行尸绪论 ZOMBIE
这些行尸走肉通常是呻吟不断,渴求鲜肉的怪物,其形状和体型不一而足,如下所示。
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ZOMBIE
These walking dead are typical groaning fiends looking for fresh meat. They come in various shapes and sizes, such as the following.
动物行尸 ANIMAL ZOMBIE
以下数据涵盖了大部分比人类要小的动物行尸。
类别:邪恶不死生物(行尸)
属性:灵巧d8,聪慧d4(A),心魂d6,力量d6,活力d6
技能:运动d8,格斗d6,察觉d6,潜行d6
移速:6;
格挡:5;
坚韧:6
专长:无
特殊能力:
- 噬咬/爪抓:力量+d4。
- 无畏:行尸免疫恐惧与威吓。
- 体型-1:这些数值代表着体型和犬类相当的行尸,但也可以用于其他大小的对象。
- 不死生物:坚韧+2;从动摇中恢复+2;不会因为定点打击而受到额外伤害;忽略1点损伤减值;无须呼吸;免疫疾病与毒素;忽略至多10英寸远的照明减值。
- 弱点(头部):对行尸头部的定点打击如常造成+4伤害。
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ANIMAL ZOMBIE
This profile is for animal zombies smaller than humans.
Type: Evil Undead (Zombie)
Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Fighting d6, Notice d6, Stealth d6
Pace: 6; Parry: 5; Toughness: 6
Edges: —
Special Abilities:
-Bite/Claws: Str+d4.
-Fearless: Zombies are immune to Fear and Intimidation.
-Size −1: These stats represent a dog-sized zombie, but may be smaller or larger.
-Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
-Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.
巨人行尸 GIANT ZOMBIE
虽然以下数据针对的是山丘巨人行尸,但其他巨人种也能复苏成更大更强的存在。巨人行尸有时候还会具备武器和皮甲(+2)。
类别:邪恶不死生物(行尸)
属性:灵巧d4,聪慧d4,心魂d6,力量d12+2,活力d10
技能:运动d6,格斗d8,察觉d6,潜行d4
移速:6;
格挡:6;
坚韧:11(2)
专长:横扫
特殊能力:
- 护甲+2:似革外皮。
- 噬咬/爪抓:力量+d4。
- 无畏:行尸免疫恐惧与威吓。
- 触及(1):山丘巨人行尸的触及长到不自然的程度。
- 体型2:这些行尸约有10英尺高,体重1100磅。
- 不死生物:坚韧+2;从动摇中恢复+2;不会因为定点打击而受到额外伤害;忽略1点损伤减值;无须呼吸;免疫疾病与毒素;忽略至多10英寸远的照明减值。
- 弱点(头部):对行尸头部的定点打击如常造成+4伤害。
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GIANT ZOMBIE
These stats are for zombie hill giants, although other giantkind may be animated for larger and stronger versions. Sometimes, giant zombies have weapons and hide armor (+2).
Type: Evil Undead (Zombie)
Attributes: Agility d4, Smarts d4, Spirit d6, Strength d12+2, Vigor d10
Skills: Athletics d6, Fighting d8, Notice d6, Stealth d4
Pace: 6; Parry: 6; Toughness: 11 (2)
Edges: Sweep
Special Abilities:
-Armor +2: Leathery Skin.
-Bite/Claws: Str+d4.
-Fearless: Zombies are immune to Fear and Intimidation.
-Reach (1): Hill giant zombies have an unnaturally long reach.
-Size 2: These zombies are around 10 feet tall and weigh 1,100 lbs.
-Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
-Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.
人类行尸 HUMAN ZOMBIE
以下数据针对的是普通人大小的类人生物行尸。
类别:邪恶不死生物(行尸)
属性:灵巧d6,聪慧d4,心魂d4,力量d6,活力d6
技能:运动d4,格斗d6,威吓d6,察觉d4,射击d6
移速:4;
格挡:5;
坚韧:7
专长:无
特殊能力:
- 噬咬/爪抓:力量+d4。
- 无畏:行尸免疫恐惧与威吓。
- 不死生物:坚韧+2;从动摇中恢复+2;不会因为定点打击而受到额外伤害;忽略1点损伤减值;无须呼吸;免疫疾病与毒素;忽略至多10英寸远的照明减值。
- 弱点(头部):对行尸头部的定点打击如常造成+4伤害。
不屈行尸 RELENTLESS ZOMBIE活力d8(坚韧8),格斗d8(格挡d6),飞毛腿,顽强
可怖行尸 DREAD ZOMBIE力量d8,毫不留情,噬咬(力量+d6,穿甲2)
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HUMAN ZOMBIE
This profile covers most any man-sized humanoid zombie.
Type: Evil Undead (Zombie)
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6
Skills: Athletics d4, Fighting d6, Intimida- tion d6, Notice d4, Shooting d6
Pace: 4; Parry: 5; Toughness: 7
Edges: —
Special Abilities:
-Bite/Claws: Str+d4.
-Fearless: Zombies are immune to Fear and Intimidation.
-Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn’t breathe; immune to disease and poison; ignore penalties for Illumination up to 10”.
-Weakness (Head): Called Shots to a zombie’s head do the usual +4 damage.
RELENTLESS ZOMBIE: Vigor d8 (Toughness 8), Fighting d8 (Parry 6), Fleet Footed, are Hardy
DREAD ZOMBIE: Strength d8, No Mercy, Bite Str+d6, AP 2.
This post has been edited by 白药君: 2022-05-15, 21:17