警告法师:这些绝非仅有的经测试能延缓或逆转衰老的法术。它们也不是绝对完美——毕竟,任何维持太久的系统都可能损坏。然而这些法术已被盟友勉强分享了数世纪,并被证明比绝大多数更高效。它们在某种程度上是普遍的——焦点和仪式可能会因派系而不同,但系统仍相同。请随意用看似合适的名称或方法论介绍这些法术。
隔阂岁月(原质5,熵4,生命3,心灵2,时间2) 这是个“保养性”法术,深受那些无法在自己肉身上不断施法的神秘法师喜爱。一些圣叶以此酿制青春药水;以太之子吹嘘他们的凤凰引擎。它能无视法师外表,让其身体回到9年前的状态,高效地多给予她几乎10年的寿命。因为矛盾反冲能很强,所以神秘法师常在穹界界域施展它。
系统:需5成功,难度自然惊人。高等仪式的伪装常有助于过程,塔斯的存在亦然。法师在使用生命魔法令身体年轻时,暂且停止了熵。时间领域帮法师回忆起9年前的她是什么样(而并非她
认为的是什么样),心灵领域帮她在心智上适应大脑重置,而不失去这9年的记忆。最后这个专家必须是原质大师,为如此不可思议的,倒回至更年轻、强壮的状态供能。一旦法术完成,行愿者照常衰老。
石之宁静(原质5,时间5,熵4,生命3,心灵3) 这个空明兄弟会最喜爱的法术能如此大幅延缓衰老,以至法师似乎是永葆青春。法师只需施展1次。
若神秘法师将自己同沉睡者隔离,此法术可显得巧合。他的原质精通创造一个延缓时间和熵、几乎能自我维持的式样。生命和心灵魔法保持他身心机能在正常工作状态。
缺点是,法师仍是某种“噬魔者”,须定期更新维持法术的原质式样。
系统:因为该法术比绝大多数都高效,法师每周仅需消耗约1魔素。若无魔素,法师每天受1级致命伤害,并衰老得更快。矛盾也会在某些情况下攻击处于这一脆弱阶段的行愿者,令其迅速衰老到超过实际年龄。原因不明,但天国颂歌提出理论,认为反常的能量起伏冒犯了神性。
它无法停止衰老,只是将其变得很慢。一般法师每活50年老1岁。
永生的代价? 法师的不朽伴随着代价。若永生法术起初并非“有目击者的破则”,那么当有人首次意识到法师比通常情况下更年轻时,她立刻累计1或2矛盾。若之前多次施展这些法术都没发生,那么她可立刻获许多点矛盾。
随着岁月流逝,法师也会越来越脱离现实。请看第二章——非常古老的法师往往会失去人类思维。幻劫、劫火和类似命运是古老法师的典型问题。没有人类接触的他们会很快陷入疯狂。
最后,法术能用在别人身上。但问题是,凡人也会像法师一样发展出幻劫或劫火,却缺乏法师对如何处理它的理解。他们在获得不朽时,也会随时间推移遭受矛盾破坏。只有某些转变——如木乃伊的生命之咒——将凡人变成其它事物,能避免矛盾。
出处:《穹界:希望要塞(WW4012)》第114-115页和《秘艺大师(WW4017)》第76-77页原文:
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Rotes of Immortality
Caveat magus: These are by no means the only tested rotes that can slow or reverse aging. Nor are they necessarily perfect. After all, any system sustained for too long is likely to deteriorate. However, these rotes have been grudgingly shared by allies for centuries and have proven more effective than most. They are somewhat ubiquitous - the foci and rituals may change from faction to faction, but the systems remain the same. Feel free to introduce these rotes with whatever name or methodology seems appropriate.
Shed the Years (Prime 5, Entropy 4, Life 3, Mind 2, Time 2)
This is a "maintenance" rote preferred by mystics who can't bother with constantly active magics on their physical person. Some Verbena brew potions of youth; Sons of Ether boast of their Phoenix Engines. Whatever the outward trappings, this rote reverts the mage’s body to the state it was in nine years ago, effectively giving her almost another decade of life. Mystics who use this rote tend to perform it in a Horizon Realm, since the Paradox backlash could be intense indeed.
[This Effect requires five successes, and the difficulty is appropriately frightening. The pretense of high ritual usually aids the process, as does the presence of Tass. The mage temporarily halts entropy while using Life magic to rejuvenate her body. The Time Sphere helps the mage recall what she was like (not what she thinks she was like) nine years back, and the Mind Sphere helps her mentally adjust to the resetting of her brain without losing the memories of the last nine years. Finally, the adept must be a Master of Prime to fuel such an incredible regression to a younger, stronger state. Once the rote is completed, the willworker ages normally.]
Serenity of the Stone (Prime 5, Time 5, Entropy 4, Life 3, Mind 3)
This rote, a favorite of the Akashic Brotherhood, slows the aging process so drastically that the mage doesn't seem to age at all. Once performed, the mystic need not recast the rote time and again.
This rote can seem coincidental if the mystic secludes himself from regular contact with Sleepers. His Mastery of Prime creates a mostly self-sustaining Pattern that slows time and entropy. Life and Mind magic keep his faculties, both physical and mental, in proper working order.
The downside is that the mage is still a "thaumivore" of sorts, and must periodically refresh the Prime Pattern maintaining the Effect.
[Since this rote is more effective than most, the mage need only consume a point of Quintessence every week or so. If Quintessence isn't available, the mystic takes a Health Level of lethal damage per day, and begins aging more rapidly. In some cases, Paradox strikes willworkers at this delicate stage, rapidly withering them beyond their actual age. The cause is unknown, although the Chorus theorizes that the irregular ebb and flow of energy is an affront to Divinity.
This rote cannot stop aging, merely slow it to a crawl. The mage typically ages one year for every 50 she lives.]
What Price Age?
Immortality for a mage comes with a price. If the immortality rotes were not originally "vulgar with witnesses", then the mage suddenly accrues one or two points of Paradox the first time someone realizes that she is younger than she should be. If this has not happened over multiple castings of these rotes, then the mage may suddenly gain many points of Paradox.
Also, the mage becomes more out of touch with reality as the years progress. See Chapter Two - very old mages tend to lose their human perspective. Quiet, Jhor and similar fates are typical problems for ancient mages. Without the grounding of human contact, they quickly fall prey to madness.
Finally, immortality rotes can be cast on others. The problem, though, is that a mortal develops Quiet or Jhor as a mage would, but lacks the mage's understanding of how to deal with it. Mortals also suffer Paradox breakdowns over time when given immortality. Only specific transformations - such as the mummy Spell of Life - turn a mortal into something else, avoiding Paradox.
Source: Horizon: Stronghold of Hope (WW4012), Page 114-115 and Masters of the Art (WW4017), Page 76-77
This post has been edited by Lord Ex: 2023-04-04, 22:10