长老同其它团体的关系 最好的政党不过是种反对国家其余人的阴谋集团。 ——哈利法克斯勋爵,
《政治思考与反思》 长老总与秘盟内外的团体关系紧张。他们反对自己团体就和反对非血族团体一样频繁。以下是对这些往往复杂的关系的解释。
新生儿 不可不管教孩童,你用杖打他,他必不至于死。你要用杖打他,就可以救他的灵魂免下阴间。 ——
钦定版《圣经》,箴言 23:13-14
长老对大量新生儿的控制有限,因为他们须通过尊长来影响后者。但他们对所有子嗣都有浓厚兴趣。随着越来越多的新生血族成为叛党,或断绝同秘盟的关系并加入魔宴,长老开始害怕他们数百年的社会将会解体。长老若没有顺从而低下的新生晚辈作为无休圣战的步兵,就得直接面对他们的敌人。公开战争在数世纪的间接战争后并非诱人选择。
一些长老想修改律法,允许创造众多新生子嗣。他们视数量优势为自己的唯一救星。更冷静的头脑指出,只要越来越多的子嗣投靠叛党和魔宴,创造更多血族就会让敌人更强。
绝大多数长老同意对新生儿的抚养。他们相信后辈应被严加管教,并被灌输对叛党暴力的恐惧和对魔宴恶行的厌恶。这一方法跨越了氏族界限,在冈格罗的荒野和梵卓的会议室都拥趸众多。少数杰出的长老反对该立场,认为严格控制只会给后代更多反叛的理由。他们主张改善新生儿的待遇。
绝大多数迈卡维和诺斯费拉图并不直接支持多数人的立场,但其他长老指出这些氏族有时对他们后辈施加的可怕折磨,作为赞同的证据。睿魔尔拒绝接受任何来自秘盟的“抚养子嗣”法令。他们认为自己僵化的等级结构能防止新生儿逃跑。其它氏族坚持认为现实常证明这种信任是错误的。
辅者 人若有顽梗悖逆的儿子,不听从父母的话,他们虽惩治他,他仍不听从,父母就要抓住他,将他带到本地的城门,本城的长老那里,对长老说,我们这儿子顽梗悖逆,不听从我们的话,是贪食好酒的人。本城的众人就要用石头将他打死。这样,就把那恶从你们中间除掉,以色列众人都要听见害怕。 ——
钦定版《圣经》,申命记 21:18-21
辅者作为秘盟的基层,个体权力很小,但当他们共同行动时,权力就会超出他们自己的想象。不过氏族竞争、小肚鸡肠和关系紧张让任何形式的辅者组织都很困难,团结的可能性很小。尽管如此。长老仍极其害怕任何朝此方向的进展,因为绝大多数人都是通过与其他辅者的秘密协议而在自己尊长身上获得权力的,因此长老相当关注自己后代身上的类似迹象。一些长老命令他们的强大后代互相争斗,只为加剧相互仇恨,并阻止任何可能的结盟。
辅者总体上都是忠诚并相当坦率的。他们对血族世界分赃的最少参与和对未来晋升的期望令他们非常遵守规矩。他们深知自身行为会决定奖赏,而那些决定不会背叛的都渴望取悦他们无常的主人。然而,以奖赏控制辅者是把双刃剑。一个辅者越出色地取悦其主人,他得到的奖赏越多。他得到的奖赏越多,就变得越强大。当一个辅者学会玩他尊长创造的净土游戏时,他对个别长老来说就是个越来越大的威胁。
因此长老让秘盟内部的晋升变得异常艰难缓慢。但这产生了摩擦,许多辅者怒火中烧。一些长老为防止局势恶化,主张增加每个辅者享有的秘盟资产份额。他们提议结束,或至少减少大量资产的猖獗私藏。这并不是个受欢迎的提议,但随着叛党和魔宴吸引了更多成员,它获得了支持。
叛党 你们的罪虽像朱红,必变成雪白。虽红如丹颜,必白如羊毛。你们若甘心听从,必吃地上的美物。若不听从,反倒悖逆,必被刀剑吞灭。 ——
钦定版《圣经》,以赛亚书 1:18-20
对叛党来说,长老的大权独揽就是对自然秩序的极大歪曲,于是他们开展了游击战。这已让两个阵营付出了沉重代价,但也未动摇长老统治。不过,对叛党入侵的恐惧已让他们加大控制,并诉诸自己曾抵制的滥用权力。这可能会让叛党获得他们战术家未曾想到的胜利——长老在过度镇压下,有失去所有血族的心智和思想的危险——除了最牢固的血缚。
对抗叛党的最有效战术就是妖魔化宣传。当长老将自己说成是叛党暴行的受害者时,他们就在秘盟内获得了一种奇怪的同情。将魔宴恐怖和其它无法解释的黑暗世界暴行归咎于叛党也会削弱这些反叛血族的吸引力。
令人吃惊的是,相比如魔宴等真正危险的敌人,长老常对叛党有更大的私怨。这是因为长老视魔宴为需要摧毁的敌人,并直接进行公开战争。他们对黑手仆从没有冲突的感觉。但叛党仍勉强算是秘盟。
面对来自自己晚辈的不断攻击让长老感到痛苦和背叛。一些进步思想家想让叛党回到秘盟阵营,并玩弄大赦诡计甚至有限的分享权力。虽然这些主意都在密会(
译注:整个派系的集会,常由大法官发起)中被不断叫停。但随着魔宴推进,即使是一些古老长老也开始考虑难以想象的事——同叛党达成缓和协议。
魔宴 你就要用刀杀尽这城的男丁。惟有妇女,孩子,牲畜,和城内一切的财物,你可以取为自己的掠物。你可以吃用仇敌的财物。 —
钦定版《圣经》,申命记 20:13-14
净土大厅里随处可见对魔宴的憎恶。黑手取得的成果和秘盟损失的资源永远令人痛心。魔宴在打破血缚上的巨大成功令长老失去了支持者、领地、统治,最糟的是,失去了威望。
一些长老只自豪于统治其它血族。他们所有的军事胜利和政治策略都只是赢得秘盟尊重的工具。当魔宴打破血缚,或占领整座城市时,这些长老就感到极度耻辱——对他们来说,导致的失去面子无异于木桩穿心。他们做出回应,将自己的资源投入到一波波同魔宴的战斗中。如此缺乏计划已令秘盟损失惨重。魔宴已利用了许多这些错误——若他们组织性更好,就能对秘盟领地发动更大入侵。
许多大法官试图在计划对魔宴的攻击时考虑到这种疯狂的过度反应。他们须改进密会的总体战略,但不能偏离太远。他们在撤销直接命令时要冒很大风险——即使他们制定了很有效的策略。
秘盟想夺回所有“被窃”城市,且并不听取支持同他们不可战胜的敌人妥协或停战的争执。然而一些长老已开始秘密放弃能阻止魔宴势力扩大的希望,并相信秘盟会在下个世纪终结。虽然该预测可能只是某个长老病态痴想的产物,但更多的成真迹象一直在出现。
月族 我知道我去之后,必有凶暴的豺狼,进入你们中间,不爱惜羊群。 ——
钦定版《圣经》,使徒行传 20:29
长老坚持认为月族是对所有血族的严重威胁,并且只有强力领导才能避免狼人超过他们,来获得对年轻血族的有力控制。这是很常见的情况,因为月族与血族的战争已持续数世纪。
实际上,狼人常对成功保持自己人性的血族采取和平共处的态度。但由于许多长老害怕岁月最终会侵蚀掉自己的人性,所以他们有理由恐惧狼人。虽然年轻血族风险更小,但他们面对月族利爪时也比隐秘长老脆弱。这使得长老在掌控中灌输对月族的恐惧,和在同变形者战斗中要求特殊权力上更加容易。
然而长老对月族的最强武器——灵界——毫无防备。血族并不理解这一强力资源,许多是完全不知道。但它让那些一直在研究迦鲁如何轻易进出物理现实的长老害怕。他们爱持续关注进入自己城市的狼人,并在可能时利用其社会内部的分歧。知识就是力量,而一些长老专精于月族轶闻。
法师 行邪术的女人,不可容她存活。 ——
钦定版《圣经》,出埃及记 22:18
长老异常警觉令人疑惑的现代法师和他们在秘盟城市中时常隐秘的存在。长老理解奇术和同精魂交易,但超凡入圣和领域魔法对他们之陌生,就如同蒸汽机对中世纪国王一般。
他们恐惧自己无法理解之物,并非常希望看到所有法师被摧毁。但这是项非常危险的工作,因为法师已摧毁过甚至是古老而强大的该隐子嗣,因此长老常选择保持适当距离。他们密切关注法师活动,并在可能时做交易。只要真实魔法研习者不触犯长老利益并给予适当尊重,她就满足于避免公开战争。但当她发现某个法师的喉咙就在自己脚跟下时,她很可能会迅速踩碎它。
遁世会 年老的有智慧,寿高的有知识。在神有智慧和能力,他有谋略和知识… 他使君王蒙羞被辱,放松有力之人的腰带。他将深奥的事从黑暗中彰显,使死荫显为光明。他使邦国兴旺而又毁灭。 ——
钦定版《圣经》,约伯记 12:12-23
长老相当厌恶但又深深尊敬着遁世会。他们矛盾反应的核心是对神秘玛土撒拉的永恒恐惧。绝大多数长老都希望永远没有遁世会的消息,但他们清楚那不可能。
当遁世会选择参与秘盟事务时,他们的罕见拜访总被所有长老恐惧——但又兴趣极大。一些亲自动身,一些派遣间谍,但所有强大血族都试图监视这种情况。
遁世会的参与常大大促进和平稳定,化解潜在的爆炸性局势。但其它时候则会在曾存在紧张中立的地方挑起麻烦。他们完全动摇整座城市的结构,并推翻了亲王。一些长老坚称这种变化有必要,但许多并不相信。
绝大多数长老知晓联系遁世会的方法,但很少有人会冒险。不过仍有些被上古耆宿后代的隐秘智慧所吸引。他们不顾自己氏族甚至内环的意愿,寻求遁世会的秘密建议。那些同遁世会经常联系的人即使在净土内被给予很高地位,也并不被长老社会信任。
在长老空虚的不死生命中,仍闪烁着对他们不朽皮肤中谜团之答案的需求。虽然长老很少互相谈论那个横跨空虚海湾呼唤自己的安静声音,许多仍试图遵循它的命令并学习。遁世会就有那种知识,或者比任何人都更接近于确定它,因为他们已找到浩恩永生。即使是避世戒律最坚定的捍卫者,也会在她最黑暗的时刻渴求甜蜜释放。
许多长老劝诫别与遁世会交易,并在密会大肆宣扬此类拜访带来的巨大危险。他们宣称浩恩永生是个陷阱,用来诱捕那些坚持自己能成长到超越血族存在的希望的天真血族,而这实际不过是种老套的血缚。睿魔尔在这方面的呼声特别高,但一些长老坚持认为氏族领袖实际与遁世会有不定期联系,并自私地想阻止别人窃取他们的秘密。
一些对遁世会的恶毒攻击坚称玛土撒拉都被来自超越死亡面纱的恶魔和存在腐化。他们认为成为血族可能是个重压,但恶魔族裔的诅咒要糟糕得多得多。
血族猎人 仇敌追赶我们的脚步像打猎的,以致我们不敢在自己的街上行走。我们的结局临近。我们的日子满足。我们的结局来到了。追赶我们的比空中的鹰更快。他们在山上追逼我们,在旷野埋伏,等候我们。 ——
钦定版《圣经》,耶利米哀歌 4:18-19
长老对进犯的猎人怀有长期怨恨。他们永远都在抚摸旧时代猎人对他们氏族造成伤口的结痂,并酝酿新的报复。一些仍记得自己曾统治受惊人类的长老怨恨避世戒律和使其成为必要的增长人口。
避世戒律禁止血族因过去羞辱而惩罚毫无戒心的人类,因此他们许多在自己唯一可找的人类目标——猎人——上寻求报复。当他们扭转局面,将追逐者逼入绝境时,长老就会因对俘虏造成尽可能接近承受极限(或长老衰退的人性能承受的极限)的痛苦而快乐。
许多长老相信他们已赢得对抗猎人的战争,而仅有的那些仍寻找他们的人类则被其他的认为是疯子。但仍有些谨慎指出奥秘协会的不断壮大,作为将至攻击的证据。
寻求复仇的长老想直接对奥秘协会开战,在它沉睡时斩首。但其他长老拒绝批准这种计划,他们说这可能无意间将这些猎人直接带到净土大厅中。他们的理由是,时间在不朽者、而非人类中某些濒死职业的一边。短命凡人实施计划时间越长,他们胜算就越小。
但复仇者坚称,时间只会给猎人学习新技能——如真实魔法——的时间。净土充满了有关新型电脑的阴暗传言,它们能远程蒸发敌人,并通过长老拥有的科技设备进入其避难所的最深处。绝大多数这些传说都被一笑置之,但越来越多的长老开始严肃对待它们。
如今战斗由小打小闹组成——一些长老以玩弄猎人来取乐,而一些猎人幸运地袭击了血族,其他人类正建立自己的力量。
原文:
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Elder Relations to other Groups
The best Party is but a kind of Conspiracy against the rest of the Nation.
— Lord Halifax, Political Thoughts and Reflections
Elders are always on strained relations with other groups inside the Camarilla and out. They work against their own as often as they work against non-Kindred. This is an explanation of those often complex relationships.
Neonates
Withhold not correction from the child: for if thou beatest him with the rod, he shall not die. Thou shalt beat him with the rod, and shalt deliver his soul from hell.
— King James Bible, Proverbs 23:13-14
The elders have limited control over the great pool of neonates, since they must work through the sires to affect them, but they have a deep interest in all childer. As more and more new vampires become anarchs, or break their ties to the Camarilla and join the Sabbat, elders fear the unraveling of their centuries-old society. Without a fresh supply of obedient, humble young to act as foot soldiers in the endless Jyhad, the elders will have to face their foes directly. After centuries of indirect conflict, open warfare is not an attractive option.
Some elders want to change the laws, allowing the creation of many new childer. They see strength of numbers as their only salvation. Cooler heads point out that as long as childer go over to the anarchs and Sabbat in increasing numbers, creating more vampires will make the enemy stronger.
Most elders agree on the rearing of neonates. They believe the young should be disciplined harshly and instilled with fear of anarchic violence and revulsion for Sabbat practices. This approach cuts across clan lines, and finds as many adherents in Gangrel wastelands as Ventrue boardrooms. A prominent minority of elders reject this position, believing that strict control will only give progeny more cause to rebel. They advocate improved treatment of neonates.
Most Malkavians and Nosferatu do not directly support the majority position, though other elders point to the frightening torments these clans sometimes inflict on their young as evidence of agreement. The Tremere refuse to accept any "childe-rearing" decrees from the Camarilla. They believe that their rigid hierarchical structure prevents neonates from escaping. Other clans insist that reality frequently proves this conviction wrong.
Ancillae
lf a man have a stubborn and rebellious son, which will not obey the voice of his father, or the voice of his mother, and that, when they have chastened him, will not hearken unto them: Then shall his father and mother lay hold on him, and bring him out unto the elders of his city, and unto the gate of his place, and they shall say unto the elders of his city, This our son is stubborn and rebellious, he will not obey our voice; he is a glutton. and a drunkard. And all the men of his city shall stone him with stones, that he die.
— King James Bible, Deuteronomy 21:18-21
As the rank and file of the Camarilla, ancillae wield little power individually but more than they know when they act in concert. Clan rivalries, petty jealousies and personal tensions make any sort of ancilla organization difficult and unity very unlikely. Nevertheless, the elders intensely fear any steps in that direction with a passion, since most came to power over their own sires through secret pacts with other ancillae, and they obsessively watch for similar signs in their own progeny. Some elders have ordered their powerful progeny into battles against one another just to promote mutual hatred and head off any possible alliances.
Overall, the ancillae are loyal and reasonably straightforward. Their minimal participation in the spoils of the Kindred world and hopes of future increase keep them toeing a very narrow line. They know their conduct will determine their reward, and those who elect not to rebel are eager to please their fickle masters. However, controlling the ancillae through reward is a double-edged sword. The better the an ancilla becomes at pleasing his masters, the more rewards he gets. The more rewards he gets, the more powerful he grows. As an ancilla learns to play the Elysium game created by his sires, he becomes an ever-greater threat to individual elders.
The elders therefore make advancement within the ranks of the Camarilla torturously difficult and slow. But this builds friction, and many ancille smolder with resentment. To prevent the situation from flaring up, some elders argue in favor of increasing every ancilla's' share of Camarilla assets. They propose an end, or at least a decrease, in the rampant hoarding of vast resources. This is not a popular notion, but it gains support as the anarchs and the Sabbat attract more members.
Anarchs
Though your sins be as scarlet, they shall be as white as snow; though they be red like crimson, they shall be as wool. If ye be willing and obedient, ye shall eat well of the good of the land: But if ye refuse and rebel, ye shall be devoured.
— King James Bible, Isaiah 1:18-20
To the anarchs, the elders' vise-like grip on power is a monstrous perversion of the natural order, and they conduct a running guerrilla. This has cost both camps dearly but has not shaken the elders' control. Still, fear of anarch incursions has caused them to tighten their grasp and resort to abuses that they once rejected. This could hand the anarchs the victory that has eluded their tacticians: in cracking down with excessive force, the elders risk losing the hearts and minds of all Kindred except the most tightly Blood Bound.
The tactic that works best against the anarchs is demonization and propaganda. When the elders make themselves out to be victims of anarch savagery, they gain an odd measure of sympathy within the Camarilla. Blaming Sabbat horrors and other unexplained World of Darkness atrocities on anarchs also weakens the appeal of the rebellious Kindred.
Surprisingly, the elders often reserve a greater personal hatred for anarchs than for the truly dangerous foes like the Sabbat. This is because the elders see the Sabbat as an enemy to be crushed, and proceed with straightforward, open warfare. They have no conflicting feelings about the servitors of the Black Hand. But the anarchs are still Camarilla, after a fashion.
To face constant attacks from their own young makes the elders feel bitter and betrayed. Some progressive thinkers want the anarchs back in the Camarilla camp and have toyed with amnesty plans and even limited power sharing, though these ideas are continually shouted down in conclave. With Sabbat advances, however, even some of the more ancient elders are beginning to consider the unthinkable: détente with the anarchs.
The Sabbat
Thou shalt smite every male thereof with the edge of the sword: But the women, and the little ones, and the cattle, and all that is in the city, even all the spoil thereof, shalt thou take unto thyself; and thou shalt eat the spoil of thine enemies.
— King James Bible, Deuteronomy 20: 13-14
Hatred for the Sabbat is rampant within the halls of Elysium. The gains made by the Black Hand and the losses felt by the Camarilla are eternally galling. The Sabbat's great success in breaking Blood Bonds has cost the elders supporters, territory, control and, worst of all, prestige.
Some elders take pride in nothing but lording it over other Kindred. All their military victories and political stratagems are only tools to gain the reverence of the Camarilla. When the Sabbat break blood Bonds, or take over whole cities, these elders feel excruciating humiliation: to them, the resulting loss of face is nothing less than a symbolic stake in the heart. They react by hurling their resources into wave after wave of combat with the Sabbat. This lack of planning has cost the Camarilla dearly. The Sabbat have capitalized on many of these mistakes: were they better organized, they could have made even greater incursions on Camarilla territory.
Many Justicars try to take this wild overreaction into account when planning strikes against the Sabbat. They must improve on the general strategy of the Conclaves but cannot deviate too far. They take great risks in countermanding direct orders, even when they create powerfully effective strategies.
The Camarilla wants each "stolen" city back and will not hear arguments in favor of compromise or truce with their implacable foe. However, some elders have secretly begun to give up hope that they can stop the rising tide of Sabbat strength and believe that the Camarilla will end in the coming century. Though this prediction may simply be the result of an elder's morbidly obsessive imagination, more signs of its truth appear all the time.
Lupines
For I know this, that after my departing shall grievous wolves enter in among you, not sparing the flock.
— King James Bible, Acts: 20:29
Elders have gained significant control over younger vampires by insisting that the Lupines are a grave threat to all Kindred, and that only strong leadership can keep the werewolves from overrunning them. This is an easy case to make, since Lupine-Kindred warfare has raged for centuries.
In truth, the werewolves often adopt a live-and-let-live attitude towards vampires who successfully maintain their Humanity. But since many elders fear that age will inevitably erode their Humanity, they have reason to fear the werewolves. Though younger vampires are less at risk, they are more vulnerable to Lupine claws than the closeted elders. This is added incentive for elders to instill fear of the Lupines in their charges and claim special powers in fighting the shapechangers.
However, the elders have little defense against the greatest Lupine weapon: the spirit world. Vampires do not understand this potent resource, and many are completely unaware of it. But it frightens the elders who have been studying the ease with which Garou move into and out of physical reality. They like to keep a constant eye on Garou who enter their cities, and exploit divisions within werewolf society wherever possible. Knowledge is strength, and some elders specialize in Lupine lore.
Mages
Thou shalt not suffer a witch to live.
— King James Bible, Exodus 22:18
Elders are very wary of the perplexingly modern mages and their often invisible presence in Camarilla cities. Elders comprehend Thaumaturgy and trafficking with spirits, but Ascension and Spheres of magick are as alien to them as a steam engine to a medieval king.
They fear what they do not understand and would very much like to see all mages destroyed. This is a very dangerous undertaking, since mages have obliterated even old and powerful Cainites, so elders usually opt to maintain a healthy distance. They keep close tabs on mage activities and make deals where they can. As long as the practitioners of magick steer clear of an elder's interests and pay proper deference, she is content to avoid open warfare. But when she finds a mage's throat beneath her heel, she is likely to swiftly crush it.
The lnconnu
With the ancient is wisdom; and in length of days understanding, With him is wisdom and strength, he hath counsel and understanding… He poureth contempt upon princes, and weakeneth the strength of the mighty. He discovereth deep things out of the darkness, and bringeth out to light the shadow of death. He increaseth the nations, and destroyed them.
— King James Bible, Job 12:12-23
The elders bitterly loathe yet deeply respect the Inconnu. At the heart of their paradoxical reaction is an abiding fear of the mysterious Methuselahs. Most elders would be content to never hear from the Inconnu, but they know that is unlikely.
When the Inconnu choose to involve themselves in the affairs of the Camarilla, those rare visits are always viewed with trepidation, but great interest, by all the elders. Some go in person and some send spies, but all powerful Kindred try to monitor the situation.
Often Inconnu involvement adds measurably to peace and stability, defusing potentially explosive situations. But other times the Inconnu stir up trouble where a tense neutrality once existed. They have completely shaken up entire city structures and toppled princes. Some elders maintain that the change was necessary, but many are not convinced.
Most elders know a way to contact the Inconnu, but few take the chance. Still, some are drawn to the hidden wisdom of the progeny of the Antediluvians. They seek out the secret counsel of the Inconnu against the will of their clan and even the Inner Circle. Those who have regular contact with the Inconnu are not trusted by the elder community, even though they are accorded great status within Elysium.
Within the elders' hollow unlives is the flickering need for answers to the riddles wrapped in their undying skin. Though elders seldom speak to one another of the quiet voice that calls out across that gulf of emptiness, many try to follow its dictates and learn. The Inconnu have that knowledge, or are closer than anyone to determining it, for they have found Golconda. Even the staunchest defender of the Masquerade, in her darkest moments, craves sweet release.
Many elders exhort against trafficking with the Inconnu and hold forth at great length during Conclaves about the grave dangers that follow such a visit. They claim that Golconda is a trap to ensnare idealistic Kindred who foolishly maintain hope of growth beyond vampirism and is really nothing more than a sophisticated form of the Blood Bond. The Tremere are especially vocal in this regard, but some elders maintain that the clan's leaders are actually inconstant contact with the Inconnu and selfishly want to keep others from gaining their secrets.
Some virulent attacks on the Inconnu hold that the Methuselahs are thoroughly corrupted by demons and creatures from beyond the veil of death. Vampirism may be a great burden, they opine, but the curse of the demon kin is far, far worse.
Vampire Hunters
They hunt our steps, that we cannot go into the streets: our end is near, our days are fulfilled; for our end is come. Our persecutors are swifter than the eagles of the heaven: they pursued us upon the mountains, they laid wait for us in the wilderness.
— King James Bible, Lamentations, 4:18-19
Elders bear a long-standing grudge against the inflicted hunters. They eternally pick at the scabs of wounds inflicted on their clans by hunters of old, and brood on new revenge. Some elders who yet remember the time when they ruled over a frightened humanity resent the Masquerade and the swelling human population that made it necessary.
Forbidden by the Masquerade to punish unsuspecting humanity for past insults, many Kindred seek revenge on the only human targets available to them: the hunters. When they have turned the tables and cornered their pursuers, elders take singular delight in inflicting as much suffering as their captives can endure (or as much as the elders' diminishing Humanity can stand).
Many elders believe that they have won the fight against the hunters, and the only humans who still seek them out are considered insane by the rest of the mortal world. Still, some prudently point to the growing ranks of the Arcanum as evidence of a coming assault.
Vengeance-seeking elders want to take the fight right to the Arcanum, and sever the head while the body slumbers. But other elders refuse to sanction such a plan, saying that it could inadvertently lead these hunters straight to the halls of Elysium. Time, they reason, is on the side of the immortals, not the moribund ranks of humans. The longer short-lived mortals take to carry out their plans, the less chance they have of success.
But the vengeance-seekers insist that time only gives the hunters time to learn new skills, like magick. Elysium is filled with shadowy rumors of new computers that can vaporize opponents at a distance and give access to the innermost chamber of an elder's haven through any technological device he owns. Most of these tales are laughed off, but more and more elders take them very seriously.
For now the battles consist of low-lying skirmishes: while some elders toy with hunters for pleasure and some hunters make lucky assaults on Kindred, other humans are building their power.
This post has been edited by Lord Ex: 2023-04-30, 10:13