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> [索引] Mage: The Ascension
Dabus
2006-03-19, 16:26
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[WW4046] [M:tA-BT] Blood Treachery

Prelude: Enthralled
Introduction
Act One: Wizards' March
Act Two: Hidden War
Act Three: Blood Treachery
  What Happened to House Tremere?
Act Four: Pawns and Bishops
Appendix: The Blood Curse

This post has been edited by inthel: 2011-01-19, 20:52
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inthel
2008-06-05, 19:06
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[WW4047] [M:tA-DotE] Dragons of the East

Introduction
Chapter One: Ancient Scrolls
Chapter Two: Sutras
Chapter Three: The Lightning People
 Wu Lung
  Lexicon
Chapter Four: Bounteous Diversity
 Asia's Secret Societies
  Go Kamisori Gama
Chapter Five: Five Elemental Dragons
Chapter Six: A Thousand Things of Magic, A Thousand Places of Power

This post has been edited by Lord Ex: 2023-03-31, 23:12
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inthel
2008-06-05, 19:26
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[WW4300] [M:tA/2] Mage: The Ascension (2nd ed.)

Prologue
Introduction
Book One: The Flesh
Book Two: The Spirit
Book Three: The Machine
Appendix

This post has been edited by inthel: 2011-01-19, 20:52
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inthel
2009-01-21, 23:51
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[WW4600] [M:tA/R] Mage: The Ascension (revised ed.)

Prologue: Through A Darkened Mirror
Introduction
Chapter One: A World of Darkness
 Lexicon
Chapter Two: The Traditions
 Akashic Brotherhood
 Celestial Chorus
 Cult of Ecstasy
 Dreamspeakers
 Euthanatos
 Order of Hermes
 Sons of Ether
 Verbena
 Virtual Adepts
 Hollow Ones
Chapter Three: Character and Traits
Chapter Four: The Spheres
 Creating Magical Effects
Chapter Five: Rules
Chapter Six: Systems and Drama
Chapter Seven: A History of the Ascension War
Chapter Eight: Storytelling
Chapter Nine: Antagonists
Appendix: Merits and Flaws
Epilogue

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inthel
2009-04-06, 04:24
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[WW4663] [M:tA-TB:E/R] Tradition Book: Euthanatos Revised

Prologue: Walking on Knives
Introduction: Drinking from the Skull
Chapter One: History is a Tightening Noose
Chapter Two: Ascension's Knife
Chapter Three: All Flesh is Ashes
Epilogue: Four Fates

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inthel
2010-11-17, 00:20
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[WW4800] [M:tSC] Mage: The Sorcerers Crusade

Prelude
Introduction
 Lexicon
Book I: Magick
Book II: Faith
 Chapter II: The Mortal World
   A Magician's Timeline of Crucial Events
 Chapter V: The Players
  The Council of the Nine Mystick Traditions
   Ahl-i-Batin (Batini)
   Chakravanti
   Solificati
  The Order of Reason
   Artificers (High Artisans)
   Cabal of Pure Thought (Gabrielites)
   Celestial Master
   Craftmasons
   High Guild (Grand Financiers)
   Hippocratic Circle (Cosians)
   Ksirafai
   Void Seekers (Explorators)
Book III: Science
 Chapter VII: Rules
 Chapter VIII: Magic Rules
 Appendix

This post has been edited by Lord Ex: 2022-11-01, 00:51
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inthel
2011-01-03, 16:59
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[WW4059] [M:tA-TB:V] Tradition Book: Verbena

Between the Worlds: Samhaine Eve
Birth Cry: Winter Solstice
Chapter One: Never Again the Burning
Chapter Two: Blessing the Fields
Chapter Three: Aligning the Spheres
Chapter Four: The Fruits of the Tree
Appendix One: Ancient Wisdom
Appendix Two: The Center of the Wheel
 Lilith

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inthel
2011-03-07, 14:57
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[WW4664] [M:tA-TB:OoH/R] Tradition Book: Order of Hermes Revised

Prologue: Renegade
Introduction: Phoenix from the Flames
 Lexicon
Chapter I: Lightning and Serpents
Chapter II: The Will and the Word
Chapter III: The Way of Pymander
Epilogue: Dance with the Devil

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inthel
2014-06-11, 20:08
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[WW4014] [M:tA-GttT] Guide to the Technocracy (YotR)

Prologue: The Machine Inside
Introduction
Chapter One: Indoctrination
 Technocratic Lexicon
Chapter Two: Enlightened Science
Chapter Three: History Lessons
Chapter Four: Protocols
Chapter Five: The Conventions
 Iteration X
 New World Order
 Void Engineers
Chapter Six: Character Recruitment
 Merits and Flaws
Chapter Seven: Storytelling
Chapter Eight: The Arsenal
Appendix

This post has been edited by Lord Ex: 2022-11-01, 21:16
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inthel
2015-07-22, 01:37
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[M:tA-20th] Mage: The Ascension 20th Anniversary Edition

序言:觉者无惧 | Prelude: No Fear is There for the Wide-Awake
引言:骄傲,力量,矛盾 | Introduction: Pride, Power, Paradox
 万变秘艺 | The Art of Change
 私人史诗 | An Intimate Epic
 什么是法师?| What is a Mage?
  黑暗世界中的恐怖与希望 | Horror and Hope in a World of Darkness
  边栏:现实域 | Sidebar: Reality Zones
《法师》的不同版本 | The Various Editions of Mage
 词释 | Lexicons
  通用术语 | Common Terminology
  传统宗派术语 | Tradition Terminology
  科技联盟术语 | Technocratic Terminology
卷一:醒觉 | Book ONE: Awaken
 第一章:法师之道 | Chapter One: The Mage’s Path
  Of Gods and Men
  Sleepers, Awake
   The “M” Word with that Funny “K”
   Ascension and its War
   The Avatar
   The Will to Power
  Awareness, Conflict, and Resolution
   Awareness
   Conflict
   Resolution
   The Capital “T” Truth
 第二章:魔法-现实之秘艺 | Chapter Two: Magick - The Art of Reality
  The Fool
  Your Art and Science
   The Basics
   The Paradox Effect
   Static Magic, Dynamic Magick, and Technomagick
   What’s Synergy?
   Pride
   Power
  Who We Are, What We Do
   A History of Mages and Magick
   Wild Talent
   Skating on Thin Ice
  Consensus and Belief
   Focus and Belief
   Future Fates: The Technocratic Paradigm
   Coincidental Magick
   Vulgar Magick
  Nine Spheres and the Language of Reality
   Juggling the Spheres
    Cycle of Effect Diagram
   Technocratic Spheres in Play
   A Brief Overview of the Spheres and Their Properties
   Levels of Sphere Progress and Expertise
  Do, or Do Not
 Chapter Three: The Shadow World
  A Stroll in the Park
   The Rashomon Effect
  A Nightmare World
   Poisonous Utopia
     Hope and Fear
   Future Fates: The New Millennium
   Power and Sanctuary
   Life-Blood of Reality
   Quintessence and Tass
  The Worlds Beyond
   The Gauntlet
   To Go Beyond
 Chapter Four: The Worlds Beyond
  Beyond the Barriers
  The Penumbra: Skin of the Realm
   Infinity Given Form
  Realm of Shadows: The Three Umbrae
  The Astral Umbra, Realm of Ideas
  The Middle Umbra, Reflection of Life
  The Lower Umbra, Underworld of Death
  Zones
   Maya, the Dream Zone
   Midrealm and The Aelder Bole
   The Mirror Zone
   Paradox Realms
   The Hollow Earth
  The Digital Web
   Where Did This Come From?
   Internal Access
   Virgin, Formatted, and Corrupted Web
   Sectors: Haunts, Constraints, and Grids
  The Horizon
   Horizon Realms
   S.R.: The Shade Realms
   The Second Horizon and Etherspace
   Shard Realms: Fragments of Genesis
  Outer Space: The Deep Universe
  Return to the Inner Experience
Book II: Believe
 Chapter Five: Ascension Warriors
  Ten of Swords
  Familiar Enemies
    What About the Sorcerers?
  Part I: An Awakened History
   The Awakening Era
   The Classical Era
   The Cup and the Reed
   The Kitab al-Alacir
   The High Mythic Ages
   Ideals of Avalon
   The Sorcerers Crusade
   An Age of Conquest
   Cannons, Chains, and Churches
   The Triumph of Steam and Steel
   Czar Vargo’s Crusade
   The Rise of the Extraordinary Citizen
   To Dream Impossible Things
   Future Fates: The Reckoning and Sixth Age
  Part II: The Council of Nine Mystick Traditions
   A Legacy of Challenge
   Common Goals and Ideals
   Organization and Law
   Certámen: The Wizards’ Duel
   A Vibrant Future?
   The Akashic Brotherhood (the Akashayana)
   The Celestial Chorus
   The Cult of Ecstasy (a.k.a. the Sahajiya)
   The Dreamspeakers (a.k.a. the Kha’vadi)
   The Euthanatos (a.k.a. the Chakravanti)
   The Order of Hermes
   The Sons (or Society) of Ether
   The Verbena
   The Virtual Adepts (a.k.a. the Mercurial Elite)
  Part III: The Technocratic Union
   Enlightened Potential
   Goals and Ideals: The Precepts of Damian
   Threat Null
   Organization and Rank
   Unconventional Operatives
   Mutuality and Unmutuality
   Iteration X
   The New World Order (a.k.a. the NWO)
   Progenitors
   Syndicate
   The Void Engineers
  Part IV: The Disparates
   Hey, Didn’t You Join the...?
   A Silent Alliance
   Organization
   The Ahl-i-Batin
   The Bata’a
   The Children of Knowledge (a.k.a. the True Solificati)
   The Hollow Ones
   The Kopa Loei
   The Ngoma
   Orphans
   The Sisters of Hippolyta (a.k.a. the Hippolytoi)
   The Taftâni
   The Templar Knights
   The Wu Lung
  Part V: The Fallen
  Part ?*!: The Mad
 Chapter Six: Creating the Character
  Seven of Cups
  The Human Side of Power      
  Character Traits and Terms
  Character Creation Process
  Part I: Creating Your Character
  Sample Character Creation
  The Prelude
  Part II: Character Traits & Avatar Essences,Genius Eidolons: The Technocratic Essence
  Personality Archetypes: Nature and Demeanor
  Attributes
  Core Abilities
   Talents
   Skills
   Knowledges
  Sidebar:SCIENCE!!!
  Secondary Abilities
   Secondary Talents
   Secondary Skills
   Secondary Knowledges
  Backgrounds
  Arete/ Enlightenment
  Willpower
  Quintessence and Paradox
  Health
  Part III: Character Progress
 Chapter Seven: Telling The Story
Book III: Ascend
 Chapter Eight: The Book of Rules
  Eight of Swords
  The Comfort of Rules
   The Golden Rule
   Turns, Scenes, and Stories
  Rolling Dice
   Dice Pools and Trait Ratings
  Difficulties
  Difficulties and Successes
  Actions: The Various Types
   Optional Rule:Complementary Rolls
  Failure
  Successes
 Chapter Nine: Dramatic Systems
  Part III: Health and Injuries
   Types of Injury
   Healing Damage
   The Health Chart
   Psychic Trauma
   Optional Rule: Things Man Was Not Meant to Know
   Healing Damage
   Optional Rule: Patch ‘Em Up
  Part IV: Combat
   Ready to Rumble
   Initiative
   Phase One: Attack
   Phase Two: Defense
   Optional Rule: Cinematic Damage
   Phase Three: Damage
   Magick and Violence
   Optional Rule: General Action Rolls
   Combat Tactics and Circumstances
   Ranged Attacks
   Optional Rule: Weapon Length
   Close Combat
   Mage Trick: The Thunder Punch
   Martial Arts
   Optional Rule: Drunken Style
   Do
   Kuei Lung Chuan: Dragon Spirit Kung Fu
   Eight Limbs of Expertise
   Optional Rule: The Peaceful Way
   Mage Trick: Catching Bullets
   Magickal Duels
   Old Form Certámen
   Environmental Hazards
    Harsh Weather and Environments
    Starvation and Thirst
    Fire
    Explosions
    Electrocution
    Optional Rule: Dodging the Blast
    Falls and Impact
    Structure
    Drugs, Poisons, and Disease
     Toxins
    Awakening Substances
   Combat System Charts
    Order of Battle
    The Health Chart
    Ranged Combat Maneuvers
    Dirty Fighting Maneuvers (min. three dots in Brawl)
    General Hand-To-Hand Maneuvers
    Do Special Techniques (min. two dots in Do; four techniques max.)
    Martial Arts Maneuvers
    Melee Weapons
   Environmental Hazards Charts
   Part VI: The Digital Web
    Digital Web Systems
 Chapter Ten: The Book of Magick
  Six of Pentacles
  An Extension of the Self
  Part I: Casting Magick
  Magickal Reference Charts
   Common Magickal Effects
  Part II: The Spheres
   Data (Correspondence)
   Primal Utility (Prime) (rest)
  Part III: Casting Magick, Step By Step
  Part IV: The Paradox Effect
  Part V: Quiet
  Part VI: Examples in Play
  Part VII: Focus and the Arts
  Part VIII: Adjustments, Procedures, and Rotes
  Part IX: Reality Zones
  Appendix I: Allies and Antagonists
   Supporting Cast
    Bestiary
    Among the Masses
    Extraordinary Operatives and Technocratic Creations
    HIT Marks
     Hacking a HIT Mark
    Our Awakened Brethren
    Awakened Enemies
    Spirits
     Totem Traits
Appendix II: Odd Ends
   Merits and Flaws
   The Toybox
Afterwords

This post has been edited by Lord Ex: 2024-04-23, 00:54
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Lord Ex
2020-01-31, 09:32
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[WW4017] [M:tA-MotA] Masters of the Art

Prelude: A Narrow World
Introduction
Chapter One: Retrospect
Chapter Two: Threshold
Chapter Three: Archmastery
Chapter Four: Ascension
Appendix: the Keys To The Universe
 The Arch-Spheres
  Using Arch-Spheres
  Cascade Spheres
  Paradox
  Rotes of Immortality
  Quiet
 Friends And Enemies
 Creating An Archmage
 

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Lord Ex
2020-01-31, 09:39
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[WW4999] [M:tA-A] Ascension

Prologue
Introduction: The Trumpet's Clarion
Chapter One: Sign of the Times
Chapter Two: Judgment
Chapter Three: The Revolution Will Be Televised
Chapter Four: The Earth Will Shake
Chapter Five: A Whimper, Not a Bang
Chapter Six: Hell on Earth
Chapter Seven: Designing Ascension
 The Darkness Ends
Epilogue: Glory Days

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Lord Ex
2020-01-31, 09:44
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[WW4045] [M:tA-DM] Dead Magic

Prologue: Things Best Left Buried
Introduction
Chapter One: The Lands of Nod - Sub-Saharan Africa
Chapter Two: The Cradle of Civilization - Mesopotamia
Chapter Three: Fire in the Jungle - Mesoamerica
Chapter Four: Pillars of Philosophy - Greece and Rome
 Roots Of The Olive Tree
  The Rise And Fall Of Rome
  Traditions In The Mediterranean
  Pythagoras: Rationalist, Revolutionary
  Greek Myth And Legend
  Roman Magic
  Storytelling With Greece And Rome
  Spells From Greece And Rome
  Beyond Death
   Lichdom
Chapter Five: The Top of the World - The Arctic Circle
  Bygones Of Greece And Rome
  Places Of Epiphany

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Lord Ex
2020-01-31, 10:13
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[WW4012] [M:tA-H:SoH] Horizon: Stronghold of Hope

Introduction
Chapter One: Stations of the Realm
Chapter Two: History
Chapter Three: The Realm
Chapter Four: Storytelling
Chapter Five: Characters
Appendix: The Weight of Centuries
  Sphere Level 6
 Storytelling For Ancients

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Lord Ex
2020-01-31, 12:42
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[WW4048] [M:tA-DMll] Dead Magic ll:Secrets and Survivors

Prologue: The Ides of Februus
Introduction: That Which Was Lost
Sad Islands in Strange Seas: Ploynesia
Wide Awake in the Dreamtime: Native Australia
And the Beat Goes On: Shakti and Shiva
In the Shadows of the World Ash: The Norse
Singing By Moonlight: European Shamanism
The Lost Empire: Etruria
 The People of the Book
  The Etruscan Language
  Etruscan Religion
  Disciplina Etrusca
  Etruscan Necromancy
  Wonders of Etruria
  Monsters of Etruria
   Charontes
   Nesna Nethshrac, The Liche
   A Bibliography of Etruria

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