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词释 Lexicon<p>一个新的存在自然需要用于形容的新术语。下文为一些用于定义冥界存在的术语。</p>
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A new existence calls for new terms with which to describe it. Below are some of the terms used to define Underworld existence.
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惧念(Angst):黯影(和恶灵)所依赖与使用的负面精神能量。</p>
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冥法(Arcanos):死灵所具备的超自然能力之一,使他们得以对生者与死者施为。复数形态为Arcanoi。</p>
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成就者/达者(Arisen):实现超脱的死灵。</p>
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灵器(Artifact):冥界当中具备某种特殊力量的器物。</p>
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劫躯灵(Body Snatcher):占据了生者的死灵。</p>
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旁路(Byway):穿过大风暴的安全路径。</p>
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种姓(Caste):对各类恶灵的称呼,从
稚灵(Striplings)与
幽影灵(Doppelgangers)一直到鬼神般的
未诞者(Neverborn)。
<p>
胎膜(Caul, The):死灵降生于幽土时所包裹的羊膜囊。这种半透明的覆盖物是由每个死灵重生时伴随着的灵外质构成的。</p>
<p>
卡戎(Charon):冥渊的创建者与其千年以来的皇帝。他失踪于1945年,其时正与可怖的恶灵歌罗尔在第五大漩涡事件当中殊死搏斗。</p>
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环会(Circle):一个死灵的集团。他们通常会有共通的志趣。</p>
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堡垒(Citadel):大陵墓的核心建筑与要塞据点。它是当地冥庭的总部,也是抵抗漩涡的最后一道防线。</p>
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伴侣(Consort):生者当中被死灵选择作为宿主的一员。</p>
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尸躯(Corpus):死灵的“肉身”。</p>
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黑暗王国(Dark Kingdom):对众多亡者之地当中之一概括性称呼。远非仅有冥渊一域。</p>
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冥王(Deathlord):一个军团的领袖,同时也是如今统御冥渊的议会的一员。</p>
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亡者律令/死律(Dictum Mortuum):卡戎所颁布的禁止与活人接触的律法。时有违背却仍被广泛尊重。</p>
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末日(Doomsday):世界的终结。大多数死灵认为这意味着湮灭吞噬万有之日,但许多异端教派对此不可置否。</p>
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灾影(Doomshade):恶灵的术语,通常为那些古老的死灵使用,并被年轻死灵嘲笑。</p>
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灾影杀手(Doomslayer):专门猎杀恶灵的死灵。</p>
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空心灵(Drone):死灵的一具空壳,总是永无止境地重复着同一项工作。它们对生者的绝大部分幽灵目击事件负责。</p>
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小鬼(Enfant):一个刚在冥界降生的死灵。小鬼通常还包裹在羊膜囊中。</p>
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彼岸(Far Shores, The):由冥渊跨越过风暴后抵达的无边无际的岛屿。一些死灵认为乐土就存在于此。</p>
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渡者(Ferryman):一个由古老而强大的死灵组成的神秘集团,他们带领旅者穿越风暴。</p>
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桎梏(Fetters):那些留存于生者世界中,让死灵与其旧人生相系的事物。</p>
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魂叶(Fronds):活魂用以影响周遭世界的力量。</p>
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游魂(Freewraith):并未积极投身从军的冥渊公民。然而,当漩涡来袭,所有人都必须舍身抵抗。</p>
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大漩涡(Great Maelstrom):一个足以重塑整个冥界的巨大漩涡。迄今为止,在冥渊的历史上已发生过五次。</p>
<p>
行会(Guild):致力于研究冥法的组织,据信如今已被取缔。每种冥法都有一个与之相关的行会。共有13个高阶行会和3个低阶行会。</p>
<p>
苦旅(Harrowing):穿越死灵潜意识的黑暗一面的噩梦之旅,当他们遭受重创或是面临毁灭时就会发生。许多死灵永远也无法从苦旅中挣脱。</p>
<p>
采割(Harvesting):将小鬼从胎膜中释放出来并将他们带入冥界的举动。并非所有采割都是纯粹利他的。</p>
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祟地(Haunt):尸幕淡薄,不眠者感觉舒适如家的地方。</p>
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地狱潜者(Helldiver):一个或是为了猎杀恶灵或是为了取回材料与灵器而资源冒险闯入迷宫的死灵。大多数死灵认为地狱潜者是在自杀。</p>
<p>
冥庭(Hierarchy, The):官方性的,冥渊的官僚机构。在这一点上,在大多数死灵心中这两个实体是可以互换的。</p>
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异端(Heretics):死者中的狂信徒。大多数异端团体都被冥庭容许,不过仍有少数被官方取缔并积极打压。大多数异端信仰都围绕着超脱。</p>
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宿主(Host):一个被傀儡冥法所附身的生者。</p>
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泣绝岛(Isle of Sorrows, The):大风暴中心的岛屿,冥渊就建立于其上。</p>
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苦酿(Juice):哀鸣的俚语称呼。</p>
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遗产(Legacy):一个强大的桎梏。通常由年长的死灵使用。</p>
<p>
军团(Legions):冥渊住民的分类,通常取决于其死亡的方式。每个军团都由一位冥王统领。“军团”一词也被用来专指帝国的军队与官僚机构。</p>
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劣鬼(Lemure):一个年岁尚浅的死灵,通常已经适应了他们的新存在形式,但还没有超过十或二十年。</p>
<p>
漩涡/死涡(Maelstrom):从虚空的巨口之中呼啸而出,汹涌地席卷着冥渊与幽土的巨大风暴。风中携卷着恶灵与其他更难以辨别的存在,通常由皮囊之地的骇人事件引起。</p>
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迷谛灵(Mitty):一个最大憾事是自己的生命当中未有任何做到任何事的死灵。他们在冥庭当中俯拾皆是。</p>
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大陵墓(Necropolis):死者的城塞,通常由军团所掌控。在城市当中最古老或死灵最密集的地区时有发现。其复数为Necropoli。</p>
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未诞者(Neverborn):恶灵当中最为古老与强大的种姓的成员,安息于迷宫之中。即便是其他恶灵也小心翼翼畏于惊醒他们。</p>
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(Nhudri):卡戎从迷宫之中找到并带回的神秘铁匠,他的发现为冥渊的大部分发展奠定了基础。</p>
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空洞(Nihils):实相织锦之上短暂或永恒的泪滴。当中的许多会展现自身的莫大引力,当它们洞开,会卷走附近的任何死灵。有些——但不是全部——直接通向迷宫。</p>
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湮灭(Oblivion):熵力吞灭万有的恶性渴求。它在冥界当中表现为虚空,位于迷宫的中心。亦被称作大破灭(The Great Unmaking),或是一些不太让人喜欢的名字。</p>
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奥波勒斯/冥币(Obolus):冥渊货币的基本单位,由一个灵魂铸成。</p>
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玛瑙之塔(Onyx Tower):失踪的卡戎大帝的宫殿,在他与歌罗尔的大战之后被废弃。</p>
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哀鸣(Pathos):纯粹情感的能量,死灵以之为食,并以此来为其存在提供燃料。</p>
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灵质(Plasm):冥界的实体物质。死灵、灵器、原质体以及冥界当中几乎所有其他东西都是由某种形式的灵质构成的。</p>
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灵质体(Plasmic):一种栖息于风暴当中的奇异可怕的怪物。</p>
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活魂(Psyche):死灵人格当中光明的一面,能够移开投诸于自我毁灭的凝望。在恶灵当中,其作用与黯影相同。</p>
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生者(Quick, The):一个活人。</p>
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采割者(Reaper):一个剥下小鬼胎膜的死灵。</p>
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遗物(Relic):由灵质制成的一件物品的幽灵。</p>
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逆党(Renegades):对与冥渊为敌的死灵的统称。大多数逆党都在冥庭的有效控制范围之外。从武装抵抗组织到独立社群成员再到流寇,不一而足。</p>
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不眠者(Restless, The):一般而言,死灵(而非恶灵)的另一个名字。</p>
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复生者(Risen):一个与她的黯影达成协议,令其死去尸体得以复生的死灵。他们极为罕见,被大多数死灵视为都市传说。</p>
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黯影(Shadow, The):死灵人格当中自我中心、自我毁灭而感性的一面,最终将把他拖入湮灭当中。</p>
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幽土/阴影之地(Shadowlands, The):尸幕彼端,与活人的土地相隔的幽冥王国。</p>
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皮囊之地(Skinlands, The):生者所生活的现实层面。死灵很难对其产生影响,但并非绝无可能。</p>
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安息(Slumber):死灵可用以自愈的深度睡眠。</p>
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魂火(Soulfire):高度浓缩的哀鸣精粹,用于魂锻。</p>
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魂钢(Soulsteel):由死灵的转化物所制成的一种物质。经久耐用而价值不菲,但有时会让周围感到不适。</p>
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恶灵(Spectre):一个向湮灭屈膝的死灵。他们的黯影如今占据了主导,他们努力为湮灭的目的而工作。也被称为影噬者。</p>
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风暴行(Stormrunning):走捷径直穿大风暴。这被认为是极度危险的。</p>
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冥渊(Stygia):铁铸冥国的俗称,是西方世界最大的死灵集团。冥渊同时也是其被称作“永恒之城”,那坐落在大风暴当中,从历史败灭的残垣里清扫并建立起的首都的名字。</p>
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大风暴(Tempest, The):于冥界肆虐的无有尽头的风暴。它将幽土与彼岸、冥渊分割开来。只有那些最为勇敢的死灵才敢于时常旅过。</p>
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影棘(Thorns):黯影用以干涉世界的力量。</p>
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鬼仆(Thrall):对一个为其他死灵服务的死灵的术语称呼。</p>
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死税(Tithe):死灵从桎梏或幽邸中获取的哀鸣。</p>
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超脱(Transcendence):死灵升入更高存在层面的瞬间。常被认为是一个传说,但也有人认为那是一个死灵调和他的黯影与活魂,创造出统一整体的时刻。</p>
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冥界(Underworld, The):对死亡之地的一个统称,从幽土到彼岸,涵盖冥渊与其他黑暗王国、迷宫、大风暴与虚空。</p>
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静脉阶梯(Veinous Stair):从冥渊的心腹之地一直延伸到迷宫深处的蜿蜒阶梯。它的确切位置是个秘密。</p>
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虚空(Void, The):迷宫中心的深渊。</p>
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死灵(Wraith):亦被称作“不眠者”,一个对生者世界怀有深深眷恋而被束缚在这个存在形式当中的幽灵。</p>
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A new existence calls for new terms with which to describe it. Below are some of the terms used to define Underworld existence.
Angst: The negative mental energy that the Shadow (and Spectres) feed upon and use.
Arcanos: One of the supernatural abilities that wraiths possess, allowing them to affect the living and the dead. Plural is Arcanoi.
Arisen: Wraiths who have Transcended.
Artifact: An object in the Underworld that has unusual powers of some sort.
Body Snatcher: A wraith who possesses the living.
Byway: A safe path through the Tempest.
Caste: The term for the various types of Spectres, ranging from Striplings and Doppelgangers all the way up to the godlike Neverborn.
Caul, The: The amniotic sac of a wraith’s birth into the Shadowlands. The translucent covering made from ectoplasm into which all wraiths are reborn.
Charon: The founder of Stygia and, for centuries, its emperor. He vanished in 1945, fighting the monstrous Spectre Gorool in the Fifth Great Maelstrom.
Circle: A group of wraiths. They usually share a common goalor interest.
Citadel: The central building and stronghold of a Necropolis. It serves as local Hierarchy HQ and the last line of defense against Maelstroms.
Consort: A member of the Quick attuned to being used as a Host by a wraith.
Corpus: The physical “body” of a wraith.
Dark Kingdom: General term for one of the many lands of the dead. Stygia is far from the only one.
Deathlord: The leader of a Legion and member of the council currently ruling Stygia.
Dictum Mortuum: Charon’s decree forbidding interfering with mortals. It is honored largely in the breach.
Doomsday: The end of the world. Most wraiths think it means the day Oblivion swallows everything, but any number of Heretic cults would beg to differ.
Doomshade: A term for Spectre, generally used by older wraiths and mocked by younger ones.
Doomslayer: A wraith who specializes in hunting Spectres.
Drone: The shell of a wraith, doomed to endlessly repeat one task over and over again. They are responsible for the majority of ghost sightings by the Quick.
Enfant: A wraith just reborn into the Underworld. Enfants are usually encased in Cauls.
Far Shores, The: The endless series of islands across the Tempest from Stygia. Some wraiths think they host Paradise.
Ferryman: One of a mysterious group of ancient, powerful wraiths who guide travelers through the Tempest.
Fetters: Those things that remain in the lands of the living that tie a wraith to her old life.
Fronds: Powers the Psyche can use to affect the world around it.
Freewraith: A citizen of Stygia who is not actively serving as a soldier. When a Maelstrom hits, however, everyone is considered part of the reserve.
Great Maelstrom: A massive Maelstrom, capable of reshaping the Underworld. There have been five so far in the history of Stygia.
Guild: One of the supposedly banned organizations dedicated to the study of the Arcanoi. Each Arcanos has a Guild associated with it. There are 13 Greater and three Lesser Guilds.
Harrowing: The nightmare trip through the dark side of a wraith’s subconscious that occurs when they are gravely wounded or otherwise facing destruction. Many wraiths never emerge from their Harrowings.
Harvesting: The act of cutting Enfants free from their Cauls and initiating them into the Underworld. Not all Harvesting is done altruistically.
Haunt: A place where the Restless make themselves at home and the Shroud is thin.
Helldiver: A wraith who voluntarily ventures into the Labyrinth, either to hunt Spectres or to retrieve materials and Artifacts. Most wraiths regard Helldivers as suicidal.
Hierarchy, The: Officially, the bureaucratic apparatus of Stygia. At this point, the two entities are interchangeable in most wraiths’ minds.
Heretics: Religious fanatics among the dead. Most Heretic groups are tolerated by the Hierarchy, though a few are outlawed and actively persecuted. Most Heretic beliefs revolve around Transcendence.
Host: One of the Quick, possessed by means of the Puppetry Arcanos.
Isle of Sorrows, The: The island in the center of the Tempest upon which Stygia stands.
Juice: A slang term for Pathos.
Legacy: A very potent Fetter. Largely used by older wraiths.
Legions: The divisions of the populace of Stygia, defined by how their members died. Each Legion is ruled by a Deathlord. The term “Legions” is also used specifically to describe the armies and bureaucracy of the empire.
Lemure: A young wraith, generally one who has come to grips with their new existence but hasn’t been around more than a decade or two.
Maelstrom: Monstrous storms that roar out of the mouth of the Void to hammer Stygia and the Shadowlands. They carry Spectres and other, less identifiable things on their winds, and are generally triggered by horrific events in the Skinlands.
Mitty: A wraith whose main regret is not having done anything with their life. The Hierarchy is full of them.
Necropolis: A citadel of the dead, usually manned by the Legions. Often found in the oldest parts of a city or the ones most thickly populated by wraiths. Plural is Necropoli.
Neverborn: The members of the oldest and most powerful caste of Spectre, who slumber in the Labyrinth. Even other Spectres are careful not to wake them up.
Nhudri: The mysterious smith Charon retrieved from the Labyrinth, whose discoveries set the stage for much of Stygia’s development.
Nihils: Tears in the fabric of reality, temporary or permanent. Many exert their own gravitational pull, sucking down any wraith nearby when they open. Some, but not all, lead directly to the Labyrinth.
Oblivion: The corrupting hunger of entropy to devour all things. It manifests in the Underworld as the Void, which is located at the heart of the Labyrinth. Also known as The Great Unmaking, as well as several less flattering things.
Obolus: The base unit of Stygian currency, forged out of one soul.
Onyx Tower: The palace of the lost Emperor Charon, abandoned since his battle with Gorool.
Pathos: The energy of pure emotion, which wraiths feed upon and use to fuel their existences.
Plasm: The physical matter of the Underworld. Wraiths, Artifacts, plasmics and pretty much everything else in the Underworld is made of one form of plasm or another.
Plasmic: One of the strange, monstrous beasts that dwells in the Tempest.
Psyche: The brighter side of a wraith’s personality, capable of looking beyond self-destruction. In Spectres, it serves the same role as the Shadow.
Quick, The: One of the living.
Reaper: A wraith who removes an Enfant’s Caul.
Relic: The ghost of an object, made out of plasm.
Renegades: A catch-all term for wraiths who oppose Stygia. Most exist outside the Hierarchy’s effective zone of control. They range from armed resistance groups to members of independent communities to roving ruffians.
Restless, The: Another name for wraiths (not Spectres) in general.
Risen: A wraith who has struck a deal with her Shadow allowing her to reanimate her corpse. Exceedingly rare, they are regarded as urban legends by most wraiths.
Shadow, The: The self-absorbed, self-destructive, sentient side of a wraith’s personality bent on eventually dragging him down to Oblivion.
Shadowlands, The: The ghostly realm just across the Shroud from the lands of the living.
Skinlands, The: The level of reality where the Quick live. It is difficult, but not always impossible, for wraiths to affect.
Slumber: A deep sleep that wraiths can use to heal.
Soulfire: Crystals of concentrated Pathos, used for soulforging.
Soulsteel: The substance made from the transfigured substance of wraiths. Very durable and very expensive, but not always comfortable to be around.
Spectre: A wraith who has given into Oblivion. Their Shadow is now dominant, and they work to serve Oblivion’s goals. Also known as Shadow-Eaten.
Stormrunning: Taking a shortcut directly through the Tempest. It is considered extremely risky.
Stygia: The colloquial name for the Dark Kingdom of Iron, the largest group of wraiths in the Western world. Stygia is also the name of the capital city, called “The Eternal City,” which is scavenged from the destroyed monuments of history and sits in the middle of the Tempest.
Tempest, The: The endless storm that rages through the Underworld. It separates the Shadowlands from the Far Shores and Stygia. Only the bravest wraiths dare sail it regularly.
Thorns: Powers the Shadow can use to affect the world.
Thrall: The term for a wraith bound in service to another.
Tithe: The amount of Pathos a wraith draws from a Fetter or Haunt.
Transcendence: The moment when a wraith moves on to a higher plane of existence. Considered legendary by many, it is thought by others to be the moment when a wraith reconciles their Shadow and Psyche, creating a unified whole.
Underworld, The: A catch-all term for the lands of the dead, from the Shadowlands to the Far Shores and encompassing Stygia and the other Dark Kingdoms, the Labyrinth, the Tempest, and the Void.
Veinous Stair: The winding stairwell that runs from the heart of Stygia to the depths of the Labyrinth. Its exact location is a secret.
Void, The: The abyss at the center of the Labyrinth.
Wraith: Also known as the Restless, a ghost with such strong attachments to the land of the living that she is bound to this level of existence.
This post has been edited by Mist Q: 2023-04-06, 00:54