worked without having the ability
A few typo and stat fixes


2015年11月25日周三
Conquest of Elysium 4.03
This is a minor update to fix an annoying bug in 4.02.

Fixed message when inspecting a mage to recruit
Fixed sound for Slumber of the Stones
Stat fixes

2015年12月2日周三
Conquest of Elysium 4.04
Two alternative Dawns of a New Empire when the humans don't rule might now occur when you play in that era. Also a new ritual, new magic items and many tweaks and bug fixes.

2 new alternative Dawn of a New Empires
New ritual: Iron Grafted Golem
Magic items that boost spell range
Put space between immobile units to let other people through
Large units couldn't reach topmost square on a wall
Be less willing to open the gates
Warlock of Fire had too cheap fire rituals
Colossus don't start as follower
Call Legendary Beings could fail if Horned God was already summoned
Incorrect memorize warning for soothsayer
Could recruit Yetis in a few incorrect places
Berserking units become front rankers
Changed move behavior for flying units in battle
Learn proper start spells for bog witch
Spells and rituals sorted by level
Elemental resistances shown on items
Mass command got new look & sound
Recruitment of commanders could stop working
Increased max nbr of commanders 5000 -> 9990
Fixed some battle backgrounds
New hammerer description
--noglext (don't use opengl extensions)
Description fixes
Serpent Fiend had to long range on poison breath
War Dogs now front- units
Various stat fixes
Retry with windowed mode if fullscreen mode failed

2015年12月8日周二
Conquest of Elysium 4.06
This update adds new features to the void and horror related things. There is also a new Maelstrom that might be a bad idea to enter as well as a lot of tweaks and fixes.

New terrain, Maelstrom
Nexus improvements
More special tiles in the void
Floating Cube event
Respawn horrors in the void
Send horrors cheaper in certain locations
Increased chance for great foretelling event
Pyramids can be owned (for mummy immortality)
Spells with multiple strikes sometimes couldn't affect the same target twice
Mirrors and other battleslow units are setup with space in between
Battlefield enlarged more when illusion mirrors are present
Crystal forests can be used for crystal golems
Graphic effects for branded arablests
Fixed siege range for branded ballistas
Could lose commander ability during network play
Burning squares makes independents move away
Desert Sun immortality didn't work
Some large mirrors had 1 HP too little
Not all Ancestral Spirits could plane shift
Location swap didn't work for network play
Some legendary beings were no longer commanders
Farm could appear on a river
Description for Iron Grafting ritual
Dragon got acute senses
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dfc103
2021-05-28, 09:28
Post #3


特珞祭司
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2015年12月16日周三
Conquest of Elysium 4.07
This update brings new rituals for the Enchanter and the High Cultist. The Senator can now become a Dark Emperor instead of the normal Emperor under some circumstances. Also modding has now been implemented and it should be possible to add new classes to the game.

Modding support
New enchanter rituals: Infuse Magic Library*2, Animate Tools, Animate Ballista
New information box before fight starts
Elder things for cultist and the void
Dark Emperor
Allied stupids got stuck on allied squares, fixed
New icon for blunt damage
Bog Witch consumes the swamp she is resurrected in
Swamp Ghost changes
No longer possible to steal units from stupid commanders
Auto burning didn't work in winter even in the south
Clipping of too long spell names
Dwarven Ballista can no longer be converted
Pontiff got too little money from the tithe
Take damage from failing to flee
New abilities: Disease Cloud, Mental Agony on Death
New location in the void
New independents in the void
Network summoning bug fix
Network plane swap bug fix
Send Greater Horror cost 40 -> 50
The spell A New Way was faulty
Ghost Capitolium is now a citadel
Fire Cloud range 6 -> 8
Crystal Golem fix
Typos

2015年12月17日周四
Conquest of Elysium 4.08
This update fixes a regression in the last version that stopped the old seator coronation from working. Also some updates for modding and fixes for some minor bugs.

Senator Coronation in normal capital crashed the game
Tower Bridges got farsight
Warlock of Fire didn't get 10% off fire summons
New bless effect didn't always work properly
Crusade could start inquisition too
Legion of Ice & Army of Gold were too loud
Terrain modding (70 new mod commands)
ctrl-i to show hidden square and unit stats (for modding)
Friendlier modding error messages
New weapon mod commands: range, init, flymode, flylook, flysound

2015年12月30日周三
Conquest of Elysium 4.09
This update adds new level 3 rituals for the Dwarf Queen and has major improvements for modding, including support for event modding.

General changes
New lvl 3 rituals for Dvala
New descriptions for some monsters that had none
Draw affliction icons on unit tokens
Emperor of the Underworld no longer takes damage from it
Wraith Crown grants immunity to hades
Icons for Dvala's gold/iron bonus
New location: The Halls of Dvalin
New monster: Living Boulder
Divine Marriage cost reduced 150 -> 100
Boots sprite fix
Star Oak got a stellar maw
Improved ctrl-i info on spell casters
Prebattle message didn't care about altered player colors
New start option: --tokenstats=
shift+w didn't look north
Swamp Guardians can be cast in iron bogs too
Witch's tower counts as a forest
Magma etc immune to temperature changes
Scry cannot spill over to other planes
Fixed demon control chances
Infernal Horde and Summon Demon Lieutenant more expensive
Temples gices higher recruitment bonus chance
Fix for rear commander deploying in front line
Improved weapon info
Some pale one summonings improved
Frost Fiend and Ice Devil got ice armor
Text message when summoning fails due to no more available targets
Bottomless pit could be turned into a desert
Hydra didn't advance properly
Stat and description fixes


Modding changes
Event modding
Many new monster modding commands
selectterr can be used to create new terrains
New terrian mod commands: spr, tempimmune
Error message on missing icon
Fixed scrolling of many mods
Fixed disappearing description of newly enabled mod
power can use negative numbers too for previous powers
a second addcost didn't work
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dfc103
2021-05-28, 09:30
Post #4


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2016年1月12日周二

Conquest of Elysium 4.10

This is a modding and bug fix update. For linux users the game has also been updated to use SDL2 which hopefully makes the game work better with steam's overlay.

General changes


Animated Tools etc. help allied players too

Stygian Paths now costs 0 AP to cast for real

Necro grand mastery ritual wasn't greyed out properly

Living Boulders are now stationary

Game more responsive during computer moving phase

Less boxes popping up when showing computer/indep moves

Memory overwrite bug fix

Description fixes

Fix for eternal fight vs a dead unit

Battlefield enlarged more when stationary units are present

Battlefield can be enlarged more for really huge fights

Tidied up help screen



Modding changes


Modding variables

Modding season triggers

New mod commands: +hasunit, +hasunithere

12 new monster mod commands

Fix for fireres etc. giving 100 too much resistance



Linux changes


Library update SDL -> SDL2

Support for borderless fullscreen window


2016年1月26日周二

Conquest of Elysium 4.11

This update adds a map editor to CoE4. Together with some scripting the map editor can be used to create advanced scenarios. Only the plane of Elysium can be edited, the other planes will still be randomly generated. The map editor can be found in the Mods menu. In addition to this there has also been a few user interface improvements and some bug fixes.

General changes


Map Editor

A * indicating secondary damage effects on weapons

Improved popups for weapon info

New monster descriptions

Moved Illwinter logo to the left side to make space for mod banners

Confused units couldn't convert to allies

Blood vengeance incorrectly turned some special effects

Can use PageUp/PageDown to scroll battle log



Modding changes


New class mod command: reclimiter

New event mod commands: +player, setloc, scatterloc

Mod events can occur at turn -1 (before anyone has played)



2016年2月16日周二

Conquest of Elysium 4.13

There are now a couple of new important events for Elysium, the Bandit King and the Ant Queen. The map editor has also been improved and you can now have an image overlay to easily transfer your favorite map to Elysium. There has also been some improvements to modding and the usual bug fixes.

General changes


Bandit King event

Giant Ant Queen and ant hills

Rituals like Create Necrotod can now use small and giant sized corpses too

Miasma worked against witch on failed summons

Eyeless units can no longer get the blind affliction at all

Gates are eyeless

Ice Druid and some more got winter move

Increased maximum network packet size

Fireball now also grants the burn forest ability

Always init gl-extensions

Increased chance of Astrologer in the Academy

Typos fixed

Show negative shock/poison resistance on stats screen

Black map text on snow

Network + loaded map setup fix



Modding/Mapediting changes


Newlines in mod texts with ^

descr for ritual modding

New event commands: killsquare, makestationary

playerevent could result in one too many on turn -1

Overlay for map editor (shift+O)

ctrl-t to remove cold in mapeditor

Map square names saved properly

Background texts on maps are slightly smaller
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dfc103
2021-05-28, 09:32
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2016年2月18日周四
Conquest of Elysium 4.14
This a small bug fix update. It fixes a bug in the previous version that made it impossible to change team during network setup.

General changes
Network team setup fix

2016年2月18日周四
Conquest of Elysium 4.15
This a small bug fix update. It fixes a bug introduced in 4.13 that made it impossible to change AI-levels during network setup.

General changes
Network AI-level setup fix


2016年3月1日周二
Conquest of Elysium 4.16
This update fixes some bugs including not being able to rejoin network games you have dropped out from. There are also some new features for modders.

General changes
Joining ongoing games didn't work
Faster dropping of dead connections
Removed fire sound from standing in miasma
Illusions no longer give HP to life drainer
Strikeback effects didn't work properly for huge monsters
Fix for eternal fight
You can no longer start with a farm in the void


Modding changes
Newlines (^) in event messages supported
Event mod performance improvement
Descriptions can be longer
New commands: acidblood <value>, noeyes, makecolony <terrain nbr>
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dfc103
2021-05-28, 10:03
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2016年5月4日周三
Conquest of Elysium 4.17
Cities, towns and forests now gets random names that are shown on the map and when recruiting in the case of cities. There are also the usual tweak and bug fixes. In addition to numerous bug fixes for modding there is now a proper modding manual for CoE4 that has much useful information for modders.

General changes
Names for cities, towns and forests
Range bonus for spell mirrors
Shadow Woods in Hades
Regen + curse could result in extra afflictions
Baal is now a unique monster
Scrollbar fix during network game setup
New start option --nocitynames
Club of Dreams now makes blunt damage
Typos fixed


Modding changes
+armyowner and +hasunithere were negated
+player now accepts negative values too
+hascomhere and +hasunithere didn't prevent events on completely empty squares
promoteunits, alterterrain, killsquare now takes altered location into account
Map events didn't run on loaded games
No longer crashes when adding too many attacks
Max number of attacks increased 9 -> 15
Could give items to newly created commander
You can now name newly promoted unit


Linux changes
Multi monitor support

小型更新/补丁说明

已发布

2016年6月20日周一

Conquest of Elysium 4.18

Some recruitment offers that were supposed to be in the game never happened due to a bug. With this fixed there are now more recruitment offers for some classes and even a new unit type for the Senator. A giant rat and his smaller buddy have also made it into the game. There are also the usual bug fixes, minor improvements and modding changes.

General changes


List to select from when loading map at Start New Game

New monsters: Rat and Giant Rat

Can now recruit Ether Warriors in Nexus occasionally

Senator can now recruit Retiarius too when getting gladiator offers

More special recruitment offers, especially for the Baron

Getting iron from spoils of war didn't work

Camouflage for Lord of Corruption didn't work

Fix for F1 + insane exploit

Increased maximum number of recruitment locations

Fix for start citadel getting a town name

A few new monster descriptions

Typos fixed



Modding changes


New monster mod commands: trample, tramplexsize, nocombat

new monster mod command: meleeweaponspec

meleeweaponbonus changed to be a bonus attack

Command poisonaura changed to poisonspikes (but old command still works)

Unimportant units are now killed after their side has lost a battle

Fix for smoke on modded terrains

2016年8月10日周三

Conquest of Elysium 4.19

This update contains a bunch of small improvements and bug fixes as well as new descriptions for some units that didn't have any.

General changes


More unit descriptions

Luck from items will now also result in a shimmering unit

Staff of Arch Magi no longer pretends to contain a spell

Improved magic item info for some items

Fix for spell scrolls

Storm Giants can now be summoned

Different name for void mastery to make Star Child less confusing

Giant Rats can now appear in graveyards

Fix for insane necromancer and F1

Typos fixed



Modding changes


Setting values to 0 will not result in "pointless fx"


Conquest of Elysium 4.20

This update brings new rituals, new monsters, boosts to both the Monument of Hades and to Ba'al, improved performance, improved AI and some new convenience features like an End Turn warning. There is also a new 'wilder' setting that results in almost twice as large independent forces. This setting is intended to make the independents challenging even when playing in teams.

General changes


Wilder setting for larger indep forces

Pathfinding performance improvement

New warlock rituals: Perpetual Storm, Raise Volcano and para-elemental summonings

New monsters: elemental warriors and para-elemental warriors

End of turn warning that can be enabled

Rituals for Storm and Mountain giants

Can change player colors for network games

Sound when new network turn is available

New start option: --noturnsound

Farms now produce 1 herb/month

New Ba'al with global effects

Increased recruitment chance for Nekromant

Fix for terrain popup size

Murdering Mist less effective

On death explosions were often more to the left for large units

Rear/mid rank fliers are now more careful

Fix for battles not showing during network play

Fixed bug causing game to freeze during AI movement

Markgraf cost tweaks

Monument of Hades now draws dispossessed spirits to Elysium faster

Monument of Hades gets the allegiance of all existing dispossessed spirits in Elysium

Fix for units not being unswallowed properly

More serpents

Reduced chance for commander from Summon Heroes of Old

Swallowed units could result in a second battle

AI improvements, especially for the Druid

AI do more mastery rituals when having too much resources

Support for some french letters

Void Lord armor 1 -> 2

Starspawn is now slow

More stat fixes



Modding/Mapediting changes


New mod command: modprio <1-9> (changes mod load order, 1=first, 5=default, 9=last)

New map command: nocitynames
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dfc103
2021-05-28, 10:15
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2016年11月29日周二
Conquest of Elysium 4.21
General changes
New class: Dryad Queen
New subsocieties (alternate versions of societies)
The current history of Elysium can be read in a library
One graph for all gem types
Iron/gold/trade bonus tied to the Baron/Senator/King... character
New mage offer: Scarlet Sister
New druid and forest magic spells
Land shape fix
Stability fixes
Hate desert, love mine behaviors for independents
Magic items in statue of Dvalin
Fewer para-elementals when summoning
Army of Gold & Oak Army only affects friendlies
Berserk lost when waking up from sleep
AI team improvement
Shapeshifters pop with correct shape
Perpetual storm cannot create clouds inside walls
Possible to level up more mages in library
Paladins & Templars got shields
Typo & stat fixes


Modding changes
Fix mod monster start
resreq for rituals didn't work
Summoning amounts like 1d6-2 works now


Mac OSX changes
Portaudio support
Portaudio is default for OSX 10.12 and later

2017年4月25日周二
Conquest of Elysium 4.22
This is mostly a bug fix update and with it a few serious (but rare) bugs are fixed.

General changes
Fixed "out of space" bug with many many siege engines
Fixed incorrect damage on ...explosion on death
Prince of Death can no longer cast lichcraft
Earth Mother can no longer get ritual to summon herself
Captain Illusions/Phantasms were not ethereal
Crash fix for Voice of El
--nocitynames didn't disable all names
Wrong popup for scoregraph button
Attack info popups were cut off
New monster description
Typos fixed


Modding changes
Mod comments (#) can start anywhere on a line


2017年4月27日周四
Conquest of Elysium 4.23
Unfortunately Carrions caused the game to crash after the last update, so this is a quick fix for that problem.

General changes
The on death explosion of Carrions caused the game to crash


2017年8月1日周二
Conquest of Elysium 4.24
This update brings a few new magic items and makes the start a little easier for the Markgraf that now gets a small graveyard near his home. Certain exceptional event like hordes of inferno controlled demon being in Elysium, can now postpone a player victory until it has been dealt with. Also a bunch of bug fixes and modding improvements.

General changes
Inferno and other exceptional events can disallow player victory
3 new magic items
Cursed scrolls
New terrain: Small graveyard
Markgraf starts with small graveyard
Twiceborn can now get level 1 ghost necromancers
AI Baron don't drain iron bogs
Some High Cultist rituals never failed like they should
Slightly increased chance for Frost Giants
Iron Scorpion got poison for its stinger
Walking through lava and dying didn't work properly in network games
House ruins will now have living villages in Hades
Enchanter Portals cannot be created on portal squares
Tower of the Elements no longer has fungus income
Massive Boulder siege weapon now has longer range
Cannot tunnel diagonally
Tunnel MP cost 6 -> 5
Warlock Greater pact cheaper for level 3 warlocks
Instant message and sound when finding unguarded magic item
Legion of Gods slightly more powerful
Reduced HP for Oracles
Kappa can use weapons
Shikome has spirit sight
Always a sealed chamber in dark ages
Coral Tower was not a water square, fixed
Increased max number of items in a square
Didn't get message when finding items in unoccupied square on network
Could not always use void portals
Typos fixed


Modding changes
Max nbr of rituals per commander 32 -> 48
Max number of rituals 1000 -> 1500
Map editor now scrolls square names too
Shops upgrading commanders caused a crash, fixed
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dfc103
2021-05-28, 10:19
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2018年1月5日周五
Conquest of Elysium 4.25
With this update the Windows and Mac versions get modernized and receive improved support for HiDPI displays and multiple monitors. There are also a number of new features like new magic items, a better Markgraf and AI improvements.

General changes
3 new magic items
Malefic Markmeisters can get to level 2 with mastery rituals
AI tries to avoid getting too large armies
Fix for no message when finding magic item
Size 9 can move aside size 1 immobiles
Turn port to ruined port when reduced
Mages could target fliers with earthgrip and similar spells
Larger maximum packet size for network
New start option: --multisample
Soul Scythe was not a unique item
Dead trees should not sway in the wind
Typos fixed
More eyes for swamp god
Harpies were not female
More stat fixes
New hint


Modding changes
New recruitment mod command "recxcost <resource type> <amount>"

Mac OSX changes
Library update SDL -> SDL2
Improved support for HiDPI displays and multiple monitors
Now requires a more modern version of OS X (10.12 or later)


Windows changes
Library update SDL -> SDL2
Improved support for HiDPI displays and multiple monitors


2018年1月28日周日
Conquest of Elysium 4.26
This update adds a couple of new monsters, but most importantly it fixes a problem where some Mac users only saw a black screen in fullscreen mode.

General changes
New monsters: Myrmekes & Angler Queen
Mountain Giants -> Cyclopses
Will o'the Wisp got poison resistance
Some more animated things now have no eyes


Mac OSX changes
Fix for black fullscreen mode on macbook pro


2018年4月16日周一
Conquest of Elysium 4.27
This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.

General changes
Gozu's magical shackles didn't work
Faster turn processing
New setting for 120 FPS
Increased apprentice chance if player has no one with special powers left
Could accidentally change recruit loc when long right clicking on citadel
Wheels of ... no longer have eyes
Exit from view square after new network turn
Sacred Groves can burn down
AI improvements
AI pathfinding performance improvement
Fix for crash due to overcrowded battlefield with many ballistas
Sword of War is now a unique item
Barbarian Warcamp is drawn smaller
Stat & typo fixes


Modding changes
Terrain reset properly when changing mods
alterterrain event sets up gems too
loner (monster ability) -> alone
Error message for missing endevent
Terrain numbers up to 329 can be used
Everything unimportant on loser side after fight is killed
Faster modded events
Improved responsiveness during processing of modded events
Clipping for too long class names (mods)

2019年3月17日周日
Conquest of Elysium 4.28
This update has a variety of new features, improvements and bug fixes.

General changes
New Hoburgher commanders, the Markmann and the Burgmann
The apocalypse is now more devastating
Fix for uncentered view when summoning
Faster turn times
Slightly improved rituals for King of the Deep
Water Warlock can no longer get winter wolves in the water
Smooth text scaling for town names on map
It was possible to steal units from inquisition
Added some missing options to --help
Soldiers of Gold got reduced area for dwarf magic
120 FPS setting on systems capped to 60 FPS resulted in severe slowdown
Fix for duplicate resistances shown in unit info
Network ritual fixes
Iron Dragons could stop trampling
Longer delay before opening gates for large fights
Archers/Mages on walls also charge out of castle eventually
Reduced chance of getting Temple Attendants for Priest King
Lore of Dvalin greyed out when no more spells left to learn
Increased range for Divine Word
Stability improvement for 32-bit versions
max known spells per unit increased 40 -> 60
New void terrain: Color out of Space
New descriptions
Typos fixed
Stat fixes

2020年1月15日周三
Conquest of Elysium 4.29
This new update for Conquest of Elysium 4 comes with a few improvments and bug fixes.

General changes
Fix for leaving network game after performing rituals
Fix for cold blooded
Fix for units/items with extra herb/weed/fungus income
Missing Hoburgher descriptions added
Fade map when viewing keyboard shortcuts (?)
Recreate temp dir if it should be deleted during play
Make sure render commands don't get queued up too much
Fewer particles for Shade of Death spell
Hoburghers created too large battlefields


Modding changes
Modding performance optimization broke "+class -3", fixed


2021年1月6日周三
Conquest of Elysium 4.30
This update contains various fixes as well as some new commands for modders.

General changes
Fix for permanently killed plane immortals not staying dead
Mindless units can no longer get the battle fright affliction
Visible effect for shooting shard
Fix for rituals not costing AP if done quickly during network play
Network bug fixes
Slightly increased chance of getting an essential commander after they have all died
Centaurs can now use equipped weapons
Various charm attacks no longer affect mindless
Fixed bug when viewing special ability details.
Added --glfinish switch (noglfinish is now default)
Increased maximum number of simultaneous sound effects
Improved text placement


Modding changes
New ritual commands: nonearby3req, nonearby5req, nonearby7req, noportalreq, portalroom
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dfc103
2021-08-23, 04:17
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2021年8月17日

5.00

Turn based strategy game where you Explore and Conquer the world of Elysium.
Random maps with 10 different planes, e.g. Celestial, Inferno, Hades and The Elemental Planes.
Roguelike randomness and replayability
A living world, where the independent factions fight each other
Over 1500 monster types and a huge variety of special abilities
Over 500 different rituals to cast
Over 60 different paths of battle magic
24 different classes, many with their own special resources that they desire
1 to 24 players, network or hotseat
Team play with AI or humans (simultaneous turns on network)


8月18日周三
Conquest of Elysium 5.01

A quick fix patch for the most serious issues found in the release version. Most notably the network lobby should work better now and the Enchanter's Golems should stop hitting themselves.

General
Icon for Snow Stealth
Animate Abomination can now use animal corpses as well
Filter for lobby game names
It was not possible to scroll the network lobby, fixed
Dragons no longer tries to conquer sea locations (unless they are amphibious)
Fix for Golems hitting themselves
Mirror Wall could get lost when teleporting castle, fixed
Better info on spells giving Quickness
Fix for battle reports and AI on same team
AI ship building fix
Improved descriptions for some abilities
Improved descriptions for some weapons
Typos
Stat fixes

Conquest of Elysium 5.02

2021年8月23日

This update hopefully fixes most of the serious bugs that have been found so far, many involving ships and network. Also the class specific tune will play more than at just the game start now.

General
Play class specific tune on the early spring sometimes
If an AI player was first on a human team, the other players got no income
Ships attacking ports were killed, fixed
Fix for not receiving battle reports on last turn
Charmed Kobolds creating hatcheries should work properly now
Cannot use dots in save file names any longer as they created problems
New types of independent defenders for some locations
Fix for Baron conscription and new tribal villages
Coral Citadels are now water squares
Don't show map under messages when using with battle reports
Limited Gem Bonus fixes
Fix for multiple selected commanders and boats
Sea and river tiles now give 0.5 lifeforce (was 0.3)
Fix for battles with more than 4 ships
Ships now more likely to be attacked by the sea monsters
Fix for many ballistas on ships
Fix for King and underwater citadels
Doppelgangers had wrong title on stats window
Deep Ones & Shamblers are now only 50% poison resistant
More special independents in special cities
Druid summoning in Spider Thickets more interesting
Fix for non clustered start in network lobby games
Slightly more space for plane buttons on narrow displays
Fix for resign with AI players on team
Make sure boats don't deploy on walls
Disease resistant monsters can no longer get the festering wound affliction
Fix for Wandering Merchant when there are no ports
Portals can transform to inactive portals
Fix for flying/floating from magic items
Fix for network lobby filter
Square info now shows Portals too
Typo fixes
Stat fixes

Modding
New mod command: acidres
Increased maximum number of new weapons for modding

Mac OS X
Steam connection (workshop) didn't work

8月24日周二

Conquest of Elysium 5.03

This updated fixes the problem with the Infernal forces spending way too much time with trying to reach Elysium through Aztlan and some other planes. There is also a fix for network games not being clustered and some other things.

General

Changing from Sky plane to Elysium could result in strange graphics, fixed
Fix for inferno trying to find a way out through Aztlan
Save games now sorted by time by default
No sound effect if only shock resistant units stand in a thunder cloud
Fix for druid summoning in Spider Thicket
Fix for the auto monster summonings of Teotls
Max map width and map height set to 100
Lower sound volume for Plague
Fix for clustered start and network
Typo fixes
Stat fixes

Modding

Plane selection bar in Map Editor
Mod fix: newweapon didn't work properly



8月30日周一

Conquest of Elysium 5.04

There has been much more interest in modding than expected, so this patch focuses on improving the modding capabilities. There are also a few new spells and a bunch of bug fixes to improve the standard game.

General


New affliction: profuse bleeding

2 new combat spells: Bleed, Lashes of Blood

Can set north/south parts in advanced settings for new games

Never show afflictions from items etc on units in shop

Troll Forest will not revert for players with a charmed Goblin Shaman

Sacred Groves will not revert for player with a charmed Dryad

Reduced sound effect volume for Mind Vortex

Can no longer build pillars of power on ancient forests

Enchanter ritual Animate Tools now gets Animated Tools (not dancing) in cities producing iron

Fixed range info on certain assassination attacks

Keyboard shortcut for Plane Shift = u (previously overlapped with trade admin)

Fix for multiple vassal knight possible in one location

Pillars of Power can now be created in more locations

Easier to reconnect after crashing out

Info for magic items that grant burn forest



Modding


Sound sample modding now implemented

New monster commands: relics, hands, fungi, herbs, weed, lifeforce, magicshield, desert

New monster commands: gatheranygems, seegems, goblin, expendable

New class commands: classtune, classabdescr

New ritual commands: montarg, nomonhomereq

Weapon now have initiative 2 by default

startplane command should work better now

Rituals could not have more than 2 costs, fixed

copyritual no longer copies the ritpow

Extra known next rituals also applied for starting rituals

Elysium plane can no longer be deselected from map editor

Map editor max size 100x100

Loading multi-plane custom map would crash the game, fixed







This post has been edited by dfc103: 2021-08-30, 18:11
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dfc103
2021-09-08, 10:20
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Conquest of Elysium 5.05

9月7日周二

This update adds new content for the Senator, Barbarian and Kobold. The Amazons for the Barbarian player now have magic tattoos that will increase in power as their different abilities are unlocked. There are also many new independent types guarding some locations on the map as well as a whole lot of fixes and minor improvements. Modders have also got many new commands that improves what is possible to do.

General
Tattoos & painted amazons for Barbarian
New rituals for Barbarian: Pierce the Veil of Death, Sending
New ritual for Emperor: Appoint Governor
New monsters: Restless Carcass, Carcass Beast
New Black Kobold units
Call Outer God can now receive Vastness
Increased number of AI players by default on larger map sizes
Fix for lifeless regenerating units not healing afflictions
'?' now works in view army screen too
Hold tab in view army screen to inspect terrain pieces under units
Fix for upgrading rituals swapping who is defending the square
Floating units no longer takes boat space
Info on number of upgradable troops when mouseovering certain rituals (Dwarves & Amazons)
Performance improvement for wandering Inquisitions and Angels
Can only cast Greater Lichcraft once
Fix for infernal battlefield reverting to grass field
Tiny units no longer have any protection from area attacks
Fix for setup in guard towers
Fix for disappearing gems in Palace of Dreams
Promise of the Ancestors could send chief to a sea or the void, fixed.
Walls cannot get blind from spells
Fix for windguide missile damage bonus
Fix for burrowing units never unburrowing
Fix for leader deploying to far forward when sieging
Infernal portal events appear later on huge+ size maps
Cannot overrun fights initiated by allies
New Ancient Forest defender types
Fix for some terrains turning into deserts that should be affected
Some combat summoning spells have longer range
Team numbers show in player overview
Druid summoning for ant hill
Fix for particle graphics glitch
Moving with keyboard removes path
Square info 'i' now show current gold/iron/trade income also
Income rounded to closest instead of rounded down
Show modified income in 'i' box
Can now retrieve loot from overrun enemies
Show Allies and Show Special Independents settings are now saved
Bolt of Unlife and can now create more types of soulless
Raise Animals can now create the new carcass type undead also
Fix for Relocate Manor
Can no longer summon major animals in water
Some rituals can now be cast at more locations
Mountain of Power now costs 3 AP to enter
Fix for Oven of Sins
Icon for Ritual Caster
Fix for independent leaders pick up stationary units
+/- to increase/decrease all AI levels at once
Monsters no longer spawn land only units when they are at sea
Bear now has armor 1
Stat fixes
Typos fixed


Network / Multiplayer
Hotseat play now enables allies to move and attack together
Anti cheat / beta warning in network lobby
Larger maximum network packet size
Custom map support in lobby games
Changes to network setup message now shown to coplayers at once
Fix for buying magic items in network
Fix for gates suddenly transforming into a monster during network play


Modding
New ritual commands: gaindarkbless, ornext4, ornext5, forgetcurrit, putcorpses
New ritual commands: fewmonreq, homereq, monworldreq, monplayerreq
Ritual modding: setplayer -1 now resets owner to default
New event command: randloc
New sample command: sampleismusic
New weapon mod commands: nextwep, nextalwayswep
New terrain commands: batmap and 18 more
Can write map description in map editor
Fix for saving portals/names on other planes in map editor
Fixed incorrect info for AoE 997
montag didn't work, fixed
(no)nearby99req didn't work, fixed
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dfc103
2021-09-22, 10:08
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Conquest of Elysium 5.06

9月17日

This update fixes a lot of bugs and adds the ability to alter or create new magic items for modders. Most importantly units standing on wall only received one third of the intended cover value, making them much too easy to shoot down by archers. After this update it should be much easier to defend castles against armies that rely heavily on ranged attacks. There has also been a number of performance improvements and some new features as well.

General
Wall cover was only one third as effective as it should be, fixed
Tattooed priestesses lost their gather herb ability, fixed
Maximum number of effects for tattoos was too low, fixed
Floating Eye could not always see invisible units, fixed
Wizard's tower got a unique wizard's tower terrain
Trade didn't work properly when amount of gold in treasury was low, fixed
Fix for resigning game when apocalyptic event is ongoing
Improved battle performance
Fires can spread among nearby terrains in battles
Can see map description from file menu whenever a custom map is used.
Performance improvement for events
Some spells (e.g. Meteor) can no longer be cast underground
Press 'i' to highlight units with magic items
Special placement for Effigies in forts
Healing could be negated by luck etc, fixed
Clearer Illusionist Capture... ritual descriptions.
Wooden Palisades are now fire vulnerable (50%)
--filtering start option to control OpenGL filtering quality
Top bar on map screen now affected by text size
Old emperor statue defender possible in fallen empire
Fix for AI bringing along stationary units
Can no longer select stupid commanders by goto message
Can no longer buy ship in lava tower bridges
Ships setup properly in the sea at tower bridges too
Typo & Stat fixes


Modding
Magic item modding now possible
New monster commands: goldbonus, ironbonus, tradebonus
New ritual commands: minmonreq, sumchance2...5, sum0snow
New sample command: sampleisloopmusic
New syntax for monster offsets "0:spearman"
Ritual commands monworldreq & monplayerreq now have an optional attribute
Ritual commands monplayerreq and monworldreq now uses (&) as indicator
Fix for allrit -1
Map editor now works with modded terrains too
In map editor press 'u' to unflood all squares


Conquest of Elysium 5.07


9月19日

This is a quick fix update for a severe modding problem. Modded player events stopped working in last patch due to a event performance optimization. There is also an improvement for magic items that summons monsters.

General
Magic items that summon monsters have been updated and many now summon a more random group than they did before.


Modding
Playerevents didn't work, fixed



Conquest of Elysium 5.08


9月28日

This update fixes a few important bugs with fortifications. For unknown reasons the last patch didn't fix the wall cover value, now it is fixed for real. The meteor also got improved and will now start in the sky plane and go downwards until it is stopped by something solid enough. There has also been new commands added for modders as well as the usual bunch of bug fixes.

General
Meteors can now strike multiple planes on their way down
Meteors did not destroy portals properly, fixed
Wall cover still didn't work properly, fixed
Stone beings were not immune to petrification, fixed
Fix for movement with flying and floating units combined
Oven of Sins will no longer be left unguarded during an Elysium invasion
Fix for forge magic item occasionally not producing any item.
Summon King didn't work properly with 200% sacrifice level
Relocate Manor didn't work properly in network games
Bridges over frozen rivers now are frozen in battle terrain as well
Earth Mother no longer wanders through portals
Snowy boots show extra AP cost for snow tiles
It was not possible to walk through a demolished wall tile, fixed
Some weapons now deal x2 damage vs demons & undead (instead of only undead)
Dvala in gold mine now often has an iron gate
Fix for afflictions and Simulacrum
Enchanted Current is now a proper water tile
Some classes now able to recruit their normal units on other planes in certain terrains.
Fix for scrollbar in network lobby
Description updates
Typo and stat fixes


Modding
Alphabetic sorting of mods, fixes mod update/save/network compatibility when multiple mods are enabled at once
New monster/item commands: sleeper, deepsleeper, snowsleeper
New class command: otherplanar
New magic item commands: combatsum, combatspell
New monster command: shipmove
New ritual command: cureoneaff
Ritual modding nomonworldreq & nomonplayerreq now takes an optional argument
New weapon mod command: undkill
No longer possible to change dir when saving maps, as that had no effect.


Conquest of Elysium 5.09


10月17日

This update enables mods to be used with the network lobby. Another important new feature is that coastal seas will freeze when it gets cold, possibly enabling you to reach some island during the winter. Mods can now contain custom maps, making it possible to upload map packs to the steam workshop. As usual there are also a bunch of new minor features and bug fixes.

General
Coastal water will freeze in the winter
Independents less likely to move onto frozen water tiles
Fishes will no longer drown on frozen water tiles
Fix for fungus spawning underwater and drowning during fungus years
Ships will now deploy in the ice if the water is frozen
'r' to randomize player colors during player setup
Great Archon now starts with Divine Mantle
More unique names for Hades towns
Improved Special Power information for some magic items
Demons now belong to Infernal faction if summoning fails
Can now tunnel in deserts too
Restrictions for where to tunnel up/down with dig ritual
Environmental damage is taken in two strikes and can now kill second shape units too
Blind attacks can no longer exceed maximum range
Multiple aoe 0 strike spells couldn't affect same target many times, fixed
Void terrain popup incorrectly showed snow boots
Don't try to play music in textmode
Crash when creating game with loaded map fixed
Performance improvements
Stat & typo fixes


Network / Multiplayer
Network lobby now supports mods
Info about custom maps / mods when joining a new lobby game
Fix for resetting team number in network setup
Warning if participants' mods differ
'+' and '-' now works for network game setup too


Modding
Workshop mods can now contain maps
New event commands: hasitem, hasitemhere, gainxp
New monster command: libmastery
New ritual commands: eventvarreq, noeventvarreq
Terrain group modding
New terrain commands: void, nodrown
New terrain group: -113 = cities
Mod banner size must have correct size
Fix for map editor and paths with spaces
Errors in enabled mods will no longer prevent CoE from starting


This post has been edited by dfc103: 2021-10-18, 12:24
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dfc103
2021-12-06, 19:05
Post #12


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Conquest of Elysium 5.12, The Apocalypse Update

12月7日

This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders.

General
New sprites for all Apocalyptic Riders
New monster: Giant Locust
Movement of player owned stupid commanders is now shown by default
New start options: --(no)showstupids
New El bless effect: Holy Vengeance
The Arch Devil will now leave his citadel if the apocalypse occurs
The Lord of Corruption will now leave his citadel if the infernal gate remains open for too long
Empire's Cardinal can break seals if Inferno is invading
9 new magic items
Names drawn on commander tokens in army setup
ctrl+right click to switch to another commander in Transfer Units screen
Ambushes now start centered on a defending commander if any
Strange mist will now create lots of clouds on the sky plane
Terrain is burning when fighting in burning squares
Baron can now create vassals from Unicorn Knights too
Some animals may now revert to being independents after their owner is defeated
Some Enchanter guardians might become Empire controlled if he is defeated
Cursed false life artifacts created by Enchanter will now usually end up on a suitable target
Ravenous Curse on some terrains didn't yield anything, fixed
Fix for scrollbar on ritual screen
Blindness fix
Water attacks now has x2 dmg vs fire beings
Saving game now also features dates and sorting
No longer possible to swallow yourself
High level mages less likely to use wands
Destroying a spider thicket now results in a dead forest.
Stupid units could be led after being charmed, fixed
Fix for visible independent moves showing incorrect units
Can no longer recruit normal units in sea citadels
Planar tomes didn't work properly, fixed
Particle effects for Troll Forests
Fix for Monument of Hades being abandoned during construction
New look for miasma
Miasma shown in square info (i)
Fire Shield spells now only affects friendly units
Can now remove insane commander from followers
No bushes on frozen sea or cloud battlegrounds
Better setup for large monsters defending towers
Mirrors can now survive underwater
Fix for Palace of Dreams losing its gem income
Rubble is now immune to petrification
Fixed bug with wrong independent shown as moving
Units with poison cloud try to avoid deploying close to vulnerable commanders
Swamp Soul didn't work properly from Sky or Agartha, fixed
Monster Fish didn't kill units in its belly, fixed
Oak Golems and Forest Shepherds are now immune to Tangle Vines
Ancient Commander's attack sprite looked squashed, fixed.
Monster Snail got an AoE attack
Sometimes another commander could claim to be the main commander, fixed
Can now swap magic items directly with another already equipped unit
Gates, walls, trees sometimes disappeared when transferring items, fixed.
Commanders didn't wrap properly after changing text size, fixed.
Improved placement of portrait when viewing stats
Particle effects bug fix
Fixed excessively popping mushrooms in swamps when zooming
Save scrollbar position in mod selection screen
Main map graphics performance improvement
Fight performance improvement
Typo and Stat fixes


AI
Mid/rear rank units without ranged weapon will now behave smarter
AI now only upgrade full batches of units to avoid wasting resources
AI better at redistributing items
AI Cloud Lord improvements
AI enchanter improvement
AI better at using ships
AI improved strength assessment
AI better at avoiding hopeless fights
AI more careful with frozen waters


Modding
Squareevents that set target unit didn't work properly, fixed
There could occur one event too many at turn -1 for player 0, fixed
Squareevent performance improvement
New usable terrain can be (de)activated by players
Terrain nbr 10000+ to get the inverted selection
New recruitment list command: recterr
New weapon command: affectfemale
New monster commands: terrstealth, terrstealthinv, growterr, startinsanity, demonic, tiny
New monster commands: elysiumshape, hadesshape, infernoshape, ...
New monster/item commands: holyvengeance, dmgonterr, dmgonterrbonus, tangleres
New terrain commands: destroyto, visible
New class command: townbonusdescr
New event triggers: +aiplayer, +humanplayer
New event triggers: +squareactivated, +ownsloctarg, +hasaffunithere
New event triggers: +varvarequal, +varvargreater, +varvarlesser
New event actions: makeaff, makeminoraff
New event actions: targetunitloc, holdit, copyvar
recxcost can now be used 2 times on same recruitment offer
minmonreq didn't work properly, fixed
insanity command now implemented for real
Terrain selector in map editor remembers old location

This post has been edited by dfc103: 2021-12-07, 09:02
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Time is now: 2021-12-09, 06:59